>>1332093
Kinda, yes actually.
I did a few runs, comparing it.
Visually, the difference is pretty staggering.
The cloud version
feels much better to play and much more responsive, but that's not necessarily
actually true.
My theory, because I didn't actually bother confirming it, is that the cloud version can provide 90+ FPS which my phone with a 120 Hz screen can actually display properly, while the mobile version is locked down to 60.
The lower resolution and worse overall picture quality are also likely contributing to the illusion.
However in terms of the actual raw responsiveness, there isn't too much of a difference between the two.
For everything that relies on any meaningful amount of buffering, i.e.
>all cancels
>doing stuff out of i-frames
>simply reacting to good telegraphs
the cloud version feels strictly superior.
But for actual performance, the factual delay might still have an impact.
The lower score is my first attempt at the mobile app
using a controller, I'm not a masochist, I won't be playing Deadly on touch controls
The higher - is my ~fifth attempt on the cloud version.
I actually was ahead of the mobile pace on my first attempt, but I fucked up at the end and died.
And because I fucked up against the shitty telegraphs Fiend objectively has - I struggle with the timing of those even on PC - I just wrote it off as run-to-run variance, but I do feel that the pattern of me failing to dodge shitty telegraphs ended up feeling slightly worse than it had to.
So, while the sample pool is way too small to make any conclusions, it's still something to take a note of.
That being said, my current phone can run ZZZ pretty well, provided the graphics are set to shit.
On everything that doesn't cost an arm and a leg, the cloud version is groundbreaking, assuming your latency isn't completely shit.
Also, it loads you into the game like five times faster.
Unironically pretty cool