>>782627
>Nothing here really has felt particularly memorable
To be fair, the setup and gameplay loop are worse. In DL1, you are protecting an apartment complex full of people who don't want to submit to the local warlord. You're taught by their injured leader to fulfill his job out in the field and interact with the residents and the dorky, naive kid brother of the love interest to find a way out while keeping the place supplied with food and a drug that lets the body fight zombification and serving your shadowy masters. A lot of the memorable parts were about the emotional moments around the main characters, being taunted by a knockoff Vaas, weird stories with side quests, running from and eventually hunting Volatiles, parkour, and fighting special zombies like
the child zombies who you had to snap the necks of.
This game, however, doesn't have many characters to get attached to. Kyle and the new woman don't have chemistry, and, while it does help new players, there are too many tutorials given by characters. Kyle is a veteran of the apocalypse and probably made a lot of the strategies most people use via his exploits in the first game, but characters treat him like a retard. If the game explained everything once in the leadup to meeting NPCs for the first time or just had people go "Holy shit, you're Kyle Crane!" or "I don't believe you're Kyle Crane," and then expect you to know what to do while the game gives you tutorials, it'd be a lot better. While I didn't see the start of the game, having Kyle's escape from the GRE as the tutorial would have been even better. Instead, there are logic errors like having Crane and other characters reference Antizin and UV lights, which players would understand if they played the first, and presumably second, game, having characters call Crane a retard because he doesn't know that Antizin drops stopped years ago, then explaining what Antizin is after a guy kills himself in front of the rest of his group yet off-screen, something I suspect Tencent demanded.
I can't tell if Lyra likes or dislikes the game. Her tone's always very sarcastic.