>>331196
Possible backfires:
As we know- GG never listed terms or goals to prevent them being half-heartedly fulfilled, so that GG was "answered" and attempts to further fix shit would be accused as "changing the goal posts" or an excuse to harass, etc.
As such, demanding real-world money gambling in vidya be removed can lead to unexpected consequences including (but not limited to):
> All fictional acts of "gambling" are banned- even if there is no way real money can become digital money. Like DOA Extreme's casino or the Pokemon Game Corner (though these have been removed as gambling elements give the game a 12 rating).
> Depicting a casino is treated the same- gambling or not. Like depicting a whore-house or a strip club. Even if you can't see sex or anything lewd, it boosts the age rating by it's "context".
> Minigames that you can "gamble"- even if the game is not a casino game- get the same treatment. Currently this is the inverse- gambling with a non-casino like game is not seen as gambling.
> One of the US states tried to outlaw "any device that is capable of gambling"- meaning (though not enforced) they had basically banned the internet- since you can access gambling websites. As such, pushing against gambling could include online spying/blocking based on gambling- rather that porn or fake-news. I.e. Internet Passports for anyone 18 or over to access gambling websites- and then applied elsewhere.
> Further pushing the ideal that "fictional acts create real desires". I.e. we have to remove any form of gambling (even those where no real money is lost) from games because it makes people gamble with real money
> Further pushing the ideal that digital items are worth something- this isn't true, but is kind of the crux of our argument against lootboxes, etc.
This means what we exactly drive for/spread info on needs to be carefully considered, and make sure no co-opting can occur.
In short (and this is free to be discussed/altered), the goal is:
> Any videogame which offers a service in which real-world money can be exchanged for the opportunity to acquire the chance of obtaining digital goods should fall under gambling laws within the US, EU, and all other nations to prevent the videogame and smartphone application industry from adopting or encouraging predatory tactics used by gambling websites, apps, etc. This also includes in-game services where real-world money is exchanged for in-game currency/tokens/etc- and those are exchanged for the chance of obtaining digital goods. This does not include games where no real-world money can ever be exchanged for in-game currency/tokens/etc that can be exchanged for the chance of obtaining digital goods, nor does it include games where real-world money has no ability to manipulate the odds of the chance to obtain digital goods.
Hardly rolls of the tongue does is?
And full of holes. For example if it does not "include games where real-world money has no ability to manipulate the odds of the chance to obtain digital goods"- does that mean DLC that gives you an item that increases loot drops from enemies in an RPG falls under that category?
It is entirely possible that the best solution is to
not offer a goal or terms, and instead operate as we always have. This pisses us off, and we're gonna keep being pissed off until they come up with a solution that won't piss us off. And we won't tell them what that solution could be to prevent it being half-assed.
Likely tactics of pushback
(((They))) will push for outcry when its in their favor, but expect them to say "Why shouldn't they do as they see fit? It's their money!"
Which in turn means we might be able to push on other angles at the same time ("Why shouldn't they buy a game with bouncing tits in it? It's their money!")- to make a little ground, and further expose the useful idiots for hypocrisy.
> The vice of gambling, which causes loss of money and a direct decline in quality of life is fine.
> The vice of porn, which stops people getting stressed isn't.
Also, being we're taking that sweet, sweet gambling money, expect shit to get crazy. Real gambling places don't like the idea of people remembering gambling is a vice.