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Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
>>81656 Drawback for executive meddling as if events were being purposely directed towards weird one-off gimmicks specifically to sell toys?
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IF there were a possible update to a possible not really Kingdom Hearts jump update. What would you want in it? Any flaws or issues you'd like to be refined?
It's been a while since last I posted here, so here's proof that I'm not dead.
>>83526 If you're updating it to cover through KHIII, it'd be neat to get: >More locations (Worlds that weren't covered in the original) >An update based on newer clarifications to certain perks (like the one that lets you do a Xehanort) >something something Power of Waking? >Shotlock >Situation Commands (including Attractions, I want to crush my enemies with the carousel) >Keyblade Forge >something something Link Summons? >Free Running (as part of Flow Motion maybe?) >something something Lucky Emblems? >something something Quadratum?
>>80581 The Action Hero perk mentions being in a firefight twice. The second instance is probably meant to be "When in melee", since it talks about weaving around attacks and punching people.
(10.54 MB 498x278 ZettaFlare.gif)

>>83526 Spyrofriend? Some kind of super spell perk would be cool, so like Donald we could also cast stuff like bloody ZettaFlare
>>83578 Looks nice, given that it seems everyone will be picking three different origins, all of which seem to have full perk and items trees, will there be any stipends? Also are the OC companions expies or originals? It feels like the blond swordsman guy might be based on that FFTA protag but I don't recognize any of the others.
>>83526 A perk for persisting as a Heartless-Nobody pair without chainfailing for dying or a companion option for Heartless/Nobodies that's specifically your Nobody/Heartless. Though I'd prefer the former.
Here is 0.1 of my LEGO Batman Games jump. Feedback and critique are appreciated.
>>83526 I'd like to be able to get the KH3 Ultima Weapon with Form change in some way, and some changes to keyblade imports (like not actually losing the ability of your special trinket just because it is attached to your keyblade by a keychain).
Here are the first batch of updates. They can be put on the drives. Pokémon Red & Blue 1.1 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Gold & Silver 1.2 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Stadium 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Ruby & Sapphire 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Colosseum & XD: Gale of Darkness 1.5 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers.
Here are the second batch of updates. They can be put on the drives. Pokémon Black & White 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon X & Y 1.7 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Sun & Moon 1.4 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Legends: Arceus 1.1 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers. Pokémon Scarlet & Violet 1.3 Changelog: >Pokémon Trainers acquired via the Recruit option can now take up to six Pokémon with them as followers.
Here are the last of the updates. They can be put on the drives. Digimon Vital Hero 1.5 Changelog: >Humans acquired via the Recruit option can now take up to two Digimon partners with them as followers. Digimon Adventure V-Tamer 01 1.1 Changelog: >The Recruit option now allows you to pick up Digimon partners for free when recruiting human Tamers as companions. Digimon Story Lost Evolution 1.1 Changelog: >Tamers acquired via the Recruit option can now take up to three Digimon with them as followers.
>>83847 >stipend There will most likely be one, but I have yet to determine an appropriate size. Depends on how many undiscounted options I end up with. >OC companions You've guessed correctly. Specifically, expies from other SRPGs. There will be notes on the inspirations in subsequent versions. If it helps, two are from two different Fire Emblems, one is from Ogre Battle, the parenthesis note one each are pulling from Berwick Saga and Unicorn Overlord, one is pulling from Disgaea, and one I still haven't figured out yet. One thing I like about doing expy companions is seeing how/if I can make a version of the character who still fits into the setting they're being offered in. I also like doing originals when I can come up with them properly, but that muse only comes around every so often.
Here is 1.0 of my LEGO Batman Games jump. It can be put on the drives. 1.0 Changelog: >Clarified starting time and jump duration. >Minor typo and formatting fixes.
Here is 1.1 of my LEGO Batman Games jump. It can be put on the drives. 1.1 Changelog: >Time For Toxins has been updated to clarify similar vessels to barrels also work fine with the perk. >Super Strength has been rewritten to make it clearer that it is a simple strength enhancement, rather than scaling based on your size. >The Helmet Suit can now be made free by purchasing the Object of Control item, and importing it into the helmet. >Followers that are part of the Goon Squad item now have the benefits of the Goon-Nastics perk.
New Jump.
Hey, i'm the author of the new Knights of the Old Republic jump and i would like some constructive feedback. https://docs.google.com/document/d/1YsQd7t7Z9Ms5xvksd82_bmBnkMzbGUrXSCxgpl0fRyQ/edit?usp=sharing
>>97155 Looks alright for the most part but I feel that if certain purchases force you to take a drawback then you should still get points for it. Especially if it's a +600cp drawback which should represent absolutely insane amounts of danger / risk.
>>97155 It doesn't look bad after a quick skim through, but here are a few of my thoughts. Dark Nexus seems a lot less useful in non Star War settings as only you and maybe your Comapnions will even have any Force powers for it to weaken. Bound Crystal needs way more fluff. If I hadn't played KotOR2 I'd have no idea why it's a good thing to buy. The Jump could use more fluff in general. A lot of the options more or less read like the in game mechanical descriptions of powers/feats, and not like they're describing the lore behind them. If you want more feedback your best bet would be to post the pdf (not just the link, but the actual file to grab attention) in the main thread, while saying that you are the Jumpmaker and are looking for Jump feedback. If some random anon brings up a Jump from SB or Reddit it's just someone trying to shitpost 90% or the time, so most will ignore it, which is why you'll want to point out that you really are the one making it and actually do want feedback, just like you did in your post here.
>>97155 This might be an unpopular opinion, but you need to trim this down a TON, 90 pages is too much. And like >>97458 said, you're making each item in the game its own option. It would be better if, for example, instead of each lightsaber crystal having its own option, maybe you could have an option for a weaker crystal, and another option for a stronger crystal, and you can have the text say that the former includes Bondar and Rubat, and the latter includes Upari and Sapith. And would it really be so bad if you condensed melee weapons down to "Vibroblade 100cp, Better Vibroblade 200cp" with the text saying that the latter included Echani and Zabrak variants?
>>97155 >This is a drawback Then why not put it in the Drawbacks section instead of the Perks section? And I'll echo what the other anons said: it's horrible to try to use a jump that's all the mechanics for a game written out one by one. Your options for starting force powers and skills and items don't need to be written out completely like this. Conversely, you should have perks for things that exceptional and noteworthy characters do in the games. Nor are the prices you list for them particularly balanced. A single force power, Drain Life, costs the same as four peak human skills and/or stats? Conversely, the races should be written out at least somewhat. There's a giant list of races that cost CP because of their powers, but not a hint of what those powers are. You don't need to cover everything in Star Wars canon. A simple 0 CP option to be anything that's basically a human is fine, then you can list those specific expensive species that show up in KOTOR and explain what they are and why they're worth paying for.
Here is 0.1 of my LEGO Marvel Games jump. Feedback and critique are appreciated.
>>98058 I would like to suggest an Eternal race option
>>98110 On what basis? Unless I missed one, I don't think there are any significant Eternals?
>>98111 Isn't it a lego adaptation of the MCU? Eternals show up in the MCU, even if their movie wasn't the best, so I feel like some representation in the jump wouldn't be out of line. Also if I'm being a bit more honest I just feel like an Eternal option should show up in more Marvel jumps since I just like Eternals as a concept.
>>98131 One of the games is, but only covers Avengers 1+2, Captain America 1+2, Iron Man 3, and Thor 2. I don't think any Eternals characters appear in the game themselves, and if they do it isn't in a relevant manner.
Here's 0.9 of my Abiotic Factor jump. Any feedback is welcome.
Changed 1.0. is here. Still thinking of adding the Aquatic Inhabitants and Cerberus, but for now, the jump is entirely jumpable. Go wild.
Abiotic Factor 1.0
Not Another Teen Movie 1.0
Half Life 1.0 and Knights of the Old Republic 1.3
Here is 1.0 of LEGO Marvel Games jump. It can be put on the drives. LEGO Marvel Games 1.0 Changelog: >>Slight adjustment to time spent in LEGO Marvel’s Avengers just to make things cleaner. >Added a new scenario: Pick On Someone Your Own Size!. >Minor typo fixes. And here is a small update to LEGO Batman Games, which can also be put on the drives. LEGO Batman Games 1.2 Changelog: >Added a new toggle: LEGO Cinematic Universe. >Minor typo and formatting fixes.
Saints Row 1.0
Saints Row 1.1 V 1.1 - Added Soviet Titan and Playa’s Luck perk, Daedalus and The Third Street Saints items and the Cursed Playlist drawback.


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