>>2369
Colony > Blight > Atline > Awake > Ruinswald > Asylum > L.Depth > Ghost Path /> Erra Saga > Kludge
Some brief points on why I ranked the games like that:
Colony: The reason Colony is So Damn Good™ is because Hakika worked on its story for over two years. Specifically, Liberty Step came out November 9th, 2016, while Colony came on July 1st, 2019. The game that would have came out after Liberty Step would have originally been The Brand of Ronis, but as we know, Hakika ended up choosing to focus on SEQUEL Blight instead.
Blight: The main thing Blight has in spades is character, and I think the most important aspect of this is the group conversation events/field conversations that gradually get phased out further into the series.
Atline: I am willfully blind to how rough Hakika's first game is as a game because it's a damn good story. That, and how many people's first games are anywhere near as competent?
Awake: This was the first of Hakika's games I played. A lot of people may hate its loose and lackluster story, but I feel like Awake was the closest any of the SEQUEL games has felt like it came to being an actual adventure, and the extreme range you get from the cast of characters is pretty amazing- it's no wonder Hakika kept his playable cast smaller afterwards. It's a lot of work, and I'm surprised more people don't acknowledge that.
Ruinswald: The first of Hakika's games to feel like SEQUEL, largely thanks to the setting as well as the inclusion of characters' visual expressions.
Asylum: For what it is, it was a neat experiment on Hakika's part, however it's missing what I value most out of Hakika's games- and that's the character interaction.
L.Depth: Very short, not everyone's going to understand it, and I'm not really a fan of the gameplay of horror games like these because they don't feel as involved.
Ghost Path: Objectively Hakika's weakest entry in terms of story and the gameplay being overall unenjoyable in my opinion, I just dislike Erra Saga and Kludge more. It also helps that I like the cast, and although I was very sick of grinding and finding symbol monsters by the time I finished playing, I do think that the world map was neat.
Erra Saga: Pretty much the entire time I was playing it, the game gave me the impression that it was rushed, and I felt that largely it had the same story beats as Atline, which made it feel like it wasn't unique, and then I got to the postgame. The bosses on the way to the final boss were as expected, but the final boss felt incredibly cheap to me, as though it were there to buy Hakika more time to work on Ruinswald while players struggled against the bullshit.
Kludge: It came after Colony, which was unfortunate for it, however on top of that, the story failed to make me feel like anything in Vastas mattered, I didn't like the majority of the playable cast, and I wasn't interested in their scenes- Vastas is by far the least visually interesting to me, the base's music drove me insane, and I couldn't even enjoy the game's combat.