Toying with ideas for the Eternal Tails jump.
A draft for a drawback.
Eternal Jumper(+800): [You cannot import companions, companions and followers from prior jumps will not be accessible under any circumstances, you do not have access to the warehouse or any equivalent, and you do not have access to abilities from prior jumps nor CP fiat items from prior jumps, you do not have access to your alt forms, you must take the Sidekick background, and you must take the perks, “Useful Mutation” and “Absurd Physical Resilience” with Sidekick discount.]
Congratulations, Jumper! You’ve taken the place of Miles Prower! What does that mean, exactly? Simple. This world’s cyclical nature revolves around a core prophetic event required to maintain its time loop.
“A young Miles Prower must be on Cocoa Island, without any memories of future events, in time to defend the Chaos Emeralds from the Kukku Empire.” Now, your name doesn’t necessarily have to be Miles Prower, nor do you have to be a two-tailed mobian fox.
However, there are some restrictions placed upon you. You will always be ‘8 years old’ by Mobian standards (or 16 years old if you’re a human), you can only recall the past 8 years of your life, and others will refuse to recognize you as older. Furthermore, your self esteem is extremely fragile and susceptible to insecurity, and you’re certain to experience mentally traumatising events during your stay on Cocoa Island that will give you a form of PTSD. Unfortunately, you will never find a therapist, trained professional, or psychologist willing to help you given that mental health professionals were among the Eggman Empire’s first victims, after all according to the word of Pantalion. You also have a bit of an inferiority complex when it comes to heroic figures, and you’ll latch onto heroic archetypes. Be they the blue blur Sonic the Hedgehog, the princess of Sol Blaze the Cat, or another such figure is up in the air. You also will not always be willing to use all your abilities at any given time, you will always hold yourself back to ‘not outshine your hero’ when working with a heroic figure you’ve latched onto. You will only ‘escalate’ to meet the situation, a gradual process that sees you slowly remove the kid gloves. You have a weakness to the opposite sex that will make you go out of your way to be kind to them, and while you’re far too skittish and traumatized to ever approach them, if for some reason they take an interest in you, you’ll have an incredibly hard time refusing. You have an immense overwhelming need for control, desiring a predictable and ‘pleasant’ status quo even if such a thing is unhealthy for you or comes as your own expense, as long as it remains predictable and provides a ‘safe’ environment for you and (especially) your friends. A substantial amount of character development would be necessary for you to snap out of this mindset. Furthermore, you aren’t staying here for only ten years, but rather… for all time! You will experience an apocalyptic event during your stay on Earth that will require you to bend the rules of space and time and reset the timeline, elsewise your chain will meet a premature end. That could be something as recognizable to the Metal Virus to as terrible as the scenario outlined in Happy Days and Bad Seed. That alone however is not enough to win this scenario. You must find a way to continue the cycle without remaining inside it to be truly free much like the Tails of the main eternal Tails timeline eventually did through the power of morally questionable selfcestual cloning, You don’t have to necessarily use that method, but you must ensure that the universal rule of “A young Jumper must be on Cocoa Island, without any memories of future events, in time to defend the Chaos Emeralds from the Kukku Empire” remains unbroken while escaping the loop. Hope you have fun, Jumper! Try not to end up in a torture simulation chamber that goes on for millions of years like Miles did, and if you do, well… You should make sure you can break out like Miles did, or else your chain’s over. Break a leg (though, given how resilient you are, that should only bother you for a day or two…)!