>>669388
also the translations for the regular PR skills
>Kansas
s1: when firing the main gun, the last round will prioritize targeting elite enemies [this effect is not affected by tolls of war in opsi]; every 8 seconds, gain a stack of "charging" (stacks up to 3 times); for each stack, gain 6% aa; when firing the main gun, consume all stacks of charging and fire a special barrage; for each stack of charging consumed, increase fp by 6% for 5s, and: (1) if at least 1 stack is consumed, incrase main gun crit rate by 15% for 5s (2) if at least 2 stacks are consumed, increase damage dealt by 10% for 5s (3) if 3 stacks are consumed, enhance the barrage and increase crit damage by 15% for 5s
s2: increase hit and rld by 10%, decrease trp damage taken by 20%; when taking damage, 10% chance to decrease that instance of damage by 70%; when taking damage causing hp to fall below 50%, create a shield with 10% max hp for 5s and increase eva by 10% while it is active (20s cd between activations)
>slav anson
s1: when equipping an ap gun, +15% crit rate and crit dmg, +10% main gun efficiency; at start of battle, randomly choose an ally bb/bc; when that ship fires its main gun, this ship fires an ap barrage and applies a debuff for 5s on all enemies, which causes them to take 5% more ap damage and 20% more damage from this ship
s2: if this ship is not vanguard lead, take 15% less gunnery damage and increase eva by 15%; every 10s, increase fp by 5% and aa by 10% (stacks up to 3 times); once per battle, when taking damage causing hp to fall below 50%, evade all damage for 5s and recover 10% max hp
>vittorio cunny
s1: when firing the equipped torpedoes, activate fuel exhaust smoke generator, then activate it again every 0.5s for 3s (smoke lasts for 1s; when this ship is inside the smoke, increase its evasion rate by 40%); each time the fuel exhaust smoke generator is activated, fire a special barrage, every 15 times the battage hits an enemy, heal 1.5% max hp and fire a torpedo barrage
s2: increase fp and trp by 15%, take 10% less gunnery damage from enemies slower than this ship; while inside fuel exhaust smoke generator smoke, this ship ignores other smokescreen effects and increases own fp and trp by 30%