>>848257
Seems to be the case
New character upgrades, similar to 2026.
The 2026 lounge will be fully operational.
In addition to the existing yellow zone, large vehicles will be able to move, uninhabited areas will be added, new cultivation features will be introduced, and there will be other updates that cannot be disclosed at this time. Lounge activities will be updated gradually starting soon.
New combat methods, similar to the affinity system with humanoids, independent modules, and expansions, as previously announced
Support rankings, dual-sided players, low/high spenders, need to be revised, but no results yet, will be revised later
Major workload reduction is on the way
Current content is insufficient, volume is lacking, already under consideration, many issues stem from insufficient production capacity
Excessive workload, optimization issues, major version updates, and party time in the Grand Lounge
New lounge storyline
Plus mini-theater segments
Enhancements for older characters are also on the agenda
The "eating shit" image overhaul, workload reduction, and strategic enhancements—the first layer is all about duration, and these changes will be incorporated
PvP overhaul: the AK15 PvP mode needs revision. Currently, the AK15 PvP mode is overpowered due to other bugs, and this issue lacks production capacity for revision but must be addressed
After the overhaul, the duration will be reduced, and the experience will be enhanced, similar to a CRPG
More content and optimizations.
Then the lounge's first-person perspective.
In the skin pool, WA interactions, promotional issues, will no longer exist. New interactions will either be bound or free. The refund system will be implemented immediately. The 98 skin may not have interactions, but WA interactions will have new acquisition methods, and existing skins will be refunded.
Fire control will have more output.
Purple skin interactions were mentioned earlier.
The skin pool cycle is very long.
Then the skin content mentioned above will be in the next major update version.
The skin pool will have a major acquisition boost every 20 after 50.
The customizable trait selection event will not be available in the near future; it is not the previous fixed trait system.
Revamped after 95.
Some attributes are for smaller teams with full main forces, while others are for larger teams.
The support rankings will eventually have a global ranking.
CRPG-related strategies will be added post-game, along with new outfits for SKK.
This version is delayed by one week, along with the summer event and gift pack.
The next version will be a 97 remake, with free selection of domestic weapons. Sakura will be available next year. The next version will be a 14-day Chinese-style version, followed by a Cloud Atlas collaboration.
Purple cards will be upgraded to gold cards, and common pool characters will have more storylines.
New swords will be released at least once a year, with new combat styles and schools. They will be launched soon, likely in the Cloud Atlas collaboration.
More new original humanoids will be introduced, with some older content not being released as characters but as story NPCs.
The new 97 skin will be available in the Cloud Atlas version.
Other details will be announced later in the Beilan Island update and Q&A.
Reposted from QQ group.