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/vp/ plays thread Bunken 07/10/2025 (Thu) 04:14:45 Id: 7dc26b No. 11452
LAST TIME >majority of the tripfags are playing the empire expanded mod >I'm in chapter 7 after not being left behind, thanks bush >wagie just makes it to starlight city after beating the awful doubles fight >formerly and orevald demolish arthur the shit eater in chapter 4 >rg decides to save his strength for the other annoying fight in that same chapter >ose has enough of alannah's sabotage in chapter 1 >What is this? This is a thread where a bunch of autists come together and play shitty fangames. Join if you want. >How do I join? Just make a name and start posting images of whatever fangame/romhack you're playing. >Archive https://rentry.org/vp-Plays-Thread-Archive >Fangame Bingo Card Generator https://bingobaker.com/#6636f8a719381479
(341.41 KB 768x576 2025-07-13 15_08_32_257.png)

>>12563 The 3 flying types thing massively triggers my autism, but other than that, they do good work 90% of the time >>12565 >10k Mine was 5k kek
I don't like her very much but I think the parents are written pretty well >>12565 thanks bro. it was built to sweep. it has soul heart, vanquish to get even more spa per kill, this move that I think I could spam, it's bonkers. it also has an 80 power ice move that can flinch, it's just simply that good
>>12565 That's a toll, not a tax. Maybe Octavius should slow down with his takes on the economy.
Whoever coded this is a vantablack dalit swarthy pajeet. >Checks if the opponent's type is electric, not the potato holder's >>12566 Based hyper offense team >Kommo-o Debugged in early or did Octavius forget about the less used pseudos when making them all the rest evolve with items?
>>12569 Kommo-o (and Goodra iirc) lost their pseudo status, it evolved at 45
(82.39 KB 514x416 the pay off is here.png)

what was that, 6 chapters ago?
>>12569 This is even worse than I thought. The section of the code this runs in is the part of the damage calculation that handles modifiers before damage is applied. As implemented, it's basically a worse Cell Battery and doesn't do anything close to what the description says it does. This annoys me enough I'm going to try and fix it.
(17.46 KB 514x416 money, power, or.png)

okay the quest so far is to convince the gangs in the first district to help the mob. I really don't want to pick the third option because the modder either can't spell convince or I'm giving a bj in an alley. the second one might be funny though
picked the second option, it was a little boring but paying the guy is 10k.
I swore I'd never retvrn, and yet here I am...
(23.94 KB 768x576 2025-07-13 15_55_37_759.png)

great start feels like there's even less steps than before, but I barely interacted with this area, so idk
If anyone else has potatotism, here's how you fix it to do (roughly) what the description says it does. >Go to PokeBattle_Move and ctrl+F Potato. >Replace that codeblock with this one. Copy from screenshot if you don't want to click the link. https://hastebin.com/share/pajivunuya.ruby This makes the Potato make your Electric mon gain 2 (it doesn't say slightly, sharply, or drastically as per Empire's terminology) SpDef stages the first time it's attacked per battle. The item will be removed for the duration of the battle afterwards; it doesn't linger like Assault Vest so I guess you can do funny things with Unburden or Acrobatics with it if you want. It's not the best implementation, but it's at least usable and does roughly what it says it does now.
>>12577 Replace the consume item call with >opponent.item=0 if you're worried about Octavius item-refund shartcode eating your potato permanently.
That must be why Chapters 5 and 6 were decently enjoyable.
>>12577 >>12578 Tested winning battle, running from battle, ending battle via catch, and whiting out. None of them permanently ate the potato with the >opponent.item=0 implementation. On that note, if any other items that should be getting refunded per battle (as per the stated system changes ingame) aren't for whatever reason, it's probably simple enough to fix those too.
>Finish up the (hopefully) easier to read map after like 20 minutes >Go to save it >Close it instead ack I did indeed read it properly thoughever kek >>12581 afaik they're only "supposed" to refund for trainer battles
>>12582 Certain items also seem to refund on wild mons if you run away. I'd guess it's because they're not all calling the same function to clear them and the post-battle handler doesn't have as many logic branches for wild mons.
I want to try this so badly, but I can't justify a second ghost/dark weakness on this team. I'll hold out for the slot machine rotom.
(275.52 KB 768x1296 2025-07-13 16_49_02_346.png)

Didn't accidentally not save this time, this should (hopefully) be more readable forgive the shit lines, trackpad moment + second time lining it out kek
I'll pretend to be surprised later on when it's revealed that the Sword Regalia has been trying to groom protagonist-kun into a certain perspective by only selectively showing you snippets to arrive at a pre-determined conclusion. Anyone got bread, recap, and rentry? We're over 1000 again. >>12586 I'll keep this in mind for later. Thanks bro.
the second and maybe last mission for this chapter was clearing out a warehouse full of the serp gang. I think there was 10 of them, and a few of them were very tough. I think it took an hour and a half to clear it out. then you fight the boss, and he's really easy by comparison. after all that, I got no money, no bitches, nothing but this suit >>12586 looks great
>>12591 thanks bro. you would think after how long he's been doing it that he'd get a mask or bandana he can tie so he's not constantly holding up a shawl in front of his mouth
>NOOOOOOOOOOOOO IF YOU KILL YOUR ENEMIES THEY WIN >Bout of pointless nihilistic justification for it Fuck off faggot
I'll bake if no one else already is
it's here >>12601 took too long picking an image >>12601


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