>>17444
The biggest problem is the hardware-related speed limit implemented on the seventh gen version, which means basically every car beyond a low end sports car can compete with one another. This also means R* can make as many shiny hypercars as they want without putting any thought into the performance and ruining them with godawful handling flags.
To extend my previous post, I'd say the long-delayed Heists update is where the DLCs jumped the shark, though occasionally you'd see bits and pieces of greatness shine through, like the Stirling GT in Ill Gotten Gains Part 1. For that car they took the front end from the 300 SLR Uhlenhaut Coupe and stuck it to the rear end of the production 300SL, and it looks sweet.
Further Adventures in Finance and Felony is where they turned into irredeemable trash IMHO. Not one vehicle from that DLC added anything of value. We had the FMJ, which was a 2017 Ford GT in all but headlights, the awful 811, the X80 Proto which nobody asked for, the Reaper which helped to add confusion to Pegassi's lineup as was previously mentioned, an ugly ass Benefactor SUV that only sold because of its armored variant, and countless variants of pre-existing vehicles. The Seven-70 didn't even have to try to be the best vehicle in that DLC, though it's a shame its rear end was such an afterthought.
Cunning Stunts had the Lampadati Tropos, and the Omnis which could have been something if they made a stock version. Two years later a modder named Erth finally gave us what we were looking for, but it was still a massively wasted opportunity on behalf of R*.
After that, we got the two classic Pegassis, to which extent I still feel the Infernus Classic/Torero each had the wrong names; the Countach should have been the Infernus Classic as that's what it was in the Vice City games, and the Diablo should have been the Torero. Hell, that's how it is in my copy of the game.
Smuggler's Run had the Retinue and Rapid GT Classic, both of which can look stunning in the right light.
Doomsday Heist and SSASSS was one big clusterfuck I really wanted to like, but they didn't try hard enough. We got a handful of classics of varying quality, including the Issi that really doesn't work for me and the Cheburek which was probably the best car they'd made in a long while, since it combined the design of the Lada with the Datsun 510 and they went all out with the tuning. The 190Z should have been more 2000GT-like, since the 240Z-inspired front end only conflicts with Vanillaworks' Annis Requiem. The Flash GT looks really sweet as a road car as Vanillaworks proves, but the rally version leaves a lot to be desired.
After Hours will probably go down as one of the worst DLCs ever made, let alone for GTA. Bringing back Gay Tony was a clear sign of trying to take the past into the present. The single "highlight" was the delayed Jester, which was only there since R* spectacularly botched it first time round. The Swinger, which everyone thought would be an E-Type and what the Windsor should have been, ended up being a carbon copy of the XJ13, and the Stafford was similarly a direct copy of the Silver Cloud II, except with a rear wheel cover.
I have a strong theory btw, that the "Annis ZR380" is a leftover 350Z coupé model that was cut from Midnight Club LA, since that game only had the convertible variant. The front and side profile look exactly like the 350Z, and the only thing that sets the two apart is the altered tail lights on the rear. They've made cars that look almost identical to their real world versions, but the ZR380 is just blatant.