Tremor and Burn MDE 50 ADV
>Starting Gifts: PRESTIGE CARD, GOLDEN URN and FROZEN CRIES
>Floor 1 pick Automated Factory. Get HAUNTED SHOES there. This can fuse with the starting FROZEN CRIES to make HOARFROST FOOTPRINT
>Floor 2 pick HELL'S CHICKEN for SHARP NEEDLE and Burn Gifts to help the Thumb Units like Marinade
Since the above happen in early floors you have the luxury of resetting your run losing minimal time until the RNG works in your favor. You don’t lose Starlight or anything like that as long as you don’t claim the rewards.
>Floor 3 pick A CERTAIN WORLD for Chief Butler Arts as it fuses with Mirror Tactile Synaesthesia to make HANDHELD MIRROR
>Floor 4 pick RAILWAY LINE 2 for Bridle
>TKT, TKT Bokgak and LCE can be picked at any floor from 5 to 10. Both Timekilling Time packs allow you to farm the Cases and Hands to craft TWO watch fusions. LCB checkup give you extra burn gifts for your Thumb units
>The remaining 3 floors farm the other Gifts you’d want like Poise ones such as Clear Mind or the Fragment stones to build Lunar Memory. Try getting all your shop needs done before the 11th floor as the Adversities bloat prices
>Floor 11: Impenetrable Path (it's the start of the Adversities, their clashing values are bearable and they still have staggers so you will be able to deal with the part Hindley enters and they have more actions than your sinners)
>Floor 12: Who Couldn't Become Bloodfiends (close reasons to the above. Unfocused encounter but they still have stagger thresholds)
>Floor 13: Railway Line 3 Orange Terminus: 3 sequential abnormalities. Clamp, Moth and Contempt they lost their stagger thresholds. Your SP is now limited so you will stop seeing DOMINATINGS so much.)
>Floor 14: Bridle (by this point you likely are losing many clashes. Try directing them to a sinner that can take a hit or two)
>Floor 15: SEA (the Crabs). The crabs can have counters but they attack each other to heal. This buys you time. Their values are so high now that they won't heal their full health. Time your attacks.