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/Cgsg/ cute guy study general 04/17/2025 (Thu) 15:39:11 No. 6894
I don't know how to start a thread I just want to make a place for us to post work of cute boys and men.
Hey, as long as you're drawing!
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I've been working on a bit of a small project recently, so I don't have any new works to show. Here is a drawing (there is a grill in it though, so I'm not sure if this breaks any rules).
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>another /cgsg/ thread Dare I say, based? I just finished this last night: https://youtube.com/shorts/8s-N6Gid0Us?si=fdaZ0z-1kW03LfAU
>>6945 Fun! Love the music choice. >>6941 Glad to see this here.
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>>6955 Oh whoops, posted image without adding the words. I'm still used to the old interface...
>>6955 >>6956 And I did it again, I keep mistaking the reply button as the captcha button. What I meant to say was, I think your perspective needs a bit of work.
>>6956 >>6957 Thank you anon, for the redline. I probably redid that piece about 5-6 times before throwing in the towel (I was trying to push my perspective skills in that piece). Appreciate the help!!!
Does anyone have a link to the cgsg discord?
>>7013 Yes I do but you can't have it LOL Just kidding no I don't, sorry
>>7013 Hello, can you post your work to verify that you are a cute guy enjoyer? We're generally looking for non-beginners who would fit in with the culture of the server. Thank you in advance! We're also not the ones who made this thread, but we're happy to hear that there is still interest in this community. Have a nice day :D
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Manga-making is hard... but my willpower is greater...
>>7157 anon, please turn on text center align I beg of you. this is hurting me.
>>7157 Very nice anon, though I feel as if the hair in particular was given exceptional care whereas his outfit seems very artistically utilitarian and doesn't show the same level of sensitivity.
>>7159 Alright thank you for pointing that out. I'll fix that after I finish the next batch of pages I'm working on :) >>7161 I'm still learning how to work in manga style, but tbh I went with something simple for his outfit since this is my first time making a one-shot (and I really am not used to rendering in manga-style). I'm trying to learn from analyzing mangas I like, but it still feels just like tone... more tone... random hatching... I had to put a little extra hatching into his hair since it's blonde, and it looked pretty monotonous without anything there, whereas I can just vary the values in his outfit pretty easily and then make it darker/lighter when I want to shade/highlight.
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>>7163 we all have to start somewhere, keep plugging away. We also have a comic and manga general >>4820 I like to help noobs so feel free to mine me for information.
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Experiment with grunge brushes I just wanted to doodle for fun and take a small break from the project grind...
>>7157 I'm getting some strong late 70s/early 80s manga sensibilities from your character design: even with his face half-covered, your boy wouldn't really look that out of place in a classic anime from the catalogs of either Toei or Sunrise. There doesn't appear to be a lot of artists who are currently attempting to emulate a vintage manga style, so, if your aesthetic predilections keep leading you towards that path in the future, you might already be in the process of carving a distinctive niche for yourself audience-wise. Whatever the case, I think it would be beneficial for you (if you haven't done so already) to examine the artworks made by old-school character designers, such as Yoshikazu Yasuhiko and Haruhiko Mikimoto. Having said all that, in terms of critique, there is an issue with the symmetry of your character's facial layout. My advice is that you make sure that both the center of the boy's glabella (i.e., the area between his eyebrows) and the root of his nose (a.k.a. the radix) are properly aligned with the vertical axis of his face. At their current placements (taking into account the orientation angle of your character's head), his nasal dorsum is decentered in relation to his eyebrows and eyes, which in turn makes the right side of his face (from the boy's perspective) significantly wider than the left one, as if there was too much empty space between his nose and his right eye. My suggestion is that, while constructing the face of a character, you provisionally connect the inner corners of the eyebrows with the location of the radix by sketching an inverted triangle or trapezoid. That way, you'll be sure that the area encompassed by the shape in question remains symmetrical and consistent, provided that you also take into account the foreshortening that, due to perspective, is bound to happen at certain angles. https://celcliptipsprod.s3-ap-northeast-1.amazonaws.com/tips_article_body/29c3/2082544/eff5ae2c6075b0ca76e07a27b47bd3a1 https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgsBRmZDNuAUu6KPT84hoWsILCls1gCJ8aHMTMyhj88Z0ZNAGj8EtqDIBz9G8OlL55_IYibUl8-Y3akP8GrzT_aJSik2fKS9zZzNphA6xMHDVY4855Zce2osl4oy016uEzuYglhXTtyOlk/s1600/structure-of-nose.jpg Another recommendation that may help with the arrangement of your character's facial features is that you either increase the size of his eyes or reduce the distance between them: as a tip, you should keep in mind that, according to conventional proportions, the proper degree of separation is the width of one eye. However, said guideline is often bent or disregarded in more cartoony stylizations, so it really depends on what you're going for in terms of overall design. https://mammothmemory.net/images/user/base/Art/technique/proportions-of-a-face-in-mammoth-art-techniques-7.e7f310e.jpg https://www.animeoutline.com/wp-content/uploads/2018/11/female_anime_eyes_spacing.png
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>>7215 Thanks for the help, anon. Funnily enough, the majority of manga I've read is seinen/shounen, but a favorite of mine is certainly Rose of Versailles, whose design sensibilities seem to have somewhat slipped into my work. Thank you for the recommendations btw... I've been meaning to check out Gundam forever, and I think this is a sign I should actually watch it one of these days. Admittedly, I'd been slacking on paying attention to proper proportions/construction, so I appreciate the critique on that as well... sometimes I get so caught up in my work that I focus more on reaching the end, rather than using proper technique, but I think I fixed the problem with the eyes... (They might need to be a little bigger, actually, but that's an easy fix.) Also you helped me realize there were problems with some of the other faces in the page, so thanks for the help!!!
>>7203 Nice work on the figure! The effects are a bit distracting here from getting a clear look but I'd say the forms of some of his accessories could be refined a bit more. Those kinds of items like belts and pouches etc. often pose tough perspective questions that need definitive answers. The good part is though a confident response can definitely improve the overall appearance and appeal of the work. Keep practicing!


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