>Now this brings up an important question
I wouldn't call it an important question, imo. The real heart of GamerGate was that there are good, fun games, there are shitty, awful games, and the media was pushing everyone to play shitty games for financial reasons. I don't want to play shitty games, and I don't want to be tricked into, coerced, or lied to such that I accidentally play a shitty game because someone just wanted to get paid.
As awful as Tim Schaefer has become, he's been in charge of or a part of some really good games in the past. He was the only tester of the original Maniac Mansion, and his artistic vision was great in Psychonauts and Brutal Legend. Despite his clashes with Kotick and the console market in general, I really enjoyed those games for their varied gameplay, stylistic art direction and casting. They could easily have been cartoon mini-series or movies and have been just as enjoyable to consume. Broken Age is a disjointed, hot mess; will not play. Day of the Tentacle was amazing, would recommend until the end of time.
FIREWATCH is just another failure of the indie scene where film school dropouts are trying to push their name and agenda in a young media where they actually have some wiggle room, unlike Hollywood's impenetrable culture if you don't conform. Devs like these will forever be blown out by actual talented folks and games. It's just rarer to see because the labors of love take longer to make and are much rarer than these audio log-stricken first person shooters without shooting, which can be churned out in a few weeks.
Anita's name in the credits is a symptom of shitty production, not the cause. Long story short, it's definitely a warning sign and I'm glad people are blasting this fact on their forums and timelines. I'd play another Tim game if it was actually GOOD, and I sure as fuck wouldn't crowdfund it