/gacha/ - Gacha

Gacha game generals

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

Files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

8chan.moe | 8chan.st | 8chan.cc | Onion | Redchannit

.moe Under Attack; Bookmark 8chan.st



Kiki Christmas Stream Submissions


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

If you are having issues with .moe, ping the following domains in command line and edit your hosts file to point the 8chan.moe domain to the IP that gives you the best results http://node1.8chan.moe | http://node2.8chan.moe | http://node3.8chan.moe | http://node4.8chan.moe .se is now .st: https://8chan.st If all else fails, try the onion domain. http://alephchvkipd2houttjirmgivro5pxullvcgm4c47ptm7mhubbja6kad.onion/

/lcg/ - Limbus Company General #12 Anonymous Id: ffd368 No. 1231558
Previous thread: >>982012 Season 6 - 葬花吟 [Zàng Huā Yín] 2025.05.15 — Mirror Dungeon #6 - Mirror of Immortality 2025.07.03 — Refraction Railway Line 5 - Merry Go Round 2025.02.20 — >Upcoming Events 2025.11.18 : Project Moon Anniversary 2025.??.?? : Refraction Railway - Line 1 Bokgak 2025.12.?? : Season 7 - The Unservering >Current Events 2025.11.06 — 2025.11.20 The 7th Walpurgisnacht - A Certain Library's General Invitation 2025.10.23 — 2025.11.20 Chapter 6.5 Murder on the WARP Express BokGak >FAQs ! This game is directly tied to the setting of Project Moon's previous games, Lobotomy Corporation and Library of Ruina, and is set after both. Expect spoilers for those games in this thread. ! The tutorial is important. >Download links AppStore: https://apps.apple.com/app/limbus-company/id6444112366 Google Play: https://play.google.com/store/apps/details?id=com.ProjectMoon.LimbusCompany Steam: https://store.steampowered.com/app/1973530/Limbus_Company/ >Other links Official twitter: https://twitter.com/limbuscompany_b Official youtube: https://www.youtube.com/@ProjectMoonOfficial Official site: https://limbuscompany.global >Required reading https://spam.com/xosDkZ5Z#Wt4JpUt5Bb2XG77pxuuXpw >For all your EGO and Sinner info needs https://limbus.kusoge.xyz/ https://gll-fun.com/en/ >Useful resources and a general guide https://rentry.org/lcg_resources
[Expand Post]https://rentry.org/lcbguide https://rentry.org/LCB_optimal_grind_guide https://lcb-days-since-last-id.carrd.co/ https://lcb-days-since-last-ego.carrd.co/ >Countdown https://lcbcountdown.carrd.co/
>>1494272 Huh, I though it was just a solo page when I saw it on twitter. That poise count is wack. The sinking count is beyond negative as expected. I suppose you use the counter to quickly gain grace of the prescript at low levels? And the [REDACTED] skills probably are all alter-sanity draining bs and that's why she got sanity gain with Unlock? Just like QoH Don really.
>>1494272 >lust s1 Finally, my poise teams really lack any form of lust
>>1494272 >T-the Prescript Must be Fulfilled Anon I too am in the City. >>1494735 I'm certain that the counter'll be used for the Karmic Consequence instead of Grace because of how easy it is to get to no unlock to Unlock I and that it's setting the Grace to a value. That or she has Grace loss in her kit.
>>1494272 Index Counters gaining shield actually solves the problem of non-clashable counters in general. They give you a safety net to take damage and dye to the nature of counters they do better damage than their clashable variants. >>1494195 Well, Gloria Don is dead in the water but getting a unique Index ID from Don is better. This also makes me more hopeful for a Hubert Meursault/Heathcliff, Messenger Sinclair, and Esther Hong L/Yi Sang. >>1494272 So as soon as Don gets her Blade Unlocked Status (capped) she'll get an entirely new set of skills (s1-2, s2-2, s3-2) which presumably will be upgraded versions of her existing skill and probably full of unbreakable coins. Between the prescripts and unlock she'll have a LOT of offense and defense level buffs too. As well as better clashing due to sinking and damage due to crits. So she should be pretty good even if reaching blade unlocked is unrealistic. >>1494735 Personally I don't find poor sinking count to be that much of a negative, unlike other status sanity is always capped at "90" for enemies so even chip SP damage is beneficial. Secondly actually triggering panic isn't ideal for some enemies like bosses because that's the trigger for resetting their SP. The only loss is sinking to HP damage via "Butterflies" or using Sinking Deluge to phase skip or oneshot a boss. But Rodion nearly makes up for count for non-sinking teams all on her own, so on a sinking team I don't think it is that worrysome because we'll always have Rimeshank, Echoes of the manor (Ishmael ego), and Yi Sang's Bygone days to abuse count regardless of the amount the IDs actually inflict. >>1495093 I barely see Charge or Poise as real teams at this point. Charge/Poise feel more like supplementary gameplay mechanics to the core Statuses of Bleed/Burn/Rupture/Sinking. Tremor feels like a supplementary status to be mixed in with one of the core statuses now. A sort of status that exists to ensure coin power conditionals are met when Bleed/Rupture/Sinking gets spent. Given the hybrid status tremors (Hemorrhage, Scorch, etc) this seems to be the way gameplay is going. So <Core Status >Burn >Bleed >Rupture >Sinking <Secondary Status >Tremor <Resource Buff >Ammo >Charge >Poise >Prescript/Unlock >Bloodfeast >etc In a way, this is what it should have always been.
>>1494364 Nah, I’ve seen this pattern before. Since there aren’t any secret statuses being censored, unless she ends up being a second KoD Rodya, she’ll probably be more of a direct damage dealer. Her sinking count infliction will probably be neutral for her enhanced S3 and maybe her S1 too, but negative on her S2. Her primary gimmick has got to revolve around the Prescript and Unlock statuses rather than on sinking stack maintenance, as a number of people tend to hope for. Betting on her gimmick being a super-charged version of all the “duel mechanic” statuses we’ve seen in the past (what the Cinq have, but also QoH Don’s Mark of Villainy) centered around The Prescript’s Target. The little bit of her story we saw in her trailer, of her being commanded to eliminate everyone she’s seen and hasn’t seen, could be the needed context to guess at her skills here. Faust only gained a minor boost for targeting those with the status, but I’m guessing Don will benefit more from it.
>>1495741 >Between the prescripts and unlock she'll have a LOT of offense and defense level buffs too. As well as better clashing due to sinking and damage due to crits. So she should be pretty good even if reaching blade unlocked is unrealistic. I think that’s the point of her counter. We already have KoD Rodya who’s capable of entering her stronger offensive state from the start, so I’m crossing my fingers that the purpose of Don’s counter is to enter her powered up state immediately on the next turn in exchange for massive defensive debuffs that won’t go away for the rest of the encounter. Makes sense as a trade-off for not taking the slow and steady route.
>>1496080 Yea, whatever X is it's probably the level of whatever is needed to reach Unlock-I. So you can just turn 1 set her up to go ham with her enhanced skills and have huge offensive bonuses (and not need to follow the chosen skills) but in turn Don will be a lot more fragile (losing shield on counter, fragile stacks, etc) when she takes hits. Since she's a sinking and poise ID, it might honestly be fine rushing for Blade unlocked, she'll clash well and have inherent damage mods on top of her poise damage mods and sinking enhanced clashing.
>>1496153 Unlock I is just the minimum. Unlock is more like the Bloodfiend IDs’ statuses, having different stages depending on the stack. I think the point of having Don receive Unlock I at turn end when she doesn’t have Unlock is so that it can automatically change stages at the start of the next turn to match how much Grace of the Prescript she received from her counter.
>>1495741 Poise is still very much a core status, if you look at the recent poise IDs they are mostly poise first + whatever other status that is attached to them
(105.98 KB 768x768)1715274320089054.png
tyim tyuu dyuu yuur daiwies, wimbyabs!!!!
>>1496361 It's a resource status. Does ID 1 having limbillion poise count help IDs 2-7? No. It just means that ID 1 will outscale the other IDs even harder. Now compare even an ID like Mao Faust. >Inflicts Deathrite and rupture count >Massive rupture potency from repeated s3-2 Now everyone else doesn't need to worry about being count negative, everyone else does retarded damage with their skils >Sinking Butteflies lets sinking teams do damage, Sheut Fracture scales off everyone inflicting more potency, Sanity modifying effects help the whole team (Echoes being contagious if you panic them) >Burn Black Flame scales off the team doing potency, Tremor-Scorch scales the same way, Liu ID's activate burn on hit, everyone's coin power scales of burn, many skills spread burn to multiple targets. >Bleed Bloodfiends scale off party bleed damage, IDs scale off target bleed count/potency, any ID having good count/potency benefits the whole team. >Tremor Mostly exists to enhance other statuses now (Burn, Bleed, Sinking) offer a way for those statuses to inflict permanent debuffs (Tremor-Decay) or activate burn/bleed additional times (Tremor-Scorch/Hemorrhage) In comparison, the last time we got an ID that spread poise to allies was what? Blade Lineage Don and Meursault? Before that it was just Captain Ahab. Most IDs don't even benefit from poise past 20 and then it's mostly a game about maintaining count. If one ID has 99/99 potency/count it doesn't activate the poise conditionals for another ID. They have no unique status (except defunct Blade Lineage Faust, who is also a bleed ID) to raise the crit rate or damage of allies nor any way to give each other excess poise/count. They only exist as a "team" inside Mirror Dungeons. Poise alongside charge are the most selfish IDs imaginable. These are not "Primary status effects" these are "Resource gimmicks" like self-tremor and Tianjiu Star's Blade/Battleblood Instinct/Linebreaker stacks. >>1496361 >+ whatever other status that is attached to them That's a point against you. Wcorp >Rupture IDs Rosepanner >Tremor IDs Pequod >Bleed ID Kodya >Sinking Id The only true "Poise ID" is >Blade Lineage. Even Fullstop is more an Ammo/Assist attack duo ID. Their power exists solely from fielding them together and them having ammo. Crits via poise is essentially an after thought since they hit 100% crit instantly and they have no benefit for being fielded with other poise IDs but they do benefit from other pierce IDs. Charge IDs are basically >Multicrack >QoH Don Multicrack actually has a way to give party members charge with Heathcliff and they properly scale off charge potency but Don Quixote is more an Envy resonance ID like the Middle (Bleed is a nonfactor for middle IDs) Charge/Poise are just resources, you can't build an identity/team around them anymore than you can with Index with Prescript stacks. In fact, depending on how Don interacts with Faust, you might be more likely to build a team around prescripts than charge.
Every single defense skill has an issue except evade. Both power guard and power counter have the ability to jobfeed SP to the enemy by losing a clash and lost the ability to offset the enemies defense skills, counter has zero defensive value, and guard is a flat number with no resistance against power creep. The only good shield is the one that scale off of HP% and is gained at or before combat start regardless if it's slapped onto a guard or counter. >Charge Barrier doesn't have a consistant way to apply it on allies and is a flat value >Blubberbubble is resonance dependent and only applies after attack.Why can't they make an ego skill a defense skill? Today's Shy Look did that effectively in ruina. >>1496271 Since Grace of the prescript is capped at 9, she still has the bonus grace generation Faust has baked into the will of the prescript passive, and the grace>Prescript: [Paper Slip] is just converted to grace>unlock>Prescript: [Device] I doubt that they changed the 0~2/2~5/6~8/9 thresholds. In unfocused battles, the counter skill willl accelerate you immediately into having unlock I while gaining Karmic Consequence, but in targeted battle you can just use the marked skill against the marked target. >>1496271 The minimum unlock is no unlock as stated in Prescipt: [Device] I.
>>1496607 Idk why you brought charge out of nowhere but your assessment of them is wrong either way, you can clearly tell which status is the primary one even now that every ID is multistatus for some reason >That's a point against you. These examples you brought are wrong and only reinforce my point tho? W corp doesn't care about rupture for any of their conditionals, even wsang which has the most to do with rupture only cares about charge for his ramp up. Rosespanenr and pequod are ancient IDs that don't even have a coherent design within their own factions Kodya was always a sinking ID anyway since charge is only consequential a bit for part of her s3 >Charge/Poise are just resources, you can't build an identity/team around them anymore than you can with Index with Prescript stacks. So are you telling me I would be better off building a r corp team with sinking support rather than charge? >It's a resource status. Does ID 1 having limbillion poise count help IDs 2-7? No. It just means that ID 1 will outscale the other IDs even harder. Clearly you are looking at this wrong since poise and charge follow a different design than the other statuses as they don't require stacking statuses on the enemy to fulfill their conditionals. Also I don't get why you say they are "selfish" when charge and poise have the most team-wide support for their statuses if you don't count MD for a sec. (and the support is not any less valid just because it's in the form of ego)
Cinq Don is my favourite dual status ID because she's good in both of them.
>>1497025 My favorite is Daiyushu because I can just slot her in any team to get a shit ton of free resources
>>1496985 Anon, I'm only going to give you a short response because I NEED this to be clear to you. <A team exists because the IDs are stronger played together rather than separately Charge and Poise IDs NO NOT get stronger when played together outside of Mirror Dungeon. Therefore they are a resource (like Prescripts, Ammo or Vendetta marks) mechanic rather than a true status effect team. >So are you telling me I would be better off building a r corp team with sinking support rather than charge? Outside Mirror Dungeon? Yes. Charge does nothing for them but Reindeer IDs with Erlking and Linton Greg can feed AEDD very easily (which gives charge count on hit). So yea, they're better in a sinking team, unironically. > follow a different design than the other statuses Yes, it's called they do nothing to help each other and by default are not a team. They have no more synergy than using Lord Hong, Erlking, Sancho, and Nclair together. If you replaced Poise with a unique buff for every poise/charge ID, they wouldn't play any differently than they currently do.
>>1497429 >Charge and Poise IDs NO NOT get stronger when played together outside of Mirror Dungeon But they do? Poise and Charge have specific sin affinity needs that their respective IDs are tailor-made for. They will clearly be stronger together than if you slot them in a team that can't generate any resources for their passives or egos. Again, their design is to get stronger/weaker individually rather than as a team at the same time, but that doesn't mean they don't complement each other or don't have team-wide support.
>>1497545 >Poise and Charge have specific sin affinity needs that their respective IDs are tailor-made for Anon, you're just grasping at straws at this point. Outside of applying Charge barrier to teammates and Outis' Load memes, Charge IDs really don't give a fuck about what team they're on. Poise IDs care even less. Hitting 5 Pride or Envy consistently is also extremely easy with a lot of teams, not to mention that most Poise IDs nowadays want Gluttony instead of Pride anyway (thanks for nothing, Heishous). They straight up do not complement each other.
>>1498896 >Poise Ids care even less. They care infinitely more than charge IDs because of poise decay and negative count skills. Faust can negate the decay with Thorcalgia, while Ryoshu's Thorcalgia can sustain poise count on units with abyssal generation if pride A-res can be hit frequently enough. The more units which are able to benefit from the additional poise generation makes it more worth it to run those egos instead of the alternatives. It is especially true in the case of Faust because Thorcalgia is competing against Fluid Sac. >most poise IDs nowadays want gluttony instead of pride Who does this apply to.
>site wouldn't load for me since the 31st happy new years ∞ bros
>>1499258 I suppose I can see how "making X E.G.O worth it" could be considered a benefit of running them as a team, I'll concede that. That said, I honestly run Faust's thoracalgia anyway, since I rarely run teams with good Gloom generation. >Who does this apply to. Regarding their passives: Lord Lu, Si Rodion, Si Gregor, Xichunmael >inb4 they are rupture IDs The last pure poise IDs were the Full Stop Office ones, and out of those two, only Hong Lu truly cares about his own passive. You could count N Corp Yi Sang, but his passive is a meme 99% of the time. Other IDs only require 3 or even less Pride resources. >>1499907 Did you remember to use .st instead of .moe?
>>1499258 In what story fight are you going to have Faust and Ryoshu's Thorcalgia active? The fight should be over by that point. >Just waste 14 Sin resources, turning off all your passives for a fight you should have ended already. <But boss fights Rupture or Sinking (with Kodya and Yi Sang Deluge) would have killed the boss long before you got those EGOs active <Use Superbia! Then I'd use a bleed team and abuse the boss having 18+ coins per turn to deal 100s more HP damage than Poise teams. Hell, Just have a Burn team open up with Magic Bullet, Outis will massively increase the DPT of the team. Good Poise Ids (Fullstop, Si Heishu) don't need EGO to cap out their poise potency or maintain poise count. This is all besides the point that the Poise IDs aren't benefitting from being in a team with other poise IDs, they're benefitting on Faust or Ryoshu equipping a poise EGO. You can throw the good poise IDs into any team and Have Faust and Ryoshu use whatever meta IDs you want and this hybrid (read: random OP IDs) team would have more benefits than poise. >>1499907 bookmark st next time. Moe always gets attacked. >>1499959 Funny thing, Fell Bullet cares about torn memory more than poise, he's entirely self sufficient there. In practice he's a bleed ID that uses torn memory/poise as a resource management mechanic (again my original argument) that's intended to play with Nshu (a tremor/bleed id) to reach their respective full potential. Notice again how they effectively combine to be JUSY a "bleed" team instead of bleed/poise or bleed/tremor. Ryoshu even balances her own resource mechanic with gaze/contempt.
>>1499959 I tried changing the domain, but it didn't impact it for some reason. Updating firefox did though.
>>1499970 >In what story fight are you going to have Faust and Ryoshu's Thorcalgia active? Any fight that lasts longer than 3 turns which is pretty much every fight now >Rupture or Sinking (with Kodya and Yi Sang Deluge) would have killed the boss long before you got those EGOs active You only need 1 turn to build resources for 1 of the thoracalgias with a poise team so you can use them by turn 2. Besides, what boss are you killing in 2 turns now that they take less damage from statuses and have turn skip or status reset so you can't cheese them?
>>1500073 I don't think you can see this message if you don't have access to the site
>>1500877 You can access the site anytime via the onion link, so bookmark it.
>>1500076 You know we can look at story mode stats now right? The best teams turn count wise aren't Poise, they're Tremor, Bleed, Sinking and Rupture teams. Not a "poise team" in sight, because they're shit that have no synergy. The absolute best team is Heishu, not because of Poise or even rupture but because Lord Hong breaks the action economy over his knee with assist attacks, even Ishmael can help but forcing her own retreat for another Heishu to come in with a s3 on turn 3+. If Poise teams were remotely feasible, they'd be on top of the leaderboards, instead it's Sinking, Tremor-Scorch/Hemorrhage, and Rupture (Heishu spam). To belabor the point, the only "Poise Team" is actually a a Pierce team abusing Fullstop + Daiyshu Assist attacks. Since Fullstop dump pierce fragility on the target the entire team benefits from bonus damage. The benefit isn't from them being poise, it's for Pride/Gloom resonance team for Assist attacks, hell you can throw in Captain Ishmael if you level cap her and get even more assist attacks in, finish up with Fell bullet and the Cinq IDs. Since Poise teams can't cycle IDs like Heishu can, can't abuse whistles like Bleed teams can, lack passive SP gain like burn teams, and generally have older, worse clashing Ids than Tremor and Sinking (same thing nowadays really) spamming Poise EGO instead of something useful like Fluid sack is just going to put you behind literally every other team, you'll be 0 or negative SP for longer which again means worse clashing and less damage. Poise is not a realistic team, as previously mentioned the closest to a poise team is built to abuse sin resonance to trigger as many assist attacks per turn as possible on pierce weak enemies while also dumping fragility and pierce fragility on those targets to maximize damage per turn. Poise doesn't factor in. So what's your other option? The painfully outdated Blade Lineage Team? Butler Shu the worst option for native attack weight S2s? The Index which could be better used on a sinking team? Poise is not a team, it is a resource mechanic for select IDs in better team compositions.
Its time
>>1501730 It is
(130.76 KB 768x768)shyi fyigsyur.png
tyim tyuu dyuu yuur daiwies, wimbyabs!!!
>>1499959 They don't need to care about gluttony to be better poise IDs. I'd say that only Lord Lu is the only one who cares about gluttony for his sin passive if you plan for him to die. The Si are self sufficient, Ishmael is properly I doubt that it was intentional designed around her poise blowing up since she can leave, but Hong Lu is more of a faction ID than any else.
(1.00 MB 2818x560)PoiseGods.png
>>1501490 >If Poise teams were remotely feasible, they'd be on top of the leaderboards, instead it's Sinking, Tremor-Scorch/Hemorrhage, and Rupture (Heishu spam). Way to out yourself that you don't play poise or that you are not a good player. I just got to the top of the leaderboards for the 3 abno refights with my poise team, beating out even the heishouslop. So you must admit that poise is the best status since we are dick-measuring leaderboards rankings now.
(1.08 MB 960x1035)1607965422236.png
>>1502431 PoiseGODS... I Kneel...
Good to see that the shitstorm on the other site hasn't hit here, this place continues to prove to be the superior one
>>1502431 >Poise Team Look closer >Heishu spam. Look closer >Refresh triggered How many times did you refresh to curate that? Actually come to think of it, how did you find the exact same UID for each boss when there's no search function and it doesn't save your own run? and come to think of it no matter how many times I reset the leaderboard, I never see someone else get a 4 on Faelantern, I did so I know it's possible, but everything else makes me distrust you But fine let's look at it, double slotting Hong Lu for multiple S3 procs from Rodion and Gregor while Ryoshu gets a free follow up every turn is going to kill any boss quickly. And yes, running a slash/gluttony/pride team will actually be effective when <Faelantern is Pride/Slash double FATAL >Wayward is Gluttony Fatal <Ebony Queen is Pride/Wrath/Slash FATAL Sure they're pierce resistant or neutral, but that becomes Fatal after they're staggered so the only skills that are truly ineffective are >Hong and Ryoshu's gloom s1 >Rodion's gloomS3 >Gregor's Envy S3 One broken part or stagger and suddenly these skills are effective again, Hong's at least cancels out the gloom resist due to slash fatal. So congratulations, you understand the concept of counterplaying the fight. The examples are even playing at level cap instead level 55. Anyway some poor bastard is going to see this team getting a 4 turner on faelantern in their stats and wonder what the fuck I'm even doing but hey I guess some eclectic combo of charge, poise, and bleed Ids is just as good as your dedicated "poise team"? <I even made sure to only slot in 6 units Nope, the only thing that mattered was getting the blue S2s and maxxing SP early to roll heads. The boss was perpetually staggered so this is 100% damage button friendly. anyway, I got curious and it looks like you're just making shit up too, had a little fun in paint did you? Tell you what, one little video and I'll believe you. >>1502711 What the hell is going on over there? The leaks? I didn't see anything but I saw a lot of comments freaking out.


Forms
Delete
Report
Quick Reply