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Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
>>130519 Just in case you miss it in my build here >>130877 The only issue I saw was that you forgot to add the “This perk is free for this jump, but you can spend CP to keep it afterward” line to Now Pick Up Our Weapons, Off We Go perk. Otherwise great work!
>>130679 Thanks for the kind words I will return, but with the second kid coming in 2 weeks I know I will have zero free time in the forseable future >rolling location I will add my standard sentence of being free to pick or rolling for it >physiology "powers" The robot one is clearly an altform I have to think about it a bit more for the ghost one >telekinesis sadly has very little showing despite the user clearly being the most powerful of the bunch (in a story that's basically a homage to Jean Grey being taken over by the Phoenix) >Para zone outher jump settings While that should be clear, I will add it to the notes together with a note that with all the references in the text, this setting is indeed part of the greater DC continuity (there's a crossover event with the justice league) and that the Para zone traveler as well as the cabin of horrors holder can enter that reality >higher tier discounts on lower options Yes Will write that down >Death of the author perk is confusing This is a highly meta perk that basically means that you are now a comic book writer/artist. The perk basically means that you can daydream, or write or draw... and whatever you imagine becomes an actual reality. This reality you can visit at any point with your mind. You will be the absolute power in this world just like Jack Kirby, the writer, in the animal man comic. In most settings, this power allows you to hold a pocket universe/multiverse where you are God in your mind that actually exists. In certain settings, where stories, narrative, meta commentary on writers and readers is deeply ingrained in its fundamental structure (example the DC multiverse) you also gain a portion of power over reality, as you now just entered another creators story >Superpower stipend for items I thought about it but didn't find a satisfactory way to do that. As most people seem to agree that powers are more useful then items I thought the prices would be ok I'll ponder it again Thank you for the feedback
>>130721 Glad to provide No you won't have to have the history/life of a 9 year old. Except if you take the drawback. They forced that poor woman to attend 4th grade again and again year after year >>130813 That definitely is within the realm of that perk yes. But even if it weren't I would have said yes. That's hilarious
>>131014 Excellent. I now need to come up with a scenario in which I can pull off a proper 'And this, is go, EVEN FURTHER BEYOND!', complete with a villain who will go 'so you got a little older, so what?' or something along those lines. Thanks, HDManon!
>>131014 >No you won't have to have the history/life of a 9 year old. Except if you take the drawback. They forced that poor woman to attend 4th grade again and again year after year Aww, I kinda wanted the history of being a nine year old part. 4th grade was wonderful for taking naps in
>>131003 I think you mixed up the death of the author and creator perks lol
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>>131018 I mean you can always just larp being a 9 year old I will add a (also canon) mind wipe power that will help you maintain the ruse >>131038 >>130679 Goddamn I did. It's helpful to write out whats the deal with the creator perk anyway since that's also highly meta So: death of the author Think of yourself realizing that you are a character in a fictional setting and gaining the power to alter the story that was played out around you. The anticlimactic death scene where you (a minor villain character) were supposed to die? Ignore it, grab the pencils of the author as your fate is being written and change the story. In settings that don't run on "story as a foundational element" this means you will be able to ignore fate, destiny etc while also gaining a great degree over controlling your own destiny. In settings that run on narrativum you will be able to change the story as it relates to you (your ark, you development, the story beats etc) . For the higher price you can enter and exit any fictional media and story and blur the lines between fiction and reality, which is again extra powerful in settings where reality IS fiction. You can do all kinds of highly meta stuff with this, including exiting and entering the comic from and at different panels (which within the story functionally means teleportation, time travel and non casual interaction with the world) This is a 4th wall bending and breaking perk
>>131044 That is pretty cool. Thank you HDManon!
>Added Systemization to allow non-imported companions to continue benefitting from the System post-Jump.
>>131076 >Summoned Heroes vs. >Obligatory Harem Because the former has a lower price point, it wins in the numbers game almost immediately if you don't set your floating discount for it... 3 purchases for Harem (12 bodies for 250) gets you less than 5 purchases of Summoned (16 bodies for 250) and it gets exponentially worse from there. Might be an issue if anon operates under the somewhat older discount rules where they only take the discount on the first purchase, or misinterpret the specific ruling for Obligatory Harem's built-in discount. This also draws a bit of indirect attention to each one of the Heroes explicitly getting their own XP to spend whereas the Harem doesn't mention outright if they get anything for that first jump. I figure the sensible take might be that they're all locals to the jump/otherworld you get isekai'd to, but not mentioning the status of local/isekai arrival does open up fun takes like suddenly getting a classroom/sorority/tribe worth of waifus also isekai'd to the world alongside jumper either from the same world or from another (set of) place(s) entirely, which is the right flavor of silly.
>>131322 I'm not entirely sure what you're asking, or if you're even asking a question.
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>>131348 ngl, the initial observation/question(s) I had fell flat when I saw the way pricing worked for the combined items/companion section. So if I had anything still left to ask, it'd be: >does Obligatory Harem get a budget to make purchases with in this jump? >does giving it the floating discount apply to all instances of Obligatory Harem purchase past the first, or just the second one specifically (since the first is half-price by default and the section header claims discounts don't stack)? Or the difference of >one/second only: 200 for 3 (50 + 50 + 100), 300 for 4 ([...] + 100), 400 for 5, etc. vs >all/second onward: 150 for 3 (50 x 3), 200 for 4 (50 x 4), 250 for 5, etc. Might not need it for this build, but it'd be nice to know for later or in case someone wants to riff off one of the nation-scale isekai like Overlord or that Apocalypse one that just aired its first season.
>>131360 >does Obligatory Harem get a budget to make purchases with in this jump? They do not, but I did give the okay on people taking the Truck-Kun goddess companion and then letting them import them through Summoned Heroes to give them a budget. So it's safe to assume you can do that with any similar options. >does giving it the floating discount apply to all instances of Obligatory Harem purchase past the first, or just the second one specifically (since the first is half-price by default and the section header claims discounts don't stack)? Discounts are applied per-purcahse. >one/second only: 200 for 3 (50 + 50 + 100), 300 for 4 ([...] + 100), 400 for 5, etc. >all/second onward: 150 for 3 (50 x 3), 200 for 4 (50 x 4), 250 for 5, etc. My eyes are kinda glazing over here.
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>>131370 >My eyes are kinda glazing over here. Basically asking if applying a discount would make it possible to just keep paying 50 to double the harem or if it only gets you 1 extra bit of savings before going back to paying 100 to double the Harem like the highlighted column in picrel. >Discounts are applied per-purcahse. This seems to suggest the highlighted column is the correct way to handle buying 3 or more stacks with the single applied discount instead of the other yellow column that applies it to all of them. Though if the per-purchase is literal enough, could you throw all three at the same option to only pay 200 total for the first 4 stacks (1 default + 3 assigned discounts), but have to pay the usual non-discounted 100 to get to 5 stacks?
>>131381 Sorry, I think my brain is a bit fried rn. If I'm understanding what you're asking, the first purchase discount is 50% off. However, if you use your floating discounts, then the next purchase would be free. All future purchases would be full-price unless you're willing to sink multiple floating discounts into that one option.
>>131389 >then the next purchase would be free This one's off, but the rest is correct for what I'm trying to ask. 1st would be discounted no matter what; but for the example, 2nd is also 50 (total of 100) if you apply a single floating discount, but 3rd/4th would need you to apply your other one/two discount(s) to also be 50/each. So you'd never pay 0 for a purchase, and you'd need to burn up discounts if you wanted to pay 50 for any instance past the first. But you got the rest of it across just fine, thanks. RIP 6 airships for the price of 3 strats... and assorted other nonsense loadouts for items.
>>131395 There's nothing stopping you from using a floating discount in place of the first time discount, even if it is a little bit of a waste.
>>131396 Gene, throw me recommendations for isekai
>>131569 Hope you don't mind that a few reverse isekai are mixed in. Also, full disclosure, the majority of these start off strong but really start spinning their wheels as they go on. Just comes with the territory. I've starred the ones I particularly like personally, but that doesn't necessarily mean they're good. Finished >*Youjo Senki (anime) >*Vision of Escaflowne >Beware the Villainess >*FFF-Class Trash Hero >Her Summon >I am the Sorcerer King >Instant Death >Release That Witch >The First Night With the Duke >The Duchess' 50 Tea Recipes >An Observation Log of My Fiancée Who Calls Herself a Villainess >*The Black Healer (Not the greatest in hindsight, but it was one of my first Isekai so I'm still quite attached to it) >*The Savior’s Book Cafe Story in Another World >Saving 80,000 Gold in Another World for my Retirement >*Endo and Kobayashi Live! >Knight's & Magic >*MÄR >Isekai Death Game ni Tensou sarete Tsurai >Mazumeshi Elf to Yuuboku Gurashi (Technically complete, but translation is still behind) >*A Witch's Printing Office >Jii-sama ga Iku >*Iseikai Tensei >Gal & Knightess >The Greatest Estate Developer Ongoing >*Trash of the Count's Family >Drifters >Villainess Level 99 >Yakuza Reincarnation >My Next Life as a Villainess >*Hero Has Returned >Kumo Desu Ga >No Game No Life >*Dead Mount Death Play >Moto Sekai 1-i no Sub Chara Ikusei Nikki >Isekai Tensei Soudouki >*Isekai Bishoujo Juniku Ojisan to fabiniku >Kuma Kuma Kuma Bear >*Akuyaku Reijou Tensei Oji-san >Killer Shark in Another World >Live Dungeon! >The Red Ranger Becomes an Adventurer in Another World >Gendai Shakai de Otome Game no Akuyaku Reijou wo Suru no wa Chotto Taihen
[Expand Post]>Karate Master Isekai >Death Is The Only Ending For The Villainess >Isekai Ojisan >I’ve Been Killing Slimes for 300 Years >Isekai Kenkokuki
>>131873 I'm surprised to not see the baki isekai in there.
>>132553 Updates were so agonizingly slow that I had to drop it after only 30 chapters. What I read wasn't especially bad, but it wasn't fantastic enough to keep me invested for multiple months between chapters.
>>132710 No Hero BBS?
>>132925 That's a good one too. I should mention that the list I gave isn't even half of the list of isekai I read. It's not surprising a few slipped my mind.
>>132958 Digimon is an Isekai and so is Inyuyasha
>>132991 Inuyasha isn't an Isekai since they're not going to another world. It's an urban fantasy time travel series.
>>133004 Going back in time, does count as entering another world
>>133016 It only counts as going to another world if you are, in fact, going to another world. So, Alt-history time travel would be an isekai, but same timeline time travel like Inuyasha isn't Inuyasha DOES have an Isekai arc though, when Sesshomaru pulls out Inuyasha's pupil and drags them to hell through it
Jedi Initiate 1.0
>>133004 The definition I gave in the Jump is the one I personally stick to. If it feels like a completely different world, then it might as well be one. Splitting hairs over what does and doesn't count doesn't really accomplish much in my book. Isekai is more of a general vibe than anything. Far as I'm concerned Planet Sheen and Dr. Stone are as much an isekai as the likes of Overlord or NGNL.
>Can exchange discounts for those of lower or higher tiers. >Added clarification in notes about Cheat-making Cheats.
>>134144 Everytime I'm about to read it you update it. Thanks, that gives me hope that you'll listen if I have complaints
>>131873 I was the anon who asked, thanks for the list
>>134172 I'm not making any promises, but I'm hoping this will be the last update I'll have to make.
>>131873 What's with the asterisks in the finished section?
>>134454 I can't remember for sure, but I think that was just me pointing out my personal favorites.
Tai-Chi Master 1.1 - Rebalanced the drawbacks Jedi Initiate 1.1 Small fixes


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