>>427685
>perhaps you don't really understand it
Very ironic words from someone who doesn't know what they are talking about.
I'm telling you that you need to compare multipliers, not look for an arbitrary point of specific multiplier saturation.
DMG% is a higher-weight multiplier than CRIT DMG% until you hit 100% CRIT Rate, at which point they become equal weight.
That makes 1% of DMG outperform 1% of CRIT DMG in the vast majority of realistic builds, unless DMG% is incredibly saturated.
D = CM is a direct one-to-one comparison of the relative equal-weight multipliers.
You shouldn't be looking at the point where one multiplier becomes more valuable than the other, as that is, again, a waste of time virtually always, as the answer will be "DMG% is more valuable" which helps you precisely never, as you are never trading 1% of DMG for 1% of CRIT DMG
You should compare the weight of the respective multipliers for the two builds you are trying to compare. The D = CM just throws out the "base damage" part of the calculation as it's identical for both sides.
And to give you an example, as you are clearly struggling to understand what's going on, here you go:
If you're at 50% CRIT Rate and are about to trade 30% of DMG for CRIT DMG, assuming you have neither, then you'd need 60% CRIT DMG to get an equivalent damage increase for the exchange to be worth it.
I.e. 1 + 0.3 = 1 + 0.5*0.6.
That's an actual comparison that is actionable.
>You get 30 crit dmg from mountain brick and 15 dmg% from swing jazz.
Yes, and that's why Summit is higher value than Proto/Swing.
Every single other source in the game is 1.6 to 1.
You have already demonstrated a consistent lack of attention, double-standards, and selective reasoning when you realize you've been proven wrong, so I'm not surprised you chose to ignore the consistent
8% CRIT Rate / in-combat ATK / PEN Ratio = 10% DMG / initial ATK = 16% CRIT DMG
across set effects, sub-stats, W-Engines, etc.
But ignoring things you don't like won't make them go away.