>>547124
Here's a list I made according to feedback from the guys I talked with and some of my own impressions, don't take it as gospel but it should be more accurate than the CN lists with all the changes we got in this version.
QRD on every aster below
- Icarus: Need her to play the game eventually, once you can no longer outheal enemy damage with Kelsuna. Awaken 5 gives shields to the whole team instead of just the user, so it's a priority.
- Outlander: Best support in the game, gives a rare crit rate buff and if you don't want crit, she improves DoT instead for your corrosion or burn team. Gives damage reduction and atk on top of that.
- Yettania: Gives tons of atk, energy, and with one dupe also gives DR and dmg boost. Her heal at awaken 5 gives 40% DR.
- Ampsa: Only relevant at awaken 1, but after that she inflicts up to around 40% def down and between 10 and 20% damage reduction reduction on one enemy, must have once breaking becomes difficult, skippable early though.
- Cicely: As mentioned before, dealing a part of total damage with her skill is busted, and she gets even more busted with dupes. Her cooldowns cycle fast enough to fire her skills every other turn. Her only downside is not being in a better element.
- Sarah: Only really takes off at awaken 1 and with relic, after that she's a great nuker with a lot of energy generation and a cheap atk buff.
- Reirei: Energy generator, atk buffer. TM accelerator, and can apply a chance to dodge to your whole team, which negates damage if successful. Not great early on because of high energy cost on skill 2 and kind of needing dupes, but becomes great eventually. You can get even more dodge if you set a red aster leader on all your novas too thanks to the talents.
- Shinkou: Great single target nuker who gets free 15% crit from her relic, but not much else. Her burn synergy is hard to use because every burn character is also a dps, so you'll be forced to slot them on your team instead of much stronger characters for the sake of doing a little bit more damage every few turns, I don't think it's worth it. She's still good at the moment though and worth rolling. Her skill at higher levels is consistent enough to at least get a few burn stacks for her nuke.
- Dia: I said before that she's notthat good but I thought about slotting her together with Reirei and the TM manipulation adds up enough to make her worth the slot. She does a fuckton of BRK damage early and midgame too and cycles your cooldowns on ALL of your asters on the nova with Dia.
- Flora: Freebie 3 star that's very strong. Gives around 30% atk and 10% armor pen unconditionally to the equipping nova (at awaken 5 and maxed relic), and her skill gives you an extra action. If the skill kills something, the skill cd also resets, so she can sweep low hp mobs.
- Naphee: Similar to Flora, gives a ton of atk but part of it is conditional on the equipping nova getting attacked up to 10 times. Attack skill gets better the lower the enemy health is.
- Erin: Gives your party 30% DR and 18% DEF, great for surviving enemy nukes. Not even Yettania gives this much unless she's awaken 5.
- Giratia and Momo: Corrosion team carries, unfortunately very expensive and not even that great. If you really want to play that team anyway, you'll need Giratia at awaken 3 at least, one Momo, and probably Apophis and Naphee as well. If you do max them out, that team is pretty strong though.
- Anna: Energy restore and a lot of atk debuffs for the enemy, but takes time to stack those debuffs and if the enemy cleanses them it's over.
- Mirai: Expensive but low cooldown heal, good alternative to Kelsuna.
- Homura: Potential woman, really strong with 6 Divinity asters on the team, but there aren'[t enough of them worth using in the game right now. Even outside of that she has a debuff cleanse, so she's useful.
- Flashette: As said before, you'll probably die for using her, but if you don't, she's the best damage buffer in the game.
- Muu: Already outlined in the last post, but still very strong early on.
- Dorothy: Similar to Flora, gives tons of atk and dmg boost but more conditional on burn stacks, if you play a burn team then use her on your dps nova together with Shinkou.
- Phylicia: The only speed buffer in the game. I don't yet know if that makes her worth a slot but it is noteworthy and automatically makes her at least decent.
- Churchill: Reduces enemy eff res so you can apply debuffs easier, has a small heal, a bunch of energy regen, and at awaken 5 she debuffs def too. I think she really needs that awaken 5 to be worth a slot though.
- Belle: Gives your whole team damage reflect. The higher the enemy damage, the higher her usefulness, not worth using early and might not be worth using late either but she's alright.
- Annex: The only character with a Shock debuff, which adds some extra damage every time you hit the enemy. She's okay if you're not playing burn or corrosion I guess, but outclassed by too many other dps.
- Princeton: Energy restore and decent chance to drain enemy energy, but not much else. Her def buff only lasts for the first 3 turns, and enemies usually will use their ults on turn 4 with her on the team, so it may as well not exist.
- Kuroko: High chance to apply 2 burn stacks, and an attack that scales off the number of burns.
- Kuroe: Similar to Kuroko but AoE and lower chance to burn, but decreases burn res to compensate. Her passive is also better.
- Narcissus: Best tits and belly in the game, also makes your tank tankier but doesn't do much else. Very good on Mia.
- Ameth: Healer who can drain enemy energy.
- Aika: She can give one-time invincibility to one ally of choice, but it's hard to use because enemy attacks are unpredictable and are usually AoE anyway.
- Beccas: Standard BRK character, decent early on I guess.
- Caroline: Decent chance to delay one enemy, but not much else.
- Asher: She's Belle lite, and can be used together with her for even more damage reflect.
- Apoffis: Great for a corrosion comp, and only that.
- Bella: Applies 2 burns guaranteed on broken enemies, but not much else. Becomes useless if you can't break often.
- Kyorin: Can dispel one debuff from your team, can use her if you don't want to use Homura, but she's worse than her.
- Melurote: Decent DEF debuffer, she's Ampsa lite.
- C tier is just plain bad characters who aren't really worth the time to write about, but check their skills out anyway, you might find something you like. In particular, Penelope gives one-time revive on death to the user, nobody else has a skill like that.
- Lastly, Krishna: She's almost a must-have early on to sustain your team until you raise Icarus, but after that she's going to the bench forever unless you really need absolute hit.
Again, don't take it at face value, while a lot of the stuff is proven, a lot of it is also not, but at the very least the top picks should be fairly accurate. Also your early game really depends a lot on what you actually rolled early, too.