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Dev Hype Cycle Anonymous 05/05/2025 (Mon) 16:24:36 No. 22297
The "commercial" hype cycle is currently focused on large language models to drive supposedly intelligent programs. In the past years it was cryptocurrencies and before that something else I do not remember. However, behind the scene, developers have their own version of the hype cycles, about technologies or methodologies that, supposedly, would bring computer programming towards a brighter future. These cycles are usually about a specific sector however large, for example there's one for web development, one for editor wars and even one for embedded microcontrollers. Sometimes they even cross-pollinate each others. What's your favourite hype cycle, past or present? The one you consider to have only made things worse? Do you have any funny anecdote to share about failed "upgrades" to a "better" piece of technology? Personally, one of the worst hype I personally experienced was the push for "single page application" websites. It gave birth to bloated messes of code the browser has to execute every time even just to display a line of text. My internet connection is able to download gigabytes of data in seconds, but loading a web page is as fast as it was in 2004.
It seems like 3D Printing has been in the Slope of Enlightenment for the most recent years, through a combination of the 3D2A revival, newer manufacturing tweaks (remember that the initial hype wave after chinese/american manufacturers copied recently expired patents at that time), and even better iterations on Lulzbot/Prusa open hardware printers (ex. T100, T250 which also use previously documented CoreXY systems). The real issue is that companies like Prusa and Bianbu and other commercial printers have started to build walled garden ecosystems. >tfw got open hardware 3D printers and CNC machines before open hardware 2D printers In comparison, VR is solidly in the Trough of Disillusionment with "metaverse" gambles having long deflated expectations. But consider the recent introduction of not-VRChat successors by VRC developers like Neos and Resonite. Plus there are still newer improvements to foveated rendering and eye tracking and more performance/fidelity optimization. Plus OpenSim and Second Life are still quietly chugging along. Though the combined Nvidia and Co. introduction of their OpenUSD not-Fortnite asset hub hasn't really gained much traction.


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