>>3319
>>3322
Ok, continuing on from what I said before
PROS:
>Koizumi
I'm glad he's able to be a playable character now, though I haven't seen how he is or his dialogue or anything. Hopefully its as good as Kyon's but I have no idea. The modder admits he did his best but is probably not on Dsojourn's level, but I'm guessing its decent. I don't think I care for the leveling up passively option though; the skill books were a better way of handling it and more in line with the game's design.
>New optional area w/ sock stomp from V-D
Insta-killing girls are fine, I don't like that he moved one of the ones from the original locker room to this area though. Hiden items might be cool, and a sock stomp from V-D sounds ace, using an unused CG from Hakuto might be cool. This is likely a big plus, hopefully its done well.
>New endgame area where you can replay all the stomp minigames in the game
Nothing wrong with this as a mod, I suppose its more convenient than the bookmark system and save files. I prefer vanilla because of the merit of finding all of them yourself rather than being potentially given all of them in one fell swoop, but I'll still consider this a plus
>new optional sideboss in society labs
Tentatively saying this is cool, based on it using a different (edited) CG, though I don't like being locked out of the breast crush death scene, but its fine I guess. New content is new content, assuming its been done well. If its not, then this becomes either a negative or mixed point.
>C-rank girl 1st shrunken encounter reworked
This is overall interesting. At first I was worried the boss fight was removed, but no, its just purely adding on additional things and conditions to get to it, so its in the spirit of the game, just with more content overall.
Hopefully its pretty ace, it sounds good.
HOWEVER, I don't like that the battle has been nerfed. It was one of the hardest optional boss battles and should stay that way, it was good the way it was and the english version of SH was already lowered in difficulty compared to the JP version, this might be going too far imo. Still a positive overall for all the additional potential content.
I like that he used the unused CG for the 2nd possible encounter under certain conditions, that's a clever way of using it.
>Pizza fixed
this is good, but it could've been better; I feel it should've had a more unique effect than he gave it, but its still better than a broken item.
>Ally call/Ant Queen boss fix
Good fix I suppose, though it was funny to see them fuck around and call for allies that never came.
>re-implemented the vore move by the giant girls
YES YES YES
If this really works, good fucking job modder, you did one of the most desired fixes to the game.
>re-implemented hidden pseudo-miniboss in sewers
Could be cool, I like the way it sounds.
>spacing, text run off fixes
Nothing wrong with this I think.
MIXED/NEUTRAL/NO OPINION
>new sidequest
Very little info about it in the readme, so I dunno. Fucking around with the game's natural progression on a whim is dangerous. Even Dsojourn ensured all the stuff he added was entirely optional. This one being required might put a sour taste in my mouth, but I'll have to see.
>extra ending scene for "closure" to other party members
This might be good, and it might not be. Depends on how good the modder's writing is, so I'll put this into this section for now.
>track team runs faster
Would have to see how much faster to determine if good or not.
>sprite replacements
Might be good, might not be. Depends on how they look.
>platinum key location change
Meh. I liked that there were potential secrets even at the literal end of the endgame that requires diligence to get.
>Pure Rosary acquiring change
dunno how to feel about this one, I guess it might be an okay change, but its weird, I dunno. I felt like being able to have your cake and eat it too might be a bit too much. The furyou bros in the OG were heartbreaking and the fact that you were forced to choose is a complicated and interesting design choice.
I guess its a mod for a reason, but still I'm hesitant to see much changed in a game I like so much, but it might be okay I guess. As a mod I might be able to accept it, but definitely not for someone's first time playing through.
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CONS
>Made Criticals in Stomp minigames do 200 damage to you instead of just insta-kill you
Bad move; insta-kills are part of the appeal of a critical hit from a girl's stomp; dumb re-balancing idea that's unnecessary
>Nerfed stapler
Dumb move, some weps are stronger than others in certain ways; stapler should be kept the way it is; OG devs generally had weapon balance perfect in this game.
>Nerfed C-rank girl boss battles
Fucking dumb
Giant girls are supposed to be strong, c-rank girl is no exception, leave her alone
>Madoka requirements changed
Don't fuck with the game's clever secrets, bosses, etc.
Madoka is a really special secret boss, just leave it as is