>Nechronica
>Origin: Drop-In, Stacy/Stacy, F, 8
>Drawbacks: Land of the Dead +200 1200
>Perks: Mint Condition, Reaching Nirvana 1/2 -100, Crawling Flesh, Remain Dead, Unfazed, Organ Donor, Super Strength -200, Regeneration -200, Extreme Mutation (Cracked Flesh) -200, Karmic Corpse -200, Clockwork (Cyborg) -200. -1100 100
>Items: Kung Fu, Coffin, Heart, Albino, Cute Clothes -100, Treasure (Cute Clothes). -100 0
I'm just a little albino Doll, eight years old and very immaculately made. My body's rather terrifying, possessing superhuman strength and regeneration powerful enough to regrow my parts good as new. I'm also terrifyingly hard to kill, due to being covered in durable porcelain, being heavily cybernetically reinforced, possessing some significant regeneration, which is further enhanced by my body's ability to just crawl back together if dismembered.
Unfortunately physical death has never been much of a concern in Nechronica. Sanity is always the biggest concern. But as long as I don't wear my pretty dress too often and I keep up my meditation, I should be fine?
My treasure is an adorable outfit. It's a frilly Victorian dress, with pure white frilly socks and black mary jane shoes. It all pairs together really well with my small body, albino colouration, and literal porcelain skin. It's just a shame that I can't really wear it full time, as it's a very fragile outfit
>Alchemical Solutions
>Origin: Drop-In
>Drawbacks: Case 53 +100, Respecting The Rules +200. +300 1300
>Perks: Marketable, Sharing of True Justice, Spiritual Persistancy of Self, Heroic Archtype Emulation, Glorious Heroic Presentation, [CONSUME][INTEGRATE] -600, Power (Broken One) -400. -1000 300
>Items: Caped Costume (Importing Treasure), Trust and Salary -50, Works of Strange Connection -50, Daiklaives and Broken Eggs, Elsewhere Sanctuary -200. -300 0
Next is Alchemical Solutions, as I really like the aesthetic of being a small frail looking Doll that has a massive and incredibly powerful monster living inside of me. I'm probably going to end up conscripted into the Wards while I'm here, since I look visibly inhuman AND visibly childlike.
I won't ever take enough damage for my Core to make it's first grand appearance. There's not a lot of things willing to hit small adorable children and it'd be rather bad optics to allow that anyways.
>Dark Souls 1
>Origin: Path of the Dragon, F, 8
>Drawbacks: Life Last +100, Oops All Mimics +200. +300 1300
>Perks: Drifting Hollow -200, Soul Collector -100, Cling To Sanity -200, Soul Growth -200, Duelist, Dragon Eyes -100, Gut Instinct -200, Draconic Transformation -300. -1300 0
>Items: Estus Flasks, Introductory Equipment
I've always been fond of the Path of the Dragon perks. The combined effects of Draconic Transformation pairs really well with Crawling Flesh, allowing my dismembered bodyparts to turn into mini-dragons to aid in their attempts to crawl back together. Less and more important is that it's going to transform the Broken One into a dragon too.
It's less important since there's nothing here that can damage me enough for him to emerge, but it's more important because he's a major part of my body
>Deltora Quest
>Origin: Explorer, Human, Unaffiliated
>Perks: Mapmaker Abilities, Palace Librarian -100, Luck -100, Favored By Destiny -100, Steven Is Never Alone -600. -900 100
>Items: Pure and Clear, No Bakes -100 0
I know nothing about Deltora Quest, but Steven Is Never Alone is a fun perk, being a weaker Broken One that's intelligent, who I can talk to and release at will. I'm wanking that they're combining together, giving The Broken One a rather stoic personality, fond of quick and simple solutions to all problems.
He's also a rather doting person, breaking his stoic facade to check on my health whenever anything comes close to damage me, and always being quick to console me whenever he thinks something has impeded me
I don't know anything about Deltora Quest.
>Dark Souls 3[Expand Post]
>Origin: Dragon Acolyte
>Drawbacks: Directionally Challenged +100, Poise Deficient +200, Nibbling At Your Flesh +200. +500 1500
>Perks: Bonfire Teleportation, Stoking Flames -200, Dragon's Body, Dragon Chaser -100, Great Bell's Toll -200, Archdragon's Mirage -300, The More Things Change -100, Unbreakable -600. -1500 0
>Items: Dragon Stones, Estus Flasks x5
Dark Souls 3's next too. I'm wanking that the Archdragon's Mirage is specifically summoning illusionary copies of the Broken One itself. This unfortunately has no effect on the perk's functions, of course. It's just an aesthetic choice.
>Tokyo Souls
>Origin: Undead
>Perks: Soulbearer, Improved Vitality, Improved Imagination, Guardian Angel (Importing Archdragon's Mirage) -300 700
>Items: Scavenged Melee Weapon, Fashion Souls, Cellphone (Android), Estumin C x3, Schoolbag -100, Satchel -100, Daypack -200, Hiking Pack (Importing Schoolbag, Satchel, Daypack) -300. -700 0
Finally, Tokyo Souls to pick up Guardian Angel. Now my Archdragon's Mirage is directly controlled by the Broken One, giving it a way to protect me without having to leave my body. The Archdragon limbs aren't as strong as his true ones, of course, but it's still pretty helpful