Right I guess that's everything for now.
Final whiteout/loss count: 7
Difficulty played on: Hard, Set, No Bag Items in Trainer Battles
This is a weird game. The sex scenes are average, the character graphic quality low, and the plotlines nonsensical. If you're looking for something to wank to, look elsewhere. The appeal of this game, or at what I enjoyed most out of it, was pure shock value. Unhinged is an understatement when describing this game's writing and coupled with player choice being decently meaningful, you can do stuff you couldn't do in any other fangame (and I'm not referring to the sexo) like hijacking casinos and mansions or casually enslaving people to be your metalic maid.
Despite this, there's a lot to be desired. The presentation is mediocre at best and lazy at worst. The music is all standard fare, the map aesthetics are often KANTOOOO copy+paste or worse, just lines of "cliff" drawn with one tile rather than properly using the whole tileset to create a mountainrange. There's a few well mapped areas like the Celadon Sewers or West Pallet, but they're few and far in between. The custom mon spritework is a mixed bag. Some of it's good (Melanie/Manaphy), others are hilariously missized or overly detailed for the artstyle (which looks ugly when shrunk to fit the battle window). Some anons have already mentioned that the trainer graphics were made in some other program that was popular a while back and I don't think it looks good, but it's at least stylistically consistent which is more than I can say for a lot of the other custom graphics so I'll graciously chalk that up to 'artistic decision'.
The gameplay is largely KANTOOOOO with some Rejuv-esque single mon bosses sprinkled in every now and again. The difficulty curve is a bit all over the place on the ruleset I was playing with; it started quite challenging with Hypno being quite a hurdle to overcome and my team only barely pulling through on a second attempt even after I knew how the fight worked and did some grinding to ensure I had the raw numbers to beat it, but then the game eases up for a while because a lot of major-but-not-gym-leader fights after that are, inexplicably, not scaled to the hard mode level modifier so you randomly get rival fights where they're on par with you and consequentially really easy. The difficulty picks back up again, perhaps to a jarring degree, during the Mega Ring Tournament. Your mons are rubberbanded to level 50 and everything around you is 66. The triple battles are rough as you're liable to get run over with raw stats alone, but the real difficult part is the multi battle section where your partner is borderline sabotaging you with terrible moveset design on the extremely passive Sableye. It would be greatly appreciated if this Sableye ran a prankster Reflect/Light Screen/Foul Play/Will o Wisp set in a future update as opposed to just clicking Phantom Force after setting up screens like it does now. Typhlosion, Slaking, Lapras, and the rest of the leakmeme mons not being available soon after you fuse with Hypno is also a criminal oversight given the nature of this game.
Overall, I dunno, I can't say I liked it but I also got enough entertainment out of how ridiculous this game was to keep playing it and I'll probably play it to completion when it's finished assuming legacy saves are still valid. If you're looking for something silly and stupid to pass the time, give it a try and you might enjoy the absurdity for what it is, but also keep expectations low because the game is still lacking a lot of refinement in a lot of areas.