>>673660
Yeah, I already complained about that during the dedicated in-game text question, but I'll ask it again.
>>673661
I was about to say that I have no idea what are you talking about and then I realized it's about the description jumping back up when scrolled down.
Yeah, that's giga annoying, I didn't know it had something to do with the Temple.
>>673663
That's overcomplicating the UI 2bqhwyf
>>673667
Right, I always forget to ask about loadaout.
>>673672
They ain't gonna give us more resources until they want to give us more resources, I don't think that asking for those does anything.
>>673674
Don't we have that already?
>>673683
Right, I think that the black screen white text exposition is a bit of a problem lately as well.
>>673690
I think they are proud about their manual targeting being
literally the worst in the history of 3D-actions.
>>673716
No free shit in surveys!
>>673695
Why tho
>>673702
That I think you can try reporting as a bug, actually.
>>673722
Right, training is dogshit. Gotta remind them about that.
Okay, I have decided to go with the following:
>The Drive Disc description UI is broken - it keeps resetting the scrolling position.
>Again, please do something about the horrendously slow in-mission dialogues. I don't like skipping over them and the only way to avoid doing so is to sit there waiting for minutes.
>Please add Drive Disc & W-Engine loadouts, I have numerous drive disc sets I'm constantly switching around on my Agents and managing them becomes increasingly more difficult.
>In-combat buffs and effects could really use more indicators (Drive Disc set effects, Agent's Mindscape Cinema effects, etc.)
>VR Training feels really outdated. Most enemies are missing from it, there are no bosses, so no way to test boss-specific Chain Attack rotations, and you can't even take a Bangboo in it.
>The stories seem to have become wordier, but most of that text is served in a rather bland form of just being displayed over the black screen. I'd much prefer to have more comics-style presentation we had in the earlier patches, even if it cuts down on the overall volume.
>The Activity 15 difficulty for the new Lost Void mode felt unnecessarily punishing for Anomalies specifically.
>The combination of "Increased Anomaly Buildup RES" AND "Extra increased Anomaly Buildup RES during the stun" AND "Demonized until stunned" added on top of the boss timer is just not a fun challenge.
>Aside from that, I'd really like to see more ways to interact with Agents, take them on dates, etc. Loved the movie event.
That should be enough.