>>1382774
>>1383299
Hmm...
I was right for guesstimating that in the
>BA1 > BA2 > BA3 > BA4
sequence, The Brimstone stacks are awarded on BA1 and BA3, and then on BA4 twice.
I also think that the
regular BA5 is virtually guaranteed to award two stacks as well - there seems to be a gap just wide enough between the first and the final hit of that attack
Looking at the frames (which isn't the best reference due to how hit stop distributed), both BA5 and EBA5 have roughly the same duration as BA4 (maybe slightly longer due to hit stop).
But looking at the stun bar, hit-stop doesn't stop it, so accounting for it doesn't make sense. So equal durations it is then.
>there is 0.63 second gap between the first hit of EBA5 and the delayed explosion
FUCK YEEEEEEEEEEEEEES
No Brimstone stacks lost in the BA combo!
I hereby cum.
I
think BA5 used to shortcut to BA3 at some point, but now the direct follow-up is BA1.
Maybe I just mixed it up with Parry > BA3 shortcut or maybe they did remove it...
OH FUCK.
So they did not remove it.
There is a timing-based shortcut for it.
If you just-frame (well, it's most likely not a real just-frame) your BA5 > BA cancel, you automatically skip to BA3, and there is even a visual indicator for that.
If you don't - you get BA1 instead.
However the timing in the run is weird. BA5 > BA3 cancel happens much later than BA5 > BA1 follow-up.
So, either the just-frame window simply happens to be later than the quickest BA follow-up, or the player timed his press in the case of shortcut but mashed in the case of BA follow-up.
Logically it's the latter, but then what's the pic related VFX stand for? I thought it was to signify that you've manually triggered Fire Suppression while you have guaranteed stacks available, thus you get a quicker cancel to the next BA, but now I'm thinking maybe it's actually the opposite?
Basically
>you have fucked up your timing, but guaranteed stacks have saved your ass
?
Or maybe a simple feedback for spending FS stacks? But BA3 and BA4 didn't seem to have this indicator.
>the guys has the inputs showing, I'm just too retarded to actually look at them
Yep, he's mashing, so that's a half of it at least.
In fact, he's always mashing, so I'm assuming the timing for whatever this is follows the same logic as the current FS - i.e. mashing doesn't immediately disqualify you from accidentally hitting the correct timing.
The successful short-cut also has this animation. Maybe my interpretation of the
>When [Fire Suppression] is guaranteed to trigger, press BA near the end of the attack to quickly chain into the next [Basic Attack].
is wrong.
Or maybe there
are some mild guardrails to protect against mashing, which he accidentally avoids in one case (so he gets the shortcut despite mashing) but trips in the other case (so he gets a BA1 follow-up instead).
Maybe it's supposed to simply signal that your FS stacks are doing something?
I.e. you get those flashes when you either spend them on shortcuts or on actual FS activation? And something-something BA4 and BA5 do not have any special interaction with those so you don't get the feedback? But you can easily fail BA4 input timing, though, especially if you mash.
I don't get it.
Why do they always fucking mash.
Anyway, cool stuff, glad to see The Brimstone won't suffer from the change whatsoever.
Also cool to see there is some depth to the mechanics as well.