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Welcome to the bunker! NSFW posting is allowed, but mind rule 4. Don't be afraid to make full use of having a whole board. Don't be afraid to use the report function on posts that you think break the rules. =Current Board Settings= Total Thread Limit: 450 (Default) Hourly Thread Limit: 3 Bump Limit: 1000 (Default) Post Limit: 2000 (Default, Cannot Adjust) Thread IDs: Off Post Captcha: Off Thread Captcha: Off Hide Board: Off

Jumpmaking Thread Anonymous 04/16/2025 (Wed) 05:56:58 No. 74
Since we have a whole board to ourselves, might as well have a dedicated jumpmaking thread. Thread rules/guidelines: 1. Productive discussion of ongoing jumpmaking efforts only. 2. No low-effort meme requests or OC begging; anything that isn't in direct response to a jumpmaker asking for feedback (or a relevant post in a reply chain tied to such a thing) is off-topic. 3. If you're an active or aspiring jumpmaker, post anything you want feedback on, whether it's WIPs, individual options, updates, etc. 4. The attached files are not mandatory methods of jumpmaking, but they do demonstrate a few different approaches that may be of interest to you. 5. Jumpmakers can still post any content they wish in the standard thread; this thread is designed for targeted feedback with minimal distractions stemming from other discussions. Rules are subject to change based on the needs of the community, but these feel like a good set of guidelines to start off with. BO Edit: More resources at >>165
Edited last time by 9anon on 04/17/2025 (Thu) 02:44:32.
>>152099 Needless to say, if there are any other retarded mistakes, I'd like to hear it.
Added "Jumper" gamemode to the Hitman Collection item.
Amateur Surgeon Jump is done.
>>151200 Can probably fanwank it using some combination of prestige, strength, and base, but it feels like there should have been options to decide the size and finances/business side of your familia in the familia builder.
Small update. >Increased initial price of Helpless to 800 D >Clarified the meaning of the multiple payouts listed for Helpless.
Posting Ver1.0 of Reign of Winter Jump
The Forbidden Kingdom 1.1
Here is 0.1 of my The Adventures of Ichabod and Mr. Toad jump, and 0.1 of my Digimon Rumble Arena jump. Feedback and critique are appreciated.
The Backwater Gospel is done.
Here is a jumpable WIP version of Silent Hill 4: The Room. Feel free to leave criticism.
>>156275 Thanks for the jump!
Just posting the finalized version of Silent Hill 4 here. Happy Halloween.
Static Shock: V 1.1 - Small fixes, edited the AU drawback to let you start in the era of Soul Power or Batman Beyond, edited the price of a few items, added an explanation for the Titan perk, edited the One for All and All for One power names to Leech and Ragtag, edited Leech and Ragtag to improve with growth, added a power to increase your intelligence and edited Cure Gas to give you a gas that immunizes you from it, added a supplement mode. The Forbidden Kingdom: V 1.2 - Added a drawback to leave early, to assume the life of a main character and supplement mode, small fixes
(250.41 KB 477x510 Purple Eye.png)

(275.93 KB 474x592 Elf Lady.png)

So I've ended up downloading and learning how to use GIMP photo editor purely so that I can do extremely minor edits to images for possible image work. For example, changing the colour of a single eye.
Here are 1.0 of my The Adventures of Ichabod and Mr. Toad, and Digimon Rumble Arena jumps. They can be put on the drives. The Adventures of Ichabod and Mr. Toad 1.0 Changelog: >Minor typo fixes. Digimon Rumble Arena 1.0 Changelog: >Minor rewrite of Locations section, no mechanical change.
Here's my Jump for The Multi-Medium.
Here's my God Hand dupe.
Small update. >Added note about second God Hand >Buffed Challenge Stage >Misc grammar fixes.
Masks retain their properties post-Jump at no cost. I figured that I was so stingy with everything else in the Jump that I could allow this small generosity.
Any ideas for this are welcome: Impossible creatures undiscounted pilot choppers or flying trains perk for killing billionares and/or ruining their plans dropin (protag/hunter themed) hunter/sharpshooter/military experience survive disasters, walk away after standing in blast zone of WMD experiment bonus vs fighting giant animals and chimers; ambush/trap detection protag control power, durability boost scientist sense if your buisness partner plans to kill you; boost for finding funding mechanic, flying trains, build & repair, lighting rod tech mind control your artificial creations IMPOSSIBLE CREATURES and energy to matter technology (Should I switch the I.C. part of 600 with all of 400?) rich fucker (name change pending) industrialist CEO business/mangement knowleadge prevent the rest of the world from interfearing or finding out inventions or events on your land military strategy/tactics/command, more effective for mind controlled entities ??? items (probably not tied to background) wall plant seeds geotermal generator inexhaustible pile of coal flying coal train, easily converted into imprvised workpace or housing henchmen contract, will work for coal for some reason hunting rifle, shoots bullets, tanquilizers or creates dna sample on point of (non-damaging) impact MONEY successful logistics company decoy tiger with insect legs private island chain chopper defence tower blueprints drawbacks: All family members replaced with decoy tiger with insect legs; will be devastated if anything happens to mantis-leg-tigers. ??? I'm not sure I'll bother to properly write the fluff. At least I can balance it and provide basic descriptions, so it's a usable CYOA.
I finally figured out what's stalling my progress on Triangle Strategy so badly - there's way fewer relevant items than I planned for. Specifically, the items I have under the Convictions are empty except for the Scales of Conviction. The Occupation items aren't doing much better. Should I just fold things like the Scales of Conviction and the Archives into the undiscounted section, or boil it all down to a floating discounts scheme (with a stipend to account for having three whole backgrounds to spend points on Perks for)?
>>163152 what even is this for? Impossible Creatures could be several different things.
>>164639 floating discounts would probably be easier if you're having trouble coming up with stuff
Star Trek Deep Space 9 V 1.1 - Added the Lucky Baseball item, added a line to the Scenario about the starting date, edited Ghost in the Shell to give you a high skill level using the implant, small changes, small fixes.
Here's I am the Sorcerer King.
Small update: >Fixed various spelling and formatting errors. >Raised price of Zecranid from 1000 AP to 1200 AP and added line about their ability to time travel.
>System is free to keep for Humans and Demihumans >Adjusted effects of Branch of Akasha to reflect this.
(258.57 KB ARMS.pdf)

Jump. Done, I think. Unless there are any complaints or suggestions.
Star Trek Deep Space Nine 1.2: V 1.2 - Small changes to Koschei, Back to the Future and Ghost in the shell perks, edited the capital ship item to have the Klingons capital ships and the Defiant-Class, edited the runabout price to 100 CP, added the Cruiser ship item, edited some ship builder items and removed the Quantum Slipstream Drive and the Interphasic Torpedoes due to them being more fit for a Voyager jump.
>Slightly altered grammar to make various perks clearer and to make the justified text look a bit better (may have accidentally made it worse in some areas).
>>167007 NTA but I'm guessing it's this 2003 RTS https://en.wikipedia.org/wiki/Impossible_Creatures
Code:Breaker update. >Numerous grammar and spelling fixes. >Removed power stipends but greatly reduced prices of all Origins. It just made everything more complicated. >Added more explanation for Pandora's Box in the notes. >Tweaked the effects of Life Muscles, Second Joker, Sidestepping God, Chibijumper, >Companions can now take as many drawbacks as they want. >Removed all 50CP or 150CP purchases. >Power Users receive a 50% discount on their first power instead of a stipend. >Added line about Hybrids having stronger powers than regular Rare Kinds or Power Users.
(258.64 KB ARMS.pdf)

ARMS jump, couple of corrections. Can be put on the drive.
Star Trek Deep Space Nine 1.3: V 1.3 - Small changes, removed the Q scenario, added two new scenarios, added Bajor as an item, added Dabo Table and Quarters in DS9 as an item.


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