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/ic/ - Artwork/Critique

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/anime/ - Animation General Anonymous 04/17/2025 (Thu) 05:59:29 No. 52
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Well well well 4chan is kill how r u coping lads? thanks to the cool anon on xitter for informing me bout this place i'll ddump my doodles here for now
>>150 What's your twitter!?!?
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>>151 its @Kott_Chad the board seems pretty sparse dunnit
>>153 im scared of posting here cause if the board never picks up our drawings will remain here for eternity, whereas on 4chan they would've disappeared in a month
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>>151 oh cmon help make the push i'll give this place a shout out on xitter later tonight we should get a few more regulars drop by no gaurantee the board will take off but sure beats screaming into the void
>>150 >How r u coping It's baaaaad, I'm stressing out. I was lurking the animation thread, I made a couple posts asking for help with a Flash idea, but considering /ic/ is the slowest board ever, and it'll be even less active here, I'll try and contribute. I'll post progress tomorrow. Nice to see you're here.
>>150 Fine tbh. I only really frequent like 2 boards on 4chan, and I'm already familiar with how slow 8chan is (or was, idk how much of that's changed post-hack)
>>154 Surely you're aware that warosu archives /ic/ including the full images? And that archived.moe saves text and thumbnails?
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>>161 looking forward to seeing your work anon
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Spacer waifu
>>150 HI KOTTO!
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>>197 hello fren : DDD
Working on something on Flash CS6, just dumping stuff I'm doing. Can't wait to finish all this boring stuff so I can animate characters fighting! There's overlapping parts on my backgrounds because they'll hopefully pan or zoom, and parallax when they're coloured. I usually wouldn't post unfinished stuff, but I want to keep /ic/ alive, so I'll check in when I can, good luck everyone.
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You forgot about Krita, op. Despite being free it is also among the most user and beginner-friendly animation timelines that exists. While it has a few clumsy downsides I find it more than adequate for working on fundamentals. https://krita.org/en/
>>150 but your oc was le kill in the dungeon collab
>>260 nice as fuck
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>>260 looks sick anon very cool >>266 I'll add krita to the copypasta never really met a krita diehard before so never bothered trying it out myself >>280 she is immortal
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>>285 tell me lads which one ooks better? fast ver or slow ver?
>>300 forgor to double the bg fps here's the proper version lads
>>302 holy shit, are these stairs hand-drawn? You're insane, kott bro
>>281 Cheers dude! >>285 Much appreciated, those stairs look mesmerizing. I prefer the faster paced one. You're a genius with animation, wonder what inspires your gif ideas.
I haven't been to this general in months because school has kept me too tired and busy but I'm happy to see that you guys survived the purge
this is where you guys are? or are we just waiting til 4chin comes back i really do like the /beg/ threads
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>>306 the stairs are 4 lineart frames and 8 colore frames with alternate colorsto give illusion of double the stairs i've wanted to recreate this kinda shot for a while so i up and did it >>346 >>350 we'll prolly return to the chan once its up again till then .moe will do plus i appreciate the larger file size limit lets me post my doodles unaltered
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>>379 I'm trying to make my anims more expressive any pointers/tips anons? what reference would you anons reccomend for minimal yet expessive char acting? flcl expressions come to mind but otherwise im drawing a blank
>>394 I'm no animator, but it all comes down to how you use the fundamental tools at your disposal. How you use them to create variety and contrast in your animations, in a way that helps you express what you want. Can you communicate the shifting emotions within one character within a single animation? Here you have an animation where the expression of emotion is steady. She starts out expressing her anger and continues to express her anger. You can be more expressive by showing the change and buildup of expression. For example, by building and bottling up her anger until she then releases it. The same kind of thing applies to anticipation of motion. Don't just animate a swordsman swinging his sword. Animate the effort put into swinging the sword, and then the sword passing through the enemy, and then the sword swinging free. So, what can you do so that your animation has more "stages" to it? What if she stops talking on the phone after a little bit, winds up to throw the phone, and then throws the phone to the ground? How somebody accents the shifts between the stages, the timing, the weight, the poses chosen, the facial expressions, and impact of those motions is how you tell the difference between one animator's style and another. If I gave this prompt to several animators they would all interpret it differently and handle it differently. Because this, from what I understand, is where the world of animation completely opens and the number of possibilities explode.
>>394 have more change between keys, maybe. The facial expression could change more in that animation you're already an animation GOD though, so don't worry about it babyy
>>379 >literal 3 hours of painstaking coloring and figuring out optimal layering for festive loop >13 likes 102 views >>394 >under 40 mins OC shitpost with only 4 main drawings and small bg elements >35 likes 247 views what did xitter mean by this? >>403 >For example, by building and bottling up her anger until she then releases it i was planning something similar but ran outta time cuz the egg anim too so damn long it was originally meant to have a sniper sitting besides here occasionally firing a shot at the camera but then the angy wife vibe came off strong so i pivoted to that thanks for the summary tho anon you helped me recaliberate >>423 will do fren also thank you for the praise anon i don't feel worthy of such words yet they motivate me to become worthy of that praise : DDD
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>>475 fyi i will continue the angy wife call tom today's been a rough day i've got a blocked nasal passage and a mild fever here's the obligatory filler daily doodles fever be damned im keeping this streak going
>>479 Your fillers are more impressive and creative than my daily grind. May you recover from your illness soon.
since /i/ is kill i'll just post this ere
>>495 Excellent
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>>493 still sick but the worst has passed now its just ~2 days til complete recovery >>495 nice gondola : DDD
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>>558 2nd anim of the day
>>574 thats an interesting way to colour a character-outlining the character with a soft brush instead of filling it in all the way. it looks nice man also what are those things hanging off the sides of her thighs?
>>52 So, does this place have more lax rules so I won't have to worry about catboxing my stuff (i.e. the 4ch furry rule)?
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>>624 Yes This is an old of my character saying blah blah blah
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Well, sweet then. I've been missing chatting about animation since none of my pals do it, and the people I do talk about it to aren't animators. >>625 Curious, didja do this straight ahead? There's something interesting about the nature of that line boil that leads me to think so
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did a animation of crash walking. it has 13 frames at 10 fps
>>495 fug
>>630 I started with drawing a single part of a character like the shoulder in the first and the guys nose in the second, really quickly on ones (draw, press new frame, draw, repeat) so that I focus solely on a single movement and then going back and adding subsequent parts of the character that will follow the initial part You can use a single dot as well for any focal point or movement something has to follow, I have another file like that on my computer but didn't continue to experiment with this after 2 files
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>>583 those were supposed to be her fingers She's letting her arms hang loose i guess the brush isnt good for small details like that : DDD >>625 nice >>630 good seeing you drop by fren >>633 woah
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second daily anim this new daily doodle quota's eating into my sleep time hope 5 hours are enough sleep : DDD
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>>683 nice animation. did you find an audio clip to animate too, or did you just imagine the dialogue?
>>685 laser! as long as you can take nps you'll be fine. probably
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>>685 That's fun--wish there was a bit more recoil for my taste, but that's just me: it's fun seeing finger lasers have cartoony recoil from firing hahah Also, random thought, but anyone ever get bursts where they learn a new skill/concept, make lots of great art, and then start to plateau? I feel like I'm starting to get there with tweening, and I'm not sure if I should keep honing it or come back around to my frame-by-frame stuff to practice again
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3 frame run
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bump
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Queen Cobra
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>>712 smaller res
>>768 >>770 good emotion in that grab
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4chan is back up again But i will continue to dump my anims and general links here as a sorta archive cuz i've realized 4chan isn't forever better archived than not tbh >>784 thanks anon : DDD
>>785 that looks pretty neat!
I've been wanting to get into animation but feel like I need to up my basic drawing skill more. So imma put it off till June, what is your opinion on adobe aftereffects/premier joint animation vs hand drawn animation?
>>799 Im biased toward hand drawn cuz it fucks hard when done right but aftereffects peg animation can also look good if done right but then again a good chunk of it lacks sovl
>>801 Time over quality I assume
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>>802 yes
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bump
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Bump
>>956 i think everyone here moved to half chan
>>956 >>957 You might find better luck on /loomis/ but yeah, there's not much point in bumping here.


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