>>1500019
>TV mode was superior for exploration,
>A mode where you just move around on a square grid
Those two are not mutually exclusive.
There was more to exploration on that square greed than to the exploration for the rest of 1.X
>the puzzles are simple as fuck
They are simple as fuck right now as well, but back then you had more variety to those simple as fuck puzzles and they required less dev time because there was a robust and reusable framework to implement them in. Now every new puzzle has to be its own standalone thing, no matter how simple.
>you don;t do combat the game is about 90% of the time
You don't do combat the game is about 90% of time
now when you're playing the story.
TVs are for lore, story, exposition, etc. They are simply a superior tool for the purpose than a game mode that was fundamentally never designed for this purpose.
You do combat when you're done with all of the above, exhaust the content, and go back to grinding the endgame. That was the case during 1.0, this is the case now.
>Never seeing your character
Not only did you see your character, you got to hear them, interact with them, had unique events with them, etc. All because making commissions for TVs is at least an order of magnitude cheaper than making commissions for the 3D-action mode, so the devs had headroom to put some feelsgood niceties in, e.g. Hollow Zero barks and events.
Lost Void is an incredibly 1:1 comparable example of you getting less despite the devs having to work more.
>Also this is bullshit, if you actually did all of them lamo.
Very few TV commissions didn't have a unique twist to them.
Those twists were often minor, sure, but almost all of them had something.