I looked at Lupa's kit some more and unless it's somehow a placeholder she has mechanics suspiciously similar to Shokie:
<Resonance Liberation
<Glory and Happiness in Fire
<Attacks the target, dealing hot fusion damage, removes all [Wolf Souls] when cast, and returns 100 points of [Wolf Flame], which is replaced by the next attack or resonance skill to break the enemy.
<Can be cast in low altitude.
<When casting Resonance Liberation, Lupa will strengthen herself and her teammates for 30 seconds:
<-Characters on the team gain the Pursuit effect.
<-If a character in your party is hit or knocked away, he or she will immediately get out of the hit or knocked away state and is considered to have dodged successfully. This effect can be triggered up to 3 times.
<Pursuit
<The damage bonus of a character with Pursuit is increased by 6%, and cannot be stacked. When a boarding character casts a Variation skill, it reinforces the Pursuit effect, and the damage bonus effect of Pursuit is increased by an additional 6% for characters in the party, capped at 18%.
<After Lupa's Pursuit effect reaches its cap, it enters the Pursuit state for the duration of the Pursuit, and can cast Variation Skills You can't escape! You can only enter the Hunt state once with the same Hunt.
<You cannot escape!
<While Lupa is in the Hunt state, the next Variation skill replaces You Can't Escape! Cast You Cannot Escape! when it is cast, removes all characters in the party from the Pursuit and Glory effects, dealing Thermal Melt damage, this time as Resonance Liberation damage.
For one, she has an auto-dodge, but also if you use two Intro skills after activating her Liberation you stack up damage amp for the team and Lupa gains a buffed Intro.
Really interesting kit, she's actually a sub-DPS with buffs, also definitely not 5* Danjin.