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/vrg/ - Virtual Reality General #2 Anonymous 04/18/2025 (Fri) 11:41:38 Id: 74bf83 No. 19422
"Virtual Reality, Chan Server Suffering" Who here edition Headset Selection: https://rentry.org/vrgheadsets Game Recommendations: https://rentry.org/gxrov VRC Screenshots by World: https://vrg.party/worlds.html >Game Resources Assets: https://vrg.booru.org/ Guides for Avatar and World Dev: https://rentry.org/4tzqs Assetto Corsa: https://rentry.org/hrq69 WRC Club: https://rentry.org/vrgwrc23 VTOL VR: https://rentry.org/5nuk4 Minecraft (Dungeon Crawling): https://crawler.vrg.party Fallout 4: https://rentry.org/pofw5 Bonelab: https://rentry.org/bonerlabeu >Regularly Hosted Multiplayer Games Monday - EU Assetto Corsa: 18:00 UTC / 20:00 CEST (every other week) Tuesday - EU Pavlov: 18:00 UTC / 20:00 CEST Wednesday - NA Assetto Corsa: 8PM ET Thursday - NA Walkabout Minigolf: 10PM ET Friday - NA Pavlov: 11PM ET (every other week) Friday - EU VRFPS: 18:00 UTC / 20:00 CEST (Game varies, watch the thread) Saturday - SEA/EU Walkabout Minigolf: 12:00 UTC / 23:00 AEDT Saturday - EU Bonelab: 19:00 UTC >Regularly Hosted VRChat Events https://rentry.org/mxotqvmh >Events Chorketown Friday, May 16 >>1107782 Previous thread: >>1089623
>>19422 vote to have the next thread hosted on sharty
>>19423 fuck the sharty nigga
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>8 posts in the thread total >4 pypy blogposts (nobody cares) >4 posts about creating a new thread >proceeds to force a new thread when the old thread was still perfectly fine
>>19424 it would be extremely funny though
>>19425 the good thing about /vgg/ is that it doesn't have ids
>>19427 I kinda like ID's now.
>>19425 It was over bumplimit
>>19429 Threads with no bumps for 48 hours still survive just fine.
>>19430 You can continue posting in a dead thread if you like
>>19431 You are such a fucking retard.
>>19432 T-thanks, y-you too
>>1130005 It's not being uncomfortable to the point of crying or something. I just think that it is unfair to act like it, mixed with the notion that I have seen in the old thread of "if you complain about it you are a prude and don't belong, you are holier than though" etc. I just want to chill with my friends and personally I do not want to be exposed to sexual stuff as soon as I enter vrchat. Usually this is a "me" thing, as I simply do not enter instances where I would expect this, but if I am somewhere and it happens it starts to frustrate me, because it really starts to feel like that there is no escape from it and I should just make my peace with it and leave
>>19434 Just jokingly bap them on the forehead and autistically exlaim "lewd!!!!" Theyll get it
what are you working on
>>19435 i dont think they will get it...
>>19434 Now you can understand what people feel when they come for vr discussion but then some gay retard start posting /soc/ blogposts and ruins everything. It's even worse when other retards start replying to it unironically.
>>19438 is this calling me out for complaining about it? otherwise I dont know how this is connected
>>19436 bnuuy for this weekend
>>19439 Yeah, you're doing exactly the same shit right now. I mean everyone with more than 70 iq realizes that you're trolling, but gorilla niggers keep replying. Or maybe you're replying to yourself, but I can see retards replying unironically though. It's believable.
>>19441 >that you're trolling I'm not, but you thinking I do plus people laughing about me not wanting to be in those situations is why I feel so frustrated. Nonetheless, sorry for blogposting. Wasn't my intention. I was just frustrated and wanted to vent. I'll be quiet from now on.
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i want to play VR games but im comfy in my seat with a blanket. solution for this feel?
>>19442 If you're not trolling, kill yourself for saying shit like >I know ERP is part of this community, and I respect that
>>19427 How is that a good thing?
>>19434 just sperg out and shoot them in the face, it's what I do
>>19443 Play something seated, Real VR Fishing or some comfy puzzle game like I Expect you to Die.
>>19446 It hides the fact that the thread is duki samefagging 80+ replies, 6-7 dudes actually talking VR and 100+ vrc tourist and other trashniggers with 1ptbid
>>19440 hey thats cute, but it looks a bit like a whore! >>19445 this is so sad
>>19446 If you're asking yourself that, then why are you even on anonymous imageboard? Reddit might be more up your liking.
>>19451 ID's are good, you can easily see who contributes to the thread and who are just shitposting retards.
test, everytime i post the site breaks for me, wtf testing again
>>19436 Nothing much really. I've been dead in the waters the whole day jus chilling. It's weird. The holiday really made me want to just do nothing. My body almost wants me to not do a thing and just rest
>>19450 arent like all bunny fits kinda whoreish
>>19453 newfag! lurk moar
>>19451 You are still anonymous retard
>>19452 all you have to do is change your IP to get a new id. it's as easy as clicking the button on the vpn
>>19452 >>19452 Great idea! Maybe we should also add mandatory registration and avatars? Oh and some sorts of system to track how usefull people's posts are, so you know whose posts to ignore based on some score?
>>19458 you can't conjure a proper post history like that you actually have to invest time into posting decent content it's actually a good thing that you can switch ids if you want
just the simple fact that pypy retard got exposed as a shitposter who starts thread wars sold me on ID's I wasn't a believer before, but now I see the value.
>>19461 >pypy retard got exposed as a shitposter I missed that. QRD please?
>>19462 Go to the previous thread and check his post history. tl;dr is in >>19425
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>i know your every post now they really will know my every post...
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>>19462 shitposter status for posting VR content and making a new thread this is hilarious
>>19465 Different website, same flavor of schizophrenia You hate to see it
>>19465 you're a blogposting tourist, shut the fuck up you use the thread as an ad space
>>19467 you're funny i'm already thinking of ways to use post history to goad you into posting more
>>19422 Please add this to the OP next thread bake~ https://anchor.vrg.social/ Please and thank you
>>19469 >Yukitracker
>>19434 hey man, i've felt the same for a long while, I don't really get on much anymore because of this vibe. It literally permeates everywhere you go, even oldfags and some of my friends now attentionpost and lower their standards to fit in with the new trash meta, it's quite lame. Can't just be hanging out without some coombrain trying to force some cringe erp topic or a 36 year old pretending to be a naked anime girl in a micro bikini waddling into the conversation to let you know how hot your avatar is. I have nothing against ERP and being lewd, it's just turned into such a black hole that has swallowed up most of what made this place fun and now just radiates boring ass 2 iq coomers into the community and don't you dare complain about it otherwise you are a puritan or a hypocrite!!!
>>19470 It's a useful anchor tracker for explorations made by programmer anon on the previous thread. >>1125051 It allows anyone to install a client to self dox your current VRC map so people can easily join an active exploration directly from the thread
>>19472 Well how doe we download it? And what if I just joined Yuki now, then what? He wouldn't be able to stop me I'm coming to you Yuki!
>>19472 >anchor tracker this had to be a Yuki idea... I fully believe this to be a Yuki idea. Like the phone book and discord thread archive.
>>19473 >Well how doe we download it? I think you have to reply to programmer anon's >>1125207 post here with a throwaway e-mail and he will send it to you. I can technically place it here as a zip file but he's the driver in this so I'll respect his etoseric requirement for getting the software. He knows what he is doing more than me
>>19474 >Yuki tracker >The only user is Yuki >You can easily join Yuki
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Mornin
>>19476 It's setup and designed in a way any willing anchor can use it. It's just early days right now so get on it and help test it and contact programmer anon now!
>>19470 i think its kinda cute, like hes so prone to running off and getting lost on adventures someone had to put an airtag on him or something :)
>offtopic blogpost >shitpost, shitpost, shitpost Good bye, 9d1d92.
>>19477 Good morning!
>>19476 Guys, Yuki doesn't self insert himself into everything! He just wants to be the front and center of vrg and that requires a tracker so people can exclusively track him and join him. An in thread advice to friend him and join on him in vrc is not enough anymore.
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now the schizos will just hide the majority of the thread and filter themselves out, i see it as a win
>>19480 >>19452 not vr related >>19460 not vr related >>19461 stirring the pot shitpost >>19463 trust me bro shitpost >>19467 complaining >>19480 blog post Good bye, f96068
>>19484 lmao
>>19480 you are from weak stock and will not survive the winter
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>>19484 Don't worry, I have another ID where I post on topic. >>19486 autistic polishneetnigs and seanigs deserve to be filtered nothing of value is lost
>>19487 I'd never block you anyways. I'm like a cat. Too curious to miss anything. Love you pookie
>>1126043 >If this or anything else doesn't work or if you have any feedback in general let me know. Thanks again for making this Oh right as for feedback I think you should auto wipe the tracker if it hasn't sent an update after 30 mins or something. Another one is I think you use the local time and date as it is from the client's PC. Might be a good idea for you to grab a global google time that auto translates/calculates to the website viewer's local timezone.
>>19488 No! If everyone filtered offtopic shitposters, the thread would be actually useable. The problem are not shitposts themselves, the problem is that retard keep replying to them.
>>19490 If you want a heavily moderated experience, e.g. only on topic stuff, you should go to a forum and/or discord that requires you to have an account and has actual mods.
Earlier this month a developer who goes by the handle whatdahopper managed to get PlayStation VR2's eye tracking working on PC. They told UploadVR that they plan to release the solution as a free and open source mod of Sony's official PS VR2 SteamVR driver called DriverEx, and they call their overall PS VR2 reverse engineering project PSVR2Toolbox. Now, whatdahopper says a member of their PSVR2Toolbox team, who goes by Hekky, got another standout PlayStation VR2 feature working on PC, at least partially: high dynamic range (HDR). I say "partially" because there are two core tenets of HDR: the wider color gamut, and the greater range of luminance. According to whatdahopper, while SteamVR supports 10-bit color depth, which enables the wider color gamut, it does not currently support PQ (perceptual quantizer), needed to enable the greater range of luminance. Thus, for PlayStation VR2 to fully support HDR on PC, including a greater range of luminance, either Valve would need to add support for PQ in SteamVR, or someone would need to write a driver that connects to a different OpenXR runtime than SteamVR which does. Further, even the 10-bit color depth that will be supported with DriverEx will require per-application support. Developers will need to specifically support HDR in their PC VR games. True HDR support, thus, will remain a standout exclusive feature of PlayStation VR2 on PS5 for the foreseeable future, and is also supported on Apple Vision Pro standalone. TLDR: SOON™
>>19491 I want fun vr related content from nerds who like vr and anime. Not endless "cringe" blogposts from autistic gay retards and failed normalfags. >to have an account That's gay. >and has actual mods Double gay.
Which pronoun are you boys going w- Sorry, that was wrong of me to assume everyone's gender I'll do better. Which pronoun are xe/xem of you going with? Also >Pronouns are currently always visible under the nameplate at all times, not even hidden until you open your quick menu like how Status works. There is no way to hide pronouns from the nametag. >You can type in your own gender under Other, which has a very high character limit for some reason
>>19494 sos is my pronoun
>>19493 you don't want cringe shit, however look at what you posted. It's not content, it's just complaining. Doesn't matter if you think it is righteous or not, doesn't even matter if you are correct or not. It's off topic. You complain about retards replying to off topic shit, yet you keep replying to off topic shit. Why do you push the responsibility to "not reply" to off topic shit onto others when you could do it easily yourself?
>>19494 fag/got, obviously
>>19489 There is a timeout but it's way to long, I'll shorten it later today and look into handling time better. If the client "gracefully" exits it will report offline but as you've shown I should have a stricter timeout on the server and not rely on that.
>>19496 You can't start posting on-topic while everyone else is currently shitting on the floor. I never start it myself, but I have to react because you keep replying to it. Take that "ERP pests ruing conversations, but I still respect them" trash we got earlier for example. How nice would it be if you just ignored it? Yet he got multiple (You)'s once again.
>>19487 how are you going to survive once we're back on 4ch and you cant filter out ip's?
>>19499 Its on topic and relevant to many anons
>>19500 I am never going back there, i hope it burns into the ground together with the jannies.
>>19500 You stink pretty badly, so you can tell even without IDs. It just goes from 100% certainty to 95%.
>>19498 May I ask why you think giving Yuki more importance is a good idea?
>>1131356 I heard you the first time, it's pathetic /soc/ shit.
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That's all cool but what slop are we playing tonight?
>>19505 Your deconstructive whining is pathetic
>>19507 You respect /trash/, you get what you deserve. Simple as.
>>19506 Quak or hyperdash
>>19508 Oh, its the prude schizo, opinion discarded
>>19510 You are free to discuss your hiv issues on /trash/, you have a whole thread there. You don't need to be here.
>>19511 See you today in quak or hypersash lobby (unlikely)
Alright, Qwak or HyperDash, whichever is prefered will be played tonight.
quake quake quake
>>19513 please hyper, i want to join (no quest here) :( :( :(
so I guess Yuki came here too, huh?
>>19510 If you're wondering who it is, he just did a drive by checkup in the vrg steamchat. Also pretty ironic calling him a prude when he's a massive lolifag. You probably have no clue who he is since the last lobby he joined was like 2yrs ago.
>>19517 name and shame
>>19427 I like the IDs tbh
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>>19517 its interesting how the biggest schizos and troublemakers DONT play vr games, huh.
Man I like how I can just download random shit from twitter now and I don't have to convert and post here. This is neat, i-frame impact for weapons is a great idea
>>19516 Yep! Am here now since the previous thread. This 8chan.moe altchan seems to be the most weaboo and japanese out of known alternatives. I don't like chans that stray too far from it's japanese roots
Once upon a time, /vrg/ was a chaotic, messy, brilliant place. A place where weirdos in headsets could shoot the shit, share dumb VR memes, post jank setups, and just vibe. There were no logos, no departments, no “communication flowcharts.” Just a thread full of people who liked to be in VR and didn’t take themselves too seriously. Now look at us. Everything’s branded. We have internal “groups” with logos like it’s a goddamn Slack workspace. There's an event calendar, a command structure, and a guy at the top acting like a CEO. Yuki, this is aimed directly at you. You’ve taken something organic and tried to micromanage it into your personal vision of how it should work. You dictate how events run, you ignore feedback unless it fits your preconceived ideas, and you treat the thread like your playground. Even the events you used to run weren’t just community meetups—they were SOS events, branded under your little group, a direct nod to the SOS Brigade from The Melancholy of Haruhi Suzumiya. Cute reference, but let’s be real: it’s less about Haruhi and more about you wanting to position yourself as the main character of /vrg/. Every project, every post, every server, every logo...it all leads back to Yuki. And here’s the kicker! As the collage of screenshots from your messages show, you admitted to wanting to larp as Haruhi. Not just inspired by it! You said it out loud. You want to be Haruhi. Let that sink in. A character who’s literally known for being egotistical, controlling, self-centered, and completely oblivious to how she drags people along in her delusions. That’s who you’re trying to emulate. That’s the energy you chose. You didn’t want to contribute to /vrg/, you wanted to own it. To shape it in your image. Just like Haruhi does with the brigade. Except Haruhi’s behavior in the show is often framed as the problem, not the goal, let alone the solution. The solution (of course) is everybody around her reeling her back in and cleaning up her mess. And now, on top of it all, you even have your own tracker. Not for the community, of course. For you. Your name plastered on it. And somehow, surprise surprise, it needs to be pinned to the very top of every OP, as if /vrg/ exists to orbit around you. This isn’t visibility, it’s vanity. And why? Because you don’t even have the time anymore to run events. Real life’s getting in the way. So instead of stepping back gracefully, you built a tool to keep your name and your "brand" front and center, even when you're not around. Like you’re afraid the thread might move on without you. Spoiler: it should. It’s not just control, it’s saturation. When our short-term new home showed user IDs, guess who had the highest post count by far? Yuki. Overwhelmingly. More than anyone else. More than any group combined. Like you’re trying to be the voice of /vrg/ by sheer volume, repetition, and presence. That’s not community, that’s a monopoly. This isn’t your Discord server. This isn’t your company. This is /vrg/. A general on 4chan (just on a short holiday before returning). You don’t run it. You’re just a participant like the rest of us. When you try to control everything, when you over-structure the fun out of it, people stop participating. They stop creating. They stop caring. And that’s exactly what is happening. Bring back the free spirit. Kill the logos. Kill the departments. Kill the corporate cosplay. And take your tracker with you.
>>19511 This argument is over. For I have generated you as a rage wojak.
>>19517 >>19520 Can you post the name already? I want to see who is the #1 enemy of trashnigs.
It's named yukitracker because its funny, there was no input from him. Anyone who wants can use it. Once the kinks are worked out I will package the client and post it on the site but for now if you want to help test post an email + VRC name and I will send it.
>>19514 >>19515 And with that - HyperDash tonight at 18:00 GMT and Quake 3 Arena tomorrow at the same time. Double the sloppa. Deal with it.
>>19526 No offense to you but what is the purpose of this program/website? Like what function does it serve that isn't already served through VRChat?
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>>19528 It allows anons who are not friends with each other yet to join on someone hosting a non-static instance. I see it as extremely valuable for explorations as we change maps every 5-10 mins and that posting the instance link every time we change map is not feasible.
>>19528 The idea was unlocked join links for exploration or other events that change maps frequently.
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>>19471 there's so many coomer avatars and outfits that I kinda just got numb to it all default booth babes have become the standard npc in my eyes
>>19530 >>19531 But how is this any different than just posting your name on the thread and saying add me/join on me? Like what is the point other than creating a list of leader namefags?
>>19528 >>19526 Doesn't really matter if he didn’t code it himself. It was still made for him, and more or less at his request. You don’t just accidentally build an entire tracker centered on someone’s presence in vrc. Slapping “yuki” on it because it’s “funny” doesn’t change the fact that it exists to keep him in the spotlight, especially now that he can’t run as many events. It’s not neutral just because someone else wrote the code. Intent matters. >>19528 more or less requested by Yuki into the void. Some programmer anon picked it up. The same can be achieved if Yuki did what everybody did (just as years before) mention his account in the thread, let them friend him and let them join on him. That was the definition of an "anchor" before. It now being an automated tracker, with him being the first person on it, and him requesting it to be in the OP, it is all about him still being at the forefront of vrg.
>>19494 ideally none if they force this shit that'd be hella gay
>>19535 You can choose Unlisted :^) >if they force this shit >if Did you miss the greentext at the bottom explaining that they're permanently attached to nameplates and always visible with no way to turn them off?
>>19533 Anyone can literally use it. The idea is that it removes the need for someone to friend me if they just want to drop by and take a peak. If it also works as a system I don't need to place my name in the event post as well. This can also increase people's willingness to host and post an exploration session as they will be less afraid of getting shitposted with their name and user account not needing to be linked to host an exploration. If you're annoyed by the names in the link. Maybe it's a good idea for programmer anon to allow us to change the name in his final program to instead of my name we can use the event we host like "SEA exploration" What do you think?
>>19536 I saw that they are permanently attached, and I WILL be hiding them via my own means but I just hope when I log in i'm not met with a fucking prompt that stops me from joining people or "playing" withotu selecting my le pronouns because I don't want to opt in to this faggotry
>>19533 External motivation to make something interesting. On the namefag list issue, fixing timeouts and intend for names to drop off after an hour. Also like said in >>19537 it would be possible to uncouple from VRC usernames.
>>19537 Jesus christ. All you've done and all you ever do is validate that one guy's posts like a complete fucking dick. You're a stupid motherfucker if you think something like this is going to be hosted ONLY for SEA exploration and calling it that is still just jerking yourself off. >>19526 Name it "Leaderfag Airtags" or something and don't make it revolve around one retard. Don't forget there's NA Exploration and I need some way to keep track of EU exploration which I want to start joining on again. Also, make it so the person can set a name to the event they're broadcasting, maybe. Rather than having it just scrape the links, someone can specify if it's NA, EU, SEA, game night, movie night, orgy night, or whatever.
>>19535 >This can also increase people's willingness to host and post an exploration session as they will be less afraid of getting shitposted with their name and user account not needing to be linked to host an exploration. Yeah instead their name is just permanently attached to a website that you want to be in the OP of every thread. I don't see the purpose of the tool or why it needs to replace the system we've been using for the past like 7 years without issue and to me it just sounds like yet another ego thing for you to jerk yourself off with.
>>19540 >Jesus christ. All you've done and all you ever do is validate that one guy's posts like a complete fucking dick. You're a stupid motherfucker if you think something like this is going to be hosted ONLY for SEA exploration and calling it that is still just jerking yourself off. You're fucking retarded. Read what I posted. I want it so the person using the client in their local machine can change what their API induced upload to programer anon's website is NAME CHANGED to whatever we want like "Sea exploration". It's allowing anyone to have their own set of name rather than their vrc username. You angry nigger
>>19494 Big / Zam
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Can we go back to hating /trash/ please? There are still some questions left unanswered.
>>19544 For example?
>>19545 Who is the number one enemy of trashnigs. I need to know.
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>>19544 i'd rather /trash/ not even be included in our main threads
>>19546 That would be me
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>>19548 Do you like loli?
>>19547 If you don't want people to litter, then you have to make sure that a garbage bin is nearby.
>>19550 the garbage bin is nearby but anons keep diving in and taking the /trash/ out of its bin for some reason
>>19542 >nigger this coming from you is peak comedy
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some kind of party when 4ch comes back up would be neat
>>19554 Best girl.
>>19555 Could be fun. Should it be refugee themed? G has a 4chan city map that could be perfect for it and combine it woth F’s harbl horel map. Slap a big wall in the middle and that sounds like a simple but neat way to go back in. But I will sorely miss the 50mb upload here with audio and random files allowed too… finger’s crossed hiroshimoot actually updates 4chan and utilize this time off for a frontend upgrade.
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>>19557 >Should it be refugee themed? >invite 8ch people with vr headset both of them >we're taking a shitty boat to swim towards the shore >they're using machineguns and trying to shoot us down from the other side heavy suntan is mandatory for all of 4ch anons
>>19550 You know, it always amazed me how Japanese cities manage to not be full of litter despite public trash cans being virtually non-existent.
>>19560 They also shit and eat in different places. A strange concept for some.
>>19555 It's not coming back anon. This is your home now
>Funding for USAID cut >biggest internet honeypot goes down Coincidence? I think not. Also 8chan.moe starts acting up for me but 8chan.se still works. Anyway, what's the shooty game today?
>>19558 What's the performance like? Expected FPS an what resolution?
>>19563 HyperDouche
>>19563 The local schizo was also part of it. He had 3 different actors for VR and a 5 man team pretending to be him in multiple board.
>>19567 booth in a booth
>>19568 clapped and made the soyjak face irl when i read this post
>>19568 >>19569 pure cinema
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Arken Age is pretty good actually Will make some ones with sound later
>>19571 Just finished that game. It should be an example to other devs how you don't need to reinvent VR, just copy all the mechanic from other games. Love some of the small touches like being able to cock you gun with your sword rather then putting it down. Being able to hit enemies over the head with the game menu iPad or even block a shot with it.
>>19557 haha so many fun ideas remember to make it sos branded tho otherwise nobody knows you still exist haha
>>19554 LITERALLY ME
>>19560 old ladies pick it all up
*clears throat* Hello everyone! I haven't hung out with /vrg/ for a couple of years, but this new environment is very doki doki!
>>19494 trump/wonx3
https://store.steampowered.com/app/3385960/BattleGroupVR2/ is this on anyones radar? the first game was bretty good
>>19578 oh shit what I was a big fan of BGVR1, I didn't know he was working on a second one, thought they'd just stopped update BGVR because of other things. Fun game with great controls
>>19544 rent free
>>19579 bratty death squadron needs to be missile corrected
>>19557 I wouldnt expect any upgrade from 4chan, anon. The deckard will be out before that is even considered.
What will come out first in 2 weeks, Deckard or 4chan?
>>19579 Lavender VR will have its breaktrough soon.
>>19427 We need IDs. This is schizo territory. The only fags who seem to be mad about them are shitposters+yuki.
>>19586 IDs are pointless because they are trivial to make a new one while enabling low effort dismissal of posts by "1pbtid", and are in fact arguably harmful because any dedicated schizo can fake consensus by samefagging with different IDs.
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>>1099537 >>1109005 Anime night on Sunday is postponed because of Easter, did not realize before >>19494 this is actually great because I can just kick anyone I see with pronouns displayed, no need to waste time asking them where they're from
>>19587 Most ISP's these days don't change your IP address when you cycle the modem.
>>19588 Very based. They can't help but wear their mental illness on their sleeves.
Uhm guys, its against the rules to have generals here anyway
>>19591 Hope a mod can move us over there without deleting
>>19587 much easier to tell if someone responding to you is good faith or not cuz you have post history. also useful in identifying samefags when you see responses with fresh IDs
>>19593 This. You can always say >One post by this ID when a flyby troll post shows up. And we can get too many of those flyby troll posts as is.
>>19591 Why /vgg/ over /vg/?
>>19591 >If you are inclined to do so
Unfortunately Named Fent Friday will be hosted today as usual at 21:00 CEST which is in around 2h
>>19589 Pretty sure 8chan allows VPN posting, so you just have to change your exit point to get a new ID, anon, plus phoneposting.
Why does this website keep randomly breaking and I have to open it in a different browser every time to get it to start working again?
>>19539 Interesting implementation. Thanks for making something. Not everything will be a hit, but making new things is almost always more worthwhile than just sitting around and complaining. Have you considered making the system work with a unique shortlink per tracking session, rather than a static page? e.g. if you start sharing your map location, assign a url like https://t.vrg.social/abcdef , which redirects to the current unlocked instance link (until it expires). Then you can post a tracking shortlink the same way you'd post a static instance shortlink, rather than visiting a specific website. Another idea to consider is that instead of your current client (which I assume scrapes the vrchat client logs), you could implement the tracking as a userscript or web extension that runs on the vrchat.com website. You can scrape the current map link out of there pretty easily, and a userscript might be more palatable than a dudetrustme.exe .
>>19599 try .se for better stability
>>19596 i'd argue we should be inclined to do so. we are borrowing space for an indefinite amount of time, and may end up staying here id rather not develop bad blood just by being obnoxious rapefugees who refuse to adapt to a new homes rules
>>19602 I think that moving is a good idea, but /vg/ makes more sense as that's where the other generals are.
>>19598 does it not keep cookies like 4? i haven't been on /soc/ or /pol/ in years but at least for ban circumvention you needed to change IP and clear cookies
>>19604 >incognito tab >VPN Unlimited IDworks, I am the bone of my schizo
>>19603 it's a mess right now and we should probably wait another few days/another thread before deciding since /vgg/ seems too new at the moment. having a /v/ function like half 4/v/ and 4/vg/, a /vb/ and /bv/ run by two different niggers acting like 4/v/, and a /vg/ and /vgg/ with identity crisis's is a mess of a system its why i like sleepychans system to set up boards where you have to argue your case and prove competency to make a board and be a BO but we'll just have to see which wins between /vg/ and /vgg/ methinks >>19605 i-i kneel...
>>19473 not running dodgy exe files from here, post the source code on github
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Why not just make a /vr/ board? When deckard releases in two weeks we'll be ready for the influx of new people. I'm sure it won't die!
>>19608 sounds like a wannabe leaderfag's wet dream to register and make a board they can control bets on how many days it takes for it to pop up?
>>19608 I'd be ok with it on a personal level but long term theres bound to be issues with ownership and moderation when we've already got a ton of groups of microcosm. God help the board and community when the BO gets leaked. It's just not worth it and we operate more or less fine in a single thread(x2) Not to mention there's not enough to discuss and even if there becomes an off-topic perpetual thread, what would happen? /pypy/ only has links and videos posted to it? /mahjong/ just keeps spamming 3/4 need one more? endless vrchat links with nothing in between in /animu/ and /explo/? Its just not a good idea >>19609 the clear money is on Y but he'd be outed so fast because he wouldn't be able to keep his mouth shut that we'd probably migrate back to a /vg/ anyways
the question is not what the leaderfags do, its why the leaderfags do (
>>19610 A lot of VR games that get played regularly already have their own threads too. All the main topics of discussion in /simg/ have VR support, but those guys would never relocate to a dedicated VR board.
>>19611 Confucius say Man who sticks dick in peanut butter Is fucking nuts
>>19612 >>19612 we're not interested in sharing server space with non vr /simg/ fags. fuck flatties
vroom
>>19608 I'm absolutely positive it's the one I'm thinking of that was stillborn in 2020 or prior.
>>19617 The Rollcoaster Tycoon and Doom/Retro FPS threads on /vr/ were great. It got more actual game discussion than this general did.
>>19608 >>19617 also considering the name of /vr/ being thought of as /Retro by refugees, i'd much prefer the entire board be the namesake /vrg/ and change General to Games. ie /vrg/ - Virtual Reality Games like you're idea is bad but also wrong at the same time. incredible level of stupidity
>>19600 This is great feedback, thank you anon. I hadn't considered a userscript but I think that would be best, especially if I can just reuse the users existing session as I was going through the full auth flow locally. Shortlinks were already in the pipeline, but I think I will continue using the existing page until client is sorted. >>19607 The plan was always to post source once things are ironed out. Regarding the feedback on the yukitracker name, after long consideration ive rebranded to 雪tracker, I hope you enjoy the new theming.
Doesn't matter where we are if 90% of the posts are about where we should be
is there no nested inline replies on this board? can someone please make a monkey script pls?
HyperDash NOW! Join EU lobby Jebot's Game pass 1488
i miss contractors
>>19624 I'll play it when they bring back basketball
>>19622 >people actually use Leddit replies
>>19447 what if a .22 LR pistol isn't powerful enough? then what?
>>19622 Settings under other
>Discord user fixes MeganeX headset resolution
>>19620 Cool. As a potential user, I'd personally prefer shortlinks, since it matches how I'd want people to find my location: a post with other context like "exploring" or "hanging out but not stuck in one map" or "trying some game worlds". Rather than what I think your approach is, where you go to the anchor website to see "where are people right now?" more ambiently. IMO for the latter case, it'd actually be nice if people used native vrchat groups more. When configured correctly to disable all the other bullshit, they're also essentially a "where are people right now": a group page lists all the group+ instances but they're still unlisted to the unwashed masses (not group public). It is still cancer that groups are vrc+ only, plus the usual shitflinging about leaderfags and hierarchies, but compared to following a specific leaderfag's friends+ links, I think it's basically the same. So you might also consider adding support for registering a group to your anchor page, then track and show links to any group+ instances. It'd serve sort of the same purpose as aggregating multiple anchors. It makes the system more resilient if any one anchor/group misbehaves.
>>19630 No groups, do not support groups, do not enable groups.
>>19629 Can't wait for the disappointed BSB2 owners as well. Shilling VR headset on youtube should be a crime.
Good dashing, hypers.
Randos out
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More people should dash, I want a full lobby.
>>19635 It was last minute decision to dash and it is Easter.
>>19635 i shilled it to euros before but once it actually got hosted I was shocked by everyone having crazy good aim and kills so I got discouraged from ever playing again
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>>19638 >>19639 which way gweilo
>>19637 >pick up smg >pull trigger >adjust aim with tracers That's all I can do.
>>19588 Nice
>>19567 Cute elf...
>>19630 I'm in agreement, setting it up that way makes the most sense to actually solve the problem anons hosting exploration have. Right now my priorities are: 1. Event support (was coupled closely with user) 2. Userscript client 3. Shortlink support I am testing 1 & 2 now, I may not get to 3 today. If you would be interested in helping test feel free to drop an email.
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pewpewpepw
>>19632 the displays on the bsb2 are the exact same as the bsb1 and they're really good
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>>19422 skelington jump scare
>>19620 TL Note: 雪 means snow.
>>19648 VR/AR headset shilltubers are basically worthless as sources of information since they use it for enough to put a video out and then it goes back in the box because it SUCKS
>>19651 yeah the germans especially just go WOW SO COOL every time >$2k for XR2+ Gen 2 sloppa
>>19639 >FEMT
>>19646 Everyone shilled the bsb, everyone shilled the meganex saying it was the best shit ever, everyone shills the crystal super and now everyone shills the bsb2 because "IT FIXED EVERYTHING". I don't trust any of them and it only takes 3 reviews of dude that got tricked on reddit to expose the lies of those companies and the dishonesty of those shilltubers.
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>>19648 >the mic is absolutely awful yep, that's $2k of quality right there, thanks China
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Good shootan shootiers
>>19591 Probably gotta keep /vrg/ here for the refugees...then rug us with a switch to /vgg/. Just to respect the...uhhhh...whoever that guy in picrel is.
>>19658 I suggest removing the SLASH VRG SLASH branding from the OP but the great leader yuki said no.
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>>19655 i mean the bsb1 is what i use as my primary hmd out of a total of 11 hmds bsb2e will give me the same thing but with better lenses (allegedly q3 level which /vrg/ anons love) and eyetracking all on a device that i can use with an Open Source VR stack on Linux so i'm sitting happy waiting for it to arrive in June I would've fallen for the MeganeX if it didn't have the NVIDIA ONLY disclaimer also would've fallen for Pimax Crystal/Dream Air if those didn't require chinkware to run but its alright; Deckard 2 weeks trust the plan
should i do avatar work today or start drinking
>>19661 drink while working on avatar
>>19647 >no hard hats reporting to osha
>>19664 hey you wanted a non shilltuber opinion I just own the devices, use them, and can directly compare them :^)
>>19665 >hey you wanted a non shilltuber opinion I didn't ask for shit and there's ID in the thread retard-san so you don't get confused to who replies to who in the future.
>>19660 If they fix the lenses on the BSB2, I will happily put down the money for a 2E but given all the shilltubers didn't mention that the sweet spot on the lenses was so fucking trash, me and a lot of other people are gonna wait til there's more unbiased reports on whether they got their shit together or not. >>19660 >bsb2e will give me the same thing but with better lenses (allegedly q3 level which /vrg/ anons love) >(allegedly q3 level which /vrg/ anons love) >allegedly Given how much of a shitshow the BSB's release was and the fact that you're needing to drop another 2 grand like 1.5 years later for a non-shit version of what was originally promised, you might understand why most anons want to hear from non-shilltubers if they managed to actually make something that fixed the problems or not.
Oh right yeah this cave was cool
>>19666 im not autistic enough to keep track of ids sorry faggot
>>19660 Based and linux pilled. It's too bad I have to wait longer for the eye tracking version compared to the regular version, but I hope that it means more reviews pop up.
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>>19670 yea the June delay compared to the standard b2be's will give us a buffer if they somehow shit the bed and everyone with early units lied about the lenses worst case I keep my money and keep using the hmd I already like honestly im glad its the same display stack because that means it'll still work with my current setup and I don't need to buy a $6k scalped GPU to have a chance at running an even higher panel set of displays
>>19644 Sure, I can help test. lq6gjqn@shitmail.org
If you think it's B you're a pesude.
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demo for this is short but was fun and left me wanting more
>>19676 it's kino! The fact that you can smoke while doing all of this... man...
>>19676 >va11halla vr if story and atmosphere will be even remotely alright, i'll buy this shit five times over
>>19676 now i get to listen to peoples problems in VR too? nice
>>19673 cute. >>19672 moderator cat...
>>19679 You can have the privilege of doing that in VRC *right now*, Anon!
>>19676 I was JUST about to play it so I ain't watching that
>>19681 i dont....
>>19682 >>19676 ok my first complain is that DO NOT USE THE TAP BEER, my screen goes freaking gray if I use it, that was scary. I knew the game said it was buggy but not something it would pseudo crash my game
>>19687 I didn't encounter any issues, beer tap worked fine
>>19676 Bartending controls were a little janky, and I broke a ton of bottles, but it worked well enough for a supposedly early demo. Subtitles worked better than the other visual novel type stuff I've seen in VR too, so that was nice. >>19678 Did kinda feel like bootleg VA-11 Hall-A. What's there so far isn't as good, but I still liked it enough that I'd play the full game even if it played like the demo. >>19687 Worked for me when I had to use it.
>>19686 i dont understand tipping why would i pay again if i already payed for the service?
>>19690 Americans can't comprehend being paid by their employers so they insist the customer does it.
>>19693 >redhead didn't add freckles shame
>>19674 Sent
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Pavlov in 5 hours or at 11ET
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>>19689 >Bartending controls were a little janky Doubt I'll end up replaying the demo, but in case anyone else runs into this, it's apparently a known issue for Quest if you don't use the Meta OpenXR runtime instead of the SteamVR one.
>>19697 huh, that shit email never forwarded, damn. Try again if you're still around: rohage7780@f5url.com
>>19701 Sent
>>19699 As 4chan dying reunites /vrg/ and /vrlg/ into one thread, so too does UNFF reunite them into one instance.
>>19703 >As 4chan dying reunites /vrg/ and /vrlg/ into one thread Who's gonna tell him
>>19702 I got it that time. Replied from an actual email with username. I read through the userscript and it looks reasonable.
>>19705 Don't see anything yet, could you post username here and I'll send a key to the tempmail?
>>19706 awkward, dunno why protonmail would be blocking my host. Oh well. usr_387761c7-f7e5-4c6e-b9bd-f7689d244a88
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are we ever going to have some sort of ai npc system so I can play vrc and look at cute avatars without having to interact with people
>>19706 Cool, got the key and tried it out. The basics all seem to work, setting the event title, turning it on/off. While it's probably not critical in actual use, you could decrease the update latency by subscribing to the notification websocket in your script, or stick a MutationObserver on the `div.location-card`, which vrchat's regular UI updates when you switch worlds. Also currently the script will also update the tracker with links to invite/invite+ instances if you're in those. Some might find that useful, but I'd only send friends+ instances by default, with an option/prompt for including invite+ links.
>>19709 >you could decrease the update latency by subscribing to the notification websocket in your script, or stick a MutationObserver on the `div.location-card`, which vrchat's regular UI updates when you switch worlds. Yeah, I basically 1:1 carried over the logic I wrote for the original desktop client. Now that it's a userscript I should take advantage of that fact. >only send friends+ instances by default, with an option/prompt for including invite+ links The idea of someone forgetting to turn it off is pretty funny though.. Any feedback on the UI? I tried to make it intuitive. Also, sorry if you were waiting for a join, I had stepped away. And feel free to send a form of contact to the address I reached out from.
>>19710 The UI seemed fine. My preferred flow would still be to press a button, have a shortlink copied to the clipboard, and be able to paste that in a post with the event info, rather than entering anything in a UI. And also have an option to have the session auto-expire after 1/2/4 hours or so (like jewgle map's location sharing, if you've ever used that). The UI is reasonable for the current flow though. $user@$user.space is my email, might check your protonmail spam folder to see if it showed up.
Why fags and woman ruin everything?
>>19711 Working on the shortlink stuff now, can make the event field optional once that's set up. Right now the expiration is server side and set to an hour of inactivity. Looks like it got holed, not received and nothing in spam
>>19713 Turns out yandex (which I use to host email on most of my random domains) blocks protonmail entirely. Fascinating.
>>19683 congratulations!
>>19638 What is it that you actually do in this instance? Is "railing" euphemism for sex?
>>19716 They drive trains
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uh bro?
Need fashion advice on choosing nail polish colors
>>19721 black, pink, purple
>>19721 Go with the same as your eye colour. Assuming your avatar has a cohesive colour palette it should be a pretty easy pick. If not then redesign.
>>19722 >>19723 It's green eyes with darkish brown hair. For clothing my 'main' outfit is purple but I change that a lot. I'll look into trying green or purple, I guess? Any good matcaps I should try out?
>feeling fairly down and isolated >reminded of the existence of the 'secret' eu discord i plunge deeper into the abyss
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>green and purple matcap got one for you right here
>>19726 I meant nailpolish matcaps but thanks this could be useful someday.
>>19716 No it's actual autism so "railing" is gawking over trains in VR
>>19583 >I wouldnt expect any upgrade from 4chan ;_;
>>19586 Wth why would I be mad about IDs! I like it even though it’s a bit embarassing that people finally saw I much I post per thread on average
>>19708 There's a map like that already https://vrchat.com/home/world/wrld_7769823d-efeb-415c-8570-2b22942fd662/info The sex tag is locked behind patreon :3
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>>19730 we don't need them to recognize you specifically. Your cringe frequency is unique and obvious
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>>19732 >Your cringe frequency is unique and obvious
>>19673 wow this is actually so cute. srs business loli
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Drunk Pavlov is starting NOW. Heres how to get in: Server name is Shitposting therapy addiction center. click this to get in https://letmein.vrg.party/ Drinking mandatory this time.
>>19494 Drum/Bass Are there any restrictions on what you can use? Haven't been in game in a while is this already rolled out?
>>19706 Mind chucking me the new one as well? This is the new temp email kefij54625@cotigz.com
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>>19616 I've played so much MK8 this might be kinda neat in VR. I don't see em doing any drifting though so I wonder how limited it is. >>19622 Do you mean this checkbox in the Settings on the top left?
>>19737 Sent, could you test? Made a lot of changes just now.
>>19739 Got it. I'm not quite sure how to use this .js compared to the original .py
my favorite part of karaoke is the randos in the back not watching or listening or putting in their own songs in the queue and talking loudly over the singers!
>>19740 It's a userscript, do you have a *monkey extension installed? You should be able to add it manually.
>>19742 oh wow so I just add it to the monkey? Yeah I got the monkey extension in chrome. gimme a sec
>>19741 start a new instance
GORN 2 is a lot better than the first game in terms of gameplay variety, but the campaign is still only 3 hours long before turning into a sandbox title again. Came out yesterday, worth pirating at least.
>>19741 there's like 3 people actually singing
>>19742 Cool! Everything seems to be working This is pretty cool and a lot more user friendly, just need the vrc website up
>>19747 Once you are in a world you will get a static shortlink which you can share
>>19748 aight gonna test with a desktop login
>>19747 so what is this tracker actually called? seeing that you've given it a fucking moon rune that most people won't be able to understand
>>19745 Nice to hear there's more variety at least, might pick it up on sale later or something
>>19731 cool, I would pay for that if I could pick the model and take her to other worlds. but I don't think that's going to happen. also really sloppy ai posters for some reason.
>>19751 >>19748 currently bouncing through a few worlds. Seems to be working! Amazing, it just werks
>>19754 Great! Thanks for testing, if you have any feedback let me know.
>>19755 Woot! Will think of something but everything seems to be peachy. Can't thank you enough for this. Once you finalize the shareable and easy download version of this to everyone who wants to host their instance this'll be so cash and might honestly bring in a lot more pubhopping and world exploring hosting for even random hrs
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>sea hours
>>19757 Wake up buddy. SEA hrs ain't up till 5 hrs from now
Ready to roll this out a little more, the userscript is available from the anchor page now: https://anchor.vrg.social/ You will need to post an email and your VRC username and I will send back an API key.
>>19759 >You will need to post an email and your VRC username and I will send back an API key. yeah no thanks
>>19759 Is there a way to protect your API key without needing to send an e-mail? I know you want to be secure but that e-mail sending and request might be the last bit of friction that would be great to solve.
>>19760 >>19761 I need a break for now but this won't be permanent.
>>19762 Rest well programmer anon. Thanks for the hard work
>>19750 schizos filtered
>>19761 >>19762 ..current thought is to verify VRC username by prompting user to update their status with a code, that way can leave open registration without someone spam creating API keys for everyone in vrg. There is still a little friction but can't think of an easier way right now.
>>19765 why do you even need api keys?
>>19766 There would be 300,000 24/7 MURDERTRASHFAG events which would be pretty funny, but also would break the shortlinks and make things unusable for someone looking at the webpage.
>>19765 you should do this, as you need to be logged in to check statuses and I can make the account you use get banned for too many API calls
This system is so cool. I'm definitely gonna buy their system and implement it on my melee weapons once they sell this.
>>19769 Oh, I recognize that avatar, it's that one autistic furry. She posts her shit for free to VRModels and even provides help troubleshooting for those people, or at least a lot of her VRC avatar weapons.
>>19769 >furshit already getting posted 2 threads in
I did more research on >>1129183. The variable refresh rate rabbit hole runs very deep. Turns out my monitor already supports VRR. It even works for vulkan with "prefer layered on DXGI Swapchain". PCSX2 works even with software rendering mode. Display overlay shows locked 60hz. Window displays G-SYNC text. Chromium doesn't support it, even if you go full screen on videos. Which sucks btw. Does anyone know if other browsers support it? It's not so easy with video players. MPC-HC doesn't support VRR at all. MPV does support it, but the implementation is weird. The framerate overlay fluctuates at 58-63hz for both raw recordings but also for webm transcodes which should be hard locked to 60fps. Need to test how VRR interacts with streaming software too, but overall the conclusions from the previous post seems to be correct, people need to start recording vr stuff at 90fps instead of 60fps.
>>19771 they are posting the weapon system, if we excluded anything that is made by furries then you wouldn't have vrc as most of the devs are furries
>>19759 nice work. IMO you should make creating shortlinks entirely unauthenticated (only checking that only the client who initially created a link is the one that can update it, with a token), but also don't list the locations on your site. Essentially you're just running a link shortener, so the worst somebody could do is tie up some temporary server resources (use nginx rate limits and fail2ban or whatever to counter this). If you still want a limited set of users to be able to list events publicly on the site, you could piggyback on vrchat's group system. If you want an ACL on vrchat usernames, well, that's what it is.
NA bros am I just feeling burnt out or does nearly every Friday kinda suck shit lately?
>>19772 >Does anyone know if other browsers support it? rip Also disagree with mpv take from pic related. It's very far from good enough.
>>19775 take a break
>>19775 You might be feeling a sense of being stuck in a rut. Imo there's two potential reasons you are feeling this. Either you have been neglecting your real life and hence you can't enjoy VR hrs or you have been doing the same friday routine and need something to shake this up. Towns and tribes of antiquity till now usually solve this feeling by celebrating something unique. A holiday of dubious reason, an event of cause for fun.
>>19778 I specifically said NA bros, looking for NA responses Fuck off Yuki
>>19779 I hope you find ways to have fun again. Take what the other anon said. Take a break if you need it
I just beat Half Life 2 Vr with the Unleashed mod. Shit was way more fun than Alyx, going onto the episodes now
>>19781 yeah, alyx is dogshit compared to it
>>19775 come play mahjong next time it gets hosted
>>19738 >I've played so much MK8 this might be kinda neat in VR. I don't see em doing any drifting though so I wonder how limited it i It's a VRC map with a kart prefab, it's pretty awful
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>>19772 >Need to test how VRR interacts with streaming software too Both Oculus Link and VD have no issues displaying content from VRR monitor which actively changes refresh rate.
SEA bros what we doin rn
>>19787 Chilling. A few are watching fish tank I think It's saturday so waiting for minigolf later
>>19788 any instances going? i’m about to hop on
>>19789 Yeah C is in the karaoke instance wrld_a0ea27f8-f530-44f9-8461-4c343ddabf17:29362~hidden(usr_8215a03f-e091-4b12-926e-6ab8c9422789)~region(use)
I'm an idiot and posted in the old thread. >Just installed the Half-Life 2 VR mods, can't wait to not play them like all the other VR games I've installed.
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Walkabout Mini Golf! 1300 UTC+1 (This is in 3 hours)
>>19792 Just play em now, they're good
>>19443 No mans sky is a seated game and very comfy
>>19794 I will play them, I promise, I really should dedicate more time to VR. However I'm busy today, going for a long walk with the dog I'm sitting over Easter, when I get back I'm gonna bake a dessert then go to an Easter dinner. >>19793 Wish I had time to join golf as well, maybe next weekend.
>>19793 I have to be places at that time today, very sad.
Drunk as shit. Running ATS, if anyone wants to join. Going to run a short jog offline. Reply here with convoy name and password and I'll check back in 20 or so mins if I dont' crash out. ATS/ETS - I have most everything excpt the Balkans DLC.
read as "game already had to be downgraded because of the quest"
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BONELAB MODPACKS https://gofile.io/d/7n43e7 you know the drill >new core + worlds and avatars >got core worlds and avatars >been there last week just update i tried to clean up unused mods, this is the result unless we want to remove some of the big generic hangout maps. god damn, this shit grew in size through time, might make a new core at some point
>>19800 was it a lot of mods removed? should you just delete all mods then import the files again?
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>>19769 The hitstop is nice but I can see how it works. Switches to an aim constraint to a world constrained object that appears at the head of the mace when it impacts. In vr it'll either slip out of your hands or bend wildly as you naturally follow through with the swing. The system itself is pretty easy though. Body and Head are default contact senders on everyone's avatars. Two years ago I tried to make a basic combat system for avatars using them. The idea was to standardise the contact receiver/sender parameters so people could interact with each other but there were many synchronization problems so I dropped it. Still have the slashes on my sword so every time I hit someone it makes a sound and activates the trail effect. Was a fun couple of hours' worth of tinkering. Very basic as far as contacts goes.
>>19801 I've mostly removed worlds we weren't using, so you should be fine on props. Worst comes to worst, you'll spawn something no one else can see, not a big deal.
>>19800 How long has it been since core was updated? It says today but I've missed a couple of sessions.
>>19804 Never, that's the idea of core modpack. Thinking about an update now, but didn't do it yet, so for now it's still same as ever.
>>19805 So the worlds and avatars pack has all the stuff that's in the update?
>>19802 Very cool. I think I remember you talking about that to me before. We should really get your Avatar Battle System event out sometime. Hopefully you find some time and motivation for it. I'm definitely game on making some ABS for my avatar if you do
>>19807 All you need to do is put some effects on your weapon that activate on enter for Body or Heady contacts. Everyone will have those on their avatars. Other than that you can have a Damage contact receiver on your body for blood splatters or whatever effect you want your avatar to do when they're taking damage and a Damage contact sender on your weapon to be compatible with everyone else. Really nothing else to it. Synchronisation problems come from doing anything multi-step (like a shield that can take a couple of hits before breaking or charge an attack from one contact then shoot with another contact). The webm I posted only worked once in the dozen or so times we tried recording it despite it working fine locally on my end every time. An event with 40+ people just wouldn't work when even a one on one instance didn't.
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Tonight at 18:00 GMT, Q3A deathmatch again. To play in VR you will need Quest or Pico and install Q3A port from Sidequest. Only retail Q3A PAKs are needed, no Team Arena. Server is in Frankfurt, change your autoexec.cfg: seta server1 "45.147.228.101:27960" seta password "1488" And bind "weapon 1" to something for gauntlet duels. Rotation is double pack will be default so no extra maps needed. >But I want to be an anime grill in VR! There's old pack of anime models you can use, grab it here if you want to chii, just drop the files in baseq3 directory: https://files.catbox.moe/6az4wd.7z We'll use Mumble or Zucc chat for voice if no Picobros join, voice.vrg.party as usual, sideload Mumla to your HMD and DISABLE UDP. Frag compilations: https://www.youtube.com/watch?v=4N6iTBCiDGk https://www.youtube.com/watch?v=B0d2rvwwLRA
Well?
>>19811 Custom: 0.01
>not only CV1-era Oculus Dash supports direct physical keyboard input while in VR, it also displays the non-qwerty keyboard layouts with manually remapped keycodes correctly >valve still adds US_EN keyboard layout to the tray after you launch alyx which interferes with language switch and stays there until you restart your PC or manually add/remove it, steam vr completely ignores physical keyboard input, but also disallows you to use capslock when it is just running in the background
>>19706 Throw me into this too please. Kenkai-Kyama@hotmail.com
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>>19811 Custom: 0
>>19815 Retard take. You tip 0.01 because it's more insulting.
>>19816 Sorry, I don't tip.
>>19816 If you're going to tip but be insulting about it, throw a quarter on the floor.
thanks for the fun night everyone >>19818 I have 2$ bills I'll give to euros as a funny tip, since it's not as insulting as 1$ and kind of neat to get
>9 posts total >every single one is blogposting attention whoring vrc screenshot >the only other communication is off-topic shit IDs are honestly eye opening. It's exactly as bad as I imagined.
> 4 posts >every single one is you fucking whining
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>>19820 It is what it is. Most people here genuinely don't care about vr.
>>19822 Don't forget to check paul allen's posting history before commenting kek
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Walkabout Mini Golf! Now! Join private lobby 'VRG'
>>19425 complaining >>19428 offtopic about IDs >>19430 complaining >>19432 complaining >>19757 offtopic post / complaining >>19772 semi VR related >>19776 nerd shit again >>19782 complaining >>19786 nerd shit >>19799 nerd shit >>19813 nerd shit with unrelated image >>19822 complaining your shitpost/non-shitpost ratio have been found wanting. Stop the shitpost and complaining if you actually clai to care about vr. >inb4 this post is off topic as well I don't claim to be against off topic posting in here babe.
>3 post by id >0 on-topic
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first post by this ID
>>19826 >1 more post not being on-topic by that ID
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Yeah, we need proper VR games. This shit is unsustainable. You can't really blame the low iq retards, there is truly not much to talk about. So all we can do is just this metaphorical masturbation.
>>19829 Gorn 2 literally just came out, there's plenty games.
>>19831 3 hour single player game with 0 depth is "plenty games"?
Next game I'm looking forward to is The Midnight Walk, though I'm worried the gameplay will just be walking from setpiece to setpiece.
>>19832 >another complain post from this ID
>>19831 I thought it was fun I'd kill for a level editor in this the second you get the laser pointer I was thinking about combining the big-scale potion with a maze and using the laser pointer to lead a rokibe around deathtraps
>>19835 Something outside of just arena combat would have been great. I enjoyed all the fun weapons and mechanics they introduced (best one is the blood siphon), but it felt like what GORN 1's full release should have been, instead of a sequel.
>>19836 i missed out on the first gorn Q3 was my first HMD, I've hit at least 100 games in the last year and half so after the 5th or so arena game I started looking for other stuff. i played gorn2 on my pc and there were a couple of parts I wondered what the quest port was like. The lemon-thing that lets you stick weapons together eventually caused a few physics explosions for me on 9800x3d so I can't imagine the standalone does well once you've stuck 5 weapons together.
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play vr gayms!
>>19819 sir your gun noises are too loud for the EUs I kindly ask you to stop
>>19838 >ams2 >gt3 >burgerking my nigger I bought a wheel and pedals just to get tanked/fucked up and run this exact setup with a playlist I made. I'm learning all kinds of bad habits, abusing how the ai corners, restarting when I fuck up etc. Once a month I have a good lap. Maybe one day I'll be consistent enough to try irenting or multiplayer (i doubt it) even on new rig ams2 still runs the best for VR out of all the racing games I've tried
>>19840 burgerking is hard and has a different style to it compared to more normal tracks. It took me so many practice hours and im still ~10-15sec off the wr pace, just try to not overdrive the car and you will be fiiiiiiiiiiiiine
>>19841 i dunno what I find so appealing about burgerking I spent most of my time on that track and then maybe an equal split between >spa >monza >le mans I'm better at monza but I like spa. I still can't figure it out though, the weird uphill thing at the start always fucks me been enjoying WRC too i had a run on Sweden last night that was my best rally run yet. no car dmg, no restarts lol
>>19842 burgerking has good pacing and no 1st gear slow chicanes thats why is so peak, also >spa only GT3 and more faster cars can take Eau Rouge flat out, to do that you basically need to go wide on left kerb and turn hard while on it, look at good hotlaps on YT and you will probably get what im trying to say, also setup matters
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>>19824 Thanks for the host!
Has there been a good VR game since Half Life Alyx?
>>19845 Behemoth, Metro Awakening, Arken Age
Help me out /v/ros. I have a good PC and I got myself Quest 3 a few months ago. What are some best single player games (not interested in MP) are out there? Including unofficial VR mods for games, so preferably with good graphics and/or content rich. So far I've played and enjoyed: - modded Skyrim VR - HL: Alyx - Beat Saber Alyx and is the only VR-only titled game that I found being high effort, the other few I've tried were mobile-trash tier - tried and refunded some slop from steam VR tagged (kept BS, it's is very fun). I was also going to check out Crysis VR mod, is it any good? GTAV mod was junky as hell. Tried a few flight/racing simulators, but they very quickly make me nauseous. Is there a fix for that?
>>19847 your instinct to check out mods is correct >HL2 and episodes (the way they were meant to be played is VR) >DRG >neon white >jet island (if you're still new to vr this will fuck your shit up) >the batman game >metro awakening >outer reddit >moss >project wingman >vertigo 2 for me VR unjaded me liek 10 years. Even some VR slop is acceptable to me right now. It's literally a going-into-games-machine I don't know how people can't immediately like VR.
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>>19847 The three games mentioned above: >>19846 are high quality and good. There's also Into the Radius and into the radius 2, project wingman, boneworks, The last clockwinder, VR development is basically at the point where there's no enough money in a game to be worth the high-effort high-dev stuff like alyx so games like that are very very rare especially in single player. There's lots of VR mods worth playing though; HL2 VR, Crysis VR is good, outer wilds VR mod is good, portal 2 vr mod is good. As for motion sickness, just take a break when you feel ill and come back later. You eventually just stop getting sick.
>>19846 Behemoth looks pretty good. I recently got a PC that could actually handle VR well so I've been curious. Before it I just had whatever crap was available for native Quest 2.
>>19848 >>19849 Thanks guys, these are really some nice recommendations. I wish GTAV mod was still being worked on, the game has so much to offer and lots of potential for VR. >As for motion sickness, just take a break when you feel ill and come back later. You eventually just stop getting sick. Yeah, I think I've been adjusting a bit and can walk in Skyrim, while before that I had to use the teleport key. But. >portal >VR That game fucked me up even without the helmet. I think I'll have to save it for later
reasons to play VRChat https://streamable.com/tj6bds
>>19608 Id like this but im not sure if vr is big enough. You can make a board yourself though. So give it a shot anon
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>love fapping >love vr >love fapping to porn in vr wirh a giant screen wrapping around my head >shrimple
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>>19854 But did you remember to purchase a PyPy Plug™? You need one to keep track of PyPy Tokens™ with Mommy Yuru. If you don't have one, why even attend?
What is Boneworks like compared to BoneLab? I had fun with BoneLab back when I only had Quest 2 (vid related), but now I'm curious about Boneworks since I have PCVR set up. Is the story similar? Can you still dick around in a sandbox mode?
>>19856 Boneworks is an actual game with a story that goes from somewhere to somewhere else, Bonelab is an attempt of building an intro for the modding scene. If you've enjoyed Lab, you'll absolutely love Boneworks. You can dick around in sandbox mode, and it's probably even better because collectibles system is a bit more fun-oriented in original game.
>>19856 It's like the first hour of Bonelab, but 8 hours long.
>>19856 wild to think that M got worse treatment than S despite S being far far worse of a person.
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>>19851 Oh right I forgot walking dead saints and sinners
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>>19857 >>19858 Shit, I didn't realize Bonelab was such a downgrade. I'll check it out for sure. Anyway, if anyone has trouble with motion, try the free tech demo called Aircar. For some reason barrel rolls always disoriented the fuck out of me, but Aircar helped me get used to them.
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>>19859 >>19861 Agreed that S is French and smelly, but I'm mostly posting M out of love. He's just unambiguously the funniest guy on /vrg/ and it's not even a competition. How dare S even exist tho. He will just start spouting his strange French nonsense grrr and people pretend they actually understand a word coming out of his mouth.
who the fuck is m
who the fuck is m
the funniest guy in vrg is theo
>>19865 so true oomfie! but I would like to point out the S I was refering to was that manipulative snake Shannon!
>>19864 Coulda gave a warning on that crash in video. God damn. Immersed into death. Yeah, the plane didn't explode, but in my mind you died, Anon. You died like 4chan half a week ago.
>>19774 Yeah was overthinking it, you're spot on again. Have some obligations so things will stay as they are for a little while but will decouple shortlinks from the list on the site so they can be made without a key. Am not super familiar with how the group system works, will probably reach out to you at some point. Thanks again for your insight. >>19814 Sent an email
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>>19870 Yeah I tried to get slick with maneuvers but ended up pulling a 9/11. The plane/aircar kinda has shit handling, but it's decent enough for getting using to disorienting movement and vertigo.
>>19869 Shannon is good people.
why do fags not understand the concept of anonymity?
Shannon is literally a woman's name.
>>19874 we are commenting on named people anonymously, what part about punching someone without them being able to punch back don't u understand
>>19876 you're acting like a teenage girl bringing in outside names to gossip over not VR content
>>19877 no they are vr people so it counts
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>>19866 lurk moar >>19868 ahahah I think actually you might be the funniest guy in /vrg/ brony T has the exact subtleness of a brick through the window. Is he entertaining and fun to be around? Sure! But no one has be as consistently on the floor rofling as M >>19869 oz S is just a case of terminal attention deficiency syndrome. He goes from playing hard to get to being on your dick in the span of a day, depending on his mood. He seems pretty innocuous to me, tho
i'd put money on Shannon getting in a relationship with P and then it crashing and burning in a week or two
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>>19422 >Game Recommendations: https://rentry.org/gxrov Great list. I'd almost recommend adding PULSAR Lost Colony into flat ports VR. Doesn't cost anything extra. It's a pretty neat space exploration game that can be played online with up to 5 people and/or bots. Everyone has a role. I haven't played it in a while, but I assume fans of Star Trek would like it, as it has similar elements with the fights between ships and shields and stuff. The systems for the ship seems pretty complicated, and I've only played as a captain with 4 bots doing the heavy work. Also space is divided into sectors that you need to warp speed travel to.
Erm... put your garbage in the trash....
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Why are all my computer friends offline... You...you don't have lives outside of VR do you guys...
>>19847 Look at GZDoom VR. There are lots of good WADs including the high effort ones from our friends on what was formerly /vr/. Some of the better OC that comes from 4(now 8)chan these days tbqh.
>>19885 I'm in the wage slave tbh
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>>19835 Have you tried Barbaria? That's kind of like Gorn and its level editor is part of the main game. You fight through levels other people have made and earn things to put into and expand your own levels.
>>19887 The wage cage is the worst cage.
>>19888 neat! I'll check it out. that screenshot is literally what I was describing lol still pissed I can't watch dota replays on a star wars Dejarik table i need to see little dudes fighting each other
>>19885 i was out driving drunk
>>19891 Dont do that...
>>19891 go back to doing that
>>19810 It's qwak time!
Just started arken age, looks good but I have some issues with the camera/body, it seems the camera is constrained by the actual body, when looking down while standing still, it also moves upwards simultaneously, very weird, crouching also has a similar issue where the world moves faster than you in real life. Playing around with the height and setting up the play area again in the meta side helped a bit, but man why would they do that. I don't remember having this issue in boneworks which also has a fully physics based body connected to you. Combat seems a bit too simple, lacks weight, hope it gets better. The story and environments looks good though, though the enemies voice acting is silly, gives me blade and sorcery vibes.
>>19895 Apparently if you change which openxr runtime you use its fixed.
>>19896 Uh weird, I did test launching it with steamVR in steam instead of openxr, no difference. I have virtual desktop set to VDXR, maybe I should try changing it there to steamVR? But I think that would be the same as selecting steamvr in the steam library when launching the game.
I wonder if there will be a split between "gaming" VR headsets and "social" VR headsets. EG; something like the deckard and beyond 2 are looking like gaming headsets since while they have eye tracking and good mics (probably) they won't have face tracking. then as face tracking gets... standardised maybe... headsets with and without start to become more and more specialised. I dunno, what I actually think is that headset manufacturers will just keep ignoring what people sit in VR for and just release whatever
>>19898 I actually kinda do this because i have a bigscreen and a wireless vive pro. Bigscreen for vrchat/anime, and wirelss vive pro for vrfps or other up and about games. but for the last while, its been harder and harder to get into the wireless vive pro due to its size and weight/resolution/comfort of it compared to the bigmeme 1.
>>19897 I had issues with virtual desktop on release using both runtimes with a weird bug in the camera that me motion sick. I thought they'd fixed it by now but seems not. Probably need to pull out air link for that one.
BONELAB UP KGK12QRW
Good qwaking, qwaks.
>miss minigolf >get home and see there is a CYBRID update with new levels Sometimes the world isn't all bad. The Lord gives and the Lord takes away.
>>19901 can't join back with code
>>19900 It doesn't feel like it is a runtime bug, I think it is intended, the camera is attached to the body. If you set the height just right it more or less goes away while standing, just don't crouch and you will be alright. Played a bit more, you can collect the heads of your enemies, no idea why but it reminds me of jet force gemini.
>tfw you buy a booth avatar, unpack it in unity, and immediately realize you will need to spend 12 hours cleaning shit up.
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crazy what talented devs can do on limited mobile hardware.
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Good kerbals!
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>>19909 The American space program...
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the most successful spacecraft so far
VR cunny sex erotic ToT
please let me upload all webms at once without 'connection failed'
>decide to finally stop lurking and newfag >4chan dies Suicide?
>>19907 Yea, that game was beautiful at points where they could hide the limitations with good shadow work. Same thing with WMG where the new map is stunning despite the low poly and largely flat textures by good use of lighting and artstyle.
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shame about boatcedes, it was too ambitious of a project given the environment
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I look like this irl. Which VR video game is for me?
>>19918 Bonelabs Multiplayer and VTOL VR.
>>19918 Nice try HoC. Unfortunately until we get some serious eastern-flavored multiplayer ARPGs, you're working in compromises. Seconding >>19919 though Bonelabs is like one of the only games currently where you can import models and have them actually meaningfully matter to playing other than VRC. It seems a bit 'make your own fun' though, which isn't all bad but it can be work. VTOL is also fun, I should probably boot it back up sometime to play with the lads.. I'm just really bad at defeating missiles so it's frustrating to me.
>>19920 Hoping Gaijin doesn't fuck up Aces of Thunder. I like the simplicity of warbirds and guns only dogfighting. Hoping you still have to know how to fly a plane to play it though and it's not just an arcade shooter for psvr kids
>hey buddy, the game is supposed to be unfinished and broken on release
>>19923 I was notching with like a 30% success rate outside of explicit training exercises, where I was barely pushing a 50-50. I'm not very good at cranking or pushing the missile either. I am just really fucking bad at defeating missiles. I don't have enough practice or flight hours, so you can take the manuals and shove them.
Big if true. Need to test it, should be trivial.
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Play Pavlov PUSH! NOW!
if you play vrchat, try out the world "ULTRA-FANTASTIC MOVEMENT" by PseudoFossil. kino calling
>>19923 Where's the manual for the osprey-like plane?
>>19925 Hmm....
>>19906 they shouldn't take more than a few minutes to clean up, I'm genuinely curious what avatar you got that takes so long to work on them.
>>19930 booths are pretty horrendous there are some modern tools to clean them up but if you want to do better manually it'll take a bit because of how fucking messy they are then there would be the possible cleanup or recreation of animators if you did the manual approach rather than relying on dark's optimizer most times (which can still break booth shitter functionality)
>>19928 there isn't one by these guys, unfortunately, since the AV-42's a bit outdated and neglected
>>19926 Dead game.
>>19931 yea I agree, i've seen some really cluttered booth avatars, tho most shouldn't take more than few hours top. At least they aren't gumroad (or any other tda western avatar) slop which unless you redo them manually, they're going to be hell through and through to work with.
Oh, and I forgot to say, in case you missed it, it's not just a study, it's a "Study (Japan)".
we exploran later?
>>19898 >what I actually think is that headset manufacturers will just keep ignoring what people sit in VR for and just release whatever It is still puzzling to me that a 100k+ market of vrtroons (including myself) has no gold standard headset and instead we have to pick and choose between features that weren't means for vrchat in the first place. Like the most common face tracking headset was zucc's bright idea to imagine everyone having corporate meetings in some half baked vr space and people adapt it to vrchat. The most common small factor headset is a janky startup demo unit. Crazy. And real talk? The deckard will be a disappoinment no matter what. That furry made some april fools fake leak and put in an actual wishlist of what vrchat players would want but instead they'll try to corner a nonexisting market or niche instead of addressing the existing one with half the people still on indexes and quest 2's.
>>19935 I suffer from fairly extreme motion sickness to the point where I cannot play FPS games and use teleport motion in VR so I'm willing to try the weird stuff. I just wonder if headphones are enough or if I should be playing it on speakers.
>>19938 >The most common small factor headset is a janky startup demo unit. Crazy. Bigscreen made a device they wanted to use in social VR (the BigscreenVR app)
>>19939 >I just wonder if headphones are enough Test it out. My IEM's can barely reproduce the sound, but a dedicated sub doing it just fine (duh).
>>19940 can't believe that shit is wired too lol Inb4 >muh stream quality Coming from people who are still on an index enjoying their screendoor pixel rain. Get a router in your room faggot.
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>>19942 wifislop sucks t. own Quest 1, Quest 2, Quest Pro, Pico 4 Pro and have a WiFi 6 router
>>19940 >social VR >no eye/face as baseline
>>19944 I don't think BigscreenVR as an app has eyes/face but it had hand tracking support via Leap Motion very early on when VR was starting back up in the Rift CV1/OG Vive days that said, BSB2e is adding eyes so we're getting there slapping a Babble cam (or Vive Face Tracker which is discontinued and uses awful software by default) isn't that hard but definitely isn't going to keep the form factor small since it has to stick out a decent distance away to get a straight view of your mouth a personal model submitted with an extreme angle might work well but I can't be arsed to go through their process, especially when its made with random scripts for Windows only at the moment and proprietarily made by them after you submit data we need a new proper Open Source player in the Face Tracking segment
wifi streaming sucks indeed, unless you have the best setup money can buy and you also have 120+ iq so you can troubleshoot wire is the quintessential midwit option people with high standards and ability can make wireless work people with low standards don't care about subpair perf, so wireless "just works" for them too >>19945 >slapping a Babble cam open sores solutions are just trash and a massive waste of time just compare it to arkit which just works for everyone using a simple 8 year old phone
>>19946 >just compare it to arkit which just works for everyone using a simple 8 year old phone ok slap an iphone in front of your face like a vtuber
>>19947 no upper face, not worth the effort but technically, you might be able to make small device by disassembling the iphone and only using the frontface camera thingy+soc and a small battery but no upper face, so who cares
>>19948 that's what the hmd's eye tracking is for
>>19943 I agree but are there even good tethered headsets coming out? Or do we just have to wait for deckard?
>>19911 ele'phant girl enjoying sunset in france
>>19935 Cool, but most of the people here who play VR don't have motion sickness...
>>19950 deckard as far as we know isn't slated to be tethered I hope that there's a glimmer of light in the Valve tunnel where it has optional tether and lighthouse faceplate or native lighthouse tracking alongside SLAM options but its leaked PoC using Snapdragon chip and LCD panels isn't really keeping my hopes up as going back from uOLED is kind of a shitty move for me personally as for HMDs on the horizon we have: >Bigscreen Beyond 2 <same displays as original but Q3-tier (or better allegedly) lenses <eye tracking variant for a bit more dosh <DIY audio setup or audio strap DLC (im personally fine with this as I use ksc75s on the soft strap with the BSB1 myself) <pricey for new users or non-enthusiasts >Pimax Dream Air <Pimax <their first attempt at pancakes <random project spun up from Crystal OLED module <possible standalone puck for wifislop? <eyetracking <very expensive <requires slopware >Pimax Crystal Super <Pimax <eyetracking <huge fucking headset <bad default audio <very expensive <requires slopware
>>19949 in context of eye/face tracking, eye is not considered upper face it's >upper face >eye >lower face Even bsb2e is only eye if I remember correctly.
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>>19953 >>Bigscreen Beyond 2 >no mention of pic related shill post
>>19954 some eyetracking solutions will do eyebrows included you can also assume eyebrows and the like via lower face actions/eyes and such but if you wanted to really get upper face tracked individually you'd need either >a huge gasket interior that makes it so eyebrows can be seen form cams in the hmd >no gasket so you can do the above as well which isn't something most hmds will do (and I personally would hate because I'm not a fan of the halo with no gasket lifestyle)
>>19956 >some eyetracking solutions will do eyebrows included 0 examples of that. Literally.
>>19955 guess what it doesn't affect my usage of the device :^) so yeah I'll shill it since I like it compared to by 10 other hmds eat shit bro
>>19957 yes because of >>a huge gasket interior that makes it so eyebrows can be seen form cams in the hmd >>no gasket so you can do the above as well its not very feasible so why are you so adamant about it? go make your own solution and maybe meta/apple/etc. will catch on and start adding it as well to their hardware 10 years from now
>>19955 I don't care
>>19958 Thanks for proving yourself as a disingenuous shit, 75hz cuck.
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>>19961 nah im a 90hz stimmer because I prefer low latency
>>19962 You are lying cuck. You lied multiple times just in this short conversation. It's so fucking ironic that you dare to say anything about quality of wireless when you completely ignore the elephant in the room shown in >>19955 . Thanks for supporting false advertisment of bigshit, I guess? Hope they pay you at least. >some eye solutions provide upper face! <literally never happened >oh, yeah, it didn't... b-but for a good reason Kill yourself, you're unironically unpleasant to talk to. So phony.
>>19964 >You lied multiple times just in this short conversation. I lied about my preference over one device versus 10 others? deary me how dreadful I better start using some other device right this instant and pack up the beyond I guess >when you completely ignore the elephant in the room shown in >>19955 you say I ignore but I say it doesn't affect my usage of the device I have prescription lenses yet this doesn't bother me, curious isn't it? btw you're the one shilling solutions that do full face and yet claim none do I explained by VR hmds don't do it and that made you shit yourself so not my problem retard
>>19965 You lied by omission with 75hz issue. And lied directly with >some eyetracking solutions will do eyebrows included You're a disingenuous piece of shit. The truth doesn't matter to you, you just want to win a meaningless internet argument by any means necessary. An unironical subhuman. Keep posting "works on my machine/faked graphs/I don't notice it etc" cope. Nobody can trust anything you say anyway.
>>19966 >You lied by omission with 75hz issue. the 75hz issue that I don't have a problem with? yeah I guess I farted on your face by not talking about something that doesn't impact me and I don't care about sorry chief, hope the fart smelled good I guess? >And lied directly with >>some eyetracking solutions will do eyebrows included but your shilled ARKIT does it, no? thats a solution; it's just not a VR solution and I explained and REPEATED why VR HMDs don't do it yet you still shit yourself over this >The truth doesn't matter to you the truth is I prefer a headset over 10 others and this makes you piss and shit all over the floor not my problem I would use the other headsets I bought with my money if I liked them more or just buy a different one if I thought it would be better
>>19967 >the 75hz issue that I don't have a problem with? "I don't notice the compression and latency"! Not even reading anything else. You're a stupid troglodyte. Go back to the kindergarden and learn how to hold a proper conversation.
>>19968 i mean the main question is have you used the hmd? or have you only looked at a tiny zoomed in picture of pixels on a display that is literally 1in in size?
>>19969 It's a real issue. The headset can only output proper resolution at 75hz. It's a fact. Nobody cares if you can't/refuse to notice it. That kind of shit is simply unacceptable. Talking with brand fanatics is meaningless.
>>19970 >It's a real issue. The headset can only output proper resolution at 75hz. It's a fact. sure, but it still looks fantastic for the last year I've been using it in 90hz mode. that's a fact. still gonna keep using it since you didn't convince me it was awful, sorry anon
>>19971 >that's a fact. Learn the difference between facts and opinions.
>>19972 >some fag who hasn't used the device I have is telling me its unusable oh no, its so over... I have to pack it up and throw it away now...
>>19967 this anon gets it some vr headsets are better and you know this if you've tried them. even when people try to argue over nerd stats.
>>19953 how's the user experience for those? outside of wireless quality, Quests Just Work.
>>19975 i struggle every day to get my pro to see my 6ghz band
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>>19975 for Pimax I really can't say allegedly they've cleaned up their act with software on the Crystal series, but that same software would make their devices unusable for me personally (for reasons outside of their control) the Beyond 1 and 2 just use SteamVR and a tool for config edits that get saved to the device, so they work about the same as a Vive/Index but that also means you need base stations installed and set up which some people have issues with depending on their living situation Deckard will probably be quest-like but we really don't know anything concrete about it
will the BSB/BSB2E still look better in 90hz reprojection than my quest3? I want to upgrade to a "real" headset sometime this year. Dreamair looks nice, but after the quest I don't really want to be locked into some other brand's software. BSB2 seems cool and all but I don't have basestations/index controllers. obviously I'm waiting 2 weeks for deckard but if it's just a quest 3.5 I dunno how much I want it anyway since I'm becoming a fledgling simfag
>>19973 yeah, it "looks fantastic" especially with resampled pixels/75hz and terrible glare so true.
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>>19979 yeah the glare is so terrible I just put it back in the box and won't be using it ever again its almost as if I had glare on all of my other hmds too (quest pro included has glare and the local dimming is laughably bad) looking forward to the bsb2e in June with even better lenses!
>>19978 >will the BSB/BSB2E still look better in 90hz reprojection than my quest3? Q3 res is 2064x2208 versus the Beyond 1/2's 90hz mode at ~1920x1920 (might be slightly off, don't remember off the top of my head) no wireless network stack for compression/decompression should help avoid any artifacting from that depending on what bitrate you use and the like but if you haven't used a true wired hmd before it's hard to describe the difference if you stick to wireless hmds they should only get better in the future in theory, but I personally find it hard to go from a true wired hmd to wired/wireless streaming as someone who has been using true wired hmds since 2013ish >BSB2 seems cool and all but I don't have basestations/index controllers. basestations and controllers are definitely a real barrier to entry since that's a lot of investment if you're not already rocking an Index or Vive kit Deckard in theory may not use any lighthouses at all, but I'm definitely hoping it'll have the option since that makes FBT easier to integrate seamlessly
>>19980 You can obviously live with issues, the only problem is when someone becomes a disingenuous faggot fanboy who downplays issues of his headset of choice, yet screams about issues of the opponent's hmd. This kind of stuff is something only a subhuman would do. Just childish. I read the trash you typed in >>19967 btw. I never "shilled" ARKIT, it's just objectively the golden standard of eye/face which is possible on a 8 year old phone. That's all I said. >and I explained and REPEATED why VR HMDs don't do it It wasn't an explanation, you just got caught on a lie. Why you're a such a sleazy disingenuous creature, I have no idea. How do you live with yourself?
>>19981 I imagine the no compression/less latency is huge for immersion I've only used wireless at this point though so I don't know what I'm missing (yet) displayport+oled are my big "wants" in my next headset. I think I could get used to 75hz for some games, VRC, maybe flight sims. But I'm running most of my vr native games at 120hz right now, and sims/mods at 90hz so maybe dropping to 75hz would be jarring.
Hey is there a setup in liltoon to do latex without entirely relying on matcaps, maybe with reflection? Any help is appreciated.
>>19982 >yet screams about issues of the opponent's hmd. trust me, if it was enough of an issue I would be preaching about it but since its still a better experience than the rest of my arsenal I can't say I feel a need to >I never "shilled" ARKIT mentioning anything is shilling, duh >It wasn't an explanation, you just got caught on a lie. i literally put two obvious reasons why tracking eyebrows isn't done by hmds so I really have nothing else to add because you keep shitting yourself over this >How do you live with yourself? easily, life is good :^) >>19983 >I imagine the no compression/less latency is huge for immersion I notice latency very easily hence the autistic graph posted earlier, but my opinion is that it is a pretty noticeable difference between true wired and streaming methods if you've never used a wired hmd before it might be worth grabbing a cheap vive kit or psvr2 or something if you can find great deals on em, but be warned that old OLED is not the same as uOLED and has a few mura/black smear issues regarding 75hz mode all I can say is I haven't really felt a need to use it (and haven't really used it besides an initial test on Windows) 2560x2560 per eye is definitely a nice target and I have a few friends who prefer that mode for clarity GPUs are so hard to come by these days that I am fine with "stagnating" at exactly what I'm using currently but gaining better lenses and eyetracking, if that makes sense Dream Air and Crystal offering absurd resolutions seems enticing on paper, and they at least have foveated rendering to make it easier to drive them but I've been burned by a Pimax purchase before and they don't seem to be making any moves to become more Linux-friendly so I had to cancel my Crystal Light preorder a while back
>>19933 Gotta Shack up. Pavlov Shack is happening every day. Easily at least a more than hundred people often, and even on weekdays too. I've seen four lobbies of some map called, "Resurgence" maximum populated twenty four players. and then a whole bunch of other lobbies easily totaling two hundred players. Questies only got so many good games. Pavlov Shack is a really good game compared to what else is on the Quest marketplace.
>>19983 > for immersion Immersion is a meme. You can be immersed in a book, not something someone who only read books when forced would know. > less latency For all intents and purposes it unnoticeable for a properly functioning setup. If anything, wire is a lot more "immersion breaking". And the graph that leash-evangelists keep posting is completely fake data for all wireless HMD btw. >>19985 >trust me I don't believe you. You proved yourself as a liar already. >i literally put two obvious reasons why tracking eyebrows isn't done by hmds Yeah, and it was retarded. It's not that it's not possible to do, it's just eye solutions specifically don't do that. That's what this whole argument was about. Qpro and vispro do it just fine. And nobody is "shitting themselves", you uncultured swinish plebeian. Simply calling you out on your blatant lies.
>>19987 >Qpro and vispro do it just fine. so they do exist? make up your damn mind bro you kept swearing that NONE existed >And nobody is "shitting themselves" see above
>>19942 I'm on the pimax crystal light. I only regret not waiting for the cystal super (which I'm waiting on whether they make the lighthouse faceplate as a factor on whether I'd decide to buy.) Wired PCVR is king. But Pimax are a shitty company, despite me liking this headset, beware of their whole monthly payment system because there's no opt out once you do it. Wireless will never compare to uncompressed high resolution PC headsets. There are options outside Valve is the big screen beyond 2.
>>19987 >If anything, wire is a lot more "immersion breaking". I can see this I started with my Q3 wired and once i had a good router I went back to bumping into everything in my room for the next week because I kept getting lost. I'm not anti-wireless by any means, it's very nice. But a lot of my time is spent in my simpit and not moving around a lot so I dunno how much going back to wired would bother me. I mean, I don't have to throw out my q3, I could use both headsets in different games
>>19988 No eye-only tracking solution has upper face, you idiot with 0 reading comprehension.
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>>19991 why mention AVP and QPro then while also saying they "do it just fine"? that's what you wrote and what I read, dog and like I said, I mentioned why most hmds don't track eyebrows already
>>19990 In my case I've always had the wire and I never really consciously notice it w/my beyond 1. I guess if I tried wireless and had that freedom it might change, but for now I don't really desire it.
>>19992 Because you keep insisting that you >>explained and REPEATED why VR HMDs don't do it and that "explanation" is completely retarded.
>>19994 so are you saying that they do the tracking "just fine" or that they have no gasket "just fine"? last I checked AVP requires its light seal so I doubt its the second
>>19995 >last I checked AVP requires its light seal so I doubt its the second It doesn't. A lot of people use halo straps with no facegasket at all. It's actually the better way to use the headset, because you can get it closer to your eyes which increases the FOV.
>>19996 >It doesn't. A lot of people use halo straps with no facegasket at all. ah yes I forgot the hmd was so shit for $3k that people buy Q3 halo straps for it my bad!
>>19997 You are such a sleazy faggot, it's disgusting. How can anyone hold a proper conversation with you?
>>19998 sorry that the $3k Apple device requires Q3 accessories to "do it just fine" but that's the way the cookie crumbles, anon
The date is wrong here i think. Vertigo 2 DLC coming out in 5 days. Just a heads up. Vertigo games are probably some of my favorites outside HL Alyx and Red Matter 2
>>20000 Should I play the Red Matter series?
>>20001 Yes. But 2 is far superior to the first. Difference in release dates and what you would expect for how VR games improved post Valve's game.
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I can post an entire beatsaber video here, 8chan is great
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:: SEA Anime and Exploration - Edition | (See schedule below) :: What is this? Super Epic Awesome Exploration (SEA Exploration for short) We go in a group to explore many new VRchat worlds in a rapid fashion to find good ones and experience them in full with nice frens. We watch a couple of seasonal anime before the explore! When? Sun - 8:00AM-9:30AM UTC - SEA anime Sun - 9:30AM-3:00PM UTC - SEA after hrs heavy exploration There will be one soon in a few hrs will drop link when the time is nigh.
>>19952 Depends on the game/playstyle. Dashing around non-stop in AD with monkey movement fucked me after 40 min.
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I've been using wireless Q2, I have gigabit fiber internet and a Good wifi router and it's amazing! I think it's just bots saying that wireless is bad.
kys
>>20006 the brain can cope very wrll
>>20009 Neat, when can I buy it in a HMD? Novel colors sounds fun. I stared way to long at a yellow circle to experience stygian blue in the past. >https://en.wikipedia.org/wiki/Impossible_color#Chimerical_colors
>>20011 I'm not sure we will see laser based solutions before direct eye nerve hijack. But lazer might be less invasive if you could induce paralysis of eye muscles to hold the eye stationary and attach a crt-like beam bending device to your head. If you can just read the nerve eye input, you could virtualize it, so people would think/see the eye moving, while it's completely stationary in reality.
I got a RTX 5090 last week and it has made UEVR much more approachable. I'm liking the performance gains a lot.
>>20006 Most people that can't get wireless to output good display quality are low IQ. >>19945 >slapping a Babble cam Stop bringing this trash up like it's an actual solution. EOZ recently canceled their facetracker because it relied on Babble software and they said it was so unuseably bad they couldn't continue with the product.
>>20004 Bunny suit edition?
>>20015 uuhhh sure if you want. We'll go through some easter maps
>>20014 >Babble hating I don't think anyone in vrg ever tried babble, and yet there is a schizo who keeps attacking it, and mostly for being open source. Demos seem to work fine. How come toilet chan hasn't built it yet?
>>20016 No need for Easter themed maps. Bunny suits will be either to satisfy my Easter needs.
>>20017 >I don't think anyone in vrg ever tried babble Then it should stop being shilled here. >and yet there is a schizo who keeps attacking it, and mostly for being open source. What are you even talking about. It's being attacked because it sucks and people keep posting it pretending like it's a real solution to facetracking. I haven't seen a single person here hate on it because it's open source. https://www.eozvr.com/blogs/blog/update-on-akro-x-eoz-face-tracker
>>20017 >and yet there is a schizo who keeps attacking it Tell us more, 2-post-per-id non-shill non-schizo anon.
>>20019 >Trusting eoz >Caring for normalfags to run any software So, as usual, you have nothing to say
>>20021 Low IQ individual. I accept your concession.
>>20021 Show the performance of your kit and prove us wrong.
>>20023 Honestly, Ive been avoiding face and eyetracking because its more avatar work... I might try to do something next week though, because I'm kinda tired of this baseless discussion. As far as I know all you need is a esp32, espcam and some diodes for illumination.
>>20024 So you were talking out of your ass while calling other people incompetent normalfags. I see.
>>20025 The other people talk out of their ass just to attack a a project which is trying to set us free from zucc.
>>20026 Hyping up a project which doesn't work properly doesn't help us at all. You are just supporting a scam. And it still doesn't have upper face, if it works at all.
>>20025 If they were competent vr enthusiasts they would talk from experience and show their babble failures.
>>20027 >which doesn't work properly doesn't help us at all. If you check youtube for babble demos, it seems to work. And yet schizo anon attacks it non stop.
As I said, low IQ individual Shilling a project he does not have, has not tried, and has already been shown evidence that it doesn't work well by a well-known VR company that tried to use it in a commercial product and couldn't, publicly commenting on the poor quality of the software.
>>20030 I want to see criticism based on results, not fucking schizobabble
>>20031 >I want to see criticism based on results You must be baiting right now. Did you even read the previous link or look at the previous picture?
>>19962 My headset isn't on the list, that means it's so good they don't even need to compare it, right guys??
>>20033 I don't trust shills or shitty strap sewing companies about opensource projects.
>>20031 Looking forward to seeing your detailed testing in the future thread! Still no upper face though.
>I don't trust shills
>>20036 I dunno about detailed, but Ill try to throw some hardware together, and record something. I guess the black facetracked meta man avatar would be the best to test on.
>>20037 Vive Pro 2, I haven't done anything to it so I'm guessing it's the 41,7 @90hz DP.
>>20040 Correction: it does actually have 120hz. So 36,3.
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Oh cool, a VR thread! >It's all VRChat slop nevermind... at least you're not erp-ing in the thread itself.
>>19962 >>20037 >pimax crystal light not mentioned I'd like to see how it compares in latency to Valve Index. Why is it not there? what's going on?
>>20044 Because you have not sent your results.
>>20043 >Oh no, the most popular app is being talked about the most
>>20034 Half of that list is bullshit. All wireless results on the screenshots are gimped. The 90hz bsb result (19.7ms) is outright faked most likely, the latency doesn't make sense. How the fuck does he get the same latency as 144hz screen I have no idea.(edit: changed my mind, see below) If that's true, which is unlikely, there is something really weird going on in the rendering pipeline and it should translate to all other headsets too, bigshit doesn't do anything out of ordinary there. But particular anon proved himself to be a pathological liar, so straight-up fraud is as likely. >>20040 >>20042 It should be in the range of bsb. It's all software dependent. Theoretically (assuming everything is as efficient as it can get) it's possible to >vsync >poll input -> cpu work -> gpu work >vsync >sent to display scan out (1, 2] frames of latency total But usually games/apis do (realistic) >vsync >poll input -> cpu work >vsync >gpu work >vsync >display scan (2, 3] frames of latency total I will check monado source code and see what they're doing, but even if it works, it's not a real world scenario, it assumes the game cpu+gpu frametime is well below 11.11ms.
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>>20046 Correct. Hidden gems needed.
>>20043 That's just because VRC is like 90% of most people's VR time. Or more. If you want to talk about VR games you need to ask a question or bring it up yourself.
>>20048 >a pathological liar, I think he still has the video files of which the data was pulled from. Count the frames yourself?
>>20048 >The data from a realistic scenario doesnt fit my derange beliefs >Its the data's fault
>>20049 Play "The Under Presents"
Happy Easter everyone! No Easter event this year?
There is a VR MOD for this game if you wanna check it out
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>>20055 can confirm is very good in vr
>>20049 many hidden gems for vr are actually vr mods made for desktop games if you like halo someone made a halo vr mod
>>20055 >>20056 Aye it's mega, glad I went in blind.
>>20057 Many vr gems are games released for vr, schizos here would call slop and attack you for recomending. Like The Maskmaker, Falcon Age or The Eye of The Temple
>>20053 Looks neat, wishlisted. Ty. >>20057 I am aware, the new Digimon game looks like it's made in Unreal so I'll try UEVR with it once it comes out, if it's in fact in unreal. Most of the time whenever I do VR i just start heavily modded Skyrim or Gmod VR for exploration. >>20050 I wish I could get into it, tbh. Never managed to get into it. At least with Neos/Resonite you could do sandboxy shit with friends directly. Shame about the author and the community. Is there any VRC world that allows you to dump images/videos directly into the world outside of one premade youtube player? I honestly haven't kept up with it for years.
>>20051 Deranged beliefs is what you have with babble. I know exactly how steamvr works and I explained it in the post. To go sub 2 frames of latency you need a very light workload for both cpu and gpu (unrealistic), very efficient api (unlikely) and have bubbles in the pipeline (a given, there is no way around it) so very fast hardware. >>20051 I don't trust liars. If monado is really that efficient and does sub 2 frames, other lighthouse-based headsets should be able to do that easily too. I really would like to see how monado reacts to sudden increase in workload if it really can do that, I feel it's not going to be pretty. Still a completely unrealistic scenario though, but still interesting even as a theoretical absolute minimum.
>>20062 Wrong quote, first one to >>20052
>>20062 A vrchat world with some simple udon, running in normal steamvr is unrealistic scenario? Terry, you're delusional
>>20065 Sub two frames is not vrc, read before replying next time.
>>20062 >I don't trust liars. So the video was doctored? If you don't trust the output what you should do is make a list of things that could affect the result, and then ask that the experiment is repeated with these considerations, and the video provided. Until then, lying claims are more unfounded than the result you have an issue with
>>20067 Provide context properly when you type, schizo. And stop accusing of lies, for no reason, about experiments you can repeat yourself.
>>20068 It shouldn't be specific to bsb. Other people should be able to replicate. >>20069 It's not my problem you struggle to comprehend post with more than 20 words. Context was there. Everything mentioned explicitly multiple times.
>>20070 If you don't trust the output what you should do is make a list of things that could affect the result, and then ask that the experiment is repeated with these considerations, and the video provided. Until then, lying claims are more unfounded than the result you have an issue with
>>20070 >It shouldn't be specific to bsb. Other people should be able to replicate. Do it then >Context was there. Everything mentioned explicitly multiple times It was real in your head
>>20071 Just someone with a vive could do it. It's not a problem. And I just explained how it could be possible theoretically and why it's not a realistic scenario too. >>20072 Watch less tiktok and work on your reading comprehension.
>>20072 So the test case is to find other owners of the headset to perform the same test case? Nothing else? No point saving your list of reasons wh they are a liar until after this. What methodological imporovements or transprancy improvements would you like?
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>>20055 This one also has a VR mod. I mean it's not going to blow anyone away visually. But it's an interesting experience.
>>19921 Some people got access. It flies exactly like warthunder simulation mode. So not great, not terrible. Supports vr controllers and hotas.
>>20076 This and Ultrakill is both good example of simple but fun VR mods. Just translate basic game interactions to VR controls and it just works out of the box.
>>20074 If you want to know why he is a low iq liar you can read the previous conversation in this thread instead of skipping everything and then wondering what's going on. The logic was "he lied before, so he might lie again". It's not that complicated. And I'm not really asking for any >methodological imporovements or transprancy just a bit surprised monado was able to accomplish it if anything, assuming it's real.
>>20078 I'll have to check out Ultrakill's one. I don't remember if this one is paid or not. But Neon White also has one.
>>20079 >he lied before Example?
Anyone tried Hitman 3 VR: Reloaded?? I like the Hitman games, but the original VR version was shit and the remade on is locked down by Meta.
>>20082 PSVR2 port is apparently good. Every other version is dogshit.
>>20082 Quest version has such degraded graphics it looks worse than codename 47. The port was made by absolute frauds and hacks.
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>>20082 >locked down by Meta. Zuckerberg has done more damage to VR gaming than most people would ever know
We may as well consider Zuckerberg the Tim Sweeney of VR.
>>20083 >>20084 What a disappointment. And the PSVR2 version is of course planned to be exclusive as well, I'll be too old to play VR before we get a decent Hitman game.
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>>20049 If you like platformers: here's a list i posted in the last thread.
>>20048 >>Theoretically (assuming everything is as efficient as it can get) it's possible to >>vsync >>poll input -> cpu work -> gpu work >>vsync >>sent to display scan out (1, 2] frames of latency total >But usually games/apis do (realistic) >>vsync >>poll input -> cpu work >>vsync >>gpu work >>vsync >>display scan >(2, 3] frames of latency total Thinking more on that, I wonder if Rift CV1 was able to get such good latency numbers because they were underutilizing HDMI. 2160x1200x90hz = 6.06 Gbps, which is only ~75% of hdmi 1.3 capacity. So you should be able to cut almost 3 ms from the overall latency if you optimize for it. That is not possible for something like bsb btw, as they don't have enough even for proper 90hz.

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>>20049 If you have Quest try Metacity Patrol, it's only 5 bucks but it's the best Bladerunner game out there.
>>20093 They use DSC compression. Their display controller is just shit.
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Golf+ today at 18:00 UTC.
I think what's worse about Meta's business practices is that they quite literally lock people out of playing the games unless you have their hardware. You can play HL Alyx on a quest and yet Zuckerberg doesn't even have the decency for vice versa? i want to burn Meta to the ground.
>>20100 Console exclusives are nothing new, anon. Sony has tons of VR exclusives, too.
>>20098 I know. DSC is not proper 90hz.
>>20093 Exclusivity just makes no sense. If you are selling hardware at loss, and recouping by selling software, wouldnt it be better to include as wide user base as possible? >>20102 Its using dsc in all modes, clarity loss is not due to dsc
>>20032 HAPPY BIRTHDAY LF!
What the fuck is going on.
>>20105 Sea exploration and autism
>>20106 No, with the double posts I mean. >>20103 >Its using dsc in all modes, clarity loss is not due to dsc Didn't know about that.
gonna miss SEA exploration today because my shitty fucking parents invited me over for easter dinner i fucking hate my shitty fucking incel life
>>20101 The issues are that it's anti consumer and secondly it does not work to benefit of VR's health and long term term stability. Since VR is still just post infancy stage or still technically still infancy depending on how you look at it. It's not good to platform hoard because it gives the impression that no games are on it. It's bad for the overall health of the platform as it stands right now. The time where competition like this should come in is when every triple A company is developing high budget games for it. If we're not past that stage then it's absolutely the wrong time to do it.
>>20107 Connection issues
>>20109 have fun with your parents anon!
>>20014 >Stop bringing this trash up like it's an actual solution. i used it personally for new years 2025 and had no problems with it the model could use some work for beards and extreme angles but that's what personalzied shit is for that said a proper open-source project for face tracking would be preferred as Babble seems too closed/proprietary for my taste
>>20110 Zucc is bleeding billions just to be anti-consumer. He doesn't care about VR, he wants a platform he can control. A healthy VR industry he can't control might as well not exist at all for him.
>>20027 >You are just supporting a scam my $40.. down the drain... it's so over bros
>>20116 If you consider your time as free, I guess you're right.
>>20044 because I don't own a Crystal Light? another post in this very thread said I cancelled my preorder for it
>hobby projects for tinkering are now a scam
>>20048 >Half of that list is bullshit. yup you got me >All wireless results on the screenshots are gimped. yeah i used a 10 year old linksys router for those tests >The 90hz bsb result (19.7ms) is outright faked most likely, the latency doesn't make sense. yeah that one was completely made up >But particular anon proved himself to be a pathological liar, so straight-up fraud is as likely. i might still be lying
I check the last 6 months of Monado commits but I can't find what caused the supposed massive latency improvement. RIP Pavlik btw, he was a decent dude. >>20120 If they don't work, they are.
>>20118 I do be using Linux
>>20123 >I check the last 6 months of Monado commits but I can't find what caused the supposed massive latency improvement. my chart showed the improvement between a few months of monado development a particular commit early this year (2025) is what caused the massive decrease in latency since Monado had considerably worse latency than SteamVR until that particular commit was made and then started beating it quite handedly I'd go find it but I'm sleepy and only had a hunch at what the commit actually was since someone pointed towards it after I asked and provided them with my testing data
>>20122 I was hoping VR would revive the soundcard era spacial audio that used to be in old pc games like Thief, Half Life, Unreal Tournament, Quake etc. https://www.youtube.com/watch?v=o9n9fE_DeTE https://www.youtube.com/watch?v=02ycCtTYDjg https://www.youtube.com/watch?v=-tjBmGwV4Ik Dolby atmos for headphones is okay, but not as detailed in simulations.
Detailed as in no one talks about things like wavetracing anymore or about occlusions and reflections etc. 3D audio for headphones died in the 90s to early 2000s and whatever they're doing with dolby is crap.
>>20127 >3D audio for headphones died in the 90s Didn't it die because of some patent which expired couple of year ago?
>>20128 It was to due with something Creative did that fucked it all over, a course case or something?. They shut down Aureal basically who made the best implementation seen to date.
>>20129 Court case*
>>20109 chicken jockey! easter
>>20129 It was the patent thingy pretty sure. They acquired the company, then went full retard. >>20127 >about things like wavetracing anymore or about occlusions and reflections etc. You need full scene representation. Steam Audio lib uses baked scene data, so no dynamic stuff. AMD did something too, but then just dropped it, i think. Custom stuff is needed, but nobody seems to care. We barely have physics too. Thanks, quest.
I want podracing in vr... "We have podracing at home"
Drumming at home
>>20132 I almost forgot to mention that realtime raycasting isn't a thing either in modern games either, since 3D audio is still a rarity. How did we go so backwards with audio and trying to simulate it in the 3D sense? everything is flat now. I swear the actual things gaming was doing a long time ago was more advanced than what we see today. VR is a different story albeit.
>playing modded bonelabs >runs like ass >20 ~ 30 frames >playing like that for two hours >take off headset >eyes literally have to adjust to the smoothness of real life It felt really surreal waving my hands in front of my face, like my brain was expecting it to lag slighty behind. Never had this before.
Something spaceship travel I think it was cool
HAPPY BDAY BC!!!
I love prefabs I need different things to write
>>20141 Nice cursive.
>>20142 >died 10 days after his birthday I wonder if they had a party
>>20126 Audio in vr is so underrated. The hrtf combined with tracked ears is now a given standard and its amazing. Steam audio does great effects though.
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Elements Divided playtest is still running. Anyone wants to play it in an hour?
>>20148 Might try it.
I busted my Bigmeme Beyond out of its shelf storage can tomb it's been laying in tonight just to get a feel for it again. And wow, the lenses are still just the absolute worst optics I have ever seen with the smallest sweet spot known to man. Bigmeme Beyond 2 is supposed to fix all lens and FoV issues entirely. The CEO of Bigscreen is calling it the best optics of any pancake headset ever made in a recent interview. How exactly do you go from releasing a headset with the WORST optics ever made to the BEST optics ever made in the span of a year and a half? The new FoV numbers also seem like bullshit. How do the lenses get physically smaller than they already are yet the FoV gets higher? You have to have your eyeballs literally glued to the Beyond 1 lenses as it is just to get an acceptable FoV out of it currently. I just can't believe the headset with the worst optics ever becomes the headset with the best optics ever while changing almost nothing except making it even smaller. There has to be a catch that the shilltubers haven't mentioned yet in all their pre-release review videos
>>20148 >>20149 >>20150 Game has a short tutorial. If you haven't done that yet you might want to boot into the game a bit earlier.
>>20154 shit map crashed my RTX 4060 super and almost set it on flames
>>20155 it looked good though! nini guys nice exploran. till next time!
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>>20148 Game is up, lobby code: 464923 Let's see if they fixed the voice chat. If not I'll post a steam group chat.
>>20151 I'm just gonna wait for the Deckard, Vive to Index felt like a generational leap, but Index to Beyond was only a ridiculously expensive sidegrade.
>>19465 So if deckard ever comes out ar we still gonna recommend that people wait for deckard in two weeks? Like years after it's obsolete?
>>20160 Deckard copium has been holding back a wave of negativity over the future of VR, not just here but anywhere with an interest in PCVR. There's not going to be another cope strong enough to fully take it's place. Some people are still going to say wait two weeks until something else but it won't be as relevant.
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This but on VRC
Drawing will be happening at the usual time, 22:30 CEST. See you there!
Good elementing, dividers.
>>20161 Nerve gear in two weeks?
Hi, can anyone help ID what hair asset pic related is? I can't seem to find it anywhere.
>>20166 I think it's just the hair for the next Flastore model, currently unreleased
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>>20164 I cast big rock
>>20161 deckard is the half life 3 of VR
>>20168 oh ok, thanks
>>20167 >no actual dick
>>20170 the lapwing gosling SPIN
Today I was able to make it to SEA Exploration for the first time in a long time. I made three new friends and generally had a good time. Thanks Anons!
>>20160 Wait for deckard 2
>>20169 Cute laugh.
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Golf+ in ~5 minutes. Room: VRGVRG
so when do we move over to /vgg/? while hitting bump limit doesnt entirely matter here, seeing as we *are* at it, good a time as any, no?
>>20179 Why /vgg/ and not /vg/
>>20180 Fags scared of IDs
>>20180 wait why do we have a /vg/ and /vgg/ I didnt notice that. What the fuck Either way, either one
>>20182 oh I see /vgg/ has no ids
>sea explore ends >vrg is fucking dead again
>>20184 youre going to complain because a backup thread on a whole other site is slow during what you know full well to be hangover hours. find something to do, jackass
I vote /vg/, only faggots wanting to ruin threads are scared of IDs
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>>20141 >the P's hands i would recognize them anywhere....
I've updated it so anyone can create the tracking shortlinks without any authentication. If you were using it before please update your script. https://anchor.vrg.social/
>>20186 Maybe we should also add nicknames, and karma! Then we really know who are we takking to!
>>20190 If you're the kind of poster who doesn't want IDs then we need them for sure nigger
>>20190 >>20191 IDs are fine only in short living threads For how long we live in 4/vg/ and given with this chan guaranteed we're going to have longer lasting threads, its going to get annoying very fast with fags ctrl+f'ing post IDs and making everything about past posts <Erm youre the same ID as this XYZ post so Im instantly going to make that the topic of my critique of you >Change IP though its so easy if you care to change your ID Thats not the point, the point is now you're forced to care and it kills fun Now you're only allowed super serious discussion only otherwise youre a hecking shitposter1!!
Have you tried not avatarfagging? ID's are fine here.
>>20189 My wife on the left!
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The beautiful sounds of minigolf can finally be heard by everyone
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>>20178 as always, grim golfing golfers
>>20197 I blame the 100hz tone I listened to before the game
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>>20196 Pure cinema
>>20186 Waaaaiiitt There's a /vgg/ and a /vg/ The /vgg/ has a stickied post on 4/17/2025 saying to move all video game generals there. (And there's no IDs) /vg/ has a green colour and no post IDs which way gamers?
>>20200 vgg obviously
>>19977 wowie, hewo nazfag
>>20200 for me, its /vg/ /vgg/ just seems dead and worthless its not like we're having to fight for space here even on /v/ and id rather not have 5 bumplocked threads on /vgg/ or one massive 3000 post thread in a few weeks
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>>19422 if you're gonna make a new thread, (which wasnt necessary considering how slow things are anyway) please update the op
>>20203 a new event and wasn't there something else? the anchor.vrg.party app?
is there an SVG of the vrg logo
>>20203 seams the mods want us to move though and I don't know how their patience will hold up. We shouldn't mover anywhere now or we'll just have 3 threads.
>>20208 The fact threads last forever is weird. Never have I seen a bump limit thread last so long, outside of cases where 4chan wasn't allowing new threads.
>>20203 Threads get bumplocked at 750 and locked at 1500 (or so I've heard). My issue is even if you go to /vg/ or whatever other pointless general sub-board you're gonna end up in the same issue where you're gonna eagerly make a new thread upon reaching bump limit which makes no goddamn sense and the few people that discover the board are gonna check the catalog to see it clogged up with garbage they don't want to read it only to satisfy your ego. Generals got exiled to /vg/ in the first place because they were too recurrent for 4/v/ and people were sick of seeing league of legend on the front page 24/7. This isn't an issue here. The site is slow enough you can survive 3 days without a bump and there's more than enough thread allocation to not get accidently bumped off. Drop the general shit, make it simply about virtual reality and have a nice time. I don't see what's the hold up about.
Love the sound design of this game. So meaty. Hitstop also based. Don't listen to the bare foot youtuber, volatile is the way.
>>20210 How about no /vrg/ is /vrg/ By your own admission, it isn't an issue, at that point it would just be changing the name for the sake of changing the name. Because what the thread is, would not change just because you changed the name.
>>20210 >you're gonna eagerly make a new thread threadoooors gonna thread but you can at least vote to have the thread on v, vg, or vgg
User scripts here, you can find the post on >>>/a/23599 talking about it and its relevent discussion thread https://greasyfork.org/en/scripts/533067-fullchan-x https://greasyfork.org/en/scripts/533268-8chan-style-script >>20210 >Drop the general shit You can take the "general" out of the name but its defacto still a general with a recuring OP, and pretending its not is just foolish. >make a new thread upon reaching bump limit which makes no goddamn sense In the last thread most anons were saying we don't need to make a new one yet, then some faggot did anyways Self satisfying ego or not i'd rather just move to the designated shitting general board where theres not going to be 5 of our threads as long as we actually wait to bake being either hard locked or almost bumped off the board entirely
>>20214 https://rentry.org/8chanMinusMinus there is also this one I saw on another meta thread somewhere
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>>20210 >new thread upon reaching bump limit I fucking hope not. You're supposed to wait until it's at least on the last page and at bump limit or if the thread reaches post limit. With 22 pages on this board we're likely to hit post limit before it falls off the last page. Not every post needs to be on the first page, everyone knows how to search the catalog, and there is enough space for every thread.
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there will not be NA anime tonight because of easter. But there will be NA kaiji live action movie, at 10 pm east in vrchat
>>20217 >kaiji live action Why would you willingly watch this... it's not even so bad that it's funny, it's just bad
For a moment I read it as kaiju and got excited.
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>>20214 thanks fren! you made my day
>>20192 >Oh, no, my actions have consequences! How could this happen to me! >Yes, I was acting like a complete nigger, but that was 3 hours ago, you should give me the benefit of the doubt! People change, man! Stop killing the fun! Make, at least some, high effort posts and it wouldn't be a problem. If all you post is garbage, you deserve to get filtered.
>>20200 We need to be where the traffic is. We want any public bloke browsing the website to accidentally go into our thread if they wish.
Anyway, chill the fuck out with new threads/moving boards. The first thread is still alive. If you don't spam threads and only create new one when actually needed, I don't think it will be a problem to stay here and keep /vrg/ in the OP. It's unlikely the board owner will start purging any time soon, that's just bad optics for him, he wants the new people to stay. So just behave and we will be fine.
Is there a male booth model that has correct body proportions? The few I’ve tried feel off. Considering a booth male head swap with a gumroad body.
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current mood when I want to start a map and on general life wen thinking about everything in the middle of the night. any motivational things I should keep in mind?
>>20224 He changed and made us type captchas everytime now though instead of having a boardpass... I was enjoying not needing to type a captcha every time for my IP address
>>20227 The mindless seanig screenshot spam will suffer. Very unfortunate indeed. But fortunately you can post multiple pictures at the same time, so you only have to type captcha once per N screenshots.
>>20228 typing is very hard while in VR... Just want muh screenshot sharing to be less awkward in my imageboard
>>20226 Map making motivation would be the purpose of the map. VRC Maps are always large undertakings. And being able to make the map for others's sake usually gives a boost in motivation and you can carry a larger burden if you make the vrchat map for others rather than just for yourself. Even if it's a silly reason, give your brain that silly reason. Think hard which niche or friends or single other person you want to make the map for.
>>20229 Sometimes I get frustrated with typing in vr and type at my keyboard.
>>20227 You'd have less captcha to type if you bundled your post with 5 pictures you dumbass
>>20229 >typing is very hard while in VR That's true. I wonder if you can port something like swipe typing to VR, seems to be a good fit for laser pointer input. >>20231 Too bad steamvr doesn't behave well with physical keyboard input. Oculus Dash is just so much better in that regard. Or maybe better in general even, virtual window handling is better too. It's so funny valve still can't reach feature parity with it after 8+ years.
>>20225 None of the male gumroad bodies are any better as far as I've seen, since you have your choice of eboy or femboy with no real inbetween. At least with Booth you've got your choice of shota, lanky ass-motherfucker who's 2/3s legs, femboy, bara, or dad bod. The Shiratori by YYM is probably the closest to being right that I've seen, but his avatars are hilariously expensive compared to everyone else's and as such there's no real clothing support. 珍飯亭's that I've tried, including the most recent in Zev look good from the front but really strange in profile for the bodies, so I've just accepted that I'm going to use the Minase until something gamechanging comes out.
>>20232 The picking and choosing of pictures become the issue with bundling. Clicking and dragging pictures from a folder of 400+ images and choosing which is the good image becomes exponentially harder the more sets of image is needed to be placed. It's a peculiar result of doing it live while exploring. Plus it shows a preview of what current map we are in so anon can decide to join or not.
>>20233 >Too bad steamvr doesn't behave well with physical keyboard input. I don't know, I use xsoverlay instead. It may be outdated but it mostly works fine except when the window gets stuck to my controllers but that doesn't happen too often.
Flatshit 2d-focused operation systems just don't fit well with VR. The big players like zucc and applel still go closer to traditional design just for the sake of familiarity. It can be so much better. Honestly, that kind of stufff is what enthusiasts like us should be focusing on. Normalfags can caught on later.
>>20227 We should start a new thread on /vgg/ It's the video game generals board and should have boardpass
/vgg/ is a dead board with only 6 threads on it
>>20238 if we're made to move we can move to the /vg/ board. stop trying to shill a needless new board. besides, as long as people dont immediately scramble to make new threads all the time, with how slow 8chan traffic is, you really dont have the same problems that led to /vg/ becoming a thing on 4chan in the first place. And regardless, if we're gonna go there, there's no rush when we still have 2 threads up here. (as well as /vrlg/ and technically /vrfg/ both on /trash/) let's not clutter shit up.
>>20225 what do you define as correct proprtions gumroad or booth, depends on what you are looking for exactly.
>>20242 >what do you define as correct proprtions There's only one correct answer for this
>>20239 >>20238 at this point im convinced the /vgg/ shill is the BO trying to power grab
>>20243 oh so you want a realistic male model. Dunno man. there's a few on booth, but most often they will be bara models. or, the body will be insanely low quality. Maybe gumroads are your best bet. but those are usually eboy type faces that look pretty ugly. try a gamerip, maybe a yakuza gamerip model or something on deviantart.
>>20245 >yakuza gamerip model Ryu ga gotoku uses stylized proportions, the vitruvian man doesn't apply here.
>>20244 I thought of this as well. And the sole reason is because he wants a /vg/ board without ids. >>20246 Yakuza was just an example. They are stylized but not goofy stylized. it's still semi realistic. there's plenty of gamerips from other games, of varying quality.
>>20240 is that a board owner or mod? vgg has sticky posts saying "put generals here" and is not a weird green color
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>>1108916 Hosting another Elements Divided lobby at 10pm ET (in ~10 minutes). Last chance to play this meme game before it goes paid and you have to grind for all the abilities. More webums at >>20157 >>20169 Will post lobby code in a bit. Do the ~5 minute tutorial first, or skip it I guess, it's not that complicated of a game.
>>20249 Er I lied, 9pm ET, still in ~10 minutes.
Would be nice if 2pbti tourists focused more on posting actual vr content instead of worrying about boards and new threads.
>>20251 >2pbti the what also it's sunday, and easter. there was never gonna be anything going on
>>20252 new thread boogeyman dropped
>>20252 2 (p)osts (b)y (t)his (i)d
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>>20249 Ok, lobby is up. Region: US West Code: 390017 For voice chat we'll use mumble on the voice.vrg.party server.
Meta discussion is, le bad! >Makes another post complaining about people complaining or being offtopic <This surely isn't the same! top jej anon
>>20207 Thanks for coming!
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New move just dropped. I call it the Kurt Cobain because you're setting off a shotgun blast with your toe. Random map debris is far safer than two pillars though anything will do. Every time I tried to get the pillars up in front of me it was immediately used by my opponent as a railgun or disrupted in some way. Using it as a gap closer is fun as hell even if you don't hit with any of the debris.
>>20257 the vr paintings look especially good today
>>20255 lobby broke, 956969 is the new one.
>>20257 >>20257 She died because of hiroshimoot’s sins
>>20256 now all that needs to be done is mention how /trash/ is healthier than ever and doesnt have post ids after dropping most the 3rd party schizos and we can queue more quality meta discussion
>>20262 >only one post by this ID ngmi...you need at least 10 posts before your opinion is validated here
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>>20217 https://vrch.at/knn2yyej instance up. Also prepared that AI anime from this season with AI subs
>>20257 Who's that person you guys are drawing?
>>20252 there is mahjong on sundays thoughbet, this month was just kind of iffy for it
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>>20175 Glad you enjoyed yourself anon! Hooray on making new frens. Also is it me or are the newer crops of new frens a lot more shy than before? Everyone needs to follow your lead on befriending
>>20265 You know her. She's the famous 404 girl!
>>20264 checking on this, is there anyone there? im late but i still wanna join.
>>20269 Yes there is
<Assets\marshmallow_PB\Setup\NDMF\editor\marshmallow_PB_MA_Plugin.cs(12,38): error CS0234: The type or namespace name 'editor' does not exist in the namespace 'nadena.dev.modular_avatar.core' (are you missing an assembly reference?) Anyone encountered this issue with marshmallow prefab? Was having it on 1.7.15 and updated to 1.7.17 no dice.
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>>20271 >update a few packages in CC >suddenly works again t-thanks unity-san arigatou
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>>20174 Jesus christ some people are really taking this meme and going all the way. Look at this image I found from twitter All from one guy making a face tracking add-on for a non-cute cute anime girl, wearing it and one-shotting a good swath of the internet into activating "tfw no gf" mode
>>20273 *non-sexualized cute anime girl
>>20269 yes but we're watching idol anime instead
>>20273 She is cute. She's just plain and not sexualised. Shame on you for not knowing the difference.
>>20175 im glad to see honestly there are ppl like me here since I first became a newfag on #1693 when I wanted to try my first /vrg/ event. time goes by so fast honestly and i'm proud I toughen up and joined.
>>20276 You missed >>20274
>>20273 >All from one guy making a face tracking add-on for a non-cute cute anime girl Huh?
>>20279 This video related
>>20280 Let's All Love Lapwing
>>20281 Plapwing...
>>20280 gosling
>>20273 I find it endlessly hilarious that a dude in anime girl avatar making cutesy poses became the staple of "tfw no gf" movement. Then again, I guess it's no different from a dude drawing heart melting manga, though for some reason I imagine normies would go with "eww wtf" if only they knew
>>20280 That avatar has kind of "tsugu at home" vibes, I would bet it's at least partially inspired directly by her. Face tracking tracking really adds a lot to the character though. Even if some stylistic choices made by addon maker makes it a bit niggerlish and less elegant overall.
>>20285 The whole kuji avatar line does look like her type of "cute" plain jane anime girl.
>>20214 Thanks for this anon, I missed 4chan post threading. This solves it and now 8chan is just the superior imageboard except for up and down speed.
>>20287 they'll scale eventually, im confident in that at least
lapwing's only real drawback is she has practically zero face blendshapes whatsoever though it is a older base before it started becoming a lot more widespread with booth releases these days. it's nice that less popular older bases like lapwing gets some treatment with paid DLC though, she really does benefit a lot from the technology

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>>20264 thanks for coming frens ended up watching idol squirrel anime instead of kaiji
>>20258 kino
>>20192 >Now you're only allowed super serious discussion only otherwise youre a hecking shitposter1!! I may be autistic but this /a/ anon's post sort of make sense no? Just post it anyways, we can both be silly sometimes and serious some other time.
>>20192 I agree, thread-scoped IDs degenerate when threads last this long. IMO they'd ideally rotate every few hours--enough that they still do the one thing they're good at (preventing quick artificial samefagging), but not turning this place into a regular pseudonymous forum but where you get a new username every few days. I already feel the chilling effect for posting stuff deep into a thread like this (don't check my post history fags) While the obvious objection is that we therefore should use short-lived topic threads and leave IDs the way they are, I think it's simply nicer to have new posts come in chronologically at the bottom of the page and have multiple reply chains intermingled, vs refreshing the index/catalog and opening a bunch of tabs or using a thread watcher. The thread is a board, and the reply chains are threads. So they're theoretically the same, but I much prefer the UI of a "general" vs. a "board" at this point (else why would I still be here?). This is potentially fixable with technology: you could make a userscript that shows a whole board as a general thread (or vice versa, split out a general thread into reply chain threads). Somebody besides me should definitely try making that.
Nothing needs to be fixed, only shitposters and discord tourists who use the thread mainly for advertisement are upset about ID's. If you can't stand by your opinions, you're not worth listening to anyway. Nobody is going to shit on you over occasional funpost if you actually contribute to the thread. If you don't contribute and only exploit other anons, you can fuck off.
I don't mind like 300-500 posts threads but approaching 1k is getting kind of bleh, especially when the servers are slow. Every new thread kind of feels like turning a new page, maybe kick off discussion in a different direction. I don't like post IDs either, I don't mind several hours of persistance to discourage shitting things up but given that we also meet in games I am constantly having to consider whether or not my last 20+ posts when viewed together are enough to make it obvious who I am.
>>19506 ancient dungeon vr & blade and sorcery
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I'm just happy there's no need to ritual post at page9/10
>>20295 Why are you complaining when you don't even use the thread, redditspacer?
>>20294 >If you can't stand by your opinions, you're not worth listening to anyway. The antithesis of this is the main reason why I like chans in the first place though. I want posts to stand on their own. Else I'd be posting on plebbit or twatter or whatever. >>20295 >I am constantly having to consider whether or not my last 20+ posts when viewed together are enough to make it obvious who I am. This too, the chilling effect is worse when a thread like this is so closely attached to a bunch of multiplayer videogames (well, just one, practically) that have persistent identities. This is of course also arguably a skill issue <just don't post about vrchat lmao But for all its flaws, I do feel like 4chin /vg/ mostly worked fine, vrchat posting and all. This site also mostly works and has nice features. But I'm not feeling the IDs.
>>20299 >The antithesis of this is the main reason why I like chans in the first place though. You are defined by your opinions here anyway. Only retarded normalfags think the purpose of anonymity is to allow you to behave like a nigger. Raison d'être of anonymity is to allow people to explore and discuss new ideas freely. Usage for any other reason is cancer, plain and simple.
>>20300 which flies in the face of slow threads with persistent identities
it's only for 2 more weeks : ) bear with it
>>20301 The neutering of negative elements who abuse anonymity is a net positive for fruitful discussions overall. And if you not a shitposter, ID doesn't really prevent your from doing anything.
>>20300 >Raison d'être of anonymity is to allow people to explore and discuss new ideas freely. I thought it was so we look at the post as it stands rather than thinking of who made the post. I just remembered old forums where your "post count" is used as a way to show you are more right or something. It's the same idea and disdain I have for people who say since they are oldfags and need be respected automatically. I want respect to be earned from the current post itself rather than any weird past measurement system. A per thread-id seems to be a good happy medium of preventing mindless angry shitposting and a historical posting thumb print. I've read an interesting way to go further with this where id's are hidden by default locally until you toggle it on (for cases where there's a massive shitposter) so you can hide them or verify samefagging if you suspect it. That could be interesting
>>20304 >It's the same idea and disdain I have for people who say since they are oldfags and need be respected automatically. "Appeal to seniority" is a fallacy. But don't conflate it with meritocracy, which is a thing that makes perfect sense. I would take a person who puts at least some effort into the discussion over drive-by idiot who just wants stir shit up any day of the week. It's especially bad for people who live on imageboards, as is it's their main place of stay aka non-tourists or natives if you will. They don't come here to read low effort trash posted by some cretin from discord who came here just to "blow off some steam". To make changes you need first to have a problem to solve. What exactly is the problem right now?
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WRC Club! I've set up a quick and easy event, delivering tofu through winter in a bunch of 80's RWD shitboxes. There's a dude on your right who literally tells you what's the next corner, so I'm sure (You)'ll have no problems through the later stages. Don't worry about it too much, enjoy the ride! NEW EVENT LASTS FOR ONE (1) WEEK RATHER THAN USUAL TWO do NOT break your car, mind the tyre degradation through later stages. you'll only get one set for the whole event, after all Join! https://racenet.com/ea_sports_wrc/clubs/19481
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And championship standings from the last 14-week championship. Big thank you to everyone for your participation!
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>>19436 just need to find a good gundam or sailor moon shirt design and its donzo
>>20224 There's a sticky post on /vg/ from a couple of days ago saying that all the generals will be moved there once the dust settles. I agree there's no need to create a new thread as soon as bump limit is reached.
Check out what I found browsing here. >>862758
This world was neat, it had some 3d-versions of some comics and other images. Obviously the photos don't really show it
NA world exploration today?
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>>20316 Oh a V2 just dropped
Looking good, Krial!
>>20310 Interesting way to project image by reflecting screens. But its wouldn't work well without light collimation
>>20295 Reply IDs, and their consequences, have been a disaster for human civilization.
>can't even get the meme right
>>20311 >>20312 >>20313 When you go world exploring, how do you find worlds?? I use a site that just goes "here's a list of random worlds with the tag you selected", but that might mean I have to look thru 30 shit ones to find one that might be interesting. Just wondering if someone had a more efficient method to find interesting ones.
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>>20323 Not them but I usually get my worlds from twitter using these tags #VRChat_world紹介 and follow photography twitters like https://twitter.com/fox_yata9 or https://twitter.com/Neomance If you are an exploration newbie there are compilations you can use like https://emymin.net/vr/worlds/ https://vrclist.com/ https://vrclist.com/curators/ronsterwars Tiwa's Portal world https://vrchat.com/home/world/wrld_362ddb4f-635c-452a-a713-9dabd6a2b6ab Joker's list https://docs.google.com/spreadsheets/d/e/2PACX-1vR5WrTVUbb1vKqZ9t-mnkm1nmxPKWrlhGBWwheSeK6WPTifP4s5s2WjHgR5HorS37K3nqDyKCnFG0KT/pubhtml Avatar Search map https://vrchat.com/home/world/wrld_738b00af-0cab-4ff9-aceb-940a3895db49 HUBS (Really good) https://vrchat.com/home/world/wrld_68bb31aa-f123-4bc1-961d-d35c6304c81c/info https://vrchat.com/home/world/wrld_cf44c68b-604d-4d65-8226-721303169269 https://vrchat.com/home/world/wrld_3c7486d3-6cf4-42fd-bc46-071c682cb54d VRChat's New & Noteworthy tab gets updated weekly and actually have some decent algorithm now but far from perfect. And finally my heuristic is judging the world to try by their thumbnail + the description needs to have some effort placed in them. It's because a world maker that placed a lot of effort in their world would at least place the minimum effort to have a good thumbnail and description usually
>>20298 UMMM YOU ONLY HAVE 3 POSTS IN THIS THREAD I CAN TELL FROM YOUR POST ID BTW ONLY HAS 3 NEXT TO IT YOU SEE HOW MANY POSTS MY IP HAS??? ITS GOT LIKE 70 IM DEFINITELY A BETTER POSTER THAN YOU DONT SEE HOW MANY TIMES IM COMPLAINING ABOUT POSTS THAT I DONT LIKE THOUGH THIS IS MY THREAD AND I WANT PEOPLE TO DISCUSS IT *PROPERLY* BTW YOU HAVENT POSTED IN THIS THREAD AT ALL SO YOUR OPINION IS COMPLETELY INVALID I BET YOU DONT EVEN USE IT AT ALL UNLIKE ME BTW CHECK MY POST COUNT PER ID KILL YOURSELF YOU FUCKING FAGGOT NIGGER SHUT THE FUCK UP YOU REDDIT FUCKING FAGGOT CARING ABOUT HOW MANY POSTS AN IP HAS
>>20306 i've been practicing but i've not yet joined how do the online races work? i join the event and run the races and it posts time? I have 1 week to compete? (i might need more practice)
>>20325 truthn#ke
>>20326 Once you'll join the club through website, you can see it in Clubs tab in main menu. You open it in game, you run through event, then you can violently f5 to see if anyone else posted their times in ranking. It's basically a singleplayer race with an online leaderboard, and you have one week to complete it, starting now.
>>20324 A lot of good things here, thanks friend.
>>20329 yw anon~
>>20325 Maybe if you just posted things you are not ashamed of, you wouldn't be intimidated by the post count. You caught lackin in crib, like some youngsters might say, and now you're upset. It was never about the quantity of the posts anyway, but about the quality.
>>20328 rgr, thanks also are the captchas always meme numbers on this site? most of the time it hasn't given me a captcha, but for like 3 or 4 posts it has. This post captcha had a 69 in it. last post it had 420, and yesterday i had a post that was like xy1488 seems too consistent to be a coincidence
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peek-aboo!
>>20333 a Boo, boo!
For the union!
I was chatting with someone in one of the weekend instances about autism and how some groups hate the puzzle piece and use a different symbol. Just looked it up and I think I understand the 8chan logo now lol
>>20331 >never about quantity >only quality >>19425 >off topic meta complaining >>19432 >off topic post id talk <btw meta posting is bad didn't you know? >>19757 complaining about anon >>19826 complaining about the time of day >>19782 complaining about games >>19822 complaining about anons >>19829 complaining about games and anons at the same time woawo >>19832 complaining about games >>19922 complaining about games but this time with a steam screenshot no one cares about! >>19925 >>19929 >>19935 >>19936 >>19941 dude what about 'dose megashitz an shiet? >>19944 >>19946 >>19948 >>19954 >>19955 >>19957 >>19961 >>19964 >>19966 >>19968 >>19970 >>19972 >>19979 >>19982 >>19987 >>19991 >>19994 >>19996 >>19998
[Expand Post]>>20023 >>20025 >>20027 >>20036 >>20048 >>20062 >>20070 >>20073 >>20079 >>20093 >>20102 >>20118 <MOM LOOK I ARGUED ABOUT FACE TRACKING AND WIRELESS LATENCY AGAIN >>20115 complaining about VR >>20123 complaining about hobby projects because results or something is all what matters i guess? >>20142 off topic birthday post for a man who died 80 (allegedly) years ago >>20321 off topic post about an anon who cant meme properly? >>20224 >>20228 >>20294 >>20300 >>20303 >>20305 >>20331 but i thought meta discussion about thread was bad? >>19826 >>20020 >>20251 >>20254 >>20298 post per id complaining >>20222 <just post high effort content its not hard! CONGRATULATIONS, f5704d, YOU ARE LITERALLY FUCKING YUKI-TIER OF SCHIZO FAGGING THE THREAD WITH YOUR COMPLAINING, YOUR FLAMING, YOUR RETARDED 20 FUCKING POSTS ABOUT FACE TRACKING AND SOUND MEGAHERTZ AND LATENCY AND WHATEVER THE FUCK ELSE YOU ARE HALF THE REASON NIGGERS HAVE FUCKED OFF FROM READING THE THREAD, I CAN GUARANTEE IT <ITS OK THOUGH HES THE SAVIOR OF GOOD POSTING TRUST THE PLAN 2 MORE POSTS BY THIS ID WILL SAVE US
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i love u guys
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>>20338 thanks anon i love you too!
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>>20338 yay!
>>20338 love you too anonnie
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>off topic image reply 2 more posts by this ID will save VR
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>>20343 VR is just fine. it will probably always be a niche thing. and that's fine. there's loads of great games already on the market and upcoming. :)
>>20314 He's a bit sick today but still aims to host NA explo unless he gets much worse.
You getting so angry just proves that IDs work as intended. If you don't care about VR and just want to posts "i'm so lonely and horny, let's kiss, guys!", you can just go to /trash/. They don't have IDs there too. The last reply to you, shitposter. Keep boiling in your impotent rage and changing IDs, not even going to entertain you anymore.
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>>20344 no no youre supposed to do nothing but post about frame times and latecy by milliseconds and tonal hertz with graphs no one is going to read just like our lord and savior schizo yuki STOP BEING NICE YOU CANT DO THAT OR HAVE FUN OR DO ANYTHING BUT BE SUPER SERIOUS ALL THE TIME except that one other yukischizo he seems like a really good poster and should be looked up to as the epitome of what we as /vrg/ should strive to be i for one will attempt to i know that much for sure
gaben's brain interface in 2 weeks will make anime real and save the thread
>>20346 whatever you say yukischizo youre a hypocritical faggot and ill call you out when i see it.
Don't even reply to him, it's the same schizo shitposter who was endlessly milking yuki in the main thread back on /vg/. If he keep giving him attention it will never stop.
>>20344 >it will probably always be a niche thing. We can't really say that VR failed, but what made it never reach a higher popularity than "niche"?? It can't just be the price point. People have no problem throwing $$ on new consoles and upgrades even when their shit works fine.
>he thinks im the yuki milker pic related im having so much fun in this thread because of you, youre literally making my day, thanks yukischizo
>>20351 >It can't just be the price point. It's not the price. There is no content that justifies the chore of setting everything up, so people wouldn't use the headset even if they got it for free after the novelty wears off.
>>20351 Software. There's literally no fucking games. I've been playing the same shit since 2019. All newly released stuff is just slop or quest only mobile trash.
>>20351 I see many reasons why it's a niche form of entertainment. It's antisocial, it won't perform same role as Wii because it isolates player from the environment and that makes it unsuitable for the role of a party piece, it won't capture the hearts of all of the nerds in the world because half of them are not fit enough to last more than two hours in there, it's not suitable for story-driven games because if you're standing, you're ready for action, not two hours of a kojima cutscene. It's not compatible with hundreds of years of advancements in cinematography either, unlike normal vidya where most of the stuff translates nearly one to one. It also failed to present itself as a replacement for PC displays because you could barely read UI font in CV1/OG Vive. It's niche because it's just niche, there's no large group of people that would consider it a perfect fit for their needs and wants. Even simfags are not going all in into VR, many still complain about resolution/clarity and prefer flat displays fucking boomers. And then, on top of that, it makes some people sick. I'm very happy it got popular enough to keep going, honestly that's already a small miracle.
>/trash/ schizo and yuki tied neck and neck racing for who can hit 100 posts first Maybe IDs were a mistake. It really shows how the dumbest people post the most.
>>20355 > it's not suitable for story-driven games because if you're standing, you're ready for action, not two hours of a kojima cutscene. That shouldn't be a thing at all. Games are not movies. >It's not compatible with hundreds of years of advancements in cinematography either It not that old. >It's antisocial People these days are antisocial in general. And even if you ignore the countless vr arcades which prove that vr is a pretty decent party piece, the real social strength of vr is in shared virtual space.
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>>20353 >>20354 >>20355 All valid points, it still hurts me to know I'll probably never last long enough to see the full potential of VR. When Valve released the Index I thought it would be the kick in the butt the industry needed, that companies would see the value of VR and start investing some serious money into developing games for it. It is obvious for all that the dream never came to fruition.
>>20351 From my experience with literally gifting 4 pcs of Quest 2 to family members and friends. Literally Motion Sickness and them sweating when they wear VR. They used it, either got motion sick. Got confused setting up on how to buy and turn on the thing or install it. (Whose bright idea was it that you need a phone linked to use the VR headset?) And to top it all of they really hate how it's stuffy using the headset. Quest Pro did it correct with not needing a gasket. for normie penetration. But it was too expensive.
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>>20358 >that companies would see the value of VR and start investing some serious money into developing games for it. They did though, many big titles got VR releases. If anything, I'd say that corpos took the bait pretty hard, there's Hitman in VR, there's Skyrim in VR, there's Resident Evil, we've even got a literal new Half-Life game. If anything, it proves that VR is in experimental stage as a medium, and it needs small people with radical ideas rather than corpos with their requirements and alignments. I think you should appreciate the bright side of it. VR is probably in best stage of itself it'll ever be in, it's a shame about vidya amount we get, but it's wonderful how many different unique takes on it we get to see, even if they're still flawed. Not to mention the endless creativity you see in VRC worlds, all of this stuff would go completely unnoticed if we'd keep getting AAAslop releases. It's a great ride as far as I'm concerned, i love it, I bet lack of big things allows small things to get some attention, and then motivate small-thing creators to do more
>>20359 >And to top it all of they really hate how it's stuffy using the headset. Halo straps were always the superior option. Higher FoV, breathable and doesn't cut you off from real life if you don't want to. Wobbling is slight issue, but not really a problem because the image stays consistent even if headset doesnt.
>>20360 >it proves that VR is in experimental stage as a medium What exactly we were experimenting with in >Hitman in VR, there's Skyrim in VR, there's Resident Evil How many times you can sell the same shit to people? >even got a literal new Half-Life game Or here? How awesome is piper in 3d? Alyx is a failure of a vr game, hl2vr mod being so much more fun proves it very well. This whole post reads like a cope.
>>20346 >>20356 IDs are opt-in if you have a VPN. :^)
>>20360 Hitman VR is crap, I'm hopeful about the new PSVR2 version that's coming though. Skyrim VR is fine, but Bethesda pretty much just enabled use of hands then left everything else up to modders like usual. Resident Evil and Half-Life: Alyx are both great experiences in VR. I'm not trying to be negative, I love VR, but there aren't that many AAA games built for VR, most of them are just quick ports of flat games. It's not really a lack of games, it's a lack of games that are big enough draws to boost the industry. >>20359 My family gathers relatively often, we always play some board games or do quizzes together, they'll even join video games if I set it up. Apart from my youngest nieces and nephews nobody would attempt playing VR when I brought my setup, it was like they were scared of even putting the headset on. I don't understand the mentality, my own brother who's 5 years younger and plays video games himself wouldn't attempt it.
>>20364 I didn't make it very clear, Skyrim and others were examples of failures. I wanted to say that putting serious money into development yields no results (Alyx aside, that was a great one), and that at this point we'd benefit more from indie devs coming up with new and interesting ways to use the medium, rather than corpos repeating known patterns in safe corporate development. And I enjoy the current situation, it's great how some enthusiast can come up with Into the Radius and receive tons of attention for a job well done. I'd hate more big corpo flat ports, and I'd hate if those corporations would figure one-two working gameplay skeletons and then keep repeating it into infinity, receiving all of the attention due to loud name and alright overall quality/polish.
>>20323 I just scroll through community labs regularly. It's more a case of experience driving which worlds are obviously prefabs/club/chill/apartment/etc maps and those that look uniqe
For VR to become popular with normalfags, it need to be cool. Most of the current vr content is objectively lame, because developers with ability castrated themselves and simply afraid of fun. Until that changes, vr is going to be a niche hobby. And how you people can keep drinking the valve's koolaid and saying with a straight face that alyx is a "great game"? Is graphics all you need?
in hl2vr, you would be whacking manhacks with a crowbar in the sewers in alyx, you would be playing Connect the Two on a rotating sphere for the 100x time anyone who calls alyx great is just a cuck
>>20337 Damn, bro is channeling pampers straight from hell. Only missing mention of Krial and defunded in may.
>>20368 Yes, the puzzles in Alyx are repetitive and the story is limited because it's a prequel, but it looks good, runs smooth, not had any problems with controllers (Vive wands), the setting is nice, the audio work is good, the object interaction is good. Maybe I am exaggerating when I say it's a "great" game, it's a matter of opinion in any case, but it certainly isn't bad, and it's one of the most polished games for VR, which tells you everything you need to know about the state of the industry.
>>20310 i like this method of AR, very wide fov and simple. i should make this and do some experimetns...
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Will be hosting gamenight at 5pmjst (15h 24m)
>>20317 sovless
>>20356 IDs are great because I can hit a button and never see them post again for the rest of the thread more people should learn to do that instead of feeding them
can we agree to make a new thread every 700 posts? is too many right now
>>20375 Still deciding where to go I guess. I think somewhere without IDs is better. Just look at my previous posts and see if you should take this opinion more seriously. Yeah that's why somewhere without IDs is better.
>>20376 If we choose vgg we have one sticky thread with OP info we can't update.
>>20376 is a double edge sword, I've talked about this in VR and in discord with other anons. It has benefits but also drawbacks, like for example it takes the concept of being anonymous away, and the moment you attach an image with an ID you lower that percentage, on the other hand when you been in this thread long enough, you can tell who are some anons by just the way they type. as benefit, bad actors would be much easier to detect
>>20377 Really? I don't see any rules or info on >>>/vgg/ . Is it somewhere in the meta thread? Otherwise it seems like the best place to move so far. I also don't don't like IDs as they are currently; yes they solve some problems but the cure is worse than the disease.
No fishing today?
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Real VR Fishing NOW! Join EU lobby Gone fishing pass 1488
Victory... from the jaws of a tie lmao I don't know if Elements Divided is worth spending money on but the mechanics are pretty fun. Having to level up to get your full moveset is lame though.
>>20378 >when you been in this thread long enough, you can tell who are some anons by just the way they type. You have to earn that skill through lurking, you shouldn't get a cheat note to simplify that. This argument is independant of the fact that if you're identifiable constantly just through posting and typing habits then you're a walking skill issue.
>>20382 Forgot webm >>20379 /vgg/ only has six threads. It seems to be pretty much dead compared to /vg/.
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>>20286 If you're going for Tsugu you really can't beat Kujishift and especially Cygnet. I just wish I could find a good hair model to match her.
>>20368 I have that webm with sound.
>>20385 Cygnat, my beloved
Well, I made a call. If it sucks for some other reason we can always move again. New thread: >>>/vgg/565 >>>/vgg/565 >>>/vgg/565
>>20388 We still have another 500+ posts here anon, a little early still.
>>20388 >>20388 *and we still haven't even bumped off the first thread made on 8/v/
>>20389 And after that we'll be in the /vg/ thread. No surprise the person trying to start OP wars hates IDs
>>20391 I hate IDs too but id rather get argue a case in the meta thread on /vg/ than OP war BS
>>20382 I suspect the game will be dead already right on release. The attacks are pretty fun but the rest of the game is a bit lacking.
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webms with sound and increased file limit makes me want to doomp old webms
>>20388 why the board is completely dead
>>20394 There's not much I want to see less than recordings of instances with sound included.
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in my quest to fix my index controllers, the spring for my right strap adjust thing flew away. I had some light spring steel that I used to fabricate a new one. works almost perfeclty, just a tight fit though. one of the chink joysticks went out on me so we'll see if the new one lasts any longer... might also be a problem with the controller.
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>>20396 That's crazy
>>20397 I've almost lost a few of those; I actually bought a little bag of springs from aliexpress
>>20397 only took me 3 tries to get the spring right. it seems like the handedness of the spring wont' matter, but its very important. >>20399 didn't occur to me that the spring was a standard one.
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>went to my local gas station for alcohol for tonight's vrg instance >i enter >i see a big group of young people, all seem to be educated, intelligent, sociable, all having fun, beers in their hands, i even heard a lick of english which sounded fairly sophisticated >there's guys girls, i hear conversations about various things >i slide by all of them feeling dread and shame for my hobo outfit that i put on in a hurry without giving it any second thought >i quietly buy a small bottle >i avoid any eyecontact or sight >i leave >"tfw no university friends at a irl meetup having the time of my life with a group of great people" >urge to turn a corner and jump into oncoming traffic am i a failed normalfag?
>didn't occur to me that the spring was a standard one. I'm not sure if they're standard but they make them in all sorts of sizes
>>20401 >Blogposting
>>20401 Yes, make sure it's a truck or something similarly large.
>>20401 if your only purpose in VR / the net is to try and replicate what they have then yes anon. most people here are failed normalfags though, there are not many proper autistic enthusiasts left
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>>20401 >1/3 of posts by this ID are blogposting >1/3 are advocating for IDs
>>20401 I went to university and it wasn't fun at all. During every single social event I tried I just wanted to go back to my room to use the computer instead.
>>20406 huh? where did i mention ID's? i genuinely dont remember
>>20407 Wait a minute, I don't remember writing this.
>>1196612 i play all the vr games that vrg plays except for quest exclusives (no quest) and asseto (no wheel) both of which im planning to get soon. but yeah i enjoy getting drunk on the weekends with vrg a lot. its the one social event i can.. attend. :(
>>20410 standing in your room and putting on a vr headset to pretend to be a cute anime girl and drink with like minded neets really isn't comparable to going down to the bar to talk about football and hit on women
>>20411 > hit on women No-one has actually done this in about 20 years.
>>20393 quest compatibility should help. I do suspect it'll go free to play eventually. They already have all the skins and shit in there to grift money from kids, so hopefully it'll happen sooner than later. It is a pretty fun game. Certainly could be improved but worth.. $5ish, I'd say.
>>20411 >hit on women isn't this a crime in most countries?
>>20401 Brew your own alcohol. Fermentation canister, sugar, duct tape for vents and door edges to block terrible decomposing smell. You'll enjoy plenty IRL friends when you have so much cheaper alcohol. On the cheapest, fermentation canister can just be a plastic bag in a large laundry basket, but you won't get some of that pressurized fermentation.
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test
ngl this is ass I want back home
>>20417 Should've bought a 4Chan pass, no way Hiroshimoot isn't going to use this as an opportunity to shed that dead-ass weight on his bank account.
Anyone try the VR version of Rival Stars Horse Racing? I kind of want to get it, but mostly for the feeding and grooming bits as there aren't many decent pet simulators in VR.
>>20419 Reviews say controls and collisions are buggy so maybe wait for patches.
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If you want a great VR experience, play Outer Wilds. Its VR is provided through a high-quality mod that is easy to install. Outer Wilds is one of the best games ever made. Its DLC elevates it even further. I highly recommend just going into the game blind. One suggestion though: maybe do the tutorial outside of VR first. I say this only because the tutorial shows you an essential mechanic that a friend missed due to the means of interaction being different in VR.
The exfilzone wipe is on the same day the vertigo dlc releases wtf caveman
>>20423 It's a sign to stop playing kusoge.
>>20379 Public Traffic is important for any thread. Onlookers in a board with similar hobbies but not exactly VR sees us in a catalog and can give us a try. I am not in favor of such isolation if we go to /vgg/. Staying in /v/ is important as it is the highest traffic video game board on this site. and potentially on all other alt chans right now.
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word is 4chan will be back online tonight. But... Do we really want to go back?
>>20426 i appreciate 8chan taking us in but i don't like this ui and i don't like how slow it is so im going back if/when 4chan ever comes back
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>>20426 This is just CVR so yeah probably
>>20427 .se is a good bit faster for media if you haven't tried it yet
>>20426 this place is much better unless 4chan adds 10mb webms with sound
>>20425 more /vg/ generals are moving to /vg/ now /vg/ has post IDs too
>>20426 As someone who posts lobbies and the very sparce events. I will go back. I like the extra features here but 4chans my home(Also cant be bothered to keep up with two threads). Hopefully they upgrade it some when its brought back up.
>>20426 absolutely. no 4chan, no newfriends. it's a wonderful holiday episode, and first thread was delightfully shitpost-free, but if we'd stay here, we'd miss out on so many potential new people
>>20431 They finally added IDs on vg? It wouldn't hurt to migrate there after all.
>>20432 two threads? this one and vrlg?
>>20426 no, i like it here and finally broke my cycle of only browsing altchans on occasion despite always saying i should poke around more >>20427 be patient for their server scaling >>20430 they're so high off their own farts the devs would never actually upgrade to usable modern 2025 architecture. all their going to do is patch security shit and get it up to date, fix the bugs that comes along with it and then go back to being shit at maintaining the website or communicating with users or deleting whatever personal shit janny fag doesn't like
>>20426 The extra features and qoL is pretty great and I really hope 4chan upgrades theirs too. It takes about 21 days to form a habit so can still go either way for me. I'll be where people are. One has to win out though and I have no strong opinions on what website. As long as it's a weaboo chan where my friends are we gucci. Keeping up with two websites for the same thread would be a pain.
>>20426 i wont forget it and found some boards i kinda like so will pop back in every now and again
>>20427 >how slow it is I changed .moe to .se on the url and it's much faster now to load images and videos
>Spend 3 days trying to figure out why only one base stations works at a time. both of them working just fine separately >Whatever remained from SlimeVR drivers was fucking shit up
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>>20441 welcome back vampire toilet chan. I wonder if that slimeVR thing is an onpurpose sabotage
>>20443 It shouldn't seeing how one of the things Slimes can do is using vives as slimeVR trackers Also power managment seems broken on 1.0 base stations at least. both OVR lighthouse manager and lighthouse PM app refuse to boot back up basestations.
How do you see which base station is tracking your vive tracker?
>>20445 As far as I know you can only see which basestations are being used overall.
>>20445 I just started one tracker and saw which basestation reports tracking. the other would always have this message
Imagine if vrchat went down for a month and forced everyone to actually switch to ChilloutVR.
>>20448 I'd just play my flatgame vidya and read more thoughbet tbh
Oh yeah i also ziptied DAS to Quest Pro >>20448 There's more chance for resonite to pick up than CVR.
>>20447 Ok that one has to be broken then
>>20451 Both started working correctly once i removes SlimeVR driver
>>20450 >resonite people can't even into blender anymore resonite is a hard filter for a number of reasons
>>20448 Unless the user experience has gotten way better, I'd honestly consider just waiting it out if that happened.
>>20452 Weird. I'm actually about to install the replacement for what I thought was a broken 2nd vive base station. Goodness I swear if it was slimeVR that was making it not work then I wil now have 3 base stations lol I'll try to install it sometime soon
>>20448 I tried Chillout VR recently and they still haven't updated the UI. The body tracking IK is ok. The video player works fine. If vrchat went down Chillout's server structure would get another test.
does cvr even have scripting and stuff yet so you can port over mahjong
I feel like VRC would have to do extremely retarded to actually lose playerbase (like avatar uploading only with VRC+)
world explore in 35 mins. Snow taking break and rest. JM will host this week
VRchat has way too much of a lead on technology, existing userbase momentum and user interface. Replacing it requires someone with the investment capital like Zuckerberg
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Aerobics up, Join/add ElfMom https://vrch.at/tv3439b3
>>20460 nearly all of vrchat's lead is social momentum. Most of the tech is provided by unity engine and if other vr games like chillout were upgraded the only difference would be userbase size
Anyone uses Standable with Vive trackers and can tell me how good that is?
>>20458 After the EAC debacle, it's pretty clear VRC would basically have to ban ERP/Lewds or literally go down entirely for there to be any movement off the platform. Too many people barely know how to upload avatars, or have relied on favoriting ones others uploaded. A platform change would literally kill them, and they'll continue happily using their 89 skinned meshes 125 material models until the day they die.
>>20458 That's pretty much the case at this point yeah, too much inertia for people to want to switch unless they do something like that or completely break the game. Doesn't help that none of the alternatives I tried felt like they were even on par with 2018 VRC in terms of content/usablility. >>20460 Tech isn't really the problem, CVR has better tech in some ways, I just don't think the overall package is really there right now since they didn't focus on the right things. Userbase/content is something that's basically impossible to force though, even if there was a perfect alternative, convincing people to switch would be hard.
>>20464 its just like fags who found 4chan through reddit and twitter who are waiting there instead of learning about or using other imageboards lmao normalsfags ruin and saturate everything, truly
>>20465 During the time of the EAC debacle, it was damn near feature parity for content that actually mattered, on the same unity version, and ultimately switching was pretty easy. Only a handful of people bothered, and the rest opined that all their friends hadn't moved yet. No shit, if none of you move then none of you move. And now we're stuck with VRC forever.
>>20466 There needs to be a reason to look around other services that essentially does the same. Social platforms work like this 4chan is not immune to it nor altchans The chan's greatest product/value are the people using it to chat with each other. 4chan was a great place to talk about any hobby under the sun without any issues of censorship or algorithm telling you what you should read.
>>20466 Personally I haven't used altchans since the days of 7chan, 12chan, 420chan, etc. I'm kinda happy to find this one's actually being used in tyool 12025. I had a suspicion that 4chan was slower today than it was 15 years ago, and I recently saw some post/activity data that actually backed that up; activity has been largely flat for a decade. I'm pretty happy to try shaking that up. I yearn for the 4chan of 20 years ago.
>>20461 group plus...
>>20469 Isn't this site only more active atm due to 4chan literally cratering?
>>20471 Probably. And I'm pretty fine with that; moving away from 4chan is honestly less about activity and more about culture being able to develop separately from the monoculture hellhole that is Twitter Reddit Facebook Tiktok Instagram
>>20469 Don't go to lain we're full.
>>20470 What's wrong with group plus?
>>20468 disregarding the obvious censorship shown in the leaks and abhorrent moderation/privately motivated moderation decisions, yes you are correct but that being said the fact that spoonfeds never bothered to even try anywhere else, or know about ither options, highlights the core issues and comparison that VRC dying for 2 months would result in competent people who care about the core idea, not just the platform, move on to CVR (ie 8moe/sleepy in these cases), vs vrc going down and fags who mever touched unity or blender and relied on other peoples uploads or shitty gumroad slop (ie only reposting shit from reddit or Twitter screencaps, never making OC or never contributing healthily to a thread etc etc) questies are basically the twitterfags and redditfags who need to go back, comparatively
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>>20473 I was a newfag 20 years ago and I'll be a newfag again
>>20474 I can't join.
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>>20477 <getting blacklisted by coomer furry workout of all things
>>20475 >and relied on other peoples uploads or shitty gumroad slop tbf, cvr does let you just search for avatars and props in the menu and pick them from there so those kinds of users should only really be filtered by the social group migration barrier
NA world explore is live join JadedMinx https://vrch.at/pbypkpcq
Pypy VR dancing is starting
>>20467 I tried it back then, and I disagree. Yes you could upload stuff and visit worlds, but the user interface was a nightmare and for obvious reasons, there wasn't really a lot of content at the time (for obvious reasons). And before you say I barely tried it, I was actually regularly hopping in to join some anons that were running events over there. I'd like to have alternatives, but I just don't think it was ready. Don't even get me started on how badly they fumbled handling their server issues when the EAC patch happened.
>>20444 A lot of them apps only support 2.0 basestations. Use Lighthouse-Keeper with a script instead. https://github.com/rossbearman/lighthouse-keeper
>>20477 Did you try adding the namedrop
>>20485 this, or join the group
>>20486 if hes blacklisted he won't be able to perchance
>>20487 no im just retarded and didnt use an unlocked link
>>20488 <soypointing
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Showing the Fatal Fury movie tonight at 10PM ET (like 20.5h from now) for NA anime movie night. I'll post details to join off of when the instance is up.
>>20480 chillin in the baths with some nice greek vibes
good night /vrg/
>>20493 sleep well, unit 1448be
>>20493 gn anon
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>>20493 >1448 damn it i thought i was going to be able to say good night hitler...
>>20493 its over (until tommorow)
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oh yeah before i fall down on my bed like a brick, if that kasufren still around, here is my kasumi nesoberi
>>20481 Please include an instance link and remember to post the group photo after.
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>>20499 the brick in question
>>20500 Not the host today
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Vroom, Japan The sound really makes the driving
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Sea gamenight in one hour
>>20505 I'll be there!
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>>20503 >practicing for current event Oh no. I hope you won't be too mad about it once you'll join the real event, sorry about that Whatever happens, make sure not to be in hotlapping mood. Stay safe, lose some time if uncertain. I don't want to dramatize, but I know failures are thousand percent more annoying if you'll prepare a lot and then die midway through stages, and uhh, I've set this event to reward safe driving rather than going for hard pushes and best times m1 audio sex
big screen sucks dont get it
>>20505 whats on the agenda if there is one
>>20481 na pypy video
>>20401 >4th thread when the first is still up
>>20512 let's just all move to >>20511 so this topic can be closed. stay here and we'll get the fifth one i hope 8chan mods don't hate us yet
>>20512 post the link to the first thread because the OP link to it 404s
>>20514 Oh, it finally got deleted? I was mistaken
>>20513 Why not https://8chan.se/vgg/res/565.html it was posted earlier
>>20516 Because it doesn't matter which one it is, as long as we all stay consistent. Anons started posting in the new one, new one it is.
>>20509 we play gameworlds and ending with dangan
>>20516 I sorta liked the IDs It's reminiscent of home /vg/ from 4chan Other generals went there I just wish it had boardpass enabled so only need to type captcha once for the whole thread but other than that it's okayish
>>20507 you saved my pic anon :3 <3
>>1206708 Dope.
>>20521 let's hope he fucks off. the janny leaderfag fucked up the community. we can bring it back.
>>20522 It's doable if they can revive and bring it back but 8chan seems a good and nice place to stay.
>>20523 I'll send a pizza to his address ever time he deletes a post that doesn't break any /trash/ rules.
That's good. I m glad it's only a pizza and not something else/disturbing. Be wary of glowie anon.
>>20525 It will be pineapple with no sauce or cheese. What's more disturbing than that?
>>1206708 Jman missed seeing this by a handful of months. I hope this stands as a message to anons out there feeling down in these trying times. Don't give up. You might live long enough to see something funny go down.
>>1206708 Him still being an active janny as per the leaks despite him claiming otherwise is fucked up. His wife leaving him probably turned him a little crazy. >>20426 Fuck you, you got my hopes up.
>>20426 I like talking about video games and it's impossible to do that on cripplechan so I will be staying here. A /v/ that isn't off-topic spam is a breath of fresh air. If /vrg/ moves back there I'll leave it behind as well, haven't gone to a meetup in years at this point.
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>>20426 The new features are cool but the 8chan website itself is unstable as shit garbage and I like 4chan's layout better so I will be going back there when it comes back up. Also I liked the idea of IDs at first but considering the threads stay up for what feels like forever now, I don't think IDs are a good thing for this general.
>>20531 I think Ids are good for fast moving short threads so that conversations are easier, but for multi-day long threads they impede communication by settling identities down. They're not that bad for most use cases. Problem here is that almost all VR content basically de-anonymises a post when someone posts it, so it effectively just gives people usernames unless you can be bothered to IP hop. The main problem with generals in the first place is that people are deanonmised by things like posting styles and stuff they post, so having IDs on top of that is basically anonymity death.
>>20532 The solution is simple. Don't identityfag, censor screenshots etc. You are not saying anything extraordinary here, let's be honest. IDs have a chilling effect on acting like a gay retard in the thread, because you are ashamed people you meet would know you're one, and on shitposters who just want to gossip nonstop. I've yet to see even one proper argument against IDs, they only hurt negative elements in my opinion.
>>20533 >announce game lobby >people turn up to game lobby >all posts now are IDed You didn't think this through. Contentposters are the most affected.
>>20534 >change IP >post the lobby post >change IP back Skill issue. Even retarded shitposters have no issue changing IDs. And most non-shitposters simply don't care. People post videos with names visible and nobody minds, and if it's an issue to you, you can always just temporarily change your nick before joining.
And it's not just per thread. Once you link a poster with a poster from a previous thread with something like an aggressive opinion, posting style, even grammar and posting frequency, you then have an entire history of posting to go back on. The core problem is it is simply not anonymous posting. >>20535 >Skill issue. Even retarded shitposters have no issue changing IDs. You're right, the solution is not to have IDs!
>>20501 what the fuck lol
>>20536 It's good actually. Oldfags who live on imageboards are able to do it even without IDs. But if they try to say something and actually correct, shitposter can counter with simple "meds, schizo!". Now everyone can see easily, so shitposters are seething. Still don't see an actual argument against IDs. You can easily change them, create multiple identities even. They only prevent you from acting like a nigger and still expect to be taken seriously.
>>20538 That's the thing that really amuses me about the ID debacle. Two or three posts in and you have a decent idea who is writing. Generals are where anonymity go to die. The funny green name is just a fig leaf.
>>20539 I find it amusing that people who are the most concerned about it are the people who use the thread as a public toilet.
These are excellent arguments for usernames and karma.
We already have ID elitism in this very thread with people with high post counts making off-topic drama over people with lower post counts and acting like their higher post count makes them more relevant. For that reason alone I think IDs are a bad idea, and it doesn't surprise me that it's the same person defending IDs that was causing the drama I spoke of earlier.
Letting people build a limited amount per-thread reputation is healthy for the discussion. Everything is reset every couple of days. Schizos who want to stalk, will stalk you regardless. Most people have terrible opsec. >>20542 >with lower post counts and acting like their higher post count makes them more relevant Never happened. The problem is when a person has 5 posts total with 3 about making a new thread and 2 posts complaining about IDs. It's completely correct to ask them "why the fuck do you care, if you don't even use the thread?". It's like coming to game developers and saying "hey, I don't play your game, but you should listen to my important opinion about the game balance". It just doesn't make sense. If you try to argue with someone with well-thought-out posts, nobody cares if you have 5 posts or 50. But let's be honest here, this is not why you're complaining.
>>1212049 >What do we think? >kikestarter some people never learn, huh?
>>20543 You have made at least 97 posts in this thread. Would you mind telling the rest of the rest of the class your VRC handle? :)
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>>1212049 >0:09 into the video >dog yeah, rip
>literally just pair of Kinects Problem with camera based tracking was never the hardware but the software. Either it will be just as shitty as Kinect solutions or it will eat all your CPU cycles to provide tracking that's on par with IMU solutions using some ML algorithm.
>>1212049 >>20547 >kickstarter >furry >fat balding furry >$635 Throw it in the trash with all the other full body tracker solutions that have been made and don't work anywhere near as well as Vive/Tundras
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You dorks still, fighting about IDs? Just post and shaddap.
>>20550 Didn't even notice the price, literally more expensive than full set of 2 stations and 3 trackers. Hell you could get Ultimates if you absolutely don't want basestations for the price and it would still be more reliable since you're going to need evenly lit open space for this shit anyway.
>>20550 try $935 the price is insane they are using some shit like nvidia jetson or whatever those SoCs are called I checked some nvidia tracking models when I was researching iphone lidar based tracking, some look fast. But it's impossible to tell how good they perform until you test them, as far as I understand it's usually a tradeoff between latency and stability. >>20549 the biggest problem with IMUs are straps and batteries
>>20547 he probably is a furry but knowing where the money is and who loves throwing money at kickstarters when they are pandered too i'm not a furry but i would do the same shit and get a furry avatar and make it the borderline mascot of the product for the kickstarter campaign disturbing lack of booth representation though
>f5704d asks others to de-anonymize >refuses to do so himself Really makes you think, huh?
>>20535 Even if you don't you get a new ID as soon as a new thread is made
>>1212570 Died 2025 Born Again 2025 Welcome back J-man.
>>20543 >If you try to argue with someone with well-thought-out posts, nobody cares if you have 5 posts or 50. You just did in the same breath. Doesn't matter if the post is well thought out or not. You still cared.
>>20558 Not really sure what you're talking about, but imagine feeling insecure on an anonymous imageboard. >his posts count is much bigger than mine... it's over...
haha what a story Anyways, can someone share this outfit? https://booth.pm/en/items/6243866
>>1212570 I laughed and I don’t feel guilty about it because he celebrated Jelly’s death. Good work anon. I will help you spread it to the masses. Justice for Jelly.
>>20561 didn't people celebrated and laughed at him when a relative died? Or was that someone elses?
>>20561 >Justice for Jelly That retard got exactly what was coming to him, he was served his justice in January. It's cute that you're continuing his schizophrenic cause but let's not pretend he's actually some martyr.
>>1212049 >>20547 Hard to properly judge the quality of the tracking solely from a few low quality shots in the teaser. Looks like the feet slide a little, similar to IMUs, but the furry style legs make it less clear. How long until a shilltuber has one? >>20552 >you're going to need evenly lit open space From looking at the specs it has an IR illuminator built in so it probably doesn't need any extra light. IR tracked headsets and controllers only need light because they lack their own illuminator, any old chink 'nightvision' illuminator lets them play in the dark.
>>19422 I really like MW5 modded to shit with the VR mod One of the best VR games ever because I dont feel handicapped as I just use the same controls as flat screen
Pavlov! 1900UTC+1 (in 3 minutes) Pass is 1984 Join "Gem Server! aprilfools password"
>>20560 nobody? Oh well
>>20565 Elaborate on this for me. Does it do independent arm control or does it use a virtual pointer or joystick to replace mouse input? The rest of it is pretty easy to figure and cockpits are already pretty nice for freelook; I just wanna know what I'd be getting into; I already play a lot of MW5, it would just be a matter of suiting up for it.
>>20553 There's no motion controls. Everyone plays it with HOTAS or KBM. There's basic head look that takes over the arm lock functions but I can't think of any mechs where it's actually useful since free arm movement range is unbalanced to poo in the game.
>>20569 Eh, fair enough. Might still look into it just for freelook and immersion.
After playing with them a couple of times I think the 9 banger still needs another buff. I see people are using them, which is a good sign, but do any of you feel that they're useful enough for the price? For me they compete with the smoke grenade when I want some utility but the smoke is cheaper and almost always more impactful. I'm ambivalent on the new frag grenade too. Assuming it's an original creation, it being objectively superior for a higher price is a missed opportunity to have an interesting choice between two different frags at the same price; The vanilla one that prefers precision and a modded one that could trade some lethality in exchange for having a wider range.
>>20570 Everyone I shilled the VR Mod with liked it, even my KBM playing buddy. Make sure you fully read the nexus page for the mods as there's a bunch of quirks to UEVR and the game. Once the mod is loaded it'll spawn a new options menus in the option called MechwarriorVR and it fixes a bunch of issues like forced dithering on shadows, shitty vanilla lod and what not.
https://youtu.be/1ZCgF8ILDik the big boy for big stimmers?
>>20570 The frag grenade is someone else's mod, but it wouldn't be hard to remake and change. It's definitely too strong currently and turns the opening of each round in to an artillery phase.
>>20575 generals are allowed here though no need to move to a low traffic board
>>20547 So a better kinect?
>>20575 hmmmmm.... nyo thanks, I think I will stay on this board
>>20575 /vg/ is too slow and we don't get much curious new anons seeing this who may want to join in on the fun. I just checked the catalog and it's pretty deathly slow I'll use the next /vrg/ thread baked for /v/
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>>20565 My favorite part about the VR mod is that the HUD is moved to in game screens on your mech rather than floating screens which is very immersive. You can get the Zundamon mod to replace Betty for the true Kuritan experience.
What do we think about this? https://www.youtube.com/watch?v=iAyy_t5j1aM
>>20581 Game is an absolutely blurry mess in flat I'm not even gonna try to inject it. Even dudes with 4090 are saying they need to run it with dlss performance to get playable framerates. Ironically better off waiting for Skyblivion to come out and get ported to SkyrimVR.
>>20581 It's kind of pointless unless they mod in more VR interactions like what Skyrim got. UEVR mods don't really seem to get expanded on beyond point and shoot, so I'm not sure if we'll see immersive bow usage or being able to actually pick up items like in Skyrim VR.
>>20582 Would have to say this. Modded Skyrim VR doesn't have raytracing like Oblivion remastered, but you can already get PBR rendering and a lot of mods to make the game look very pretty if you want nicer visuals. Skyblivion isn't cancelled yet.
>>20582 >Skyblivion Never ever. But would be nice to have specially with all the VR mods that work in Skyrim already >>20583 >unless they mod in more VR interactions like what Skyrim got You're right. It needs to at least have UIs that are on my wrist and for me to see my own hands
Armored Core 6 desperately needs a proper VR mod
>>20580 How hard is it to read these screens in VR?
>>20580 I've been fucking ITCHING to play the VR mod with some pals but that would require pals and TIME ALLOCATION
>>20587 Pretty easy. Heat and heading are projected on the cockpit glass so you can glance down to check your map, ammo, objectives etc. when you feel like it. The main thing you need to get used to is the monitors being in different places for each mech.
>>20491 Fatal Fury starting now, you can join off Silencen or try the link: https://vrch.at/pbfv6e4n
>>20578 >nyo go back to playing xiv
w
why 8chan so broken?
>>20593 They’re an altchan on a t2.medium AWS server or something and the influx of users dictate they use a bigger server. They are probably trying to scale up the servers but how to really do it without a source of income would be a challenge to say the least
>>1221988 Why do people pay for blue checkmarks. It's even dumber than VRC plus.
>>20595 It’s a superiority badge. But I do believe it allows you to earn from your posts as well
i hope everyone on /vrg/ have a gud night :3
>>20597 Good nighhttt nazrin anon
>>20598 gnnn anon
Posting here too since this thread is still up. Going to try some kart racing at the Lutech Karting Arena in Assetto Corsa tonight at 8PM ET (about 18 hours from now). I'll leave the server up in practice mode for now and switch to the qualifying/race config once people have joined. Afterwards, we've got some Mario Kart tracks to drive around on. Mods are below and the server is up if you want to test anything. server: vrg racing pass: tfwnodriftfu voice chat (mumble): voice.vrg.party mods: https://mega.nz/folder/xN4EGDiC#cvLFrD3kTpS_8pU7eNVvPw DLC: https://mega.nz/folder/hNgHTIrb#utSeSx4mqKjcMYfwiI67sg
>>20601 I don't play but you anons are blessed for using Mumble.
>>20602 Yeah it doesn't keep track of identity so you can just join. UNLIKE SOME PLACES.
>>20603 It also makes you a part of a botnet for the server hoster thanks to the 0-day RCE exploit! Very based if I say so myself!
Mumble is cringe as fuck. Temp steam group chats are objectively better. Easier to use, steamvr integration, no separate random exes you have to whitelist in the firewall, no leaderfags. Also allows you to check on people if someone disconnects because of internet issues, which actually came in handy in one of my previous lobbies. tldr; fuck mumble
>>20605 This post is retarded
>>20606 >t. mumblefag
>>20605 Yeah just need to share your steam account. Very cool. >>20604 The last known RCE was https://www.cvedetails.com/cve/CVE-2021-27229/ Is there a new one?
>>20608 He's shitlosting for sake of division and trolling. None of his complaints are vaild. Mumble is the most anon friendly voicechat. No registration, opensource, no gods, no masters. Only utter retards have something against mumble. >But anon hosting the server.. SHUT THE FUCK UP, just use a public server then.
>>20608 >Yeah just need to share your steam account 90% of you fags are in /vrg/ steam group, shut the fuck up. >oh, mate, voice doesn't work, quick, just download this exe, whitelist it, join this ip! vs >voice doesn't work, click this steam link Fags who push that mumble shit are all in the same clique too. Every time you mention it, it triggers the same disgust response I get when I play online games and same faggot teammate says "hey, join our discord channel for voice" using in-game voice which works perfectly well. I'm not doing that. >>20609 Crying is not an argument.
>>20610 >Crying is not an argument. Exactly
>>20611 >I'm not using mumble because argument X, Y, Z, W. <pic related you When you join an online lobby, the expose of steam profile is a given. Everyone understands that. Most games allow people to click on players in the lobby to check the steam profile. Are you going to blacklist those games too? Don't care, not using mumble. The clique can keep seething.
>>20612 You are not playing any vidya with us anyway. You're just a shitposter. Nothing of value has been lost. Anons will continue using what they like. >Mumble clique LOL, LMAO deranged schizo
>>20613 I literally host non-ritual lobbies all the time. You don't know it because you don't fucking join anything other that your circle jerk.
>>20614 For example? I join almost every game lobby, but never seen you
>>20615 > but never seen you if you actually joined, you would have seen me pavlov and golf is not "every game lobby"
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If you all played Pavlov Shack then I would pretty much join most non-SND Shack lobbies...except at random times due to sleep. I will see at least four times as many people playing Shack compared to OG Pavlov every fucking time. Are you all old fags who could not, or would not, buy the new Quezt 3? I was partial to my Index, but the population ststistics do not lie. Hella St3amVR are Questies. Besides, I am convinced most of you are either not married, a home owner, a father or mother, or even skilled enough to do the games you simulate in real life by comparable performance. Playing with randos in rando lobbies rather than most VRG lobbies is no value lost.
>>20617 There's a surprising amount of us who has standalone quest too. But someone has to just host the pavlov shack I can join in on that
>>20617 I could technically host a shack lobby with a dedicated server but I would be unable to test it.
>>20616 >Ritual lobby schizo Okay, name a one lobby you hosted
>>20620 >schizo >schizo >schizo eat shit
>>20621 No lobbies? I see.
>>20622 Are you going to name drop yourself and properly apologize if I do it?
>>20624 Pussy.
>>20625 Look who's talking, afraid to even name a single game, or run an opensource chat program.
>>20618 >>20619 Maybe some PavZ? I can just shoot zombies for hours, but the zombie count is kinda low when in close proximity to other players. I don't know about OG, but Shack has Duck Hunt, Splatter Monkey, Halo, and Kart racing maps. Kinda unique party maps. Could play some knife ball or grenade ball. Ev3ryday 5PM EST seems a full, or even two full, 24 player Push servers. I'll think more on this. Maybe a timeslot yet filled can be a Shack lobby. Maybe just a busy time anyway for the rando additions. Kinda off topic, but the death of 4chan and its consequences have been a disaster for anonymous kind. I miss the numerous, busy /v/.....
>>20627 >I miss the numerous, busy /v/.. Ditto. Massive diaspora of every 4chin user to so many different alt chans. It'll take a while till everyone settles back into a single one for super traffic. Maybe 4chan will get fixed and we'll go back there again. But now everyone will have tasted how much more technologically advanced all the other altchan's are compared to 4chan
<Banned from 4chan /vp/ for racism outside of /b/ <Go to 4chan /b/ <Banned for racism outside of /b/ Ahh....at least bans were only a few days at a time. I was banned, and about to be reinstated just a day later than 4chan....
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Some pavlov moments
>>1224565 Slow day at work Cakey?
pypy in an hour! EU PyPy today at 17:00 UTC, that's in about 1h, I'll drop a link to the world few minutes before starting, vids are in the link, see you dancing! https://rentry.org/vrgpypy
Elements Divided is officially out on Steam and Quest now. How many anons are willing to spend 10 bucks on it?
>>20633 I'll wait for it to go F2P or for the CD keys to bin so I can convince everyone else to try it then.
>>20605 im not friending you on steam
>>20633 TEN bucks??? oy vey this is practically a hate crime anon...
weeeeeee
Bump
>>20601 Assetto Corsa starting now, server details are in the previous post if you're interested.
>>20638 We're already at the bump limit thoughbet. And we're still very far from the end of the catalog lol
>>20638 Should we make a new thread?
>>19422 What's exactly the move here in /v/? Should we wait for the thread to actually be dead? It's sort of weird to have been in bump limit for a long time without a fresh thread. The /vg/ one the other anon made is in a a much slower board but it is named on our original homeboard's namesake. /v/ allows others to see our thread more due to a more active board. Man this was so much easier in 4chan when all we had to think about was survival amongst the sea of another generals and just making a thread on bump limit/page8
>>20643 Admin said they want generals that follow the /vg/ format to move to /vg/ and will be making it happen once things settle down and they can work with global admins, and on any board that doesn't move lighting fast, it's always been accepted courtesy to wait until you hit page 10 if you're going to make a continuation thread, so migrate to the /vg/ thread for now.
>>20644 Double-checked. Thanks for the info anon. Aight I'll go and move to /vg/ then and start discussing there. Placing the link here for others who are as confused as me https://8chan.moe/vg/res/3950.html https://8chan.moe/vg/res/3950.html
>>20645 I just noticed the fine print. This board owner kinda sucks. Selective rule enforcement is confusing. fuck it, fuck this. I am more confused than before
>>1236765 POST ABIB FAGGOT I DONT CARE ABOUT OTH- >Is a /v/ janny too Oh nevermind, continue
>>1236765 Shut up jelly
>>20649 this just fix the OP and don't start the thread with a template, Templates are a violation of /v/ rule number 7. Rule 5 has been updated to accomodate generals here so long as you simply make better OPs which is all Mark asks. You can start a new thread after 1000 posts unless your thread is fast due to high activity then its after 1500 posts.
>>20642 most anons moved here, it seems >>20575 >>20575 >>20575 do we really need a fourth thread?
>>20645 OH FUCK!
>>20651 the /vg/ thread is just a circlejerk of people from the discord and will never ever have new people
Vertigo 2 dlc releases tomorrow. I completely forgot the story, I remember the ending where you have a choice to sacrifice yourself or something else. Completely forgot everything else. I watched the trailer, and damn english is such a disgusting language compare to japanese. I wonder if the dev fixed the wobbly nerfgun issue for weapons, I remember hating that more than anything else out of this game, actually maybe the rotating orb laser "puzzle" comes close.
Bless my time, Anons.... I want a recommendation for a wire from my Quest 3 to my PC. I have forty two dollars. Can order online. Willing to spend all 42 dollars on a wire cord to connect my Quest 3 to my PC. 6600 AMD GPU, 6 core CPU, and 16 GB RAM. I want a cord wire because I don't like the resolution blurriness, and the input lag during Steam Link.
>>20656 w-why only 42 dollars? does that include total including your shipping? shouldn't you probably be worried about other shit if you only have 42 dollars?
>>20657 Amazon ships free at thirty five dollars. I won't save money for an official meta Quest fiber optic wire cord. Can I be saved? I just want a decent wire cord priced forty two dollars or less..
>>20658 Any USB-C cable rated for 100W (Usb 3.1) on amazon will do the job. Should be less than 20 bucks.
>>20659 Thank you, Anon. I am on my way now...
>>20656 Kevin router is the best solution.
>>20661 Not the best solution priced forty two dollars or less. I think I settled already. $11.99, 10 feet wire. Not too expensive. My current one wore away...or was never really good enough? I spend eighteen dollars on it. I swore the one I bought was supposed to be good enough. but twelve dollars is cheap enough. I can just try an other wire core later for an other cheap price. Just for good luck, I ask an other question. Does difference from 10 feet compared to 8 feet or six feet result much a difference in data transfer? I real wire cords longer than 3 feet risk decrease in data transfer...but I just don't know much about wire cords anyway. I was considering just moving my PC closer to my VR playspace.
>>20662 You are not gonna be transfering more than 300 megabits anyway, thats wete quest decoder chokes
>>20663 So, I didn't fuck up? The wire is not 100W, but 60Watts. Also...not trying to bait any reply. I'm just gonna assume what I earlier typed is enough to prove an Anon could have told me whether or not I'm fucking up while buying a new wire cord.
I AM FINALLY BACK the fags managed to take down the network node in parts of ukraine and poland so i couldnt access my beloved vrg... :( im back!
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remember chorke next month. Deadline for send ins is the 10th of may
lol powerfag (s or y) deleted their altchan
the hateboner is getting pathetic
>>20665 Welcome back anon #8c803a
Guess it's time to move to /vg/ for good now that we've been forcibly moved to whatever /vault/ is.


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