Some info on sequences
<Sequence 1
>Something to do with aero erosion and the manifestation state? Can't tell shit chief
>Every time Fleurdelys accumulates 30, 60, 90, and 120 resolution stacks, gains 20% CDMG. Duration is not refreshed between each stack. Stacks are cleared once liberation is cast.
<Sequence 2
>After casting Resonance Liberation, upper limit on the stacks of Aero Erosion goes up by 3. Next attack instantly adds 3 layers of Aero Erosion. Also pops all the damage of Aero Erosion at once without reducing the number of stacks
>Carty's normal damage is boosted by 80%. Plunge attack damage is increased by 300%.
>Something something shadow sword
<Sequence 3
>Fleurdelys's aerial attack 1st stage, enhanced heavy, and normal attack 3rd stage will each add 2 layers of aero erosion to the target.
>Resonance skill will also add 1 layer of aero erosion to the target
>Increase multiplier of Liberation by 100%
<Sequence 4
>When Carty or Fleurdelys take fatal damage, they will not die but instead restore 10% of the max health. The next damage they receive will be reduced by 80% for 10s. This effect can only be triggered once per 10 minutes.
>Additionally, the resonance liberation only takes 25% (from 50%) of Carty's maximum health.
<Sequence 5
>When allies apply Havoc Bane, Fusion Burst, Glacio Chafe, Spectro Frazzle, Electro Flare or Aero Erosion to a target, all allies' All-Attribute DMG Bonus is increased by 20% for 30 seconds
<Sequence 6
>After casting resonance liberation, add aero erosion up to the max limit.
>Also, give fleurdelys an additional ability: within the next 30 seconds, when any character in the team adds an aero erosion effect, resolve the effect once immediately.
>Fleurdelys does 40% more damage
S3 lets her be more self sufficient. S1 and S2 make her deal more damage. S6 just makes her Solo Leveling.