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ITT: Vidya cars Anonymous 12/21/2016 (Wed) 14:08:01 Id: b77078 No. 11822
Because Vulcar and Ibishu. Pic related is my Covet 4WD Turbo ECVT, 170 hp of 4WD fury in BeamNG.
>>11822 And why the hell not, KITT in GTA V.
>>11823 why did i just find out about this? fivereborn i mean
>>11829 Because I shilled it here? I found it also out by accident in late August.
>>11829 Disregard FiveReborn, it's cancer. Go with gtanet.work instead. They actually have devs that do shit hopefully.
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Posting some GTA SA Style cars I've found on the net
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>>11854 And with this last post I'll secure dubs
I might go on GTAO and screen shot my cars. It's about the only thing I liked doing in that game after a while.
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I'm going to dump my collection from GTAO now. Some of them are a bit tacky, but I liked to have a bit of everything.
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I named them the IRL car as best as I could and guessed on a few.
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That should be it.
>>13000 Because you got the 13000 GET, I'll try and explain to the best of my ability. A lot of cars such as the Omnis, Turismo, both Premiers and the Courtesan came from a now-outdated unfinished mod for SA called Myriad Islands. Pretty tricky to find online but you'll know it when you see it. Any car with a non-GGMM (blue background) image should be traceable back to the site I got the image from originally. If there's a vehicle you want in particular that you can't find, start up a volafile and I'll post to it in my spare time.
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>>13001 Thanks, dude I've been thinking of doing mods of existing cars in SA to have more and different muscle cars that'd get along with the game's universe well I'll do digging around in that case
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might as well post here anyway got the hellenbach mod and I managed to get something going with it opinions? I'm planning on making different skins for the normal and Dominator variant, and removing the wing on the normal one
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Hey look, 850 TT5/Rstein finally met Rstein the Ingot! I FUCKING love that 850 R mod for GTA V, except it needs more work tbh
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Thought I'd come back to this thread and show off the insane shit that people have been making for V these past couple of months or so
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>>13247 It should be noted that the author of first pic is doing some bullshit where he's released a convertible and rally version of his mod, but you have to pay for everything other than the bog-standard Brioso/in-universe 500. The car is still impressive nonetheless.
>>13247 >Ingot Widebody I'm not sure to say "DUDE SUPER PURSUIT MODE LMAO" or cringe. That said, I'ma try it, see how Rstein looks like as a widebody Ingot.
>>13249 I think it's supposed to be an attempt at the 850 Touring Car, though the body is still far too exaggerated for that purpose.
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>>13250 forgot pic
>>13250 >yfw you have that same pic as a wallpaper
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>>13252 Bleh, Add-on version not working. Have a Ingot VD90R instead. IMO this is the best mod (aside from the 850 R mod) for it so far.
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>>13253 A bizarre accident cause Rstein to become this.
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>>13263 Having fun with the Ingot Sedan mod I see?
>>13266 If the mod was a addon and I knew how to make Scripthook.NET mods I would have made the same thing as the KR2008 KITT has: transformations. Wagon, Sedan, and of course Super Pursuit Mode for shits 'n giggles. With that being said, I think the sedan's rear end is too sloped near the rear window, if the creator wanted it to look like a Volvo S70.
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Wow, I just noticed how the Ingot looks small to the 850 ingame. It's like comparing a V40 to a V70!
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Yes I know it's actually an Ibishu Covet converted to V
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>>13285 more pics I'll post a link when the author releases it btw
>>13285 I NEED THIS NOW Have a pic of VD90Rstein in return.
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The latest version of IVPack is out for V, although there's still no sign of the Flash coming out any time soon. It has a neat-looking older Chavos in it from Max Payne 3.
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This concept art was released on Instagram a couple days ago of what the stock Flash will look like when it comes out, but other than that, still a degree of radio silence from KermanRB12, the guy who converted the original model from BeamNG. Dominator Classic is still in development too.
>>13329 >the guy who converted the original model from BeamNG Call me a faggot but I reported him for stealing BeamNG assets, because I want to see the salt it produces if the BeamNG Team actually issues a DMCA/C&D notice to him. You bet the Fla- I mean Covet will ride like dogshit in V compared to Beam, though.
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>>13336 >he actually fucking did it Holy BALLS that is a lot of autism. If you literally weren't OP and the only other guy actively contributing to this thread I would have made it my day's mission to grab as much dox on you as possible (using the same username everywhere you go is basic shit you shouldn't do 101) and sent a faggotry citation the BO's way to see what he thinks about this whole ordeal. After getting thoroughly BTFO'd in that thread though I'd like to think you learned a vital lesson in aspiring not to be a cancer killing the online modding community. R* already sabotaged FiveM for being a better online service for its shitty game than GTA:O ever will be and put in secret measures that held back those attempting to use Online DLC content in SP, we really don't need renegade players looking to create lulz by fucking things up further for us. Also if this sort of thing really was a problem you never would have seen shit like NFS or Forza conversions to games like Vice City, San Andreas or GMod in the first place. We would've known straight away if that were the case.
>>13337 Talk about a epic GET holy shit. Wasn't me on the Beam forums btw, I mailed the BeamNG devs instead.
>>13339 And that being said, I only reported them to see if it would produce any salt. Guess it didn't, no big deal.
Also lol @ saying that FiveReborn/FiveM is any good, I played FiveReborn a LOT and I can simply say: good fucking riddance that R* took it down, it is complete and utter cancer.
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>>13341 >>13339 >>13340 >>13336 You are the cancer killing video games.

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Well, R* decided to shit the bed with regards to modding thanks to T2 being greedy jews but those cars came out eventually once they realized they couldn't fuck with us again. Also this fucking awesome Benefactor CLK-GTR type thing was released shortly after.
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And while we were waiting endlessly for those to come out, this got quietly released last night. Link below: https://gta5-mods.com/vehicles/annis-euros
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>>11848 >>13001 So an image for the latest DLC just came out with a car that looks suspiciously like a Mk1 Escort with what is most definitely a Vapid badge. If it happens to be named the Courtesan, posting now to tell you I fucking called it.
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Bretty comfy.
>>14013 It still is front wheel drive. Should have came up with something original.
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>>14017 >Gommer Gobra
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>He still doesn't understand his "work" isn't worth shit as it illegally profits off of R*-sourced content (the original Brioso model, textures and potentially file format too) >He thinks he should get better treatment than people who put in 100x his work in terms of both quality and quantity such as Thundersmacker, GTAWiseGuy and the Vanillaworks team Maybe he'll actually listen to this guy, whoever he is. Else we really should report his pathetic ass. It irks me the fuck out when the Liberty City and RDR mods which were planned to be completely free got C&D'd while shit like this is allowed to remain untouched. This is what the copyright autism from earlier in the thread should have been about. Fuck Steam for beginning the transformation of modders into creative kikes.
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Believe me, I hated doing this as much as the next guy, but the one thing I despise more than people throwing shitfits over free content, is people who then sell that free content on as a paid product. Wish me luck, and fuck this guy either way.
>>14286 Why are you autistic, anon?
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>>14302 Because some faggot thinks he's worth more than everyone else, including those that are far superior and more deserving by hiding shit behind paywalls like a hook-nosed kike, and given what T2 has done in the past, there is no way this fucker should avoid getting tarred with a brush that many greater contributors have already been tarred with. All this cuck knows is how to manipulate models, admittedly to a greater degree than many others, but that's beside the point. He can't make jackshit from scratch, and he sure as hell can't adapt lower poly models (pic related is his first "unique" work, and it doesn't even have door handles plus look how rough those fenders and upper body areas are), so why the fuck should he be allowed to continue going down this path of entitlement? In the long run it'll only encourage others to be as divisive towards the community as he is and sooner or later they'll be fucking us harder than R* has these past couple of years. They've released so many vehicles at this point they could've probably made two whole games' worth instead of planning how to rape console users' wallets even harder (if you play the PC version of V and have actually *paid* for DLC, congratulations; you're officially a dumbfuck) than they already have done.
>>14303 paid fuck this muscle memory man
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So yeah, this just happened. Leave it to R* to fucking ruin it though and the people who convert it to IV/SA/VC to do a 10x better job at giving us a high poly Delorean ersatz rather than those who gave them it in the first place.
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>>14802 Just some of Foxysnaps' latest discoveries
This thread makes me want to pick the game up again but it's a pile of shit, is it worth it if you just drive around with friends.
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The guy who made these, Crack Yo' Neck is now officially my God.
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>>15822 And lastly some sedans, he made a few more but these look the best IMHO
Vulcar Ingot Sedan Willard Solair Sedan HD inspired Tahoma Zirconium Stratum Sedan
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Remake of the GTA SA Infernus alongside two interpretations of the HD Stromberg and a Vapid supercar.
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>>17434 my apologizes, I didn't even realize that was a near carbon copy of >>15822 SA interpretations of the Starion, SVX, Laguna, and Legacy
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>>17435 Doesn't really matter, Crack Yo' Neck is a fucking boss. These just came out for V/Online btw. After practically an entire year of disappointing DLC vehicles including a disproportioned Jester that was so bad they actually delayed it for several months, a bunch of pointless movie-themed cars that help make the game even more cartoony that it had already become, and even more up-to-date hypercars that only help to make the original game's 2013 setting even further anachronistic than it already was, they drop these on us.
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>>17436 Thank you for understanding. In my opinion, the overall quality/variety of the DLC cars tanked after the "I'm Not A Hipster" update. After that, it just seemed like constant releases of retextures or outlandish shit that would never be road-legal. I honestly don't know what happened over at Rockstar's design team. In GTA IV, every single car was designed with unique and logical homages to their real life counterparts. There were enthusiast references and multiple trim-models in almost every car (ex. Futo GT, Hakumai IVT, Ingot VD90R). In contrast, most of the newer cars in GTA V seem lifeless and rushed in comparison. The remakes of previous gen vehicles were lazy and inaccurate, half of them don't even have the correct brand. In the new DLC, there's a ZR350 successor that resembles a Nissan 350Z instead of a Mazda RX7. It's a sad sight to see amateur modders consistently put out better content than Rockstar. GTA III Kuruma, GTA SA Club, GTA SA ZR350, GTA SA Euros
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I'll post some unlicensed cars from lesser known games. The Wasabi Shogun from Saints Row is based on the AE82 Toyota Corolla, the taillights take inspiration from the XV10 Toyota Camry and the Oldsmobile Achieva. I'm not entirely sure on what inspired the front, but it reminds me of a J-body Buick Skyhawk without the high beam headlights.
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The Steer Capshaw from Saints Row 1 and 2 is based on the fifth generation Pontiac Grand Prix sedan.
>>17437 That ad in the second picture is genious. What the fuck is wrong with the reflections though?
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https://www.youtube.com/watch?v=uuazv1CNyXY >>17437 I personally feel that all the originality and creativity that R* had when it came to producing cars for GTA IV, GTA V and the DLCs released in 2014 and 2015 are long gone. The last unique design choice I recall before they started copying real-life vehicles more or less verbatim was the Vapid FMJ having those tiny Vulcan-style headlights. Everything since then has been too similar to real life. Compare the Issi Classic made by R*, and the one made by Vanillaworks that dropped a week or two later (but was actually 90% ready by the time the former released theirs, completely unknowingly) and in my opinion, much better follows the design of the modern HD Issi.
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>>17441 I agree, every DLC consists of unoriginal 80s homologation specials, the latest supercar, or Mad Max-tier greifing machines. Rockstar doesn't acknowledge continuity and brand design language with the same intuition that they did in GTA IV. Most of the 3D era cars in GTA IV were recreated faithfully or given appropriate facelifts. Most of the GTA V designs remind me of cars from Saints Row or Just Cause. Overly generic, minimum details, and odd proportions. Many of the chosen names were also uninspired (ex. 811, Neon, GT500. Baller, 190z, BeeJay XL, Impaler). My assumption is that there were department shifts that lead to less innovative designs from the developers. There is a relatively small "lore-faithful" modding community, but they still notice the finer details from previous designs and incorporate them into their designs, even if some of them are 3D models ripped from other games. Rockstar couldn't even manage to carry over the right badge when they converted some of the IV models to V.
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>>17442 Somewhat agreed, 811 is an awful fucking name that means literally nothing. BeeJay plays into their humor, and could conceivably work if the FJ40 exists in their world as the BJ69 or whatever. Baller and the whole idea of Gallivanter is pointless since I thought Vapid took the role of Land Rover with the Huntley S, which is now an Enus for some inexplicable reason. And the few good designs they make are ruined with forced bodykits like the Comet Retro and the Elegy Retro. Thankfully the community have rectified this with their mod versions, but the point is they shouldn't have had to. One thing I want to turn attention to is the range of cars that each company makes. In real life, Ferrari have 5 cars in production: A Hypercar (LaFerrari) A Supercar (488 GTB) And three grand tourers (Portofino, 812 Superfast and GTC4Lusso) Whereas in GTA, Grotti have 6 cars currently in production: Three Hypercars (Cheetah, Turismo R and Visione) Three grand tourers (Bestia GTS, Carbonizzare and Itali GTO even though Progen already makes the Itali GTB) And nothing else. No company would have more than 1 hypercar in production at any one time. Three is overkill. They certainly wouldn't have zero supercars, since that's where a company like Grotti would make most of their money. Same case with Pegassi; assuming the Infernus was succeeded by the Reaper, it, along with the Tempesta, Zentorno and Osiris all occupy the same market that one car, the Aventador, does in real life. Ok, you could make the argument that the Tempesta is the successor to the Vacca, since it's based on the Huracán, so then why the hell did they make it AWD and the Reaper RWD? Wouldn't you want the power going to all four wheels for your flagship hypercar? Why do they have almost identical stats? What is the Zentorno supposed to be, other than a production run Veneno? And where does the Osiris fit into all of this? Is that the Infernus' successor given they were both based somewhat on Paganis? Not even in the 80s would you see a company offer several top-level models and nothing below. Ferrari had the F40, Testarossa and 328/348 and the Mondial. Hypercar, supercar, sports car and an "entry level" Ferrari. Porsche had the 959, 911 Turbo, 944 and 928. Exactly the same business model. By having less brands they've simply congealed the combined rosters of each of their equivalents together rather than combine the designs and make it seem like one brand identity, and only Dewbauchee manages to do that well IMHO. Pix related are of the Saikou, a now-cancelled lore-friendly take on the Supra that in my opinion, far eclipses the Jester. I'm still holding out hope they release it one day, but it seems with many of their projects, it's just been memoryholed.
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>>17443 Unfortunately, Rockstar takes little consideration into maintaining brand consistency and avoiding anachronisms as you pointed out. The inflation of supercar and hypercar releases in relation to the ratio of "mundane" cars available to purchase is fueled by their microtransaction sales. It's apparent that they are more concerned about retaining the attention of children who play the game rather than implement a cash system that is proportional to reality and to seldom release high-end cars in a realistic manner. GTA IV had ~five cars you could consider supercars, GTA:SA had ~seven. You can create a true sense of exclusivity when the supply of supercars is less than the demand. Concerning the drivetrains of the Vacca and Reaper, I am convinced that the development team overlooks details like this. They blatantly misbadge cars and have no interest in maintaining any coherent timeline, let alone develop any convincing brand structure. GTA IV was most likely the last game where we will ever see such a realistic interpretation of imitation brands in a video game. Vanillaworks releases good content, hopefully the Saikou goes the path of the Issi Classic and will get released. It's nice to see Midnight Club 2 cars get remastered. Some of them would fit in well to the Los Santos atmosphere. I'm just waiting for the day someone remasters the Previon from San Andreas.
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>>17444 The biggest problem is the hardware-related speed limit implemented on the seventh gen version, which means basically every car beyond a low end sports car can compete with one another. This also means R* can make as many shiny hypercars as they want without putting any thought into the performance and ruining them with godawful handling flags. To extend my previous post, I'd say the long-delayed Heists update is where the DLCs jumped the shark, though occasionally you'd see bits and pieces of greatness shine through, like the Stirling GT in Ill Gotten Gains Part 1. For that car they took the front end from the 300 SLR Uhlenhaut Coupe and stuck it to the rear end of the production 300SL, and it looks sweet. Further Adventures in Finance and Felony is where they turned into irredeemable trash IMHO. Not one vehicle from that DLC added anything of value. We had the FMJ, which was a 2017 Ford GT in all but headlights, the awful 811, the X80 Proto which nobody asked for, the Reaper which helped to add confusion to Pegassi's lineup as was previously mentioned, an ugly ass Benefactor SUV that only sold because of its armored variant, and countless variants of pre-existing vehicles. The Seven-70 didn't even have to try to be the best vehicle in that DLC, though it's a shame its rear end was such an afterthought. Cunning Stunts had the Lampadati Tropos, and the Omnis which could have been something if they made a stock version. Two years later a modder named Erth finally gave us what we were looking for, but it was still a massively wasted opportunity on behalf of R*. After that, we got the two classic Pegassis, to which extent I still feel the Infernus Classic/Torero each had the wrong names; the Countach should have been the Infernus Classic as that's what it was in the Vice City games, and the Diablo should have been the Torero. Hell, that's how it is in my copy of the game. Smuggler's Run had the Retinue and Rapid GT Classic, both of which can look stunning in the right light. Doomsday Heist and SSASSS was one big clusterfuck I really wanted to like, but they didn't try hard enough. We got a handful of classics of varying quality, including the Issi that really doesn't work for me and the Cheburek which was probably the best car they'd made in a long while, since it combined the design of the Lada with the Datsun 510 and they went all out with the tuning. The 190Z should have been more 2000GT-like, since the 240Z-inspired front end only conflicts with Vanillaworks' Annis Requiem. The Flash GT looks really sweet as a road car as Vanillaworks proves, but the rally version leaves a lot to be desired. After Hours will probably go down as one of the worst DLCs ever made, let alone for GTA. Bringing back Gay Tony was a clear sign of trying to take the past into the present. The single "highlight" was the delayed Jester, which was only there since R* spectacularly botched it first time round. The Swinger, which everyone thought would be an E-Type and what the Windsor should have been, ended up being a carbon copy of the XJ13, and the Stafford was similarly a direct copy of the Silver Cloud II, except with a rear wheel cover. I have a strong theory btw, that the "Annis ZR380" is a leftover 350Z coupé model that was cut from Midnight Club LA, since that game only had the convertible variant. The front and side profile look exactly like the 350Z, and the only thing that sets the two apart is the altered tail lights on the rear. They've made cars that look almost identical to their real world versions, but the ZR380 is just blatant.
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>>17449 Welp, stock ZR380 is out, and in record time too. Now that I can see it in all its stock glory I like it a bit more, but one has to wonder how much of its design was changed by the VW crew in order to make it look more lore-friendly. Roofline looks really dodgy.
>>17470 last pic looks like a Veloster
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What's your favorite fictional design?
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>>17449 >>17470 Handling in GTA V as a whole is godawful regardless of vehicle class. But yes, the speed limit in accordance with the rudimentary handling killed any hope for a balanced supercar/hypercar class. I agree with you on the Heists update. Before it released, the only "immersion breaking" DLC vehicle was the Liberator from the Independence Day Special. A typical DLC consists of misinterpreted nostalgia cash-ins, movie/TV reference cars, military surplus vehicles, and the one passable design. It's a depressing sight to see the level of talent and creativity fall so low, but as long as single player is still compatible with mods and Rockstar won't pull any more stunts regarding the validity of said mods, I won't be too upset. It'll be interesting what will happen concerning the next installment of GTA and what path it will take regarding automotive lore. Your theory on the ZR380 is most likely correct. With the shift of developer focus onto RDR2, I wouldn't doubt that the modelling team hastily dug files out of the archives in order to hold people over. The rest of the DLC consisted of reskinned/modified V cars sans a few muscle cars. And for all we know, the muscle cars could also share some assets from cut Midnight Club LA cars. What confuses me is that Rockstar stopped porting and releasing cars from GTA IV, given that those are relatively easy conversions. Vanillaworks recently released the ZR150 – their interpretation of the FB Mazda RX7. It somewhat resembles the Insurrection from GTA Vice City.
>>17549 They didn't just port over or slightly modify cars, a lot of assets from V come from R*'s games all over the 7th generation f.e. the yacht from Max Payne 3, FN handgun from L.A. Noire and double-action revolver from Red Dead Redemption.
>>17549 I'm not sure if there's going to be a GTA 6, considering the shitty path they're taking I expect them to release new maps as DLC
Since this is turning into GTA talk I will say I wish they had done a single player DLC like they did with 4. GTA5 came out in 2013 and they're still somehow making money and people are still playing so that's long dead.
>>17549 The Insurrection looks more like a Celica XX with the puppy dog 5th gen pop-ups imo
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RUNE Bistro, lore-friendly Skoda/Moskvitch Plus a couple photos of the in-universe R34 Elegy, and a couple renders of an upcoming 80s Group C racer from Karin.
>>11822 bumping an ancient thread, have i done good enough to go into heaven?
>>17797 I second this bump
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Two new Russian designs in the pipeline, a BF Bug, and I'm happy to report the Vapid Flash road car is back in development. Also a bonus pic of the ZR-180, one of the greatest lore-friendly GTA car designs of them all.
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rate my forza screenshit, /o/
>>18086 top right and top left end me
>>18087 meant bottom right
>>18086 Forza/10
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I legit think this is the best update V/Online's had in years - just look at these new additions! >Vulcar Nebula Turbo '80s Swedish brick with turbofan wheel covers. Official car theme: https://www.youtube.com/watch?v=8k-wWui2eUA >Ubermacht Zion Classic Lore-friendly E24, what's not to love? >Weeny Dynasty Lore-friendly Morris Oxford/Hindustan Ambassador, comes with taxi liveries for that authentic Dr. Bombay experience >Bravado Gauntlet Classic Lore-friendly Cuda, unfortunate R* had to take another car already made by Vanillaworks but whatever. >Vysser Neo For no particular goddamn reason, especially since the game's nearly 6 years old and we haven't seen another Bollokan since launch day, they make an in-universe Spijker. And it actually looks visually appealing and with no direct inspiration from any one car in particular. It looks different enough from the real C8 that it's its own design in its own right, just like the IV and V cars of old. Plus it has a load of GT/race-inspired parts and liveries.


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