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/lcg/ - Limbus Company General #11 Anonymous 09/16/2025 (Tue) 13:56:40 Id: 3a778c No. 982012
Previous thread: >>594931 Season 6 - 葬花吟 [Zàng Huā Yín] 2025.05.15 — Mirror Dungeon #6 - Mirror of Immortality 2025.07.03 — Refraction Railway Line 5 - Merry Go Round 2025.02.20 — >Upcoming Events 2025.09.25 — 2025.10.23 Chapter 8.5 EX - Pilgrimage of Compassion [Limbus Company x Arknights] >Current Events 2025.08.28 — 2025.09.25 Chapter 8.5 - Spring Cultivation >FAQs ! This game is directly tied to the setting of Project Moon's previous games, Lobotomy Corporation and Library of Ruina, and is set after both. Expect spoilers for those games in this thread. ! The tutorial is important. >Download links AppStore: https://apps.apple.com/app/limbus-company/id6444112366 Google Play: https://play.google.com/store/apps/details?id=com.ProjectMoon.LimbusCompany Steam: https://store.steampowered.com/app/1973530/Limbus_Company/ >Other links Official twitter: https://twitter.com/limbuscompany_b Official youtube: https://www.youtube.com/@ProjectMoonOfficial Official site: https://limbuscompany.global >Required reading https://spam.com/xosDkZ5Z#Wt4JpUt5Bb2XG77pxuuXpw >For all your EGO and Sinner info needs https://limbus.kusoge.xyz/ https://gll-fun.com/en/ >Useful resources and a general guide https://rentry.org/lcg_resources https://rentry.org/lcbguide https://rentry.org/LCB_optimal_grind_guide https://lcb-days-since-last-id.carrd.co/ https://lcb-days-since-last-ego.carrd.co/
[Expand Post] >Countdown https://lcbcountdown.carrd.co/
You could probably cut out the upcoming and current event section as it will often/always be out of date if you like. That would shorten it some. Likely bringing it within perimeters so it does not need to be expanded. You could add on top, >Current Season If you like.
>>1216516 If you want to cut down on the OP length, you could just put all the resources other than the official links in a pastebin instead Or just change it to "dead game xd"
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tyim tyuu dyuu yuur daiwies, wimbyabs!!!
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>>1208862 >>1208866 I'm pretty much considering making this place main stay for limbus discussion. The past week, /lcg/ was so unbearable that I've finally reached my breaking point and promised not to come back again. I just wanna talk about the cool stuff like malkuth having a cameo in this walpipi
>>1221528 Did the lack of content from Walpurgisnacht trigger whatever's happening over there or is it unrelated? Besides temporary shutdowns this is pretty much to only other instance of migrations I've seen since the hack.
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>>1221760 Halfchan was always a miserable place to discuss the game. And the lack of content isn't an issue. Because it's still horrid even when we're in the middle of main canto. Especially when it relates to shipping or ID meta. That place has a nasty habit of screaming "ITS SHIT" Anytime the Monday kit reveals happen
Power guards become useful at floors +10 given that you have a hidden boss item. I don't know if it's intended since it's supposed to fix the value to 1, but forgets about outside increases.
>>1223863 Cracked dice only put the base coin power to 1, this doesn't account for outside buffs like plus coin boost and even the status conditionals I think. It's how the KK gifts work by granting coin power TO cracked dice. Anyway, this means that clashable blocks can get pretty huge damage reduction on last clashes. Of course, winning the clash and activating against the enemy's red coins is always better.
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tyim tyuu dyuu yuur daiwies, wimbyabs!!!
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Welp, back here for the time being Which of the Arknights EGO are worth uptying if I have a limited amount of thread
>>1225871 The ones you use, they're all strong (except Faust's, which is a little below the others but still a green fluid sac).
>>1225871 Since you are limited get Hong's and Gregor's to 2 because of their passives.
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>>1225871 All of them to Uptie III. To IV, only Faust's and Hong Lu, rest of them don't get much benefits from IV
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>>1226878 I like the MD change and how it won't fuck my deployment order anymore. And good thing they fixed the UNKOWN text bug and it will now default to the eng descriptions like it should. And all the bugfixes. But nothing new.
Is Magic Bullet E.G.O more important to burn or Solemn Lament E.G.O to sinking?
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>>1227414 Outside of MD, Burn just can't keep up with other status effects without Outis MB (either ID or E.G.O, preferably both). Solemn Lament is nice, but not really mandatory in any way, I don't remember the last time I used it. In MD, however, burn doesn't even use MB Outis, nor does it need Dark Flame (unless you're doing MDE, I suppose) because 99% of your damage comes from Glimpse of Flames.
>>1227605 I'd say lament is usually detrimental to sinking since it will eat through count like a motherfucker just to give you back some potency. And hell, since you need to be at full potency to take advantage of the bonus gloom damage on most enemies, even that's moot. Corroded version is alright and give both but is also pretty weak.
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>>1227784 I'd assume you'd want to use Solemn Lament to finish off an enemy by 'detonating' as much Sinking as possible, as quickly as possible. I remember using it to take down Der Fluchschütze really quickly in the Railway. Other than that, I don't really use Sinking teams much, so I can't, in good faith, give a verdict on whether or not Solemn Lament is really good.
>>1227414 Judging in terms of access to Dark flame or butterfly, I would say that MBEGO is more important for burns teams because MBOutis doesn't have consistent application in her IDHer s2 doesn't apply any dark flame if you have more than 3 bullets and I mainly cast it just once for the ego passive while SLYiSang spews out butterfly and he can even do it while off-field. While not running SLYiSang I would still say that MBEGO is still more important because the damage is capped to 30. In terms of maxed out MD, I run either Dieci because of his HP% shield or Spicebush because of his evade so SLEGO gains more importance, it does a lot of damage, but it can't clash. I don't run MBOutis because of the SP cap, and MBEGO has a counter towards death with variable power so my MD burn teams don't have access to dark flame.
>>1227605 >>1227784 >>1228277 Thanks for the insight, think I'll use my Greg shards on the snake instead and try to grind enough boxes to shard MB with E.G.O (or maybe lucksack the ID with weekly gibs and get the E.G.O with my existing shards)
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*monch monch* tyim tyuu *nom* dyuu yuur daiwies *monch monch monch* wimbyabs!!!! *nom nom*
>>1228083 >That fifth image I love the thought of CapoSault accelerating his sword with bullets duct taped to it. It's so fucking dumb. Also eh, you use solemn mostly as a gloom/blunt nuke at full SP. The max You can etch out is an extra 200-300 gloom damage at full sinking potency which is very meh. Just build up Flowersang and do 3-10k with deluge instead. >>1228277 <While not running SLYiSang I would still say that MBEGO is still more important because the damage is capped to 30. I think you meant Solemn Ego there and not MB lol The Sp management is not bad for outism as long as you have FlamySwordSang. But yeah, she's not necessary because the bonus is only 700 extra pride damage at max burn and blurn potency. Have fun stacking that on multiple part. And it really doesn't add up to much pre 50 burn potency. The 7 weight gunshot on s3 in normal mook encounters is nice though. Pow right in the face of Don.
Are you guys ready for the happy birthday?
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>>1230081 >I think you meant Solemn Ego there and not MB lol He's arguing that, even when you're not using SLYiSang (so Solemn would be more useful), MB E.G.O. is still more important for burn damage than Solemn would be for Sinking, because butterfly damage is capped at 30. >>1230081 >The Sp management is not bad for outism as long as you have FlamySwordSang He was talking about the SP cap, which means he's saying Outis can't be reliably used in MDE (since you can't go past 30 sanity, so eventually, Outis will fuck the rest of the team).
>>1230096 He'll probably get a ego from the canto 9 BP
>>1228083 >>1230336 Great selection of fanart. Appreciate your naming convention.
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>>1231374 I'm tired... So tired from heishoslop
>>1231374 Adept or a normal goon?
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A wish/desire for the next OP's image?
>>1231374 >another rooster If we're gonna get 11 heishous at least give us the other branches. Ox/tiger heathcliff would have gone hard
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I'd rather we not get Heishous at all
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>>1230336 Oh yeah, that make sense. Thanks. I didn't make the correlation between MDE and his argument. I might have been tired lol


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