>Cartethyia overall review of V1 and V2 as well as current bug list from Tieba
>V1 was way too strong, nerfs were practically inevitable
>V2 however has significant issues, which alongside the nerfs, made Cartethyia feel much weaker than she ought to be, as well as exposing some underlying problems which the high damage from V1 had people unaware of their existence.
>Some of the bugs include
<Signature weapon's 20% damage amp is actually behaving as a 20% elemental damage bonus
<S2 is supposed to apply 3 stacks of aero erosion on attacks after using the resonance liberation, however if you use the resonance skill after the ultimate, aero erosion is neither applied at that moment nor subsequently (this bug disappears at S3 for some reason)
<The giga nuke liberation deals significantly more damage (around 1.36x more) if it's charged and released instantly, compared to releasing it after a slight delay.
<20% damage increase from S4 isn't calculating correctly, but there is a damage boost present
<40% damage increase from S6 (and the damage boost from S4) do not apply to the giga nuke lib. Strangely, S6's giga nuke lib deals slightly less damage than S4 giga nuke.
>Some mechanics clarified:
<The passive talent's 10% damage increase and elemental damage bonus from stacks of aero erosion are calculated together, possibly additively
<When the giga nuke liberation is activated, it clears all existing aero erosion stacks, then provides a damage amplification based on the number of stacks cleared. However, because the stacks are cleared before the damage buff is applied, the passive talent's damage increase subsequently cannot be used by the nuke itself
>Some reviews on sequence performance:
<V1 Carty (S0R1) could solo some midgame content in around a minute
<V2 Carty (S0R1) takes around 2 minutes for the same content
<V2 Carty (S6R1) takes around 45s for the same content
<The reason for the above is the lack of energy recharge. V1 Carty used to restore over half the liberation gauge after the full rotation, V2 only restores a little less than a quarter of the bar. Combined with the lack of the resonance skill cooldown reduction from S2, this makes her rotation kinda clunky
<As a team (With aerover and ciaconna), they cleared the same content in around 45s.
>S2 performance
<S2 Cartethyia damage (as in the mode) has been massively nerfed, it used to be that her plunging attack summoned 3 swords that dealt around 34k damage each, now each sword only deals 12k damage.
<The tester themself felt like Carty's open world capability was now just average at S2, worse even than S2 Jinny
<Main benefit of S2 is easing up her rotation with the resonance skill CDR.
>Whiwa notes
<Even with the whiwa shill buffs and relics, S6R1 Carty with ciaconna and aerover only scored around 5k points
<Huge drop from V1 where they could have scored well over 10k points, and comparing to other S6R1 characters, this felt very hard to accept.
<Compared to Cammy, who scored 3500 in the same mode against havoc resistant enemies without the shill buff nor the shill relic. While Cammy is strong in whiwa, the performance gap in V2 Carty was just ridiculous.
>Current issues with Carty
<The highest damage multiplier besides the ultimate is in the basic attack string's last hit, however carty lacks superarmor so getting hit and interrupted is both annoying and a huge damage loss
<Defense has been reduced (by over half mind you) making her very fragile. The tester noted dying multiple times against certain bosses
<Doesn't scale with buffs well due to the fact that her own kit provides a shitton of damage bonus (from her passive, her mechanics in ult, etc). External buffs that provide damage bonuses scale worse due to the double dipping.
Final notes:
It's just V2, there will be more changes before release. Believe in Solon and in your sword. Due to the nerfs, the issues that would have been noticed on release are noticed sooner rather than later.
Reposting in this thread so people are informed here as well
WUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU