>>644855
Yeah, the best they can do is make sure the enemies are easy enough that you can complete it even with garbage buffs.
>>644885
>you could end up without anything to block mobs so they just walked past your "turrets" unopposed and ended the run before you could fill gaps in your lineup
That does sound very miserable desu.
>>644951
I think they just need more map gimmicks and allow enemies to be tanky and kill our units. That's the only thing the game needs to be more fun.
Since RNG isn't the main factor to change strategies like in XCOM they should add more map hazards that can be abused in your favor so you want to change how you usually tackle a map. But for that, they have to be a desirable alternative instead of something you maybe feel like doing. They also can't be the only way to complete a map, otherwise they feel more like a puzzle and less like exploits you are using in your favor.
What made RC fun wasn't the fact that I could miss jefuties shots, it was the fact that I could make enemies run into a line and run them over with a tram.
But for the specific modes
>tarkov
They should probably give more focus to the stealth aspect and make the maps more interesting to sneak around. It's what makes the mode unique and will make it more memorable that way.
>artifact recovery
More difficulty options and buffs/units are probably the way to go. If they have to choose one, I believe this mode is the best to focus on since the main game loop works best with it.