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/zzz/ - Zenless Zone Zero General Anonymous 12/02/2025 (Tue) 20:26:27 Id: 539341 No. 1332969
Previous: >>1329604 >News Agent Record | Ye Shunguang https://www.hoyolab.com/article/42397862 Agent Record | Zhao https://www.hoyolab.com/article/42343300 Version 2.4 Special Program https://youtu.be/hMZVmJ8ZGto >Newest Trailer/Teaser/Character demo https://youtu.be/e0LoXFGJjSU (EN) https://youtu.be/2NKK6Mg27XI (JP) https://youtu.be/OosW5OpDSB0 (EN) https://youtu.be/-2G_7DNRcFM (JP) https://youtu.be/_Zo_zbHmOpI (EN) https://youtu.be/begsPfi50BY (JP) >Upcoming Events for 2.4 https://zenless.hoyoverse.com/en-us/news/161086 All-New Program 11/25 - 12/29 "En-Nah" Chess Saga 11/25 - 12/29 Neo Golden Mecha 11/28 - 12/29 Lightstream Notes 12/03 - 12/29 Simulated Sequence Showdown 12/08 - 12/29 Advanced Bounty: Area Patrol 12/11 - 12/16 "En-Nah" Into Your Lap 12/17 - 12/29 100% Miss Bunny 12/17 - 12/29 Data Bounty: Combat Simulation 12/24 - 12/29 >Redeemable codes (claimable in-game or online) https://zenless.hoyoverse.com/redemption ZENLESSGIFT ZZZ24KRAMPUS Dialyn1125 >Resources and useful links https://rentry.org/zzzlinks https://rentry.org/ZZZ-Friends https://interknot-network.com >/zzz/ OP pastebin (use this if making new thread): https://pastebin.com/PzbMf13P
>>1335489 >Just ends up being confusing for a new player I would think The issue is that the devs want their game to be a high-octane character action game, with combos, tech, and such, but it's a gacha made by a company that only makes gachas and thus attracts a majority brandead gacha audience. That tutorial and the other two advanced ones were added recently actually. It was tech discovered by high-level players and aknowledged by the devs. They want the average skill of players to increase but it's not going to work sadly.
>>1335481 The surveyd are why the devs are certain they know better than the average retard that plays gacha games.
>>1335481 The surveys are to see how well the game is engaging players so they keep playing and losing 50/50's and spending. There aren't really ever any monetization questions as far as I can recall.
hihi what are we talking about :)
>>1335515 We fuarking love getting bent over and fucked by our Chinese overlords.
>>1335515 The weekly >Why the devs should remove the 50/50 system debate
Reminder that no guarantee after 50/50 loss also used to be industry standard until players made a big enough stink about it.
>>1335481 >>1335483 also you need to understand HOYO has long stopped caring about social media noise and general internet whining. they've known for the longest time that you can never convince those type of people regardless of whether X idea gets implemented or not. and they got burned back in the day when they did a "W, so playerfriendly!" game where it just got pirated, and some of the philosophical/ethical schisms are too deeply rooted to even bother wasting time trying to fix (if it can even be fixed at all) their tactic nowadays is normalizing functional superiority through polish, content volume, and regular social media experiences like EPs and twatter posts (to justify the costs), which ususally leads to large swathes of people going (((that's just how games are made now and should be made))). they've set up a content pipeline and monetization structure gambit for the debate over how games "should be made", and they're likely to win in the long run as critics slowly but increasingly become old uncs yelling at clouds while HOYO is laughing to the bank with 3-6 games making bajillion YoY or whatever >>1335481 surveys exist to confirm or deny their internal data and suppositions. this is a company that logs every single ingame engagement metrics and keystroke.
>>1335530 Remove it and replace it with what?
>"things can NEVER improve because... they just can't, okay!" >[things improve] >"uhh... they can't improve again though!!"
>>1335540 With whatever method is used by another gacha game that I play (I am more used to this system therefore it's superior to the 50/50 system)
>>1335538 what was that game anyway? I've heard people mentioning it before but have never been able to find out what it was
>>1335551 it was honkbabs gakuen aka zombiegal kawaiii
Trying to legitimately debate anything here is pointless because many of you just want to be right, which is why you pick and choose which parts of an argument to address rather than the whole. Very feminine behavior.
I think all agents should just be free and viable in all content
>>1335560 Nigga this is eighth street not yale
bwo I wasn't looking when the melty happened, please do it again.
>>1335560 Personally I'm just having an end-of-thread melty and throwing ideas in the wind, I know shit won't change just because I'm ranting on an imageboard. >This system is shit and if you think it's not then you're also shit Next thread I'll have forgotten about it until I lose the coinflip again and repeat the cycle.
I'd pay like $60 a patch, maybe more, if it just got me new characters at m0w0. They'd get more money out of (((me))) specifically, and I imagine many others. Whales are gonna whale for dupes regardless.
>>1335557 oh, that was way before they became famous for GI. I wonder how they'd do if they released a singleplayer game a la Stellar Blade and Wukong now, since they have much better name recognition but have no presence in markets outside of gacha
>>1335443 Snowbreak removed the 50/50 in exchange for a 100% banner with slightly lower rates right around the same time it went full coomer, and it seemed to work for them well enough for them. I also spend a lot more on that game than I ever have on any Hoyo game, where I limit myself to the $5 monthly and that's it. No exceptions. All because the 50/50 exists. Meanwhile in Snowbreak I casually drop $30 or $60 per patch for new costumes. But I'm just one dumb coomer so maybe I'm the exception rather than the rule to most people.
>>1335560 The 50/50 debate is worn out at this point. Every time someone brings it up and suggests a different method than the 50/50, it's a method that's either equally as scummy or somehow more scummy, (other than whatever the limbus one was) Like the last time this debate came up, the guy arguing against the 50/50 suggested a system used by another gacha, where 180 pulls was the hard pity and there was a 100% guarantee. That's basically the exact same fucking system. That's how retardedly drawn out the debate is
>>1335560 it's not about being right or wrong, it's about INFLICTING EMOTIONAL DAMAGE
>>1335584 Pretty sure that's what they are doing on the side right now, if the rumors are anything to go by. They have like fuckin 5 games cooking in the back though.
>>1335594 You think it's that new game they showed a preview of recently?
>>1335584 it's possible they might be cooking something for an one-and-done singleplayer experience but i don't expect that type of game to join their ongoing heavy hitting live service roster. the ARPU is most likely too low [speculative]
>>1335596 I'm expecting petit planet to be live service, but not gacha.
>>1335596 Varsapura? Naw I don't think so, has gacha written all over it imo.
>>1335581 It is a shit system, and it's just fucking funny simply saying that brings out the hoyo defense force.
>read the thread >it was just 50/50 system melty lame.
>>1335601 I was talking about Varsapura, forgot the name. >>1335602 It does but they could always throw a curveball and have it be like Singaporean Persona.
(213.66 KB 1284x1231 herta.jpg)

>>1335568 What if every agent needs to consume in order to propagate? And thermodynamics dictates that energy transfer isn't 100% efficient?
>>1335594 I think Petit Planet is going to be loot boxes with cosmetics and shit, which might actually be more predatory than their typical gacha, especially if Miliastra is anything to go by. I'm guessing that varsapussy or whatever and honkai autochess will be typical gacha. who knows what their monhun clone will be >>1335598 I wouldn't expect it to be live service. But the market for people who want fuckall to do with gacha/live service is fairly large, and if they can contain development costs it could make them a tidy bit of money while maybe getting a lil' clout with the dorito pope's followers haha yeah right
>>1335665 >if they can contain development costs it's true there's appetite for a trad style game. particularly in the west. you also nailed the big if. maybe they could do it, maybe not due to how their content pipeline is structured. for sure it wont be nearly as feature or asset rich as their ongoing services though. i don't think they're all that interested in $60 per head per game vs what is essentially uncapped for their live services
Thread is over. No one will ever know that I'm gay.


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