>>1496361
It's a resource status. Does ID 1 having limbillion poise count help IDs 2-7? No. It just means that ID 1 will outscale the other IDs even harder.
Now compare even an ID like Mao Faust.
>Inflicts Deathrite and rupture count
>Massive rupture potency from repeated s3-2
Now everyone else doesn't need to worry about being count negative, everyone else does retarded damage with their skils
>Sinking
Butteflies lets sinking teams do damage, Sheut Fracture scales off everyone inflicting more potency, Sanity modifying effects help the whole team (Echoes being contagious if you panic them)
>Burn
Black Flame scales off the team doing potency, Tremor-Scorch scales the same way, Liu ID's activate burn on hit, everyone's coin power scales of burn, many skills spread burn to multiple targets.
>Bleed
Bloodfiends scale off party bleed damage, IDs scale off target bleed count/potency, any ID having good count/potency benefits the whole team.
>Tremor
Mostly exists to enhance other statuses now (Burn, Bleed, Sinking) offer a way for those statuses to inflict permanent debuffs (Tremor-Decay) or activate burn/bleed additional times (Tremor-Scorch/Hemorrhage)
In comparison, the last time we got an ID that spread poise to allies was what? Blade Lineage Don and Meursault? Before that it was just Captain Ahab. Most IDs don't even benefit from poise past 20 and then it's mostly a game about maintaining count. If one ID has 99/99 potency/count it doesn't activate the poise conditionals for another ID. They have no unique status (except defunct Blade Lineage Faust, who is also a bleed ID) to raise the crit rate or damage of allies nor any way to give each other excess poise/count. They only exist as a "team" inside Mirror Dungeons. Poise alongside charge are the most selfish IDs imaginable. These are not "Primary status effects" these are "Resource gimmicks" like self-tremor and Tianjiu Star's Blade/Battleblood Instinct/Linebreaker stacks.
>>1496361
>+ whatever other status that is attached to them
That's a point against you.
Wcorp
>Rupture IDs
Rosepanner
>Tremor IDs
Pequod
>Bleed ID
Kodya
>Sinking Id
The only true "Poise ID" is
>Blade Lineage.
Even Fullstop is more an Ammo/Assist attack duo ID. Their power exists solely from fielding them together and them having ammo. Crits via poise is essentially an after thought since they hit 100% crit instantly and they have no benefit for being fielded with other poise IDs but they do benefit from other pierce IDs.
Charge IDs are basically
>Multicrack
>QoH Don
Multicrack actually has a way to give party members charge with Heathcliff and they properly scale off charge potency but Don Quixote is more an Envy resonance ID like the Middle (Bleed is a nonfactor for middle IDs)
Charge/Poise are just resources, you can't build an identity/team around them anymore than you can with Index with Prescript stacks. In fact, depending on how Don interacts with Faust, you might be more likely to build a team around prescripts than charge.