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RomHack/FanGames discussion Anonymous 04/19/2025 (Sat) 01:52:50 Id: 6ee1f4 No. 40
So, what are you playing while 4chan is down? Any Romhack or Fan Game you are looking for? Pic related, my final team in Pokemon Pisces
How do I make custom maps with Pokemerald Expansion?
>>40 I played a bit of PokeVoid yesterday. It is just PokeRogue with fusions and some stuff like being able to teach any move to mons so I don't think I'll play it more. Started Awakening, more Espanol Essentials content. Too early to say anything about it.
>>40 I downloaded Pokemon Noon. Also awaiting more news on Emerald Elite Redux. Latest update will have more genies of healthy meta, going to be really funny.
i was playing pokemmo and it was pretty fun to zone out to
>>40 I'm slightly surprised anons let the leaked builds die instead of using them to improve the romhacks, like emerald rogue by recreating Johto routes, maybe demaking the other games or remaking it on further generations.
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>>40 Woah I didn't think I'd find anyone here playing that game. Pisces is really cool, I dig it. At first I didn't like the mons that much then I came to appreciate them more.
>>40 >no "/rheg/" in subject field
I wonder where are the people on /vp/ plays threads now
>4chan died before aurora crystal came out absolutely fucking incredible
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>>359 I don't know, I was hoping I'd find their general here. Sadge.
>>360 Pokemon sage is coming out??
>>424 Never ever, it was co-opted by discord trannies and now has to deal with unregulated perfectionism and nonstop revisions, in addition to de-4channing as much of the game as possible.
>>459 >co-opted >implying
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For those interested in Infinite Fusion, they just announced today that there's a sequel game in the works. https://www.youtube.com/watch?v=irX5tD5A-qI
>>539 why are they working on a sequel when the first game still has a bunch of annoying bugs that have been there forever
>>541 So we can have TWO games with bugs that will last forever, of course.
>>541 >A fangame that has been out for a bit that once had the attention of streamers and poketubers but has since been put aside for other games >A sequel that builds off the reputation of the first fangame and can be marketed easily, bringing the series back into the spotlight It's pretty clear why the devs want to focus on the latter.
>>553 This, it's just a roster update disguised as a new game. Plus it helps playthroughs feel less stale because even with randomizer, you're still running through Infinite Fusion's version of Kanto (and for those that bother with post-league, Johto) a billion times over, which allows ecelebs to keep squeezing mileage out of the games because they can feel refreshed with Kanto after they burn out on Hoenn.
Just finished Super Mariomon today, is pretty fun overall. Not the hardest or most creative, but mixes both IPs nicely
>>627 >since I was a little 10-year-old girl >girl
>>358 It's not a real /rheg/ without David.
Wow, /rheg/ lives.
>>1076 thankfully. I've got it on my thread watcher waiting for the first announcement of Aurora Crystal. Been waiting a long time for it. Last I checked, Dray touched his git about two months ago. Hope it comes out soon, it's the most anticipated romhack of all time.
Introducing: Pokémon SLOG! >Anti speed up feature >Pokémon get way less exp while evolving at much higher levels >All opposing pokemon have increased levels >Battle text speed is permanently slow, animations are always on, set style is always on, uses gen 4 healthbars >No running or bicycle allowed >Increased wild encounter rate, and you can't flee from wild battles >Random trainers have 4+ pokemon, with competitive sets to make you spend even more time teambuilding, grinding, and backtracking to a pokemon center >All moves with 60+ BP are removed from the game, and toxic/perish song/other moves that can reliably do percentage-based damage are only usable by the AI >Elite four & champion use the most cancerous stall teams possible, including evasion moves >No way to change natures, evs, ivs and abilities >Map is generic unedited kanto
>>1397 Get a Pokétuber to play it and it will be a hit.
>>1397 >unedited kanto All routes should be lengthened, without adding any additional items, so you have to spend more time walking.
>>1551 >without adding any additional items Additional battles should be added, though. And a few special-event battles should trigger when the player backtracks too much (hopefully to go heal his party.)
>>1397 >>Anti speed up feature I don't have adhd, so this doesn't bother me. Fix yourself.
>>1835 When's the last time you played gen 1/2? The lack of running shoes is a pain in the ass.
>>2274 It's hard for me to call them good when most of those games are basically nude sprite/model replacements and they don't have any fucking sex. In that sense Lolimon is probably the best one with the most content, but it runs like a trash heap since it's on an old version of Essentials and will certainly never be finished. Psychic Adventure is pretty much FireRed but with a different starter, replaces gym leaders and pretty basic sex scenes. Entrancing Wishes starts out as Psychic Adventure+ but leans hard into its Pokemon Hybrid stuff. Feral F falls into the former camp of "there's no goddamn sex in this porn game", but I'll mention it anyway. No, it's not that kind of feral. You can just catch nude pokegirls and use them as mons. A bit annoying to get the game corner coins for some of them without the stashes. The author's working on another one. Cultivation got a rebuild some months ago, haven't tried it. H Version has gameplay considerations that make me not want to try it. Never got around to Lewd Virus in the past. There are 3 Ducumon games now but they're romhacks of the 3DS games (ORAS, XY, SM) so I didn't get around to them, I think they're just nude models. Ecchi Version exists and has enough going on for people into it. The Girls Hunter games got updated versions recently.
Since it's a fan game, there wasn't any real point for this thread to exist separate from this one, So I merged it
Anyone got any recommendations for doubles hacks? I got tired of cheesing elite redux to death.
>>4194 >how to add trainers to the game and expand the number of trainers in the code? Looking at this semi-related tutorial should give you a few hints https://github.com/pret/pokeemerald/wiki/Change-Enemy-Trainer-Parties-Depending-on-Difficulty From what I'm seeing trainer parties are defined in /src/data/trainer_parties.h I can't seem to find how to attach a party to a NPC, however. Sorry.
Am I crazy, or is every ROMhack with an EXP Share better at level balancing around it than the mainline games? Even hacks that add an EXP Share in a later update like the Victory Fire series keep enemies matched to your party’s level better than the main games.
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>>4640 It's because it isn't hard to balance around the exp share. It actually makes it easier since you have a pretty good idea of thje player's powelevel at any given time unless they randomly decide to box 4 of their party members or exclusively use sub 400bst shitmons thought the game All the games I have praised for being balance have also had whole party EXP share on by default. The reason thew exp share is shit in official titles because they don't even care enough to do the basic calculation to figure out where your power would be after a given route/dungeon.
>>5661 >It actually makes it easier since you have a pretty good idea of the player's powelevel at any given time And if all else fails, you can just add level caps on top.
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>>5722 You can but I think those are a crutch that can be argued to be worse and definitely feels worse in some instances. There are way too many games that have level caps that give NPC trainers sets ripped straight from smogon or VGC player team sheets that then hold the tools needed for the player to do the same way into the late game. You either make it easy to breed for IVs and EV train or you don't have a level cap. It just feels like the first time I went to a tournament. Giving the player no way to level the playing field isn't difficulty, it's bullshit.
>>5723 Your Lickitung is looking quite peculiar...
>>5723 I like level caps because i prefer to keep the playing field as even as i can, though they often feel unnatural and bring new problems of their own that are rarely adressed (wasted exp, especially on games without the vs. seeker, leaving you with unevolved pokemon for too long, etc). Agree with the rest however, crippling the player's options is the easy way out for those who can't/won't give enemy trainers a proper AI.
>>5754 It ultimately comes down to an issue of them just forcing you to have worse numbers. I wouldn't have a problem with level caps is a good chunk of the games with them didn't do that aforementioned teamsheet lifting thing while making it hard or functionally impossiable for you to do the same. I unironically saw one of my own sets from my VGC days in one of these games.
>>53 >How do I make custom maps with Pokemerald Expansion? Same way you make them for Pokeemerald, use Porymap, do your changes, [code]make[/code] and there you have it.


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