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/anime/ - Animation General Anonymous 04/17/2025 (Thu) 05:59:29 No. 52
>>394 I'm no animator, but it all comes down to how you use the fundamental tools at your disposal. How you use them to create variety and contrast in your animations, in a way that helps you express what you want. Can you communicate the shifting emotions within one character within a single animation? Here you have an animation where the expression of emotion is steady. She starts out expressing her anger and continues to express her anger. You can be more expressive by showing the change and buildup of expression. For example, by building and bottling up her anger until she then releases it. The same kind of thing applies to anticipation of motion. Don't just animate a swordsman swinging his sword. Animate the effort put into swinging the sword, and then the sword passing through the enemy, and then the sword swinging free. So, what can you do so that your animation has more "stages" to it? What if she stops talking on the phone after a little bit, winds up to throw the phone, and then throws the phone to the ground? How somebody accents the shifts between the stages, the timing, the weight, the poses chosen, the facial expressions, and impact of those motions is how you tell the difference between one animator's style and another. If I gave this prompt to several animators they would all interpret it differently and handle it differently. Because this, from what I understand, is where the world of animation completely opens and the number of possibilities explode.
>>394 have more change between keys, maybe. The facial expression could change more in that animation you're already an animation GOD though, so don't worry about it babyy
>>379 >literal 3 hours of painstaking coloring and figuring out optimal layering for festive loop >13 likes 102 views >>394 >under 40 mins OC shitpost with only 4 main drawings and small bg elements >35 likes 247 views what did xitter mean by this? >>403 >For example, by building and bottling up her anger until she then releases it i was planning something similar but ran outta time cuz the egg anim too so damn long it was originally meant to have a sniper sitting besides here occasionally firing a shot at the camera but then the angy wife vibe came off strong so i pivoted to that thanks for the summary tho anon you helped me recaliberate >>423 will do fren also thank you for the praise anon i don't feel worthy of such words yet they motivate me to become worthy of that praise : DDD
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>>475 fyi i will continue the angy wife call tom today's been a rough day i've got a blocked nasal passage and a mild fever here's the obligatory filler daily doodles fever be damned im keeping this streak going
>>479 Your fillers are more impressive and creative than my daily grind. May you recover from your illness soon.
since /i/ is kill i'll just post this ere
>>495 Excellent
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>>493 still sick but the worst has passed now its just ~2 days til complete recovery >>495 nice gondola : DDD
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>>558 2nd anim of the day
>>574 thats an interesting way to colour a character-outlining the character with a soft brush instead of filling it in all the way. it looks nice man also what are those things hanging off the sides of her thighs?
>>52 So, does this place have more lax rules so I won't have to worry about catboxing my stuff (i.e. the 4ch furry rule)?
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>>624 Yes This is an old of my character saying blah blah blah
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Well, sweet then. I've been missing chatting about animation since none of my pals do it, and the people I do talk about it to aren't animators. >>625 Curious, didja do this straight ahead? There's something interesting about the nature of that line boil that leads me to think so
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did a animation of crash walking. it has 13 frames at 10 fps
>>495 fug
>>630 I started with drawing a single part of a character like the shoulder in the first and the guys nose in the second, really quickly on ones (draw, press new frame, draw, repeat) so that I focus solely on a single movement and then going back and adding subsequent parts of the character that will follow the initial part You can use a single dot as well for any focal point or movement something has to follow, I have another file like that on my computer but didn't continue to experiment with this after 2 files
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>>583 those were supposed to be her fingers She's letting her arms hang loose i guess the brush isnt good for small details like that : DDD >>625 nice >>630 good seeing you drop by fren >>633 woah
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second daily anim this new daily doodle quota's eating into my sleep time hope 5 hours are enough sleep : DDD
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>>683 nice animation. did you find an audio clip to animate too, or did you just imagine the dialogue?
>>685 laser! as long as you can take nps you'll be fine. probably
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>>685 That's fun--wish there was a bit more recoil for my taste, but that's just me: it's fun seeing finger lasers have cartoony recoil from firing hahah Also, random thought, but anyone ever get bursts where they learn a new skill/concept, make lots of great art, and then start to plateau? I feel like I'm starting to get there with tweening, and I'm not sure if I should keep honing it or come back around to my frame-by-frame stuff to practice again
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3 frame run
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bump
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Queen Cobra
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>>712 smaller res
>>768 >>770 good emotion in that grab
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4chan is back up again But i will continue to dump my anims and general links here as a sorta archive cuz i've realized 4chan isn't forever better archived than not tbh >>784 thanks anon : DDD
>>785 that looks pretty neat!
I've been wanting to get into animation but feel like I need to up my basic drawing skill more. So imma put it off till June, what is your opinion on adobe aftereffects/premier joint animation vs hand drawn animation?
>>799 Im biased toward hand drawn cuz it fucks hard when done right but aftereffects peg animation can also look good if done right but then again a good chunk of it lacks sovl
>>801 Time over quality I assume
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>>802 yes
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bump
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Bump
>>956 i think everyone here moved to half chan
>>956 >>957 You might find better luck on /loomis/ but yeah, there's not much point in bumping here.


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