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/SEQ/ - SEQUEL + Hakika Games General Anonymous 04/18/2025 (Fri) 11:33:01 Id: c29008 No. 1655
Welcome, /vg/ and /vrpg/ refugees. Discuss games made by hakika AKA Leaf Geometry here. This includes the SEQUEL series, its spinoffs (Asylum, L.Depth and Innocent Rules), and the seven Era of Myth games.
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A place of respite.
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Glad to be here
I maintain that Asylum is the best game.
>>1689 debatable
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>>1689 I disagree, I like Asylum's challenging map design, the lewd scenes and Malice but the rest of the cast apart from Ino and Versa does not compare to any of the other mainline games I would rate it as 3rd or 4th best at most the constant scat jokes (and scenes) are the brown cherry on top
Site's getting screwed up again for me, testing
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>>1703 Yeah it was shitting itself a while ago, seems to be stable now
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>>1689 ASYLUM’s good: >great music >gameplay is a unique spin on the usual from the series. Grinding is almost worthless, what’s important is exploring >kino postgame and superbosses >great lore ASYLUM’s bad: >areas are massive and samey-looking throughout. landmarks are few and far between, so getting lost is really easy >some of the worst characters in the series (looking at you, Piro) >some of the worst scenes in the series. Lars and Merchant never shut the hell up, and their dialogue isn't very erotic for the most part. The scenes with the familiars are some of the best in the game just because they don't talk. Ino and Coldens have good scenes though, mainly because of the build-up and framing of their scenes along with them having good dialogue.. Still a good game. Just highly flawed in my opinion.
So what's the context here
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>>1738 The usual fare for this series. The girls are insatiable.
>>1703 >>1716 Try the .se instead of .moe
Ghost Path's translation has been updated to 1.2. Aside from finishing up the last of the untranslated text (primarily when you try to go somewhere you don't need to be anymore, including apparently the ropes up from the dungeon in the temple of floods that nobody found) an enemy name was changed from an incorrect translation to the pun it was meant to be. Ruinswald is still in progress. T++ shows it as 57.5% done, but you shouldn't trust that number as accurate. Admittedly, I'm interested in trying collaborative work once it comes to anybody tackling the translation for Ghost Path 2, but that might be a nightmare for everyone involved- it being a pretty big game, and the question of actually organizing who does what/verifying that what's translated is actually good, making sure it reads at least mostly consistently, etc.
>>1991 Glad to see you here bro
>>1740 >>1738 The pain of having a penis
>>1720 I'd be surprised if I ever considered Blight to be topped. The scenes being woven into the game properly instead of religated to a borderline scene-viewer earns too many points from me.
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>>2010 I can agree with you there, I still think colony is the best but I really miss how blight handled its scenes. People mentioned thirst has blight's style of scene where they're tied to events for each girl and happen in different locations outside of the home base, I'm pretty excited to see that.
Can't wait to play Thirst. I love Prim.
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No news today, hakika's been very quiet lately. So I want to ask, what are your favorite games in the series? I'd rank the games colony > Innocent Rules > blight >= kludge > Asylum > awake > L.Depth.
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Still irks me that awake was the first SEQUEL entry that i played, and not blight. Felt i was out of the loop during conversations especially with Dire. Rabi should have been the very first girl i met and played with, as hakika intended.
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>>2406 >he lost his Sequel virginity to Kuruha instead of Rabi sad!
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>>2406 It's still just really funny to me that the first game starts with the letter B instead of A.
>>2406 i played this game in backwards order lul. started with kludge when the eng translation got shared
>>2509 I'll assume you like kludge the most then?
how do I keep track of where I am in the game? I played blight for a few hours and then just forgot about I don;'t know what to do now
>>2710 The top of the events menu tells you where to go next for the story
>>2713 do I just keep going? there will be no side objective or missable thing right?
>>2714 Yeah. You can't miss any events, I'd just make sure to get at least 50 favorability on your favorite girl and make sure to do all their events too, one unlocks per chapter. That's how you can marry your favorite at the end of the game.
>>2369 for me Colony>Blight>Asylum>Innocent Rules>L. Depth>Awake>Kludge
>>2369 Colony > Blight > Atline > Awake > Ruinswald > Asylum > L.Depth > Ghost Path /> Erra Saga > Kludge Some brief points on why I ranked the games like that: Colony: The reason Colony is So Damn Good™ is because Hakika worked on its story for over two years. Specifically, Liberty Step came out November 9th, 2016, while Colony came on July 1st, 2019. The game that would have came out after Liberty Step would have originally been The Brand of Ronis, but as we know, Hakika ended up choosing to focus on SEQUEL Blight instead. Blight: The main thing Blight has in spades is character, and I think the most important aspect of this is the group conversation events/field conversations that gradually get phased out further into the series. Atline: I am willfully blind to how rough Hakika's first game is as a game because it's a damn good story. That, and how many people's first games are anywhere near as competent? Awake: This was the first of Hakika's games I played. A lot of people may hate its loose and lackluster story, but I feel like Awake was the closest any of the SEQUEL games has felt like it came to being an actual adventure, and the extreme range you get from the cast of characters is pretty amazing- it's no wonder Hakika kept his playable cast smaller afterwards. It's a lot of work, and I'm surprised more people don't acknowledge that. Ruinswald: The first of Hakika's games to feel like SEQUEL, largely thanks to the setting as well as the inclusion of characters' visual expressions. Asylum: For what it is, it was a neat experiment on Hakika's part, however it's missing what I value most out of Hakika's games- and that's the character interaction. L.Depth: Very short, not everyone's going to understand it, and I'm not really a fan of the gameplay of horror games like these because they don't feel as involved. Ghost Path: Objectively Hakika's weakest entry in terms of story and the gameplay being overall unenjoyable in my opinion, I just dislike Erra Saga and Kludge more. It also helps that I like the cast, and although I was very sick of grinding and finding symbol monsters by the time I finished playing, I do think that the world map was neat. Erra Saga: Pretty much the entire time I was playing it, the game gave me the impression that it was rushed, and I felt that largely it had the same story beats as Atline, which made it feel like it wasn't unique, and then I got to the postgame. The bosses on the way to the final boss were as expected, but the final boss felt incredibly cheap to me, as though it were there to buy Hakika more time to work on Ruinswald while players struggled against the bullshit. Kludge: It came after Colony, which was unfortunate for it, however on top of that, the story failed to make me feel like anything in Vastas mattered, I didn't like the majority of the playable cast, and I wasn't interested in their scenes- Vastas is by far the least visually interesting to me, the base's music drove me insane, and I couldn't even enjoy the game's combat.
>>2811 It would appear I have the dates wrong- Liberty Step first came out on January 16th, and the version that's still up on Freem appears to be a reupload with the date I mentioned above.
>>2811 I think Blight has the best map in a sense of adventuring, but that's just me. >Hakika's first game is as a game because it's a damn good story I had a blast playing that one. It's really enjoyable game even it's old.
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https://x.com/bake_moron/status/1913955309812634044 The legend is back Wait why do we have captchas?
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>>2939 Glad he's back. Also, you know we can post contentious/NSFW images here right? Just gotta spoiler them first.
>>2948 Who is her
>>2851 >gifted her shit Hakika...
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>>2949 Red haired one is Alma and the tan one is Faltoga. Faltoga has no scenes in the series though, it's a running joke. Alma's a party member in awake, but she's in blight with scenes too.
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Waiting for hakika to post some damn news.
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Mid (or late) May for Thirst 2.0 Just wait. Also more Maria when? Girls showing affection to MT is one thing but her scenes are really good
I'm playing Innocent Rules and I'm at the endgame after beating the Unelma trials, but before tackling Ovitri of Death's Oblivion I kind of want to get some mana brilliance for the girls. What is the best place/way to farm for mana brilliance?
>>2369 In plot Colony beats the rest by a mile. I keep complaining in how low the population has been in Hakika's games lately specially in some areas they should have more people. But Colony is an exception to that, being justified and contributing to the storytelling. Everything in Schisma is designed to expose and tell you a story. The entire world in Ordowald is scarred, but in Colony you just know from stepping in Schisma how wrong everything is. The ward, the clinic and the weird forests, lot of flora but everything so empty. More and more we go and the plot gives its exposure and throws its curveballs doubling down and so on. I feel it only truly falls flat in the Alzhett portion, which had proper build up but not as good of a resolution Blight would be my second favorite because it nails this cast thing. The Central Haven is decently populated as are other areas when you explore and their NPCs. You feel Vaeltria is a country not for just you people alone and there are many people also adventuring and going on with their lives. Awake actually has that as a good aspect but feels severely underutilized if not sparse save some select few portions. Blight also makes most use of its small cast, so while the plot is lacking and most of the game is a fetch quest it doesn't bore you and it nails placement of the scenes together with that exploration and some sub quests. It's a good SoL atmosphere casual adventuring that not many H-games have. Awake is next because of reasons similar to Blight I LOVED the mansion with all those girls comfy harem life adventuring. The plot is by far the weakest which conversely made me value them more and pleased me greatly seeing their retarded antics while traveling around. ASYLUM would be here in 4th, but in pure plot it's 2nd place. ASYLUM has a lot of those sparse issues I mentioned in Colony. It has a cast that has to participate for the progression but even then I didn't feel much contribution from them aside select few. Really underutilized. The progression also gets really repetitive and a chore after a while. It was Hakika's first try at a soulslike RPG, but after playing both Black Souls games I just can't like when he did it like that. The ambience and art were great, but the pathways not as much. Kludge is here. Kludge actually would probably be higher but it's more how the premise didn't get fulfilled. You get all the hype for the Resistance, the war with machines, the recruitments and most of those things just don't get used or happen man. We got some of the biggest foreshadowings and revelations but they just didn't hit. L.Depth is set apart. I guess it rivals Colony is what it does but since it's in a different gender we can't properly gauge it. Hoooly fuck that thriller and horror was really nailed in an RPG setting with the zooms to objects and eerie artworks man. Took a while to piece everything together but I loved all of it.
>>3530 Before getting into Ovitri, the best place is Luora’s area in the memory space, around where you can fight her. The green wisp enemies give a lot of mana per fight. You can cycle between the two parts of the area to respawn them. You shouldn’t farm here for too long though, since you can raise mana benefit much, much faster right after you beat the gatekeepers of Ovitri.
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>>3535 >ASYLUM would be here in 4th, but in pure plot it's 2nd place. ASYLUM has a lot of those sparse issues I mentioned in Colony. It has a cast that has to participate for the progression but even then I didn't feel much contribution from them aside select few. Really underutilized. The progression also gets really repetitive and a chore after a while. It was Hakika's first try at a soulslike RPG, but after playing both Black Souls games I just can't like when he did it like that. The ambience and art were great, but the pathways not as much. It’s funny to me that Asylum ended up having so many problems that Innocent Rules basically fixed. Innocent Rules is nearly a straight upgrade of Asylum in all aspects aside from the story. I wonder if IR was hakika’s attempt at at just making a better Asylum in the first place, basically being an apology for Asylum. Even the scenes were better too.
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did my beloved potbellied dumbass fairy wife ever appear again in these games?
>>3563 Unfortunately no.
>>3560 >Innocent Rules is nearly a straight upgrade of Asylum in all aspects aside from the story. I wonder if IR was hakika’s attempt at at just making a better Asylum in the first place, basically being an apology for Asylum. Even the scenes were better too. Sugoi I'll check once I finish Ghost Path
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>>3700 You really should, it’s easily hakika’s best game in years. It’s why people are looking forward to thirst too.
>>3844 Yeah I'm getting there and the tiger woman is one of the reasons I wanna play Innocent Rules ASAP. But I started Ghost Path already. Stopping midway will just make the return all confusing. Does anyone here know how long this game takes to beat?
By the way is this guy's rematch meant to be skipped for now? Cause I assumed, as he is wounded, it'd be easier. The game oddly enough gave the option to run away. I didn't expect him to hit about twice as hard as before
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>>3848 >Does anyone here know how long this game takes to beat? Around 30 hours, probably less if you use a guide for your few remaining curse locations and use the dev room to cut down on the material grind in the postgame.
>>3849 Yep, feel free to skip them and come back later. If memory serves, this is basically the only instance of this happening in the game. 1.2's out on the google drive, but you should be fine without it since generally the only stuff that's left untranslated (at least that I remember changing, I might've fixed more stuff on my copy before the number changed) as of 1.1 is mostly stuff that occurs when you try and go back to areas you've already cleared (ex; shortcuts, ghost path) as well as a few gates in one of the Rudyk souls. The main change is that Chris Celt is in fact Cryskelt. Cryskelly? It's an ice crystal skeleton and I was a fool for not realizing the name pun while assuming it was a reference of some sort. In my opinion, the real frustration of Ghost Path occurs from how in midgame to postgame where your equipment is really important and the game just doesn't give you much to work with on that account naturally. Interesting note- there's like at least one or two Large Bombs that you can find before postgame, I would recommend holding on to those because at around the time of the pre-postgame final boss, more likely than not they will be outperforming the strongest spells you'll have on Wine at that point. Current Ruinswald thoughts: Ranie has a character trait where she has a hard time with some words, presumably because she didn't get to finish her education before the world ended. This is generally represented by a word or place being said in potentially up to Katakana, Hiragana, and Kanji all in the same conversation, and it doesn't flow super well in translation, because by and large, this means that if I want to make it work, I have to verbosify some words that really don't need verbosifying- the earliest example being literally just Food.
Is there a better alternative for MTool? I want to play Errasaga and my Japanese reading skill is shit.
>>4123 Erra Saga got translated, bro. Check the sequel bin’s old game page
>>4154 Nice, I wasn't aware. Thanks!
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>>4202 The translator’s working on Silver Tower too, while Mythseeker’s doing Ruinswald.
>>3889 Thank you bro. It took me a while to realize .se was down and reply.
>reading the korean namu wiki because of how organized it is in spite of the MTL >https://en.namu.wiki/w/Leaf%20Geometry#s-5 >this: >The creator himself seems to have checked out the namuwiki documents, and he left a comment saying that the above worldview document is so well organized and detailed that it would be great if it were exported back to Japanese. # >https://mobile.twitter.com/hakika_/status/1553375009359351808 lol Last time I checked the JP wikis they really felt disorganized in comparison
>>4208 Nice, I want to play those games too. I tried using MTool then I noticed that my PC is acting weird. It only happens when I use MTool, so I stopped using it.
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>>2369 For me it's Silver Tower > Colony > Blight > Asylum (my hackika virginity) = Innocent Rules > Liberty Step (I love taking notes) > Kludge >= Awake >= Atline > Ghost Path > L. Depth. The interactions in Silver Tower just feel great.
>>4594 Damn, now I really want to play Silver Tower. I remember sub-par said it was his favorite of the old games too. Is it good gameplay-wise as well?
This is something that I found really cool in Ghost Path. These NPCs, lively, sharing information and all. Gives me a big sense of this world. It's something lacking in SEQUEL since Blight. It nails how the world is scarred, the population reduced, but here I can feel there is more to life.
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>>4695 In terms of skilling, you can buy skills with skill level points and eventually get all of them, but can only equip so many of them. I never felt the need to switch up the skillset I use much except when getting basically skill+1, even in postgame, so I guess if you like funky builds like in Blight it'll be a disappointment. The levels are reasonably well-pathed except one later on which you could say is for story reasons. Being a tower, there isn't much in terms of sidequests. We do meet a certain orientationally challenged person though.
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>>23245 Did you play Ghost Path?
I am playing it >>4715 I got some options in a port town to travel there and got a miniboat that works on shallow waters. My Pokemon Ruby/Sapphire instincts dictated a test drive. I didn't expect to go as far as I did. I can see Hakika really enjoying making this world I have reached Water City Fatia that way and bougth the boots. I feel I'll be stuck for a while due to that cause the map really should have been better and I'm compelled to go through every nook and cranny for now before going back to the Port Town as seemingly intended.
>>23270 I'd say just return to every town after you have the airship, or leave it until the postgame where there'll be new stuff all around the world.
>he's gaining traction on the outside world Yeah but they better not expect anything grand from him though, afaik he's just really good at crafting, and even then it's unsure if he can make something very unique Or can he? Maybe i just missed some slight details on postgame events
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some old CG
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>>24175 The best hakika girl from those dieselmine games was Arne, for sure. Robelle from Succubus Mama was also alright.
>>24188 God I loved Succubus Mama
>>24579 nvmind, I found it
>>24191 I liked Cornelica more. The Monmusu World game was the worst by far though, it was pretty boring.
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>>25551 >Prim doesn't sound like your typical Miruess soldier Wat
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New ci-en https://ci-en.dlsite.com/creator/1121/article/1424958 Update’s coming in May-June. Hakika’s also not quite sure who to make scenes for, aside from Ten, Awayuki and Yuuyami. So he’s taking the ci-en comments of this article into account too. Guess we might get some Tsuzuri scenes after all.
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come back bros
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>>41498 I'm still here. It was my first time visiting /sequel/ in more than a year though.
>>41502 I wish I was Mok.
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>>41498 I mean, we can keep this thread alive just in case 4/vrpg/ goes down again, but until then there's little reason to use this thread.
Hi, is there a fix for this crash? Everytime I try to rest to Nabo cave village, this crash occurs.
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>>42116 Follow that file path in the Audio folder, do you see a file named that? The file should be 睡眠時間.mp3 and your Audio/ME folder should look something like this The filename might've been mojibake'd somehow, use 7zip to unzip the game or use this to fix it https://ianharmon.github.io/mojibake-fixer/
>>42157 I really need this cave village to farm solar woods. I didn't notice until now that it seems I did an oopsie when extracting the file. Thanks for the help.
I finally finished Errasaga. I grinded a ton to beat the Jhadar Emperor. I thought I’d get to beat the crap out of the emperor with Ryunaas' party, but instead, I ended up playing as the Cornerstone Erra, which made me kind of quite disappointed. I wonder if Fake-Rabi is connected to the Cornerstone Erra. What comes after Erra Saga? Is it Ruinswald?
>>44370 Yep. Ruinswald is next, and Mythseeker is translating thay as we speak. By the way, everyone moved back to the 4/vrpg/ thread, so you can discuss era of myth stuff there.
Aye, thirst update came out, anybody can share


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