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Welcome to the bunker! NSFW posting is allowed, but mind rule 4. Don't be afraid to make full use of having a whole board. Don't be afraid to use the report function on posts that you think break the rules. =Current Board Settings= Total Thread Limit: 450 (Default) Hourly Thread Limit: 3 Bump Limit: 1000 (Default) Post Limit: 2000 (Default, Cannot Adjust) Thread IDs: Off Post Captcha: Off Thread Captcha: Off Hide Board: Off

Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
>>138981 In any of my Jumps, assume there are always item imports and those imports are always free unless explicitly stated otherwise. You can make your purchased territory part of your pocket dimension, but you can't make the entire pocket dimension your territory if it's significantly larger than your choice of size (unless you take WIP and really work for it). Maybe later I can add an option to pay to import a larger property as your territory, but I don't have the energy for that today.
>>139129 More than fair. Thanks, Gene!
>>138971 I will leave Kotor off the drive until i eventually decide to remake it.
Teenage Mutant Ninja Turtles 1.0
>>134711 Were you going to add in any of those suggestions made a few threads ago to the Tai Chi Master jump?
Tome of Radiance >Added an option to choose a specific setting Sims 4 >Added Imaginary Friends, Gibbi Point, ImagineMe Doll, Radio Stations and Entomology, Archery, Papercraft and Diving skills.
>>140301 Already added. Tai Chi Master 1.2 - New Origin, Perk Tree and Item list Teenage Mutant Ninja Turtles 1.1 - Criminal Venture and Hand Clan item added, small changes.
Jedi Initiate V 1.2 - Added Satele Shan as a companion, fused Training Saber with Training Remotes, added a 300 Force Points stipend to the items section, fused some free items so they occupy less space, added Fractured Force and A Dark Offer as a drawback, rewrote a lot of things so they flow better and are less vague.
>>141741 gonna add normal blades/melee weapons or vibroswords/knives/daggers as items? or would having what appears to be a physical blade like in the image you used for mystics just be a custom saber choice for a force-imbued sword? as they're pretty much functionally the same as a saber in most respects. Does the SABER droid from 1.3 come with the ability to use it as a combat buddy?
I was seriously starting to worry this Jump might never get done.
Decided to stop pushing it off and update my Minecraft Jump. >Modding section greatly simplified. Lowered payout for F & E tier. >Added new bonus scenario "The Movie".
>Fixed various typos. >Changed the tiered Bones capstone to "Nowhere Man". >Changed Ortmeier to Ort-Meyer.
Changed 1.2. update. Did some grammar and spelling fixes, and added a new +800 CP drawback.
(764.07 KB Mega Man X 0.5.pdf)

Changelog: >0.5: Fixed a typo in Replica Android. Reduced “Pleasant Days” to 50 CP. Renamed “Domicile” to “Darkened Domicile”. Made the descriptions of “Ride Armor” and “Outer Colony” less negative. Buffed “Guard Hound” to scale with you. Added “Chainsmoke”, “Massive Mansion”, “Gamer’s Prize”, “Mean-Mugged Minion”, “Data Thieving”, and “Limited Extreme” to Item section. Since I ended up not adding a dedicated option based on the Jakob space elevator, a new line was added to “Metal Fleet” saying it can be one. Added a second set of Item discounts. Added “Hunter Programs” to Companion section. Added “The Old Man”, “Blank Spot”, and “Program Offline” to Drawback section. Added a note on getting your own Final Stage and becoming a Limited parasite.
(5.80 KB 300x168 Frog.jfif)

(261.84 KB DanmachiWIPAAAAAA.pdf)

I am afraid that in an effort to make a danmachi jump that is up to date and doesn't suck I just made a third danmachi jump that sucks. Nonetheless, the WIP is jumpable, mostly needs more formatting and fluff. I'll sit on it some more before posting to General. Maybe rewrite some stuff. I dunno.
>Unfortunately, Only Six Lines Remain From The Entire Nostoi [+100] – Information decays over time. Texts are lost, or fail to be copied. Sources vanish, and summaries are lost in turn. Facts deemed trivial, common knowledge are not recorded properly before they cease to be. Disagreements remain, but their conclusions burn in a sacking, or are dumped into a river, or fall prey to dynamite. You, unfortunately, will suffer the historian’s greatest curse – the curse of unanswered questions – in real time. Sometimes, your allies will fail to report all but the most immediately relevant information to you, on the assumption that you already know the rest. Other times, logistical errors will plague you, only for you to realize that no one remembers where the error began. Still other times, what records your side keeps of the war or its history prior to said war will be destroyed deliberately by raiders, or lost in fires. This will not prove deadly on its own, but surely, the questions left unanswered will plague your thoughts for a thousand years and more. Newest Drawback for Trojan Cycle. Is this annoying enough for a +100, or does it need more bite?
>>151383 Should be enough. Although depending on how severe the built up is it could very well be enough for +200 since this majorly fuck over your ability to organise large scale military campaigns.
>>151200 in the familia base section why does a modest shared home give more CP than a single cramped room?
>>151526 I'll fix it once I have the motivation to work on the doc again.
>>152099 Needless to say, if there are any other retarded mistakes, I'd like to hear it.
Added "Jumper" gamemode to the Hitman Collection item.
Amateur Surgeon Jump is done.
>>151200 Can probably fanwank it using some combination of prestige, strength, and base, but it feels like there should have been options to decide the size and finances/business side of your familia in the familia builder.
Small update. >Increased initial price of Helpless to 800 D >Clarified the meaning of the multiple payouts listed for Helpless.
Posting Ver1.0 of Reign of Winter Jump
The Forbidden Kingdom 1.1
Here is 0.1 of my The Adventures of Ichabod and Mr. Toad jump, and 0.1 of my Digimon Rumble Arena jump. Feedback and critique are appreciated.
The Backwater Gospel is done.
Here is a jumpable WIP version of Silent Hill 4: The Room. Feel free to leave criticism.
>>156275 Thanks for the jump!
Just posting the finalized version of Silent Hill 4 here. Happy Halloween.
Static Shock: V 1.1 - Small fixes, edited the AU drawback to let you start in the era of Soul Power or Batman Beyond, edited the price of a few items, added an explanation for the Titan perk, edited the One for All and All for One power names to Leech and Ragtag, edited Leech and Ragtag to improve with growth, added a power to increase your intelligence and edited Cure Gas to give you a gas that immunizes you from it, added a supplement mode. The Forbidden Kingdom: V 1.2 - Added a drawback to leave early, to assume the life of a main character and supplement mode, small fixes
(250.41 KB 477x510 Purple Eye.png)

(275.93 KB 474x592 Elf Lady.png)

So I've ended up downloading and learning how to use GIMP photo editor purely so that I can do extremely minor edits to images for possible image work. For example, changing the colour of a single eye.
Here are 1.0 of my The Adventures of Ichabod and Mr. Toad, and Digimon Rumble Arena jumps. They can be put on the drives. The Adventures of Ichabod and Mr. Toad 1.0 Changelog: >Minor typo fixes. Digimon Rumble Arena 1.0 Changelog: >Minor rewrite of Locations section, no mechanical change.


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