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The CupHead Show teaser Anonymous 01/18/2022 (Tue) 18:31:10 No. 22291
Wow, a Netflix cartoon that doesn't look like absolute fucking garbage. Comes out in February
Not a fan of the voices for Cuphead and Mugman but besides that its shockingly looks good. God I hope it is good.
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Looks okay, but the voices sound off. I personally prefer a silent cartoon with little to no dialogue. I'm hoping that there's not too much of dialogue like with the Mickey Mouse shorts.
>>22291 I thought they given up on the show.
>>22291 >Wow, a Netflix cartoon that doesn't look like absolute fucking garbage. Oh, my sweet summer child... they're going to break your heart.
>>22293 I wonder who's animating it because it looks a hell of a lot better than the Mickey shorts. Or maybe they're not using as much tweening.
>>22291 This isn't anything like the game though. Sure they're going through the same set pieces but CupHead was always fighting with a cocky smile. Where's the finger bullets?
>>22291 >Cuphead and Mugman tip over several times >The milk doesn't even slosh, it just gives a pitiful ripple effect hangs there despite the 100 degree angle This minor detail hurts me beyond reason. The videogame put a lot of effort into emulating the old animation styles, the trailer for this show looks so stiff in comparison. Usually the issue with shows based on videogames is the assumption that it will be just as enticing to watch as it is to play, but they've managed to make a show look worse than the source material despite minimal changes in the art style. Also >Netflix
>>22331 >This minor detail hurts me beyond reason. Perfectly stated. >The videogame put a lot of effort into emulating the old animation styles The video game had sprites that could be programmed for animation within their limited interactions with things. For a cartoon, you're going to have to be a teensy bit flexible. This isn't Fleischer Studios. You should just be thankful it doesn't look like CalArts alumni made it.
>>22333 A video game needs to consist of sprites that can make sense in any interaction. An animated cartoon can do whatever the artists want. But in this case the artists don't give a shit. >You should just be thankful it doesn't look like CalArts alumni made it. You fuckers with your ridiculously narrow definition of "CalArts." A few years from now you'll be saying Stephen Universe isn't CalArts because your definition has gotten more specific and now doesn't include shows that have any characters with brown hair or something.
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>>22354 >But in this case the artists don't give a shit. They're Koreans chained to a desk. Of COURSE they don't give a shit. >A few years from now you'll be saying Stephen Universe isn't CalArts because your definition has gotten more specific and now doesn't include shows that have any characters with brown hair or something. Nigger, no one on /co/ will ever think SU was anything other than Patient Zero for woke CalArts Cancer
>>22356 And a few years ago people would have said that your current statement is just as ridiculous.
>>22358 I assure you, there are Koreans chained to desks.
>>22360 That's been the case for decades. When people say "artists" or "cartoonists" or "animators," they don't mean those Koreans, or the Japanese before them, or the Mexicans before them. They mean the Americans (or those godless Canadians) who tell them what to do.
I don't feel the jokes are landing and neither are the voices are doing it for me either. I think the only thing I really liked there was the music. Plus the animation isn't cal-arts tier but at the same time it's really missing a certain energy that the game had.
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>>22365 >it's really missing a certain energy that the game had. I believe the name for that energy is "love." As in the creator(s) of the game had a vision and a passion and actually loved their characters, as opposed to the scum that's currently floating to the top of the animation industry.
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The show relies upon too much dialogue, and it would've been much better if there was little or none of it. The background designs are nice, though. A shame that the animation itself isn't frame by frame like the game.
>>23432 Im still impressed how good it looks.
>>23434 Only because years of shit have lowered your standards.
>>23435 Oh great its that sperg that screams about manga again.
>>23434 Based on that one clip? It's nothing special. Actual old cartoons were more expressive & alive than this.
>>23436 You think everyone who acknowledges that modern cartoons are shit is one particular manga autist? You think practically everyone in the world who is sick of SJW cartoons and how they are both written and drawn is the one manga autist? Fuck off. By the way, saying "years of shit have lowered your standards" implies things were better before. This isn't about location, it's about era. And if you're gonna sit here and tell me that modern trash is as good as, say, stuff from the '90s, then you're a fucking retard, and everyone reading this knows it.
>>23452 >Based on that one clip? No based on how cheap Netflix typically goes.
>>23461 For one, Netflix isn't the animation studio. They're usually just producers or buy streaming rights for animations. At least it's that case with anime. Two, I guess I can kind of see your point when you compare it to something like Bojack Horseman or Big Mouth. But netflix also has Kid Cosmic & that had lively animation.
>>23434 The backgrounds, sure, but the animation? No. I noticed lots of motion tweening that just looks off-putting in a setting that's emulating the rubber-hosed style. An animated trailer has more care put in compared to the show.
>>23455 <he is the same faggot
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>>23434 Is this bait? The whole cartoon is calarts shit stuffed in an inkblot paintjob and the webm hardly has more animation than a still frame
>>23480 I don't doubt it can't escape it's Cal-arts roots but I don't think that image alone can convey that.
>>23480 Anon take your schizo meds, that shit isn't even remotely bean faced.
>>23482 Calarts and beanfaced are not synonymous, you retard. That's just one factor that is common to modern calarts shit, but it goes well beyond that. >>23476 >there couldn't be anyone on the comics and cartoons board who likes when comics and cartoons weren't badly drawn sjw trash. No, it must be some guy who hates all western cartoons and only likes manga. How far /co/ has fallen to have anyone who thinks modern cartoons haven't suffered a severe decline.
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>>23487 >Calarts and beanfaced are not synonymous <decent rubber hose replication is now Calarts lol
>>23488 Nobody was saying Cuphead the game was calarts, you disingenuous cunt. They were saying it about the show. Obviously complaints lay in the difference between the two and not in the game's central gimmick.
>>23432 Dear god, that extrapollation is pissing me off so much. >>23487 >Calarts and beanfaced are not synonymous Are you Bauhaus or just a retard that repeats his idiotic memes? in any case, fuck off and go back to cuckchan.
>>23529 You fuck off. Just because you're such a newfag that you think all of the most current and most prevalent features must be required, that doesn't mean they are. It only means your standards are fucked by not remembering anything but the most recent, most homogeneous stuff. Next year the calarts clique will add some other detail, and then you'll say nothing before it was calarts, because it lacks that one detail.
>>23480 >>23540 Define calarts
>>23557 Watch Adventure Time and Steven Universe.
>>23562 I have. Adventure time is tolerable for the first seasons. SU is complete garbage.
>>23562 that's not a definition you absolute mongoloid.
>>23557 Don't tell me you don't recognize the hallmarks of this vividly iconic style? The bold potato heads, the wildly expressive worm teeth, the sleek top-to-bottom lines on the grin, the ANIME-ESQUE eyes, the innovative upside-down egg ears, the elegant curvature of the mouth? Why, even a fledgling to the industry such as I can appreciate the beauty of form factor displayed to us all. Just look up any storyboard and you can see how it smoothly transitions 1-1 into affordable Korean animation. THANK YOU, NETFLIX!
>>23567 Well I'm not gonna give you a college lecture to humor your low effort pilpul.
>>23572 Yeah, and the cuphead show doesn't look like that nor does Aventure time. The worm teeth can even be seen in old Popeye cartoons (see: >>23488
>>23562 at least adventure time(at the beginning, do not know if they dropped this rule) had the rule that the teeth line must not follow the curve of the mouth, other calarts shows do not abide by this
>>23576 It's not a single element, it's the collection of elements. But moreso it's how they're all done badly, and badly in specific ways. A picture is worth a thousand words, and the fact that people can look at it and recognize it says a lot, regardless of how you try to nitpick their amateur attempts at articulating it.
Something really bothers me about the animation but I don't know shit about animation to be able to explain why.
>>23661 My best attempt at articulating it is that it tries to imitate rubberhose animation, but they lack either the talent or budget to do it consistently, so they get lazy and splice in typical modern digital animation. Like some shots have that 40s aesthetic, but the rest just looks like those Mickey Mouse Shorts. It almost reminds me of that thing fags give the nips shit for, anime that pours all their budget into a few fight scenes, while the rest is "quality". This just ends up looking shitty all around though.
>>22291 Could've been worse, it got this SpongeBob humor, I was expecting Chalice to be their long lost sister who had a personal conflict with the teapot. But I have seen some clips laying around Jewtube, do they talk like if they're in the year 1930?
>>23661 >>23689 It uses extrapollation and puppet animation aside from traditional animation. It wouldn't be that but with that filter and in 720p it sticks out like a sore thumb. It tries to look like a cartoon from the 40s, but they just don't have the budget for that. That's the reason why I hated when people said the animation was good back when the game first came out; animation for a video game is a totally different thing, you can reuse a lot of loops, that's why they can affort animating it with traditional animation, that's something you can't do with most regular animation projects so they have to use "short cuts"
>>23970 >do they talk like if they're in the year 1930? That's the gimmick anon.
>>23976 >It tries to look like a cartoon from the 40s, but they just don't have the budget for that. How is it that expensive to make a cartoon look like how cartoons were made 80 years ago, meanwhile shows like Smiling Friends manage to scape by on a $2 million budget?
>>23986 >How is it that expensive to make a cartoon look like how cartoons were made 80 years ago Because as time went by animation became cheaper to make using techniques other than individual hand drawn frames. Your beloved Tomy & Jerry cartoons and early Looney Tunes sorts didn't have the budget of a tv series. They had the budget of a small movie, each, individual, short. This is Golden Age cinema we're talking here, the money flowing everywhere was insane. As time went on movie theaters died, and tvs came into vogue, animation by hand took a hit and you see hand drawn animation at it's cheapest: Hannah Barbara schlock. >meanwhile shows like Smiling Friends manage to scape by on a $2 million budget? Because extrapolation and puppet animation save you a shit ton of time. Traditional frame-by-frame animation requires you to build every single frame from scratch. Puppet animation saves you massive amounts of time because you can create one frame of the animation, and manipulate the character across the screen through minute adjustments. It massively saves manpower because all the matters now is manipulating the character as opposed to rebuilding(not to mention quality checking) each frame. Most advances in animation have stepped away from traditional for the same reason most factories don't make items the same way a blacksmith does: relying on craftmanship requires time and effort, industrial methods ensure faster, more consistent output at a lower cost. It's not better, but it's sure as hell fucking cheaper.
>>23987 >Most advances in animation have stepped away from traditional for the same reason most factories don't make items the same way a blacksmith does: relying on craftmanship requires time and effort, industrial methods ensure faster, more consistent output at a lower cost. It's not better, but it's sure as hell fucking cheaper. Pretty much this, however you have to add that all animation that breaks the mold in some way is remembered while the cheaper, quick profit ones go in the dustbin of the medium. Speaking of Cuphead itself, the game is still so fucking good to look at even so long after its release, even the stupid little advertisement animation for the DLC has so much soul put into it. I think the shows that will be remembered from this generation (cringe shit aside like Rick and Morty, which defined the worst aspects of it) will be those that experimented a lot with mixed media like Gumball.
>>23987 >Your beloved Tomy & Jerry cartoons and early Looney Tunes sorts didn't have the budget of a tv series. They had the budget of a small movie, each, individual, short. Looking that up, they did not. They had LESS than the budget of your average TV show being made today. Each T&J short under the HB duo, who had six people working on each episode, cost anywhere from $40k: https://archive.ph/lCdv To $50k to make: https://archive.ph/NfoQX Which (When adjusted for inflation) is anywhere from half to a quarter of the cost required make to create Family Guy, which is $2 million per episode: https://archive.ph/Z333D <And, keep in mind, it requires no additional effort on the parts of the animators to make shit like this! They remained within their budget for that segment. In fact, speaking of budgets, looking up the history of Disney films, (Adjusting for inflation), all of their projects cost anywhere from $20-$40 million to make (Yes, Snow White cost almost as much as Oliver & Company). Then, the 1990's roll around and, BOOM, animation productions skyrocket to where each film costs hundreds of millions. And, proof that it has nothing to do with "changes in technology and methods" arose when Disney squeaked out Winnie the Pooh about a decade ago for the original $30 million budget that they maintained prior to the "Disney Renaissance". >Because extrapolation and puppet animation save you a shit ton of time. No they do not. That the same lie they fed to people when they popularized 3D animated films, that having 3D models makes production "easier" as you can puppet the model that was made rather than having to redraw everything. The irony in that particular case is that 3D animation requires double the amount of work that would be required to make something either completely animated or completely live-action; because you need the animators for animating the film, and entire film crews who can create the sets and characters that will be filmed. That's not to mention the fact that animators end up "breaking" the 3D models anyway because the film doesn't look "natural" otherwise. And, that's when you don't have to account for the animation study screwing everything up with graphical of physics related glitches. So, to say that it makes the animation "easier" is absolute bullshit. If anything, puppeteering has become the "norm" because the actual animators cannot actually draw if their lives depended on it.
>>24022 Anon you forget Unions are a thing (especially ones in California), wages were worth completely different things back then and the family guy episode you used is all Korean and a special advertised one at that.
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>>24022 I was going to point this >>24023 Disney doesn't exactly treat its employees properly, specially around the allegated "golden years".
>>24026 >Disney doesn't exactly treat its employees properly https://infogalactic.com/info/Disney_animators%27_strike <Disney artists were the best paid and worked under the best conditions in the industry >specially around the allegated "golden years". <Unfortunately, World War II cut off 40% of Disney's foreign release market, which led Disney's two following films, Pinocchio and Fantasia, to fail at the box office on their original release. In return, Disney could no longer afford to give the workers their bonuses, and Walt was forced to make salary cuts and lay-offs (although he rarely involved himself in the actual firing of employees). By this time these so-called "salary adjustments" had caused the pay structure at the Disney studio to become very disorganized. Many of the animators joined the Screen Cartoonists Guild, including Art Babbitt who became one of the union leaders. Babbit then started questioning Walt's authority and "rallying his staff against him" in Walt's words. <As the biggest and most successful animation studio, Disney was an obvious target for the Screen Cartoonists' Guild. Sorrell approached Walt and aggressively demanded that he sign a salary agreement with the Guild and threatened to go on strike if he refused. Walt said that he should put it to vote with the National Labor Relations Board. Sorrel had lost an election before and demanded Disney sign with the union. Disney again stated he would put it to a vote. Sorrel claimed that Disney was a fool and he was going to "crush Disney to a dustbowl". https://infogalactic.com/info/Dumbo#Disney_strike <During the production of Dumbo, Herbert Sorrell leader of the Screen Cartoonist's Guild, demanded Disney sign with his union, rather than the IATSE, which Disney had already signed. So, no, you're wrong. Was Disney always perfect, no, zero companies are. However his studio was the leader in the industry, and treated his employees properly. However, the second world war caused some financial issues, which cut some things back, but not enough to cause any trouble. Regardless, A FUCKING COMMUNIST SPY BEING FOR PAID BY THE KREMLIN ( https://infogalactic.com/info/Herbert_Sorrell ) used that turbulence to target the company specifically because he was the leader in the industry, and wanting them to be used as an example. And, it worked, as the study lost some of their best animators and was never the same afterwards.
>>24028 Every ill in this world has but one cause. To quote Bobby Fischer "Communism is a mask for bolshevism, which is a mask for jews"
>>24028 Anon where's the archive ya autistic faggot.
>>24022 >They had LESS than the budget of your average TV show being made today. Dreamworks ruined it when they started paying A and B list celebrities to do voice overs, I guarantee you half the costs of each show goes to unionized VAs and celebrity cameos >And, that's when you don't have to account for the animation study screwing everything up with graphical of physics related glitches. I recently rewatched Monsters Inc. and I forgot just how foggy and empty the world outside of focus really was. So many incidentals being re-used over and over and barely any large backdrop. They really were fighting an uphill battle back then and it still is more memorable than all of the modern Pixar junk.
>>24022 Based anon actually looking shit up and absolutely destroying arguments out here.
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>>24022 >Which (When adjusted for inflation) is anywhere from half to a quarter of the cost required make to create Family Guy, which is $2 million per episode: https://archive.ph/Z333D Having read this article, it mentions a 56 person orchestra, 16 writers, and gushes about celebrity guest stars but conspicuously does not mention anything whatsoever about the actual animation process. If that isn't more telling where the actual budget for a Family Guy goes than I don't know what does. Regardless I suppose that answer could be "everyone everywhere is a talentless hack" but that seems unlikely to me.
>>24040 Kid, this isn't twitter.
>>24041 >whatsoever about the actual animation process. Its Korean slave labor, always has been and always was.
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>>24041 Anon try some of this shit.
>>24022 I like Disney Lois
>>24041 reminds me of when they were talking about how there was 27GB of voice acting in some shit game, I think it was Last of Us 2


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