>>872669
>>>872610 (You)
>Read a book nigga, maybe you'll cure your crippling zoomer ADHD. GFL2's issue has nothing to do with it's visual novel format, the writing is just too dry and boring. Play a gacha with actual good writing like BA or Nikke and you'll see that the VN format is not the problem. Just bad writing.
I do actually play BA and NIkke and I would argue the presentation is part of what makes them more enjoyable to me. They're both visual novels like GFL2, but they're way more animate. In BA for example there's tons of zoom ins, characters bounce around, zoom in and out of screen, there's visual effects (like animated smoke from an explosion), etc. etc. GFL2's cutscenes are incredibly static by comparison. I don't think the writing is bad, I actually really enjoy the story, the characters, and the worldbuilding. I did all of chapter 1-8, even did Makkiato, Daiyan, Centauressi, and Aphelion events and enjoyed them.
My issue is the presentation mainly, the story, for the most part, is fairly well written, it's just told incredibly poorly. Ontop of the issue of the main story being on permanent hiatus, there's also a horrible cutscene to gameplay ratio. Unlike BA and Nikke, whose cutcenes are very short and to the point, GFL2's can go on and on and on. The longest was a 30 minute cutscene, along with a few 20 minute long ones. All just sitting there watching an extremely static visual novel, before you finally get to experience 5 seconds of gameplay where the enemies just all die instantly because you pop Vector's ult and it wipes the entire map in one move, and then you go back to another 10+ minutes of static visual novel.