/vault/ - The Vault

Very Important Threads

Index Catalog Archive Bottom Refresh
+
-
Name
Options
Subject
Message

Max message length: 12000

CAPTCHA
E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Celebrating its fifth anniversary all September


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

For the time being, some thread from /v/ that were at immediate risk of deletion yet do not satisfy the qualifications for archival are being housed here. These threads will be moved once a suitable archive board has been set up.

How are you enjoying the Oblivion remake? What hardware are you playing it on?
>>38943 I'm not playing it, because I don't care. And I'm not buying a game I already own.
>>38943 Fuck off, shill
>>38945 The future is Chinese, gweilo.
>>38943 No I am not enjoying the cheap chink cash grab.
>>38943 Are dunmer proper rugged elves or still smooth potatoes?
>>1225395 Anon you can see the credits from the main menu... at least that was an option in the OG
>>1225395 Anon... >>38949 is right. Have you played the game? Also the main questline isn't the longest thing.
>>1225395 You can speedrun the main quest in less than an hour. 2 minutes if you use glitches.
(46.07 KB 256x256 broccoli-in-hot-tub.png)

>lumens >ghosting >visual artifacts >inconsistent performance >ridiculous hardware requirements for no reason YEP. it's am Unreal Engine 5 game alright. Sorry after STOLKER2 I can't do it again
>>38952 It can be optimized, there are already two Unreal tweaks for it and I've seen some talk about how they can go even further. Also expect a remesh project like Fallout 4 had to fix some outdoor performance and a texture downscaler to cut down that massive bloated install size. For the first year though its going to run like shit.
>>38952 God I fucking hate UE5. This game looks no better than a random PS4 title but for some reason it's more demanding than the unoptimized piece of shit that was Starfield.
>>38953 Yep and that's exactly what we've slowly seen with stalker 2 too. However the lumens ghosting in that is as far as I know unfixable. Getting B teams to make games in UE5 that don't fully know how to utilise it, such a mistake, every fucking game with the same performance and visual issues
(218.21 KB 640x624 c74vllzwmhwe1.png)

(269.28 KB 640x639 cdpnmgywmhwe1.png)

(163.64 KB 960x660 cqjv0iywmhwe1.png)

>>38952 Here's your optimization bro
>>38954 I hate UE5 too but you're buying your head in the sand if you're pretending lighting and mesh quality aren't much better
>>38945 Hey it's the BG3 schizo
>>38957 Much better than what? Any random current gen game that performs much better better? No it fucking isn't.
>>1225596 >incompetence That's only a small part of the reason. The rest is actual malice. Bloated filesizes are intentional to make piracy more difficult. And modern dev studios are paid by AMD or Nivida to literally increase system requirements to maintain the push for consumers to always buy new hardware and in some cases those companies will completely handle the "optimization" part of development of a game. Just look up how AMD/Nivida sponsorships work for game studios if you don't believe me.
(59.29 KB 784x433 review.jpg)

I was checking the reviews, and found this. Anyone know if it's true?
>>38961 Did they just copy paste the standard UE5 terms?
>>38957 It looks like a cheap AI upscale with some mesh changes inspired by ESO. >>38958 >not liking chink shit >BG3 shizo What?
>>38961 It's literally the first thing you have to agree when you start the game >>38962 It's a Bethesda TOS with a bunch of weird bullshit. They are probably collecting all telemetry data they can
>>38960 God in heavens we do live in a cyberpunk timeline
>>38962 I don't know, but apparently you can read the EULA without buying the game, and it does indeed mention both anti-cheat and mods: https://store.steampowered.com/eula/2623190_eula_0 >>38964 >It's literally the first thing you have to agree when you start the game Yeah, but most people won't read it. And I'm certainly not buying it as it currently stands
(5.05 MB 1280x720 RDT_20250423_135134.mp4)

>>38957 >you're pretending lighting and mesh quality aren't much better Ughhhh
>>38967 Samefagging to add: don't we just love lumens lighting and every game doing this???
(384.22 KB 2048x1552 20250423_100204.jpg)

>>38966 ctrl+f this and see if it's the same as in-game
>>38969 If I can't own it then I cannot pirate it either, thanks for clarifying that one Todd
>>38970 Is it cracked?
>>38945 >games with Chinese developers are now banned What happened? I thought just physical imports were being tariffed? Now we’re not allowed to play an American game if they hire Chinese people? Are we in the 1800s?
>>38947 Sure thing bro... Fake it until you make it, right? They just need to shill it surreptitiously for two more week, and then the prophecy will self-fulfill... nuOblivion will totally be recognized as an incredible videogame, and be beloved by everyone. Just like the nigger monkey game... Who ended up having zero memorable moment and faded to (haha...) oblivion already.
>>38969 You know anon, my leftie friend has a saying, if buying isnt owning, then copying isnt stealing, or something liek that.
>>38972 oh nooo damn shame oh well thanks for letting me know it absolutely isn't cracked
>>38967 oh no no no no
>>38971 It was cracked the moment people finished downloading the 120GB
You can still make abominations in the character creator and that's all that truly matters in the end.
Reminder that you don't need to purchase the game to tag it LGBTQ+ on Steam and if enough people do it it will be shown prominently on the store page. SteamDB says it's already well on its way to that threshold, having already entered the list of tags that are considered for searching. >>38956 >>1225730 Any idea how many polygons it has? A 130,000 poly ship was the largest model ever put in a video game back in 2001, and that was only ever seen in empty space and heavily culled. Pic related's polygon count was considered pretty good for a TV show with polygon based animation back when Oblivion came out
(62.23 KB 740x203 eula.jpg)

>>38969 Sure seems to be
>>38981 This just makes me want to buy old physical games again
>>38980 way ahead of you
(33.42 KB 539x568 massive.jpeg)

>>38979 Not as funny, however. Sliders don't seem to affect each other so they don't increase beyond regular values
(122.33 KB 1202x490 shill_rules.JPG)

>>38973 No. Shilling is banned. >Meaning marketing a [...] product or service by faking unironic community enthusiasm [...] particularly when done for profit. The chinks are doing it all the bloody time. And they are doing it right now, again. So they get rightfully shat on.
>>38980 No one considered Jimmy Neutron to look "pretty good", and those models are unsubdivided, the versions seen on the show most of the time would have at least 4x as many triangles than shown in the wireframes.
(101.34 KB 1080x1172 20250422_150811.jpg)

>>38984 Is this 'within regular values'?
>>38943 Honestly, so far it’s pretty good and I’m having fun. I have a lot of small nitpicks but it’s only a matter of time before they’re resolved
>>38988 Also, LOL at Todd getting away with it again. All he had to do was rerelease one of his old games with new graphics and some gameplay tweaks and the entire mainstream gaming community has forgiven him for 76 and Starfield
>>38987 I mean, it's still oblivion
>>38989 standards are low, make a good game and people will be happy about it
>>38991 yeah this, other companies have released remasters much worse than this AND taken down the original game so you're forced to buy the remaster, compared to the rest of the industry this is like the gold standard for a remake.
>>38989 And even the most critical of game critics lap it up like it is a panacea. Well i am happy that it at least so far it seems tranny free.
>>1226007 It's not worth the energy, the game immediately calls you by he or she after character creation. Just don't buy the game if it bothers you that much, otherwise you're supporting the practice.
>>38985 So asking for people’s opinions about a game is banned from 8chan?
>>1226007 I still dont get whats progressive about body type bullshit. It just seems the cuck way of getting corporate brownie points and getting cheap controversy advertising without actually developing the charater creator further.
>>1226007 you lost, its industry standard now, there is not a single game I can think of released in the last 3 years that doesn't use body types instead of gender. Cope and seethe, either deal with it or never play a game with a character creator again.
>>38969 God I fucking LOVE Lumen, it's the best, every game should keep doing this
>>38961 >>38969 >>38981 aaaaaaaaaaaand dropped!
>>38989 Modern game design is horrid to the point even the bad games of the past destroy them, so publishers and developer would be stupid to not rehash all of their intellectual work in the past to just resell what's already working.
>>38952 stalker 2 was the biggest failure of the century i tried telling them it was going to suck but they didnt listen
>>1226007 https://files.catbox.moe/ss2n35.zip I downloaded one before it got hit. It's cringe and gay, but it doesn't make me hate the game or Elden Ring either. What I'm more interested is a color correction mod, the brown shit all over the screen is way more irritating than a UI element you only see once at the start of the game. No, I'm not using ReShade, it's a dogshit solution, I might as well just jack my monitor's saturation to 200.
(2.00 MB 2245x1751 image-1.png)

(1.88 MB 2064x1875 image.png)

>>38945 Holy shit
(54.81 KB 724x443 LotF.jpg)

>>38997 Lords of the Fallen just changed back to M/F from T1/T2 in their 2.0 update, and people seem to like it
>>38945 >Chink man scary
>>38999 fucking based will be bookmarking this website for future use
>>1226007 It's just some bullshit signaling, doesn't affect shit past the character creator. Just pirate the game, don't bother with modding it out.
>>39009 Ironically, it can actually trigger dysphoria in not only transpeople, but in cis people who don't feel man/woman enough for whatever reason. Fact: If one of them has to cover its chest, it's not a "body type".
>>38945 What? I don't see any jeets? Big woop. Would you rather have another saarfield?
(62.94 KB 896x896 1572026574748.jpg)

zero marketing, casually drop it on tuesday
>>38943 its genuinely pretty fun, expect to see unending praise for this game and how much better the quests are compared to skyrim. Here's a tip though don't play melee/warrior in this game. Magic all the way, even simple illusions spells are quite OP and with spellmaking you can pull off some really fun stuff.
(105.75 KB 500x1000 type a, type b.jpg)

>>38999 Thank you and bookmarked
>>38960 >And modern dev studios are paid by AMD or Nivida to literally increase system requirements to maintain the push for consumers to always buy new hardware I don't believe it. The sponsoring seems to be for optimizing for AMD/Nvidia. Game studios don't optimize further than they need to because people will buy it anyways. They simply don't have to
>>38961 >obeying a EULA >buying games and having DRM on them >ever
>>39008 >>39015 Bookmark Modding Haven and BasedMods too
>>38995 >what does /v/ think of [x] Template threads are subhuman behavior. Stop giving a single flying fuck what "the consensus" is or how "the majority" views something, you braindead cattle.
>>39016 Next you'll tell me planned obsolescence is just a conspiracy theory by anti-capitalists.
I wonder if they'll just replace the graphics engine with UE5 for their next games and keep Creation Engine for the rest, or if this was a one off just to use cheap labor from UE devs.
>>38997 Stolen realm
>>38943 It’s just Oblivion with ugly UE5 over it. I’d rather my modded save. Gamepass Unsubbed
>>38943 It's fucking terrible and I already uninstalled it. Putting aside how Oblivion itself is TWENTY YEARS OLD and shows it with every second of its existence, even with the UE5 stutter nightmare slapped on top of it, they've added a fuckton of new bugs (the game has crashed multiple times in ~3 hours for me) and the people's faces genuinely look like AI-video nightmares when they're speaking. I only tried it at all because goypass. Bethesda are a fucking disgrace and they're going to do this shit with Skyrim too, you can bet on it. We live in the worst timeline and it's only getting worse.
>>39020 Nah, I don't believe them to be malicious actors. If they were you would get Crysis 2 tier shit where the entire tessellated ocean is rendered at all times even if you don't see it. Studios just realized that releasing games with dogshit performance doesn't particularly impact sales. This isn't 2016 anymore where BamHam Knight would be taken off stores for having dog shit performance. If they released it now you would still get dogshit ratings but fags would buy it anyway.
(14.02 MB 1920x1080 part11.mp4)

(10.77 MB 1920x1080 part22.mp4)

>>39024 Bugs? What bugs. Works On My Macheen.™
>>38943 Ironically enough, I downloaded the Project Cyrodil Mod for Morrowind a few days ago and have been enjoying the shit out of it. This remaster looks pretty but it's still the gave that seriously disappointed me all those years ago, so I'm not interested.
>>39024 >bethesda Does no longer exist.All of the talent has left and Microsoft is just milking the IP's and has chinks and jeets make the games since it's cheaper.
>decide to do my first side quest when reaching chorrol >the killing fields where you help the brothers clear their farm >6 goblins swarm up and slaughter the brothers, I kill them my self >another 20 rush in immediately after and fist my asshole admittedly its been a long time since I've played oblivion, but I don't remember it going like this.
(1.11 MB 2560x1440 20250423161245_1.jpg)

I enjoy it very much >What hardware are you playing it on? 3090, i9 9900kf, 48GB RAM
>>39029 >he didn't cast rage while hiding and watching them slaughter each other Common mistake for beginners
(47.74 KB 300x200 tidus.jpg)

>>39026 >that fucking smear on the water in the second video at 0:25
(125.67 KB 602x800 143750586.jpg)

>>38943 I love what a schizo fanart Azura is. She's basically a female /v/irgin for her pettiness and stupid plans.
>>39030 How many fps do you get on Ultra, no upscaling? Game runs pretty bad for how it looks here
(3.33 MB 3648x2967 xvxv3d6877b91.png)

>>39034 I was hoping Morrowind would get remade instead so I could see how different it is from canon Azura lol
>>39035 with upscaling around 75 fps average
how the hell does this hit 60 on PS5
>>39037 Asked native for a reason, you could be upscaling from 640x480. Best case scenario, considering DLSS quality and 1440p output, that would be fucking 960p. 75fps on a 3090 at 960, surreal.
(62.30 KB 720x479 520.jpg)

>>39038 obsolete software running on obsolete hardware
Do I have to fuck with the ini to fix the awful mouse input again? Just like the good old days I guess
>>39039 *Unreal, you mean.
I saw a little gameplay on a stream and I was expecting more tbh. I don’t know why I expected anymore more than a minimalist excuse to sell the game again for a new price.
>>39005 Lmao shitposting irl
Does anyone have a good link too a repack, I refuse to pay for this until I ""borrow"" it
So, has anyone even bothered with the new Quests they added?
>See a ton of people signaling about Muh boycott Muh genocide >Hour later they’re all posting their play throughs of the game Fucking hilarious
>>39047 boycott for fucking what?
>>38945 well at least they replaced the jeets with changs, that's surely an improvement right? >>38956 oh dear...
(277.74 KB 1920x1080 1707341992592828.jpg)

>How are you enjoying the Oblivion remake? Having a lot of fun, Todd's a fag for not letting me fuck Dar-Ma in the remaster though. >What hardware are you playing it on? AMD 7800XT, AMD Ryzen 5 7600, 32GB RAM. I'm getting above 60fps indoors and outdoors on ultra settings, however occasionally it does stutter for a second or two outdoors.
>>38943 >>38945 Hello. saw a bethesda shill in the board the other day. Disgusting creatures.farewell
>>39005 based
>>38943 I was loving it until I left the sewers Outside looks exactly like STALKER 2 with the flat lighting and shimmery foliage. God I hate UE5. Looks bad AND runs like shit.
>tfw 1080p Ultra 28-34fps on my 1650 Super original experience, I'm feeling the nostalgia
>>39045 same I think Rune has one but couldn't find it
>>39046 Aren't there like only 2 new quests? I've got 1 in the journal, the Ayleid Ruins one but haven't done it yet.
https://youtu.be/C3wb8cFQzxk Honesrtly it's great
>>39026 I honestly think that was in the original too, or I have fake memories of it.
>>38945 The ruminous path is closed to gwailos.
Im having a great time with it. 9070XT runs it great with full RT and FSR4. BTW if you want FSR4, you need to download the new beta driver from AMD first. Otherwise you're stuck with FSR3.1.
>>38981 Games have always been licenses, there's a massive misconception that people have regarding this. Physical games are also considered licenses, if they said they sold you the game then it would mean you have intellectual rights to it, which obviously wouldn't work for just 60 bucks. I know I'm playing devil's advocate here but this shit has literally been like this since day one.
>>39057 Seems like there are only two new ques,ts whic,h after looking at some gameplay, are rather bog standard at best.
>>39061 based third person enjoyer
>>38945 >not a single murrican But this is a good thing. It won't be ruined by murrican retarded sjws.
>art style of ESO >gameplay of Oblivion not the worst combo
>>39013 melee becomes funny once you get your hands on good enchanted weapons (and level up smithing to lvl 50 to repair or was it 75 ?) and the shivering isles DLC has a very unique weapon that can "grow" and change stats the more you kill stuffs with it (it also has a built in spell) and the spell type changes depending if it's the day or night, very cool sword.
R5 5600 RTX 4070S ~80-90fps with no upscale. Have to play with TSR/TAA because without it the shadows turn into flickering mess. Other than that it's impressive how much they preserved. Even the jank is back. But they need to patch the difficulty sliding because Adept is nothingburger and Expert is instant death. There's also some weird mongolian sub-species among the npcs lol. I'm guessing some Starfield shit bled down heh?
XeSS native AA and TSR are the only good looking AA methods in this game. The rest are just vaseline filters.
>>39068 https://www.nexusmods.com/oblivionremastered/mods/58 version 100 on Expert works fine for me
(1.38 MB 1960x2146 Hotaru 35.jpg)

>>39036 >this pic could it be ?
>>39070 Yeah this is the one I got to fix it.
Awful outdated design. Hundreds of empty barracks and ruins
(24.04 KB 290x225 1670017549.jpg)

Is there a full changelog between the remaster and the regular game?
(53.30 KB 736x736 1722314609495285.jpg)

>>38961 Yet it's cracked? Eh?
>>39073 Yeah it's oblivion.
>>39074 I don't think they would have changed much given how cancerous a reaction there would be to anything being modified other than some bugs. Although personally, I would have liked a complete overhaul of it. But that's because I grew up with Skyrim, not Oblivion (yet somehow I played more of Morrowind than Oblivion?).
>>38952 The latency is fucking atrocious what setting did they enable to make it feel like you're playing an old MMO on a 56k modem
6 hours in and I haven't started the main quest. What the fuck happened between this and Starfield?
>>39078 >Sheathing a Bound Weapon no longer Dispels it. Does it also work for the gear from the shrines? Or how long do they last now?
>>39079 latency is tied to Framegen normally, that or Unreal 5 being Unreal 5 (until a fix)
>>39081 The Reman Stones? Yes, since those just cast bound weapon on the player
>>39080 The Steel Blue Entolomas need colelcting. Saving the world can wait.
>>39080 You started the main quest, the moment The Amulet of Kings was forcefully shoved in your pocket.
>>38983 show playdoh game
>>39078 >Characters can now have facial hair, with a wide variety of styles available. Additionally, many NPCs in the game now sport facial hair. so what happens if you meet Sheogorath while having a beard ? i suppose they changed the dialogues a bit because having a beard is illegal in his domain.
>>38943 I'm enjoying it but I keep rerolling. I think one more time and I'll be good. I'm on an RTX 3080, it runs reasonably well on medium settings. The faces in the character creator suck, but that's nothing new.
>>39055 >bdsm movement
(233.60 KB 1751x2048 1745425516.jpg)

>>39078 >>Alchemy >Novice: Recognizes only the first alchemical property of a substance (no change), and can only handle 4 simultaneous potion effects. >Apprentice: Recognizes the first two alchemical properties of a substance (no change), and 25% chance to craft an additional potion. >Journeyman: Recognizes three alchemical properties of a substance (no change), and can handle 6 simultaneous potion effects. >Expert: Recognizes all four alchemical properties of a substance (no change), and always crafts an additional potion. >>Master: Can make potions from a single ingredient (no change), and can handle 10 simultaneous potion effects. <and can handle X simultaneous potion effects You need to actually level up alchemy in order to overdose on skooma now?
>>39086 it is hard to describe, but anything looks like plastic/playdoh https://store.steampowered.com/app/3269230/Earth_vs_Mars/ (Dawn of War devs btw)
(75.52 KB 800x500 1481048973615.jpg)

>>39078 >References to gender have been removed, with Female and Male body types having been renamed to "Type 1" and "Type 2", respectively. >The stats that were formerly determined by gender are now assigned through choosing a location Origin for a character, the options of which differ for each race. The left-hand option reflects the male stats in the original game, while the right-hand option reflects the female stats. Ah so that's what that option is for.
>>39078 also this : >The Unreal Engine 5 Console Slate Debugger tool replaces the original game's Console. It is backwards compatible with the commands from the original game, however these commands will not be shown as suggestions while typing. old console commands work just fine, so setstage commands work if you have a really bugged quest.
>>39091 flat color / low poly / oversaturated >Earth vs Mars fuck I forgot this is from Relic. Big budget AW clone is such a stupid idea. Worse they even copied the AW1+2 3D tank artstyle
>>39093 How do you open the console? Don't tell me they fucked it up for non ANSI keyboards.
>>38943 Need me a broody dunmer baddie right now dammit.
>>39095 Works for me. But you have to enable setplayer to enter those commands.
>>39095 originally it's it's the ² key (left key from the "1" key of the upper numpad, they changed it to "ù" key in Fallout 4 for some reason. i have an AZERTY keyboard so it might not be the same, but here's the layout.
>>1227834 They do not own it, they own a stake in it. Tim Sweeney is openly anti CCP
(62.13 KB 680x891 f21 (3).jpg)

This needs an update
>>39095 >>39098 yeah doesn't work for me, they probably messed it up
(6.17 MB 4000x4000 3a53yk9f627a1.png)

>>38943 I wanna fuck neet Azura
It's ok. Default color tone is fucking dogshit but once you toss a ReShade on it and use "r.fog 0" in console it gets better Glad the music is unmolested
>>39065 >It won't be ruined by murrican retarded sjws. But It was ruined by soulless chinese.
>>39078 >Stats >Damage for daggers and shortswords is now determined by Agility rather than Strength. What? What is this dex faggotry? I didn't sign up for this.
Did they fix the fucktarded stat system/level scaling from the original game? I had no idea this was going to be a thing until seeing the threads for it.
>>39105 How about a game where swords are DEX weapons and bows are STR weapons.
>>39045 There are two on 1337 but they don't look too trustworthy. >One is IGG >The other's uploaded by Gamedrive, but the account is new, only has this upload, and is saying "trust me bro" in the comments
Is there a point to doing the lopick minigame "manually" as opposed to just hitting auto lockpick? is it supposed to increase the chance or is it literally nothing? idk if to just spam auto or manually do it each time
>>39101 i've checked on the internet and the command is still the "~" key on the QWERTY keyboards
>>39045 fitgirl is going to release it. wait until then https://fitgirl-repacks.site/
>>38987 >It's MICHAEL!
>>39106 from what UESP has datamined, yeah they changed the lvl up scaling AND they changed how the enemy NPC's scale depending of your lvl (i supposed they don't scale 1-1 anymore with you to allow you to get better gear than them)
>>39106 Apparently that's the biggest gameplay change that's been made. Don't know the details though. >>39107 Is there even one game like this?
>>39109 manually you can do it without losing any lockpicks, automatically will RNG it for you so you will lose precious lockpicks. and once you get the skeleton key (unbreakable key) you can spam click the button to open things faster.
>>39110 My layout has a ' in the place of the ~, it doesn't work lol
>>39115 >you will lose precious lockpicks Ngl, I crawled through one fort and one ruin and I have 40+ picks. They seem super abundant now.
>>39116 get a normal keyboard like everyone else then
>>39045 Why would you need a fucking repack, I don't get you retards. Are you still living in 2004 with 1MB connections? Here's a proper torrent de5fa381
I have a GTX 4060. How fucked am I at 1080p?
>>39116 what happens if you try the : or ; key ? or using CAPS LOCK on and using the ' key ?
>>39117 oh interesting, they were rather rare in the OG game and they cost a lot of gold.
>>39114 >Is there even one game like this? None that I'm aware of, because it's stupid (when it comes to bows). Strength requirements for bows make sense, but you don't put more strength into your bow than you already need to draw it fully. That either breaks the bow or makes the arrow slip off. Bow's damage and chance to hit being governed by DEX makes sense when that attribute is about hand-eye coordination, since it's that interplay that allows you to hit well and hit the right spots. The actual energy, the impact of hitting, is stored in the arrow through the arms of the bow, which get it from drawing the string to the fullest extent. Once you can do that, all that matters is hitting well and precise. You can't put more strength into your bow if its materials and its size doesn't allow for that. Frankly, people on these video games boards wanting bows to be purely strength weapons are retarded. t. have zero interest in actually playing Oblivion.
When's the cbbe and nude mods?
>>39120 That can't be that bad, just max out the dlss slop until it gets to a playable framerate, probably 60 if you're on a 1080p which is more than achievable
>>39116 >>39121 hum, a guy on the internet also said you have to set your keyboard (on Windows) to English/US because the command wasn't working when it was on English/INTL
>>39118 ANSI shit? No funny keys for my language. They just fucked up and probably hardcoded it. >or using CAPS LOCK on and using the ' key ? Doesn't work, but I'll try the other one. Doubt it'll work, they probably just hardcoded the key. I'll probably have to change the layout in Windows.
>>39124 never it's an unreal 5 game not creation engine so it won't support mods
>>39127 For >>39121 >>39126 So that confirms it, they just hardcoded the key like the pajeets they are. >>39128 UE5 is only handling the graphics pipeline. And there's mods already, CBBE dev is working on it too.
Turning off UE5 Lumen with this mod seems to improve outdoor color saturation AND performance https://www.nexusmods.com/oblivionremastered/mods/183
(374.81 KB 3095x3339 traditional-bow-chart.png)

>>39123 While it is true that there is a limit to how much strength you can pull the bowstring with, different bows have different strength requirements as well. So the higher your strengh, the more powerful bows you can use and as such do more damage.
>>39129 they never hardcode their command (same for the construction commands in Fallout 4), generally the key gets diverted to another key on the keyboard.
>>39132 Whoever worked on the remaster did, because OG Oblivion and Skyrim work just fine. I was even thinking you needed some .ini edit to enable the console, but it's just incompetency. And yes, changing the keyboard layout fixes it.
>>39129 some other guy found the console command to be on question mark and forward slash key on his keyboard.
>>39120 What the fuck are these difficulty options. Adept may as well be novice and expert turns every enconter into a slog. I dread to think what master is like.
>Health now regenerates outside of combat, just as it does in Skyrim. The rate of regeneration is determined by the player's Endurance. Yeah why bother casting spells or using potions? >First-person view while riding a horse has been removed. The player is always viewed in third-person while riding, similar to Skyrim. Great so a downgrade. >Difficulty settings are now fixed, like in Skyrim, instead of a slider. The available options are now Novice, Apprentice, Adept, Expert, Master, matching the ranks used for skills and difficulty options in Skyrim. So another downgrade. >use the new Clairvoyance spell. Because quest markers didn't make it easy enough already? >All skills now contribute to increasing the player character's level, just as in Skyrim. Wow JUST LIKE IN SKYRIM?!? >skill changes All of them to make the game easier or just outright remove features since modern retards apparently can't be expected to actually play a game. >The interface for the Persuasion minigame has been redesigned with distinct colors to denote a character's action preferences. Then what's the point of the mini game?The whole point of it was that you had to look at the npc to see what they like and dislike. >Every model and texture in the game has been redesigned from scratch by hand. I don't believe that for a second.
(149.47 KB 1365x910 E_Zu8yOVIAA50KN.jpg)

>>39079 Gotta love Unreal Engine 5 destroying your PC and hard drive. RIP Gamebyro. You were awful, but you were also fun.
>>39102 >>39036 There's actually a mod for the ring pop in Skyrim. Surely it'll be ported. https://www.nexusmods.com/skyrimspecialedition/mods/93596 >>39128 You can literally open the game in the editor tools from 15 years ago, my dude. People are porting their mods since yesterday.
>>38979 Because it's apparently the old game running with an Unreal Engine 5 layer to modify the assets. I don't know how it's working, but there all the previous bugs. It's an easy money grab. They probably did that because Starfield flopped too hard and they need money.
>>39128 lol Fucking kids these days. Unreal has been around since the 90s, my child.
>>39140 It works the same way as the GTA Defective Edition remasters
>>39138 Jesus man. Thanks for the mod, that looks better.
>>39078 Are levelled items still in the game? If it still is, then I won't be playing the game before I've got a mod to remedy that fact. I hate the levelled items so, so much. It is insanely unsatisfying to do a cool quest and receive a cool, unique quest reward. That might be perfect your build or playstyle. But it turns out that you did the quest too soon so now the item you were rewarded will now be shit for the remainder of the game because you weren't high enough level at the time the item's level was set in-stone. I hate it so much. Which is why I always use mods to combat it when I play Oblivion.
>>39115 >manually you can do it without losing any lockpicks, what? I break them nonstop even manually how the fuck does this work
Great and all of the changed designs look just as generic ad you would expect from some chink shit.Not a single bit of originality in their bug brains.
>>39062 So why are we paying usually $60 for games that don't have to spend money on producing cartridges anymore? We switch to discs because it was cheaper and now no physical medium at all is even cheaper but we're paying more? At this point you're telling me I bought air and still don't own it.
>>39144 Good thing there's mods for Unleveled NPCs, items and quest rewards already, then.
>>38943 >level scaling unchanged >item scaling unchanged >unmodable beyond basic shit >bethesda drones and literal paid shills on r*ddit claiming its fixed all of those issues and its just as moddable as the original what a fucking WASTE
>>39148 Do you have a link?
(44.54 KB 422x422 1734062632465523.jpg)

>>39140 It looks more like it's visual rendering and maybe some animations at best. I think a large amount of the rest of the game is not even touched by unreal, but I need to check this. Wikis say that it's just graphics. From watching streams, seems to check out. I actually ... kinda dislike this and wanted updated combat. It's put me off playing oblivion for 20 years now. There's a lot of gameplay they're forced to use here because oldfags of the game might bitch about it. Sigh...
>>39140 This needed to come out in the 10s though. What took them?
>>39144 >If it still is, then I won't be playing the game before I've got a mod to remedy that fact. I hate the levelled items so, so much. You're in luck https://www.nexusmods.com/oblivionremastered/mods/99
>>39149 >>level scaling unchanged Man. I remember reading way back Oscuro (of OOO Oscuros Ovlivion Overhaul) got hired by Bethesda. That mod was peak to making the experience more like morrowind. I wouldn't play oblivion without it they should have incorporated it as an alternate mode
>>39119 i aint clickin that shit nigga
>>39140 >but there all the previous bugs Dorian money glitch was patched :(
>>39151 It isn't just graphics, there are definitely some combat changes and the levelling changes, it's just not a massive overhaul. I'd say it's more servicable for the questing and chill adventure aspect of Oblivion than the original's gameplay.
(112.29 KB 756x756 1729889791197448.jpg)

>>39150 >Gives caps to enemies in the game so they don't permanently level up with the player >Author is going to try to port his OG Oblivion overhaul mod with all the QoL stuff. https://www.nexusmods.com/oblivionremastered/mods/182 >Removes level scaling from quest rewards, even the spells like Fingers of the Mountain https://www.nexusmods.com/oblivionremastered/mods/157 >Low level enemies and items will still have a chance to spawn >No more full glass armor Bandits >You won't miss out on Minotaur cock anymore https://www.nexusmods.com/oblivionremastered/mods/221 While I understand that people are disappointed Bethesda (or the Frenchies in this case) didn't address these things, I'm glad they didn't. For starters we received a mostly vanilla game that modders can and will unfuck easily since it's the same strings and variables, and secondly I don't trust Bethesda one bit to do fixes like these properly.
>>39147 you can only put up to 128GB on a BDXL, some games are even beyond that. Oblivion remasted is like 125GB or something. then you'd have to unpack and install via a disc 125GB of content, might even need to convert the file types to do anything first. it's impractical for today's games. it would be okay if 4K didn't exist because games would be much lighter but alas...
>>39119 >just accept the poorly optimized 200GB goyim Kill yourself
>>39145 you'll learn eventually
>>39036 Why the fuck do I open images on this site like I only have fucking AOL? Is there a trick to it or am I just fucking retarded.
>>39160 Are you retarded? Not telling you to buy anything. And repacks have the same size after the hour long installation. Repacks are for Russians living in the middle of Siberia with dial-up tier connections.
Think Bethesda will add in their own creation club to this? Because it feels like they might.
>>39164 This entire thing is a cash grab so yes.
>>39164 Nah. They'd do it for xbox as well but I think the UE5 partnership prevents something here
What are the combat changes exactly? Have they changed enough about the gameplay for it to be a significantly different experience from the original? I've played regular Oblivion with and without mods for hundreds of hours already
>>39165 Isn't Creation Club just a small DLC that Bethesda make themselves most of the time? If so, Oblivion already had those like Horse Armour
So have the normalfags noticed how lazy this is yet? Because so far all I've seen are youtube comments breathlessly gushing over how this is a "masterpiece" and has convinced them to play a TES other than Skyrim.
>>39165 >mods are not supported >retard thinks that means no dlc
>>39119 >"What, is your internet too slow?" >Links a random magnet that's got 2MB max down And that's with trust aside.
>>39162 I think from which server an image is hosted is arbitrary and some of them struggle particularly hard intermittently (often).
>>39170 normalfags think OG Oblivion was good, considering this is "nintendo hire this man" remake of the OG with 0 changes they will never be critical of it
>>39157 Here's the thing from a Skyrim fan, some aspects of the game I've been curious and interested in, some aspects I've very much disliked though. They definitely improved a lot of shit for Skyrim, but then they toned down some other things and more detailed mechanics that were actually interesting looking to me. From memory Two Worlds goes bananas with it and that's why I was also curious about that game at the time this game came out in the 00s. But then that game was much shitter for a multitude of reasons too. And Skyrim was just better. Even Elden Ring or BG3 don't satisfy in ways that game did. Mainly the dungeons. Sure they were samey, but somehow they were fun to slog through. Eventually they had this whole underworld thing that was pretty cool, kinda like TotK or the underworld of Elden Ring in retrospect (yeah nintendo and FS ripped Skyrim off for that kek). While Elden's was neato, Skyrim's was pretty neato too. Oblivion... kinda didn't get that right at all because it was kinda pushing the limits back then.
>>39169 No, it's the bullshit system that works like a curated mod store. The previous DLCs are part of the Deluxe edition (yeah, they are selling them again, fuck you) >>39171 It's clearly a cashgrab, they aren't doing shit. The remaster isn't even their work. >>39172 It was hitting over 20MB/s for me yesterday
>>39149 Unchanged level scaling and Skyrim leveling, it's diabolical. All of those random mercantile and security skill ups are going to push you into the next bracket. God forbid you mash the jump key. Oblivon had obvious problems with its leveling but min maxing before just meant controlling how you leveled 7 skills, not every skill including passive shit that's impossible to control like athletics.
>>39170 They won't, specially since they put way more effort on this than the average remaster does. Everything related to graphics was touched up. Artstyle going to shit won't bother people who never played the original.
>>39176 >not made by bethesda >retard thinks that means that they won't hire more bugs and jeets to make dlc
(18.93 KB 119x128 rn709uI.png)

>>39119 I feel like it has too many seeders to be dangerous
>>39103 It is clear there are much more details in this remake, but somehow it does not look better. It feels weird.
>>39179 That's right, they won't. It's a one off. >>39180 It's from a big name uploader from cs.rin.ru, literally just the Steam files + RUNE crack. You can check them with the proper tools.
>>39159 How many people even have 4k to justify these uncompressed 4k textures? I remember when ultra HD textures used to be a free dlc you could download. I personally only just upgraded to 2k and don't see reason to go 4k.
There's something very wrong with the ai that I can't easily describe yet. Like I knew radiantai was a half meme on release but at least the original NPCs seemed persistent even when a cell isn't loaded. I've walked into several taverns and witnessed a sea of NPCs all spawn standing in the room bumping into each other in one spot as they all desperately try to find their seats and grab food at the same exact time. Also I've seen NPCs approach each other for normal rumor gossip and then just stand there indefinitely staring at each other until I interact with one. How could they fuck up this hard?
>>38943 >How are you enjoying the Oblivion remake? I'm stuck in character creation >lizard lol >cat lol >breton beaner >dark elf nigger goblin >high elf extremely old hag >imperial beaner v.2 >nord semi old hag >orc lol >redguard N >wood elf gook pol brain rot has made this game unplayable why can't they just make beautiful people?
>>39184 >How could they fuck up this hard? See >>38945
>>39184 Aren't those extremely old bugs fixed in the unofficial Oblivion patch?
>>39183 4K textures are noticeable even on 1080p monitors, just get close to literally anything, specially something big in the game's world. The problem here is compression. There's probably some reason shit is that big, it can't be just sheer incompetency. Even shit like Kingdom Come 2 is like 80GB installed. Actually it might as well be just Unreal 5, Talos Principle 2 was 75GB lol
WHY ARE THEY ALL NIGGER CODED AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I like to make goth girl witch characters t. 6'1" gym rat masc sex haver
(4.96 MB 1903x1067 oblivion demake.PNG)

20 fucking years for this muddy blurry washed out shit.
>>39190 Oblivion is 2006, it's emo fashion, not goth. And btw, goth is old, emo is now coming back in.
>>39191 Something that annoys me of modern vidya is overdetailing, it makes a game like oblivion where you wanna explore every little nook and cranny stressful. There's just too much visual noise, and they knew this because they added highlighted outlines on intractable items. Look at those barrels in the baxk they don't need to be so busy. Flowers you can pick up are now not easily ide tiltable, etc. Etc. It's visual fidelity with no consideration for how a player interacts with it, no clever design in that regard.
>>39184 I hated Oblivion and was extremely disappointed with it at the time, but I have to admit the shitty AI and the "dynamic" nonsense conversations were amazing. I hung around for hours in towns just to hear retards having short rants about mudcrabs and angrily telling each other to go away after a polite greeting. This sounds even funnier, like you've interrupted all the actors getting ready for some Truman Show style situation in the middle of a meeting and they're all running to their places to act normal and hoping Truman doesn't ask any questions about this.
>>38980 It's still decent. Same with Shrek. It's not aged that bad. Sure it looks a little aged, but it's kinda minor. It's not like mid 90s trapezoid looking models.
>>38943 >Ryzen 7 >Radeon 5500M >16GB RAM >37% downloaded >1 hour 45 minutes to go It's going to be like when I bought Skyrim SE on 4GB RAM and an Intel processor isn't it?
>>39193 I don't know why modern games have such an issue with shit bleeding together. IRL I can look at a hillside with flowers on it and everything is distinct.
(45.46 KB 157x162 1723207928709322.png)

>>38987 JESUS FUCKING CHRIST
>>39188 It has to be Unreal 5. That engine is bloated with so many features I wouldn't be surprised if every game released on it is packaged with stuff from the engine that game doesn't even use.
>>39191 >SOVL vs soulless
>>39196 It seems to struggle on a 8GB RX580, so I'm guessing you are fucked.
>>38943 >UI >destroyed and replaced by bland tasteless dollar store square menus >Specs >bloated to the maxx with minimal return in quality >UE5 it just dawned on me that these types of games are basically monetizing the "HIRE THAT MAN" basic bitch off-engine fan remakes type of games. is there a "fuck neet azura" mod on any tes games? this is important.
>>38987 A TRVE SON OF TRINIMAC
(158.31 KB 1280x1024 1617437496109.jpg)

Is there a single instance of the remaster having the signature soft pink light and skies
(73.78 KB 915x660 emotional crit.jpg)

gtx 1070 i gave up, it ran fine indoors but the second i get out shit is fucked. took me longer to download than time spent playing.
>>39199 Devs confirmed it was UE5 unfortunately. >>38987 I love Oblivion players.
>>39203 Trannymc?
>>39206 I know it's unreal. I'm saying it's file size is huge because of unreal bloat but who knows.
(17.92 KB 220x208 IMG_2025.gif)

>tfw my old ass laptop that got me through all of the Witcher series, Elden ring, and KCD1/2, just cant handle any of the newer stuff, and Oblivion is where it finally hits. Well this sucks, but I guess I finally have to upgrade. Anyone know of any trusted places to get a good gaming laptop that can handle modern stuff? >inb4 get a desktop I can’t, I move around fucking constantly with work. And I’m not to keen on dragging a tower with me.
how do you toggle the map to interior view? like when you're in a dungeon? morrowind and skyrim had it so I'm sure this has it too? it just shows the world map
(97.04 KB 1280x720 289fh8fqawe.jpg)

>>39204 The clouds and lighting in the remaster feels so dead. Do any other cloud types show up in this game or just the one in this pic?
>>39210 Zoom all the way in
(2.53 MB 241x246 1743906368384930.gif)

>no nude mods allowed >even though it's now UE5 tier looking WHAT EVEN WAS THE POINT?
>>39192 BIG disagree the modern style is enby not emo
>>39209 wait like 1 or 2 months because the RTX 5060 laptop version are still not out until at least somewhere in May.
If this does well, Microsoft will absolutely greenlight another TES remake. What game do you hope they'll choose? Side games included. Personally, I'd like to see an Arena remake just because I feel it's the one most in need of it. Arena is very buggy; plays nothing like the other games, its lore is totally out of whack with where the series went, and the only experience most people have with it are YouTube video essays.
(70.86 KB 1025x902 1720286780087419.jpg)

>ue5 appearance >AI voice gen >more competent blender modders and porn makers We could have had seamless sex and gore mods for this, but this system won't allow it. Burn it all.
>>39212 do you need to do it every time you pause?
>>39216 obviously morrowind But next will be fallout 3. Not "should," will.
>>39216 I don't trust them to do even that well enough.They will somehow manage to make an even more low effort remake.
>>39216 Arena would make the most sense but I think it'd be cool if they did Battlespire
>>39216 from technical standpoint Battlespire and Elder Scrolls Adventures: Redguard from practical one, I want Todd to calm the fuck down with remasters
>>38945 I was expecting pajeet names, not chinese names.
I want to turn off quest markers, the compass and the reticle but there's no options to and I haven't seen a mod for that. The dialog is nonsensical and retarded. This feels like a game to draw people into buying skyrim again somehow.
(10.98 KB 267x290 EC5C0894-071A-4764-A28D.jpg)

How is it on the 'eck?
>>39216 Don't need to ask. Fallout 3 is probably being made right now on time for seaon 2 of the show. They HAD to give tes fans something first tho.
>>39216 For the love of god I hope they leave Morrowind alone. The only people who touch it these days are people who actually like RPGs and put graphics last for importance. If they redo it with UE5 graphics and dumb it all down for the Skyrim zoomers it'll be painful to witness.
>>39216 Funnily enough almost every complaint about this remaster would be a bonus in a hypothetical New Vegas remaster It's a game that just needs better visuals and better gunplay, everything else is already gravy and the game is already brown and foggy on its own
Mehrunes dagon vs akotash is pretty cool now
>>39229 >shitty UE5 remaster >bonus ?
>>38945 >chinks and whites is this supposed to be bad?
>>39229 Other than it requiring crazy hardware to play an old game with a visual update and it having all the issues we keep getting out of bad devs using UE5 like shitty lighting
>>39232 >chinks Yes you fucking bug.
>>39231 Gamebryo's already shitty, Oblivion had an aesthetic but New Vegas always looked bad and it's one of my favorite games of all time, it could only benefit from the same treatment whereas Oblivion had its charm ripped out
(750.57 KB 946x1280 2831876.png)

>>39152 Todd has voiced his dislike for remakes, this was likely only approved after the Microsoft buyout. >>39216 I'd like to see a Skyrim remake purely for the meme of Bethesda releasing Skyrim again. More seriously, Daggerfall or Redguard, and for very different reasons. Daggerfall because I'd like to see such an ambitious game properly realized without all the compromises LeFay and his team had to make. I am 100% they'd compromise it further for "the modern audience". Redguard because that game is a fun idea with some serious fucking issues, and could do with being done right. An Elder Scrolls adventure game should have been a slamdunk. >>39219 >>39227 I don't think FO3 would be a terrible choice as much as I hate its lorerape. The game is hideous, has terrible writing, and outright bad gunplay, fix those three issues and I'd hate it a lot less. They wouldn't even have to change the plot necessarily, alter some dialogue and have the ending make sense.
>>39205 Try https://www.nexusmods.com/oblivionremastered/mods/35 and https://www.nexusmods.com/oblivionremastered/mods/183 If those don't work well enough you will have to wait for a downscale project and/or remesh. I have a feeling this has janky meshes degrading outdoor performance like Fallout 4 did on top of the Unreal bloat.
This soundtrack is... much better than I remembered.
The fucking default Unreal Engine lighting, fog and color tones have me so turned off from even giving this shit a try. Why, man? Why?
>>39239 Color tones are the biggest shit in my cereal bowl Thank fuck for ReShade
(1.21 MB 932x668 howdy.png)

>>39231 As somebody who loves NV and has over 600 hours in it -- the game is a mess. My God. Few games are screaming for a remake more than New Vegas. Even a UE5 remake with featuring graphics memes like path tracing and TAA would be better than the game as it is.
>>39238 As bad as Oblivion is, the soundtrack is fantastic.
>>39239 Literally the reason why I might be interested in playing this. Gamebyro looked like ass.
>>39238 Jeremy Sovle man, they should never have fallen for the MeToo crap and replaced him with Inon Zur who sucks ass.
>>39240 I remember messing around with ReShade in Far Cry 2 and being shocked how much better it looked when it wasn't washed out and desaturated.
>>39236 >I'd like to see such an ambitious game properly realized >properly realized When it is made by a studio that will dumb it down and change it until it is not even recognizable as the same game?
>>39234 better than filthy mutts
Adept is what the game was balanced for, right? Expert just turns my weapons into foam and i get killed by a light wind.
>>39247 Go back to your slave job chang.
>>39242 While Skyrim's had a catchy hook, I think Oblivion's might even be better. It matches the scenery and environment a little better. Fits the world better. I remember Morrowind's being impressive as a little kid. Part of the reason why it seemed interesting to me as a little kid despite never playing it in the end.
>>39246 I acknowledge that in the spoiler. And the idea here is that Bethesda wouldn't make it themselves, like how they didn't make this.
>>39216 All the lessons learnt from working on Oblivion will be easily transferable into remastering Fallout 3, New Vegas and Skyrim again. For any of the older TES games, they have to go full on remake because those games are way too old to slap on new graphics on and no modern gamer would enjoy playing them.
>>39245 I'm surprised the colors arent a bigger complaint in normie circles but I guess it's to be expected. >>39248 Yeah, any difficulty above adept is balanced awfully. There's mods on Nexus to tweak the settings but Adept feels like the intended spot
>>39238 >>39242 >>39244 >>39250 Best TES soundtrack, boys?
In fact, I swear the audio is different, because I don't remember Oblivion's soundtrack standing out this well before.
i despise how constant shit releases are indirectly forcing me to upgrade past my 3070 because no matter what i set things to, the games run like trash
>>39235 I will give you this, I would give any excuse to replay new Vegas again with a bit of a twist, and I can handle that game vanilla (even if mods are very nice for it), whereas oblivion I can't without my favourites
>>39219 >fallout 3 Can't wait to see a Fallout made by chinks.You think they will change Liberty Prime into Communism Chang?
>>39256 You can upgrade to a 5090 and they will still probably run like trash. Such is life.
>>39251 >like how they didn't make this. That's the point you retard.Or do you actually think the lazy shits that made this garbage would do a good job at making a new Daggerfall?
>>39254 DAGGERFALL SWEEP >>39255 The default audio is probably mixed differently, a lot of 2000s games made the music relatively quiet by default.
>>39254 probably. >Morrowind is the best game, but the OST is barebones, only has a few tracks for doing anything and the bigger mods have recommended OST replacements for a reason. >Oblivion is pure ear sex, which is good because that game needed SOMETHING positive to say about it. Peace of Akatosh is my favourite track in the series. I sometimes have it on my playlist when I go for walks in the woods. >Skyrim is bland as all hell but its OST is a close second, it nails the solemn and grand tone the game was going for but somehow only the soundtrack managed it, because the game itself feels like you're a little kid playing knights and dragons.
>>39253 Why did they insist on a sepia filter holy shit the top looks way better.
(55.25 KB 640x625 negativity.jpg)

Will mods fix the faces? The mouths look so fucking bad
>>39264 Is there any reason to go through the pain of moding the remake instead of the OG?
Never played TES series. Looking at footage, was there always this many african npcs?
>>39103 Do I need the reshade version with add-ons or is basic fine?
>>39261 Those very two are kind of generic 90s DOS RPG, but the second two are GOATed. I don't know why some of Daggerfall's music is so far above the rest of the series. >>39262 I don't remember much of Skyrim's OST at all, except for the main theme which is a remix of Morrowind's theme. Oblivion has a lot of really great music though.
>>39267 If you're just using the Ayleid preset then I believe basic is fine. I installed addons to fuck around with ither settings though
>adept difficulty >everything dies in like 2 hits, I barely get ticked, fucking boring as shit >expert >everything has 3 metric fucktons of HP and hits me for 30% of my life per hit ?????????????????????????????????
>>39266 Redguards, but yes
>>39254 3 or 4, if I had to pick TES4.
>>39271 Thank you.
>>39265 Anything you'd recommend? I'd rather get a wabbajack pack than suffer through this, I doubt any enb will compete with UE5 either but that's fine
>>39248 >>39270 If it's still applying the old slider under the hood then Expert will be a harsh jump up the bar at 75%, while Adept is square in the middle at 50%.
>>39193 >>39197 In real life things evolve to be visually distinct. For modern games, I suspect what is happening is that people are designing various things in a vacuum and go ham on detail but have no consideration for color theory, silhouetting, etc. So then everything gets compiled together into an actual scene and it's a goddamn mess.
>>39252 honestly i don't see them remastering skyrim skyrim still does work for bethesda with the creation club and its modding scene supporting that why fuck with what works and what will continue to work for another decade i'd say it'd be better to spend the time and money on fallout 3 and new vegas
>>39275 No idea, anon I only played through Oblivion twice and that was a decade ago but I remember using the leveling and scaling rebalanced mods
Why did they give Glarthir a beard?
>random dead NPCs across the town spoopy
>>39280 to show off the new beards
>>39282 Did they give NPC's in SI beards?
>>39154 OOO and Deadly Reflexes when?
One thing I miss in Elder Scrolls is the alien looking Morrowind landscape and creatures. That sort of put it much further from other fantasy rpgs. It seemed like there was a tiny bit of sci fi and body horror. Something things like Kenshi does nowadays. Something Star Wars meets Star Craft meets System Shock about these creatures.
>>39281 Is this body type a or b?
>watch 1 video of the remaster >now my YT feed is flooded with Todd's abominations Wtf is wrong with the faces in this game? They're all so fucking uncanny and AI like but also extremely ugly
type F
>>39194 I thought this same thing, kek.
>>39213 There'll be nude mods eventually, it's just not as trivial to replace meshes in the hybrid engine as it was in the original. >>39252 Remastering Skyrim is a waste of time, SSE runs fine on modern hardware and modders know how to handle it. Stapling UE5 to it would just be making the game perform worse for no reason. It's not even obvious to me that it was worth the effort for Oblivion, we'll see if the remaster is any more stable than the original with a bunch of mods added. An SSE-like engine update for FO3/NV would be very welcome though.
I got Daedroth in Kvatch I might have made a mistake along the way there
>>38967 that's inherent to ray/path tracing btw. there are only copes to reduce it but with such a lighting scheme, it can never full be instant.
>>39241 Agreed. I'd love to see a FNV remake one day. Todd may dislike remakes, but he LOVES New Vegas. So at the very least, Todd would put care into it, if Microshaft gave him any ability to oversee. >>39258 >Communism Chang KEK, Liberty Prime and Allistair Tenpenny are the two funniest FO3 characters. and unfortunately I don't think Microsoft would ever allow either to exist in the modern day. One is shitting all over commies (Fallout is banned in China anyways) and the other is openly racist to a comedic extreme. >>39266 Yes. They're called Redguards and they come from a nation of sand.
(7.34 MB 2509x1399 donkey.png)

>>39290 >There'll be nude mods eventually, it's just not as trivial to replace meshes in the hybrid engine as it was in the original. says who ? https://www.nexusmods.com/oblivionremastered/mods/253
>>39290 Wasn't there rumors circulating that FO3 is going to get similar treatment to what we just got with Oblivion because I feel like I read some articles prior to Oblivion Remastered coming out that FO3 was rumored to be in the pipeline as well.
(1.53 MB 2048x2744 EeadklGWAAAHQJk.jpg)

Aynone met Mannimarco yet? How does he look now?
>>39294 I love retarded mods like this. I hope the remaster gets a lot of them over time.
>>39295 the dev who leaked Oblivion remastered, leaked it 2 years ago on 4chan, he leaked that FO3 was also being remastered. so most likely FO3 isn't far behind in development, would be cool to release it right when the season 2 of the TV series is released.
>>39293 >the other is openly racist to a comedic extrem What do you mean?Bethesda made it canon that he was right.You have to shot them in the head otherwise glowing ones can revive them.
>>39295 >FO3 If they'd fix the retard writing, maybe it'll worth something.
(365.43 KB 579x827 1727284579772260.png)

>>39295 Yeah it was in the original FTC leak where we learned about of the Oblivion Remaster's existence, one of the leakers that was talking about the Oblivion Remaster said it's still a while off. I imagine we aren't gonna see it until after TES6.
(1.89 MB 1159x841 1592015302662.png)

How is OG Oblivion at this point? Like stability? Does it still crash on alt-tab under DXVK? Is it insufferable to get a working "basic" mod load of unofficial patch, level-scaling overhaul and enhanced distant LOD? Unless there's a convenient pack I probably wouldn't bother with graphics (maybe there's an AI upscale pack covering everything?). This remaster is clearly fucking soulless on top of being an Unreal shitfest. I had thought Skyblivion would be the way to go (particularly with hand-built dungeons and Skyrim-modding support) but then I saw some of their unfaithful and weird remodels. And it won't have the expansions. I still have quite a ways to go with Morrowind before I move to Oblivion, in any case.
>>39128 >What is a .pak file? >>38943 I streamed 3 hours of it. Here's my impression. >Lighting is all fucked. >Characters are ultra-realistic but due to the lighting come cross as uncanny valley. >Audio Dialog still unevenly mixed. Had "STOP RIGHT THERE CRIMINAL SCUM." Then follow up line for paying fine was louder. >Terrain is all pretty and highly detailed. Seems to load seamlessly. >Combat is still 2000s. Has the Skyrim health bars but doesn't port mechanics over from Skyrim like a shield bash in melee or dedicated casting hands. I know it wouldn't be Oblivion then but I do miss shield bash. >The physics are still there but can't move around bodies. No bucket exploit. >Ambient dialog subtitles weren't playing for some reason and I lost my shadow at some point. I blame Nocturne. My biggest complaint about this isn't actually anything gameplay related. This is Bethesda's next singleplayer game after Starfield. How utterly lacking in focus and direction for the company if "Let's remaster Oblivion" is your next project. You can tell how they still cling to design ideas 20 years old because all the creatives have left the company. This remaster will probably go over well with fans but I think this should serve as a warning for how TES VI will turn out. The list of changes is here, https://en.uesp.net/wiki/Oblivion:Oblivion_Remastered_Changes the game does use "Body Type" and the mod was already nuked by Nexus for some reason. https://www.nexusmods.com/oblivionremastered/mods/116?tab=description https://rpghq.org/forums/viewtopic.php?t=3852
>>39298 >would be cool to release it right when the season 2 of the TV series is released. Why season 1 was terrible.
>>39299 He was right, but he was written in a way that he sounded insane, until you encountered one. He also shot the non-ferals which is pretty funny.
>>39278 >>39290 they started working on the Oblivion remaster in 2021, by the time they're doing the skyrim remaster it'll be 2035 at minimum.
>>39304 i liked it :)
So what's the /v/erdict? Ignore, Pirate, Pay Todd?
>>39302 Pretty easy and you don't need nearly as many stability mods as NV. >>39305 But they also said that all normal ghouls will eventually turn into ferals as well
>>38943 >all the kino mods no longer work >UE5 slop visuals Why would I ever willingly subject myself to this?
>>39303 >can't move around bodies You can, just hold E on them. >your next project. They outsourced this, they had very little involvement in its development. This was purely to make some cash and PR.
>>39302 It's harder to get a decent stable load order set up on Oblivion than any other TES/Bethesda Fallout game (not counting FO3 which is entirely deprecated in favor of Tale of Two Wastelands for NV if you really want to play its content for some reason). >>39309 I didn't have any problems getting NV running with Viva New Vegas as a base and some random extra crap I decided to add. One crash the entire playthrough. I've never had an Oblivion setup that came even close to that.
>>39308 pirate, microsoft doesn't need any money
>>39312 Oblivion only crashes if you install way to many graphic and distant land mod.Vanilla is actually stable.
>>39314 Vanilla used to crash around Anvil sometimes because of the single core CPU limitation of the game, does it still do that ?
Is there anything to remove regenerating health yet?
>>39303 Oblivion does have a shield bash once your block is high enough, it's just a percent chance to proc on a block and you can't do it on demand.
(73.83 KB 728x341 IMG_7865.png)

saw the type 1 and 2 got disgusted saw the performance and crashing got a refund
>>38961 they just copy pasted the ESO eula
>>39290 >There'll be nude mods eventually In this state? Fuck no. It's going to be illegal to have a computer without millions of dollars to bribe for a license soon. It's going to happen. They've already started to push this to a degree with age restriction policies.
here's gamerpoop #2 from back in the days, when you could joke about trannies on YT. https://www.youtube.com/watch?v=XjVsiUeoB0k mans1ay3r is going to remaster some of his videos too lol
>try out arena on expert as archer fag >first 3 fights relatively easy >game throws twin elf sisters at me >they demolish me >attempt 2, use 'jiit eye of fear on two handed weapon sister, finish off bow hag >two handed cunt returns with vengeance, breaks my armor and my shield mid fight >beat her with 15 skill in blade, weapon half broken wew lad
>>39321 >back in the days, when you could joke about trannies on YT. >2016 Actually that was the peak of cancel shit.
>>39318 I spent over 2 hours trying to uglify a type 1 now they won't refund me. I probably shouldn't have called them braindead deisharts in the ticket lol
I7 12700F 32GB ram DDR4 RTX 3070 setting all High with DLSS Q
>>39323 this was made wayyyy before 2016, he had an old channel and he just moved his stuffs to the new one.
>>39324 de-uglify*
>>39315 Yes, you need stability mods and duct tape to make it run.
(66.51 KB 1079x685 GpOXMZRXEAAlr68.jpg)

(139.93 KB 1080x811 GpMvasMXgAEHtd_.jpg)

We are so fucking back it's unreal Godd did it again
>>38989 I don't think so, people just want to play oblivion on modern hardware that isn't limited to 32 bit and 2 GB ram.
>>38945 saar they not hire us to shart remake saar
Where the FUCK are my coomer mods? >>39329 kek
>>39327 it's fine, man, you can be open about your preferrences
>>39285 I don't get why people always have to use the same generic Tolkien setting for fantasy games, why don't more people try to experiment like in Morrowind?
LOL
>>39324 >>39318 Why the fuck are you people buying this trash in the first place? It's a fucking full price remaster of a 20 year old game and it was cracked instantly, literally no reason for this stupidity.
(35.37 KB 493x585 ANGERY.jpg)

I need to learn how to pirate modern games properly because they sold me on this game with the nostalgia bait but stuff like this >>38969 just pisses me off and makes me want to pirate on principle. Why can't companies just let us own the games we buy
(190.72 KB 438x512 1744985289.png)

If I somehow edited the game files to delete all 4k-textures that I'm not using anyway. How much disk space would I save? Would it be enough to bother? It's not as if I'm dying for disk space, but I still don't see why I should waste ton of diskspace for shit I'm not using anyway.
>>39329 Time is a flat circle
>>39334 Well Zelda did it great and they butchered that series by making the creatures more and more generic post TP.
>>39336 >too poor to afford toddslop
>>39296 Just found a pic of him. Not a twink, but it's a massive improvement from the original Oblivion.
(1.03 MB 714x906 Flame Atronach sex.png)

>>39329 >>39343 based and atronachpilled.
(564.86 KB 842x846 gigachad oblivion.png)

(45.53 KB 1232x759 Chorrol Oblivion Map.png)

Sharing time! Post your TES IV: Oblivion Character Builds here: >What? Post a screenshot of your character. Your custom class. Talk about your RP character & lore, if any.
>>39339 >click on this >13KB/s With the image server in such a state they really need to just give a "server busy" error instead of making it practically unusable for literally everyone.
>>39328 Not really.But you never played it so I guess you wouldn't know.
Needs gore mods I can't chop people in half
>>39336 The threads with the links here all got deleted and I'm not in any trackers, and I don't trust some random pub with 2 seeds
>>39346 Acid is a black gorilla nigger, preasu understandu.
Unique items are probably still level scaled right? Also are the only DLC shivering isles and KOTN or did we get the hideouts too? I never had them in my original oblivion
(241.38 KB 1920x1384 33.jpg)

>>39342 What kind of face movements are these niggas doing to have both vertical and horizontal crisscrossing wrinkles
(479.00 KB 792x592 _reminder.png)

>>39345 >class >when classes don't even do shit anymore Why bother?
>>39347 I have, it took me a couple years of on and off attempts to get it to not crash after 30 minutes in game, I have around 20 mods enabled with my working load order and 5 are stability mods. I never needed that with New Vegas, but I do love Oblivion regardless.
>>39349 retard
>>39349 the 1337x torrent was linked here and its the same one from another site. took me 3 hours to torrent
>>39338 it would mess up all future updates (that will come soon no doubts because the game has bugs) and steam will auto-repair the game and redownload what's missing. if you pirated then it's possible but i don't know how hard would it be to differenciate those specifics files to the lower settings textures. a waste of time in any case.
>>39343 JustinCHADS won as per usual.
>>39345 I made a custom class with Alchemy, Athletics, Acrobatics, Blade, Destruction, Restoration and Sneak. This is the most fun setup to goof around with.
>>39353 Wrong. FR/LG and HG/SS are the definitive way to play their respective games, the original versions are awful by comparison.
> I never needed that with New Vegas Fucking retard.NV is the least stable Gamebryo game.Why even lie about something like this?
>>39334 supposedly they changed Cyrodiil from a badass jungle to a generic European fantasy countryside because SpeedTree couldn't do jungle trees at the time
>>39361 yellow is sovl and u could easily get all the starters.
(232.70 KB 500x498 7dfc61bb8992f1.png)

>>39352 those are sleep wrinkles.
(299.71 KB 1920x1080 20250423220817_1.jpg)

I like how cutter looks genuinely creepy now.
>>39005 the fuck is that voice the tranner switches to. that's not his natural voice either, it's way lower than his real voice. fuck is wrong with these freaks, beyond the obvious stuff?? and why does he steal the potted plant at the end?! LMFAO
>>39365 Who the fuck sleeps like this? It's so bad for your posture and it probably fucks up your breathing. My body HATES this position naturally.
(33.75 KB 179x232 blood.png)

>>39345 I'm trying to figure out the character I will eventually make, including mods and probably not in the remaster. What would you call a non-holy "paladin"? Sword and shield with conjuration and leeching/debuffing magic. I hate the idea of starting any fight by casting a summon spell, maybe there's a mod that replaces them with permanent (dismissable) summons. Hermit in the woods. But what race and backstory? I guess a Daedra worshipper but still have to be able to participate in the world and quests.
>>39336 I normally pirate all games if I can and really don't like opening my wallet but it was a situation of having to wait nearly til the next day after release to play due to all the day one leechers on every torrent I tried. Sorry anon but Bethesda won this time, I boughted.
>>38969 there's no denuvo so this has no value.
>>39370 >having to wait nearly til the next day oh the horror
>>1230814 www(.)1377x.to/popular-games Well
>>39339 >someone getting frustrated with lockpicking >Skill: 26 (Easy) >Lock level: hard (75) every time
What's the verdict? Better than the original? Worth playing?
>>39370 >(1) post
>>39372 Anon oblivion was my 2nd elder scrolls game and the one I played the most growing up, all while my wife was already playing it in the living room via game pass, it would've been too cruel to wait an entire day.
>>39376 My power literally just died and I'm phone posting, also pointless reply and utterly meaningless kill yourself.
>still can't use mehrunes razor as the daedric artifact to open the portal to paradise
>>39329 ohh fugg a gougar :DD
Are there any attractive NPCs or is everyone some weird wrinkly muppet?
(12.42 KB 276x254 1713133489339734.jpg)

>>39379 >My power literally just died and I'm phone posting Well then how did this happen then >>39377 ?
Old ass game, pass.
>>39383 You seem retarded as fuck and don't understand how mobile networks operate.
>max out speed >most enemies still equal or faster than me
what does glarthir look like?
>>38945 No shit, it was outsourced to a chink company >>1225395 this nigga never stacked paintbrushes
Is it just me or do 2H weapons just blow entirely? should I just go with 1H+shield in this? never played oblivion. Idk if "they get better later" or something
>>39386 You don't seem to know how IDs work. Most phone networks are static. Fuck off shill.
>>39391 Not reading what you typed loser, the fact remains that both posters are me and I didn't change devices at all. Kill yourself for trying to derail a thread with the most pointless schizobabbling nonsense of all years.
>>38945 better than jeets tbdesu
>>38943 How do i fix this
(408.53 KB 1920x1080 2020.jpg)

I briefly considered paying the $10 to play it via GayPass once a basic VR framework is in place - but then I realized that I'm not a retard and Skyblivion is coming out later this year. I can just load that up on Skyrim VR with a ton of already highly mature VR mods, sexlab frameworks, and other mods to get a far superior experience that doesn't have UE5 bogging down it's performance.
>>39382 Dar-Ma exists and she's made for Big Nord Cock
>>39362 I'm not lying. All you need with New Vegas is a tick fix and YUP. Sometimes specific graphics cards don't play well, but mine was fine, I just needed a fix for characters being bald, then that patched all my problems and the game stopped crashing. >>39367 >Tranner Poor attempt at sounding like a chud, only one specific board on 4chins says that.
>>39388 He has a beard now, looks less goofy too. The original goofy schizo look is lost.
>>39387 >he didn't pick athletics as a major skill
(148.69 KB 1199x749 GpOMKk-XsAEjkH1.jpg)

>do gauntlet of the crusader quest >fatigue curse makes my character trip and fall like a retard every time stamina hits 0 embarrassing
(320.17 KB 1920x1080 20250423221053_1.jpg)

>>39394 I fail to identify the root of your problem.
>>39401 It's such a shame that they removed negative stamina
(435.74 KB 956x600 quill.webp)

my wife
>>39404 Did they actually? Pickpocketing damage fatigue rings into people in the original was fucking hilarious.
>>39397 New Vegas requires a patch to cap the framerate otherwise the game world is accelerated (engine bug), requires a RAM patch because it was limited to 4GB. at least these two patches are required on modern hardware, i might be forgetting another. optionally requires a widescreen patch if you have one.
(27.61 KB 720x434 Donkey_and_Dragon[1].jpg)

>>39405 bro that's Donkey's wife
>>38943 Yes I'm not very nostalgic about the original because I only played the story once and only modded from there but even without nostalgia factor it's quite nice. I hope the Skyblivion devs feel dumb now. Imagine working 50 years on a project like that when this can happen at any moment.
Ni ni ni ni ni ni ni
(19.35 KB 512x512 Benji_Mugshot.webp)

What yaal think bout schedule one Gas or Pass
>>39409 Gotta say the difficulty is fucked up now though. On Master a Goblin kills you in 2 hits, Expert isn't that much better from the point you leave the tutorial and Adept is way too easy. It'd be fine with enemies dealing Master damage but only having Adept health.
>>39006 im pretty sure they had male/female before this update too though, I played it a few months ago. I donno about the state it launched in though.
>>39375 No, oh my God why would any of you even need to ask. It's the exact same fucking game but with uglier graphics and a higher price tag from Bethesda, is everyone retarded or just pretending to be?
>>39401 >>39413 Enemies don't have more health at higher difficulties, they just take less damage from (you). Followers, summons and poisons bypass this. Still sucks ass though, but makes summoner and alchemist runs feel more meaningful.
(66.72 KB 535x655 1624942745904.jpg)

I really don't like the difficulty balancing in this game. Adept is too easy, but even bumping up the difficulty just by one turns all the enemies in to bullshit damage sponges like it's the fucking OG version of the game.
Someone in the release thread said they hoped nimi would play the original if she ever played the game instead of the remaster Boy do I have news for you! (I hope you're here it'd be hilarious)
(315.57 KB 987x1101 Untitled.jpg)

i checked my inventory and looked at my character and i was like, wait a minute he looks a bit sickly and i checked active effects and it showed helljoint disease PRETTY COOL
>>39406 I stacked weakness to magic spells and then hit an enemy with a damage fatigue spell, and they where able to get up immediately. Stacking damage fatigue poisons had the same result. Cursed items should still be funny, possibly funnier as now they should be passing out every 5 seconds or so, instead of becoming limp noodles for all eternity. Repair hammer trick still works for bound armor and reverse pickpocketing is still in.
(8.47 KB 229x250 1711127203245545.jpg)

>>39412 Fun, but gets repetitive after a bit and there's not much content. Throw it in your wishlist and check on it a year or two from now.
https://www.youtube.com/watch?v=wifCTq4hn18 seems like someone is playing around in the remaster...
This makes me feel like replaying the original. I don't want to shell out 50 bucks for a fucking remake, does the remake have any changes, other than graphics, worth the pirate at the very least, or would I be fine just downloading the original and playing it? Any changes in magic?
(236.83 KB 1920x1080 20250423185102_1.jpg)

>>39216 >What game do you hope they'll choose Skyrim, duh
>>39419 I think you just need to keep his helmet off for a bit and let him get some sun on his skin
>>39407 Yeah I forgot the 4GB patch, but I never had a problem with framerate, probably because I'm not using a high-end system admittedly. I can get 120FPS max and only on games with potato graphics released a decade ago, and I don't mind framerate caps if a game has one.
>>39423 Nothing major. The only big change to magic is that the power of the spell now factors into exp gained.
>>39390 PLEASE REPLY
>>39426 i havent had a helmet equipped lol just a cool detail it makes your character look sickly when you have a disease
I prefer this relaxed thread pace to the frenzy 4/v/ now becomes whenever there's a happening I actually managed to keep up with and read every thread in the past few days which is what I remember /v/ being like before ~2014, nowadays every happening takes over half the board with low quality threads and posts that read like twitch chat (they're equally devoid of meaning and equally no one reads them) especially the stickys which have been unsalvageable shit for 10 years
(73.56 KB 1496x208 oblivoon.jpg)

I gave in, the Todd was more powerful than this poor mortal man
>>38943 >morrowwind op for a oblivion shill thread Fool me once Todd, shame on me.
>>39431 itll be just fucking pol bait spam and retards seething over body type shit like the steam forums right now
>>39384 no cap fr
>>39390 >>39429 pretty sure that was my takeaway 20 years ago when I played with two handed. and it was definitely my take away ~12 years ago when I played skyrim. my recommendation: since bethesda clearly don't give a shit about balancing anything in their games you also shouldn't give a shit about min-maxing and playing on some elevated difficulty. just drop that difficulty slider down until two handed shit works and enjoy the style of play you expected to get out of it.
>>39419 Actually cool as fuck, now all we need is someone to show off their vampires if they got to that point, and (down the road) a modder to make actual body sliders, or at least a set body shape. I still can't believe they got rid of a feature that's been in their games for 10 years in its current form and 14 overall with Skyrim's launch. God I feel old.
>>39418 kys gachatranny
(860.44 KB 1000x1400 1743785405662770.jpg)

>>39432 Good.....
>>39390 I'm playing on adept so I don't know what it's like for the higher difficulties but two handed + heavy armor is pretty solid so far.
>>39390 They are ok if you can keep your stamina high.
(129.32 KB 838x729 Untitled.jpg)

cured my disease now im back to normal, skin color returned instantly
>>39334 It's much safer. And a lot of normalfags are genuinely uncomfortable with more fantastical things and prefer more mundane shit, i'm not even talking about the TES thread trolls from 4cuck /v/ who were all like "ummm akshually generic things are GOOD and not generic things are le subversive tranny jew anti-tolkien heresies or something", i'm talking about the people who hear about a cool fantasy concept and immediately wish for it to be an in-universe myth or exaggeration because that's what happened in real life or whatever.
FYI: melee damage gets multiplied by current stamina / max stamina (natty). By natty i mean stamina that comes from your major skills, stamina gained through fortify affects doesn't count towards it. By having high amounts of fortify stamina effects, you can increase your melee damage.
>>39431 Eh, it's a bit too fast here if you aren't constantly at your computer. The stickied thread was waaay too fast.
>>39014 It's all so tiresome, this gay charade
Is there a way to increase FOV without adjusting hud FOV? I'm tired of my sword looking like a fucking dagger
(105.74 KB 267x400 canon shrek lore.png)

>>39405 She's actually one of the less ugly Argonians I've seen, I like her earring. >>39408 >
(107.17 KB 994x720 1569575705163.jpg)

Wait this comes with Shimmering Isles?
>>39419 >>39437 I got infected by Vampirism (already cured it) and my character had black veins around his eyes
>>39449 Yea you get all of the original DLC in the standard version
>>39449 It comes with Shivering Isles and Knights of the Nine. The deluxe edition is kind of hilarious since it's literally just armor sets and horse armor.
>>39405 holy shit it's the bitch from Prequel. They better have a cheeky Katia nod in this
>>39444 it's deeper than that, the LUCK stat also affect the melee damage (and the magic damage too normally), it affects every skills by boosting their effectiveness by x%, it also reduces the gladiator starting health when you bet on the fights (or it did in the OG).
>>38945 Can't believe they outsourced the game to Akavir
(1.09 MB 2560x1440 download (1).jpg)

>>39448 >>39408 this is one of the first model swap mods lel
>>39457 >>1232232 holy based
>>1232232 >>39457 This is amazing holy shit.
>>39368 >Who the fuck sleeps like this? I do sometimes, and plenty of other people as well.
>>39453 Even funnier when you consider the horse armor shitstorm from back then.
(14.83 KB 419x95 sins.jpg)

(14.22 KB 428x93 impure thoughts.jpg)

>>39457 also what the fuck is up with 8ching and failing to post images, delaying you for 10 minutes at a time and then surprise triple posting even after I got a fail report? it's already been 2 weeks since the 4chinz demise, get your shit together
>>39368 I sleep skydiver, head to the left. I can't fall asleep any other way, but my body always flips me around in some other position by the time I wake up. >>39405 According to Prequel, she's a dyke. You'd better be a woman, otherwise your wife is cheating.
Honestly I forgot how long this first optional dungeon is (that one ruin across the pier when you first hit the overworld) this shit is putting bleak falls barrow to shame right now. It even had a WAIT A MINUTE...THAT CLAW moment with the buttons puzzle (which I was too retarded to figure out and unga bunga'd my way through with fighting the skeletons)
Looks like someone on the dev team was having fun making he models.
(191.91 KB 900x900 OB-npc-Quill-Weave.jpg)

>>39454 Actually a character from the original, I don't think they added any new ones. https://en.uesp.net/wiki/Oblivion:Quill-Weave She does look very different.
>>39400 Loooooooool chicken scratch language
(18.31 KB 302x315 1716473175817551.jpg)

>>39466 Would even without fire resistance potions
>>39432 Why didn't you just torrent retard
(192.57 KB 847x906 DarMa.jpg)

Is Dar-Ma still the best girl? Still cute?
>>39468 That isn't even Northern Tongue, that's Dragonic. It says >KEIZALL LOS FAH >FIN BRON Which translations to >Skyrim is for the Nord So this guy is shouting Nordic ethnonationalism in Dragon-Tongue, seemingly at no one, in front of his pregnant Argonian wife. Based schizo
(14.25 KB 166x166 joy.png)

>>39471 >Dar-Ma is an Argonian sharpshooter, and the daughter of Seed-Neeus
only weird thing is like im already maxed on 2 stats and im only lvl 14 or 15, how does it scale or improve from there
>>39078 >First-person view while riding a horse has been removed. The player is always viewed in third-person while riding, similar to Skyrim. why
What are you; >Playing (race) >Playing (class/build) >Currently doing (quest, exploration, etc) >Purchased or Pirated (if the latter, which release?)
>>39471 Did you even saw the argonian models?
>>39472 Nords writing in draconic is the epithome of cuckholdry for many different reasons.
>>39193 >>39197 I think this probably has something to do with the people in the art department having virtually no contact with the people in the gameplay department. The asset creators are not game designers, they're just artists that are part of the company (which is now massive anyway)
https://8chan.moe/v/res/1232877.html I apologize if the bump limit is different on 8chan. But new thread
So what's the general agreed upon "use this to not make it look like shit" reshade? just go with Ayleid Reshade?
>>39474 I restarted with this mod and it's way better https://www.nexusmods.com/oblivionremastered/mods/261
>>39480 It's 1000
>>39480 There's no reason to make a new thread because this one is going to stay alive for almost a full week before getting archived.
>>39483 >>39484 Thanks I deleted it.
>Get out of the sewers >Multicolored pixel spam >GPU probably overheating Okay, that's actually impressive I've never seen that before. It stopped when I closed out, but should I restart my PC, and is this something to worry about?
(280.24 KB 1920x1024 EvjhZddXYAAcV7e.jpg)

>>39197 Your eyes have evolved to naturally focus on things in real space and tune out the rest, when you look at a 2D screen that effect disappears and then you're left with a bunch of noise your eyes don't know how to prioritize That's why artists don't usually paint every single blade of grass and every single leaf, it simulates how we perceive things in real life and avoids making the image look like a mess of conflicting values all competing for your attention
>>39486 it's dead jim
Any ideas on what spells might have high knockback on physics objects? In the original i used high range shock and fire spells, but those no longer send things flying.
>>39106 no, its still fucked just different way like skyrim
>>39488 Two years would have to be a record for the fastest a GPU can die without water damage or snapping it in half. But in all seriousness, I only have 4GB of VRAM instead of 6 and had Firefox and a couple other applications open alongside OR. In fact, my RAM usage right now is at 35% so I probably do have to restart.
(52.53 KB 1206x664 GpJ6LFBWQAATGXT.jpg)

>>39486 YANK THE GPU OUT OF THE MOBO BEFORE IT MAKES MUSTARD GAS IT DETECTED A PIRATED COPY
>>39478 Not even writing, speaking. This guy somehow knows Dragon-Tongue. Is he the Dovahkiin? Is that why he's fucking reptiles?
I've played 20 hours so far, finished the fighters guild, playing through dark brotherhood. It runs smoothly on my 3060 but only at 30fps
(159.46 KB 703x675 cover2.jpg)

>finish tutorial and go to the city >it's very large, but there's nothing in it except a million shops >can't find any side quests after dicking around, so I just move on to Chorrol to do the main one >find fort nikel on the way >dungeon leads fucking nowhere, everything inside dies in 1 hit and enemies deal 0 damage >leave and get jumped by a bandit >first enemy that takes a while to die >vomit a little inside after experiencing the joys of melee "combat" >quit the game I don't get it. Is this game a fucking scam or something?
>>39486 depends if its like flat bright pink pixels it means your gpu is dead >>39482 reminds me of kcd 2 , doesnt really fix the problem you just delay it >>39476 rolled breton and it was way too op so i rerolled as imperial since they have no combat skills to start picked a bard type build, and im just going around the water line around the capital and doing the dungeons and caves as i find them, i think i CTD because i was trying to unlock a container like it was still skyrim lol bought the deluxe edition, it wasnt very clear and i thought a lot of the house dlc was behind deluxe edition, wish i went with base version instead . if youre debating get a cheap key its like 20% off the base price
>>39495 The combat changes are stupid, but otherwise that's the exact same as Oldblivion.
>>39496 It wasn't flat, or pink, but it was bright. Funnily enough it was perfectly fine in the sewers and I didn't smell burning.
(271.77 KB 1358x993 GomJBHLWoAAjM2a.jpg)

I haven't seen a single screenshot of the remaster that looks as good as bottom right in pic related
>>38943 I pirated it and it crashes within 30 seconds to 4 minutes on my 4790k (it warns me I don't have the minimum 6 logic cores upon startup) and GTX 1080. So no, I'm not enjoying it, and have put it on an external drive to not touch again for the foreseeable future. No matter how outdated my system is, considering how well it runs anything else that *isn't* on UE5, UE5 is a fucking plague. Hell, it ran fucking Stalker 2 better. With updates and a couple performance mods like 2 weeks after launch I had 60-70+ frames in open world. But UE5 in general is just a fucking pox.
>>39495 There are a lot of things to do once you know they exist. Oblivion has the best thieves/warrior/mages/dark brotherhood guild quests in the series. In every town you will find a few random sidequests, either from people walking around, approaching you, or whatever. Every city has a house to buy, there are dungeons and oblivion gates to close, the arena, daedra quests, knights of the nine in Anvil and Shimmering isles xpac. it's essentially just going around and clearing each area and exploring in between. Keep leveling up to get better equipment too. If you don't think progressing from nothing to godbandit is fun idk why you're playing single player runescape.
>see a slaughterfish swim close to the edge of the water >it somehow clips forward and wound up on the ground >starts FLOPPING magikarp style until it flops back into the water >swims away KINO TODDDDDDDDDDDDDDDDDDDDD
>>39497 It does feel like the exact type of ass that the original felt like when I played it for 2 hours, so I guess the remaster is faithful. I just don't get how people can play this, this is actually worse than Skyrim and that's an achievement.
>>39495 >bethesda rpg game released in 2006 >combat is shit did you even play original?
>>38987 FLOOP IS A MAD MAN HELP US SAVE US
>>38953 >mods can fix it! i hope you torrented it and advocate for anyone else to torrent it if this is your excuse
>>39499 What the fuck is with modern games and their absolute hatred of color?
>>39498 could be what happens when you run out of v ram i suspect the game has ram leaks and stuff >>39499 will have to wait for legit mods to fix it, actually ill try to install something like that right now, see how it goes
(105.37 KB 922x518 207-1745416686-691852035.webp)

how do i make a cute bosmer waifu
>>38944 Damn. I thought the shill skitzos would have stayed on 4chan.
>>39080 >haven't started the main quest >oblivion ??????????????????????????? how the fuck did you accomplish that? Did you somehow prevent the king from dying??????????
>>39508 Unfortunately this makes perfect sense. AMD drivers apparently are having their own spectacular issues on top, and when downloading the AMD drivers, I got an error somehow -- Error 1603.
(2.00 MB 2560x1440 2623190_144.jpg)

I injected special K, forced on HDR and upped saturation a little
>>39511 wdym? He's saying he never dropped off the amulet of kings. Im about 10 hours in and same here. Starting that quest activates the oblivion gates. You don't wana unlock those until midgame since they scale i believe. in general they're a pain so I avoid it anyways. I'll probably do the shivering isles before I give up the amulet to Jauffre.
>>39493 TES dragons are time angels not reptiles
>>39432 still at 73 GB, I'm itching rn :((( >>39470 well I still had around 120 buckaroos from selling shit on the market and really haven't felt compelled to buy anything for over a year now, did you know there's a rule on steam that you can't sell anything on the market if you haven't bought anything in a year? I had no idea, first time I've gone a whole year without buying 1 or 2 games since I first created that account 17 years ago
we hitting 200k before the weekend?
>>39514 Whats this look like at the dead of night?
>>39515 >have a quest item from the main quest in your inventory >claim to have "not started the main quest" you start the main quest by leaving the starting prison. you have no option to not start the main quest in oblivion
(808.48 KB 2560x1440 2623190_145.jpg)

>>39519 not too shabby
Anyone got pics of the female golden saint/dark seducer armour? I'm curious if they desexualixed absolutely every armour
(6.63 MB 2560x1440 Screenshot (553).png)

a full size screenshot with the gold piss filter removed
getting like 10 frames on the lowest settings
>>39524 ya this game isnt optimized very well , im still trying to tweak settings so it doesnt randomly drop to 40 fps at places
>>39524 what fucking potato are you playing this shit in? even the fucking steam deck gets 40 fps in the lowest settings
>dad ID looks like you're playing daggerfall, old man.
i keep resetting at the prison exit, can't decide what to play as
>>39528 Altmer mage or redguard warrior, can't go wrong with either of those
(5.87 MB 854x480 sexcgame.webm)

>>39526 I dont wanna talk about i
(5.87 MB 854x480 sexcgame.webm)

>>39526 I don't wanna talk about it
>>39524 How is your resolution that low? It may help me actually be able to run it.
>>39512 AAAAAAAAAAAIIEEEE
>>39531 >"First one to hit the other's gay!"
>>39530 been playing redguard theif right now
(75.44 KB 1196x543 Untitled.png)

>>38945 You lost, chud
>>39523 it's not enough. the antisoul gas also needs to be removed. it does NOT make the world look bigger. in fact it makes it look smaller because you only have a very limited number of objects you can see clearly.
>>39524 nigga downloaded a 120GB version of daggerfall
Hey I found an open oblivion gate besides the kvatch one even though I havent progressed the main story
(2.14 MB 2560x1440 2623190_148.jpg)

(917.73 KB 2560x1440 2623190_147.jpg)

(1.22 MB 2560x1440 2623190_146.jpg)

So... this is the Oblivion Remastered... woah...
>>39537 >only 180k Smh
>>39537 >Hasn't hit a new all time peak in nearly 24 hours >Hasn't broke 200k concurrent players Holy flop, Bethesda closure imminent.
>>39540 Yeah, I saw another guy post a screenshot of an Oblivion gate and said it just randomly spawned. He barely was out of the sewers. Might be bugged at the moment.
(1.95 MB 2560x1440 antisoulgas.jpg)

>>39541 one without the anti soul gas
>>39545 that is so, so much worse. for god's sake, one look at the thumbnail and you know everything is wrong. why do blind people do this to games?
>>39546 I play with the gas on but sometimes I think it looks alright with it off
>>39523 There's no distant fog in the remaster? Why is everything so brown?
(21.02 KB 125x125 1521120271765.png)

I was really tempted to buy this the instant it dropped, but I decided to sleep over it and ended up not buying it after all, the €55 price tag + performance issues + the body type tranny appeasement made me reconsider. ARE YOU READING THIS TODD! YOU WON'T LIE ME INTO ANOTHER SHIT GAME THE CURSE IS BROKEN!!!
>>38945 it's over amerimutts you will play the chink slop and be happy
(123.42 KB 1920x1080 Enel.jpg)

>>39550 fuck you todd.
(59.95 KB 640x480 thp-virgin-chad.jpg)

It's out? Just like that? What the fuck? What are skyblivion fags saying?
>>39550 Shut up, Todd.
>>39545 That looks like shit
>>39553 The Skyblivion team did a public statement saying how they're happy it's out, how Bethesda said they're not gonna make them stop Skyblivion and how they were also given free steam keys for the Skyblivion dev team.
>>39540 that's normal the original had that
(722.25 KB 1600x2000 sky.jpeg)

>>39553 > What are skyblivion fags saying?
>>39538 >>39547 The "gas" shouldn't be turned off completely because it exists in real life too The problem is that in the game you start seeing atmospheric scattering only 100 meters away. It should just be toned down heavily Pic related, IRL you see it but only much farther away
(22.51 KB 735x582 SIRKKU PERKELE.png)

>>39509 That's basically it, it doesn't get better than that for vanilla.
(305.96 KB 1920x1080 1098767890.jpg)

>>39140 >over 15mil sales >flop
>>39325 i have your exact specs except my cpu is a i7 10700k and i'm fucking STRUGGLING is my cpu THAT behind?
>>38943 >How are you enjoying the Oblivion remake? I'm having fun. It's not perfect but they did alright >What hardware are you playing it on? RTX3080 i7 12700k 32GB DDR4 It runs decently. Could be better but brokies are complaining that they can't afford to upgrade. I have nvidia broadcast and OBS recording while I play so I'm convinced it's just people who don't want to admit they're poor works on my machine :^)
Is it just me or does the Oblivion worldspace feel smaller than Skyrim? Oblivion map is literally bigger but I guess the tricks they used in Skyrim to mask the smaller world worked insanely well because it feels a lot bigger
genuinely sad i can't properly play the game
>>39565 there are mods to turn the settings down well keeping it looking nice, unless you're super outdated there's still a way to enjoy it. hopefully they'll optimize it better soon
>>39509 wait 6 months to a year for mods
(320.46 KB 872x1121 Untitled.jpg)

>>39559 Gotta agree. Here's a more detailed explanation about atmospheric scattering and how the human eye perceives it.
(124.65 KB 902x1024 Soprano Dark Brotherhood.jpg)

>>39559 You see fog that close in game because Cyrodill is actually tiny as fuck and everything is cramped. >>39564 Oblivion's map is actually 50% circa the size of Skyrim's. Skyrim is bigger, but also emptier.
The game has kernel level anti cheat, telemetry, and phones home after scanning your shit This isn't listed anywhere on the Steam page, you can only find this in the EULA
Is the Mythic Dawn armor still unobtainable without cheats, or have they fixed that? Genuinely the coolest looking armor in the game.
>>39566 i used the mod and i even tried putting all my shit to low. the game is still struggling. i don't know what to do at this point i'm basically this guy >>39562
You just... know.
(512.66 KB 1100x1293 JUST (2).png)

>>39570 It actually doesn't, they lazily copied this EULA from the ESO one, which does have it.
>>39528 I am doing a Breton spell sword type of character. Heavy armor, blades (two-handed), destruction, restoration. Lord sign.
>>39549 I bought it on impulse but the download was taking too long and I ended up refunding and playing through goypass, I'll get it again when its on sale
Man, is this even better than modded Oblivion? I've never finished a unmodded Todd game
>>39572 that sucks ass man if they don't fix it i'm sure modders will like always
>>39066 Why the fuck do male Khajiits look like they ate a bumblebee?! And females can't get rid of the insane sideburns?!
(3.91 MB 1280x720 Shameful Display.mp4)

>>39576 >I bought it
>>39579 AYO LIL DONNIE
>>39536 i want to hear the bandit lines for khajiits if they are like skyrim's im rerolling i loved that shit
>>39579 >And females can't get rid of the insane sideburns?! >he's not Lynxpilled. smh (shaking my head)
>>39581 BIG HEAD MODE: ON
>>39577 Modded oblivion is the most subtle modded bethesda game experience out of the big 3. Aside from Nehrin, which is a game made within Oblivio, its mods simply dont make substantial changes. There's retextures, city redesigns, delevelling, basic gameplay changes like the XP system overhauls and very simple quests.
>>39571 Nope, still unobtainable just like how you can't obtain the armor knights of order wear
>>39577 It's vanilla Oblivion with a new coat of paint, some minor bug fixes, a slightly less retarded leveling system, and shittier difficulty balance. Go play the original with OOO + Oblivion XP instead, or wait six months for people to unfuck the new one.
(71.07 KB 751x512 phox trio anthro dot foo.png)

>HE LOOKS LIKE HE BROWSES ANTHRO.FOO >AGREED
What mods do you guys want ported over? For me: >Cyrodiil Transportation Network 2.0 (disables standard fast travel, now travel with boats and carriages) >Better Cities >Simple Primary Needs (survival) >mods that unlevel enemies and loot >Crowded Cities >Basic Personal Hygiene (adds cleanliness as a mechanic which impacts disposition) >Supreme Magicka
>>39572 >>39578 maybe this will make it at least playable, saw it while browsing for mods, it seems to be making a difference for other people https://www.nexusmods.com/oblivionremastered/mods/35
>>39590 i used that, it worked for like 10 minutes then the game went back to being batshit fucked
>>39574 EA did the exact same shit with the TS1/TS2 rerelease KEK No DRM, but the original EULA and steam page said it did, leading to a Day 1 update.
>>39589 I want new mods instead. Out of the old ones, the only ones I really liked were the landscape and city mods. >mods that unlevel enemies and loot There's already a mod that does that, but it is simpler than the old overhauls.
>>39573 cute cat
>>39589 Better Cities makes the game way too unstable (maybe not such a problem anymore now that the game can use more memory) and most of the changes aren't even that good like turning Bravil into a giant favela and flooding Leyawiin without changing NPC paths so they just waddle around in the water.
>>39589 those "needs" mods just makes the game ultra tedious and worse immersion because your in your menus "eating" food and drink constantly only mod i want right now is some lore friendly solution to carry weight like a summonable chest you dump your loot into
>>39593 >I want new mods instead Agreed but some of the old mods already work perfectly for what they're trying to do, like the needs mod >There's already a mod that does that, but it is simpler than the old overhauls. True, the issue is that it doesn't delevel the world, it just stops some NPCs from leveling past a certain level. And nothing that impacts loot lists
>>39596 >lore friendly >i'm looking for an excuse vanilla or gay
>>39589 Malevolent, but finished out of nowhere.
(1.42 MB 1600x2000 1707410158264756.png)

>>39589 I want a marriable Dar-Ma mod
>>39596 it depends on how the needs are balanced. Sometimes it can be EXTREMELY tedious, but if it's done tastefully it really adds to the world. Especially the fatigue meter. It's so awesome rolling into town at night and crashing at the inn.
Game can look like ass sometimes but any time there's an oblivion gate it tends to look pretty nice.
i got bored of survival mods after seeing the game's world 5 million times in skyrim
>>39601 nah bro they never do it right and youre never actually eating food, you are just in a UI menu clicking a button which is the antithesis of immersion ive been down that road, and it always detracts from the gameplay experience. real immersion would be like adding things to the world like the npcs mod for skyrim that adds other adventurers who are doing their own quests and have their own stories. makes the world feel a lot more alive
>>39602 A few spots in the overworld look quite good to me.
>>39596 When well implemented, those mods make you engage with game mechanics that are otherwise 100% ignored. Of course, there's tons of bloat or "cool in theory" mods out there.
>>39589 From Oldblivion >Vampire Revolution >Hairs, any will do From Skyrim >Bodyslide and HIMBO >Potato textures; Skyrimfags made a mod for Skyrim to use 512x512 textures instead of the in-game 1024x General >Lore breaking funny shit for PCs to equip >Script Extender >Some sort of glasses mod
>Player character height is now the same for every race Literally what reason
>>39571 As far as I know they haven't added any new content, other than the deluxe edition crap. But Virtuos also worked on the Demon's Souls remake which hid Penetrator's armor behind a convoluted grind, so MAYBE there's hidden stuff. >>39586 >get excited for a split second seeing the new armor was named "armor of order" >its Akatosh themed Motherfuckers.
>>39596 >I want a lore-friendly excuse to have an unlimited carrying capacity in an unlimited capacity chest that I can access at any time There's already a lore-friendly solution to saving the loot you collect: it's called stop being a hobo and buy a fucking house.
>>39604 different strokes for different folks m8. There is also the survival mods that don't have any debuffs for not eating/sleeping, but do give you small buffs when you eat/sleep regularly
i did fingers of the mountain is this permanent?
>>39595 Turning Bravil into a favela is good and lore-friendly.
>>39589 >What mods do you guys want ported over? I don't even want full blown coom mods, I just want prettier faces for everyone, period. It's hard to be invested when everyone has the same overly detailed, misshapen, aged leather look about them.
>>39595 Bravil was always supposed to be the shitty poverty town though, turning it from just a shitty muddy town that you got no reason to visit more than once into an oppressive medieval favela nightmare is one of the more kino decisions in the mod Lleyawin being flooded is nonsense I will agree, and I've played through the whole game twice with better open cities and my CTDs were negligible Those full conversion mechanics and creature expansion mods always caused more trouble for me
>>39595 On brand for bravil though. It was always a shitty shack town full of poverty stricken drug addicts.
>>39614 Agreed. It's kind of nostalgic to see the hideous faces but it breaks immersion. Luckily we know that it's possible to actually pull off good looking faces judging by what I've seen people do in character creation, so there is hope.
>>39601 >>39604 I think Daggerfall's two survival mods really nailed it. Very little menu-diving like anon's valid criticisms, while still maintaining that rich feeling you say here with crashing at some random inn for a quick bite and drink before conking out in bed. The trick is to just automate the tedious parts, as you gobble down rations and your water while on the road while refilling in town. then again its in daggerfall lol. a brilliant use of all the generic throwaway towns and villages on the way at the least
>>38952 I genuinely can't stand how fucking dogshit UE looks, Lumen issues STILL persist
>>38956 the hands I can understand because you see it the most but why are there so many feet polys, you NEVER see your feet
>>38952 yup its got ghosting due to hdr + frame gen apparently, and it runs pretty bad a lot of the time but atleast its not stalker 2, stalker 2 was just unfinished trash
>>39620 >you NEVER see your feet wrong >toggle free camera >unequip boots >enjoy the highly detailed feet and have a nice wank FEETCHADS WINNING AGAIN.
>>39618 That does sound good actually.
>>39612 No, the damage effects from shock and frost linger sometimes for no reason.
>>38943 Any way to get HDR working yet? It's bizarre that it's not an option in a modern game.
(181.01 KB 1920x1080 20250424010440_1.jpg)

Why do Golden Saints and Dark Seducers virgin walk?
>>39589 Rebuilding Kvatch and other cool quest mods for me.
>>39625 special K
I've had some performance issues with the game but at this point I was expecting it. The lowest FPS I've dropped to is 35-40 Frames in intensive areas which is like a third of the game. I'm holding out for a performance patch but I doubt its coming, the system requirements were pretty high just for the recommended settings and I barely top it by like a generation
(51.47 KB 602x509 images (2).jpeg)

>>39569 This is actually incorrect, effective playable area is veeeery closely matched in both games, Skyrim might be slightly tinier because a bunch of those border mountains are impassable But scale wise Cyrodiil is supposed to be much much bigger than Skyrim, so both provinces matching up means Skyrim is on a 2x scale from Oblivion and Oblivion is 50% the scale of Skyrim
>>39576 it's been cracked for over a day now, bud
>>38943 >Motion Blur: OFF >Anti-Soul fog: OFF >Lumen RT removal mod: INSTALLED >Green Reshade preset: INSTALLED Oh yeah, it's gaming time >>38953 Those mods are dubious at best. The author of the most popular one pins comments that say it works to suppress the numerous others that say it doesn't. That retard reposts it on every UE game that comes out to farm downloads.
(105.37 KB 922x518 207-1745416686-691852035.webp)

(536.64 KB 3464x3464 266-1745441455-1821819971.webp)

(47.34 KB 919x516 298-1745449567-1943338991.webp)

Coomers are going to go utterly insane with this game
I like the remake but we're never getting this back are we
>>39631 I couldn't find a trustworthy public torrent and fatboy prefers to waste time repacking shovelware rather than actual games.
>>39633 >2nd pic Bitch looks like a fucking Romulan
>>39635 >fatboy prefers to waste time repacking shovelware rather than actual games so its not just me annoyed as fuck about it i see RUNE has a torrent out, should find it on 1337x btw
>>39633 wtf these look so good. I really hope a modding scene materializes. Skyrim is too old
>adept too easy >expert too retarded what do
(275.42 KB 1920x1080 20250424012131_1.jpg)

Silly looking cat.
>>39635 >fatboy prefers to waste time repacking shovelware rather than actual games FitGirl seems to hate popular games for some reason. I think it's the reason why he also never repacked MiSide
Were Will-o-the-Wisp's always this bullshit? Been like three years since I last played Oblivion. Granted I'm only level 11 but the health regen they have is a little annoying.
>>38943 I might buy it if the performance gets better and it’s on sale. Otherwise I don’t care. It’s pretty fucking funny that a bunch of chinamen did a better job then nuBethesda ever could.
>>39589 >mods that unlevel enemies and loot Some of the mods that un-fuck the scaling are already ported https://next.nexusmods.com/profile/PushTheWinButton/mods?gameId=7587
>>39645 thanks
>>39646 yeah he mentioned he was working on porting Ascension over next. https://www.nexusmods.com/oblivion/mods/50237
>>39537 Nice flop
i completely forget, how do you manage your horse in vanilla oblivion? Does it just show up at a stable or do I have to find it when I leave it somewhere?
>>39643 The regen is due to them using absorb health on touch spell, fight them from range or learn to dodge said spell
>>39651 Ah, thanks. Guess I'll need to level archery.
>>39649 we'll see what the weekend brings
>>39649 That's not fair. Starfield had advertising up the ass. Oblivion dropped out of nowhere.
(454.04 KB 1920x1080 20250422235045_1.jpg)

>>39650 Will always fast travel with you. Also applies to the unicorn for some reason. It can lead to some funny scenarios.
(871.77 KB 896x590 Nightshade.png)

Anyone got any good recommendations for mass overhauls for OG Oblivion? My computer is a potato and cant touch Unreal 5 games. Been ages since I modded oblivion, but I remember using the nightshade armor religiously.
>>39495 Unironically just a difficulty scaling problem.
GIMME THE BANANA MAN
>>39568 >>39559 Have you ever considered that it DOESN'T look good in real life either and trying to apply IRL atmospheric physics to a fantasy games artstyle just makes everything look less like a fantasy?
>>39495 For some retarded reason the default difficulty is wayyyyyyyy too easy. And the combat is fine, it's just simple.
>>39539 thing is that the pixelated nublivion character is still hideous while the daggerfall characters are conventionally attractive
>>39655 uhhhh what? That unicorn was a mount? I had one run up from behind me and attack randomly when I kiled a camp of minotaurs on the way to the inn of ill omen. The unicorn attacked me from behind. I could only hurt it with my bound axe and it took forever to kill. What the fuck happened?
>>39501 no, the fighters guild was the worst. arena was okay in its place. virtuous blood was good.
>>39650 While the horse will fast travel with you, it will stay in the same place for only awhile if you run off without it. If you wait too long, the horse will go return to a specific point, depending on which horse it is. Kinda like your companions in Fallout 3/NV. Reminder to complete The Dark Brotherhood questline because Lucien Lachance gives you the best horse in the game: https://elderscrolls.fandom.com/wiki/Shadowmere_(Oblivion) >>39659 Different stroke, different folks, Satan. Besides, as the other Anon stated, the problem isn't the atmosphere itself, it's the exaggerated application of it. A planet without atmosphere would look weird, because therw ould be no 'dividing line' bewteen the planet and space.
>>39622 FULLY MODELED
>>39664 >A planet without atmosphere would look weird, because therw ould be no 'dividing line' bewteen the planet and space. I'm pretty sure lorewise tamreil is flat
(639.51 KB 1920x1080 20250422234654_1.jpg)

>>39662 You need to kill it for a deadra quest. It only aggros if your weapon is out. Keep your weapon sheathed and you can walk up to it and ride it.
>>39664 >>39666 is tamriel even a planet? thought it and the moons were some sort of dimensional planes.
>>39570 >zenimax kek, lazy fuckers
>>39668 That's what I said, it's a flat fantasy land so trying to dictate based on IRL visual phenomenon tied to an orb world is dumb
>>39666 >>39668 Tamriel is a continent, not a planet. Nirn is the planet. Nirn is spherical. Nirn is located in the plane of existence that makes up Mundus, which is situated inside of Oblivion. Oblivion is surrounded by Aetherius. See here for more info: https://elderscrolls.fandom.com/wiki/Nirn
>>39633 game is really good at making cute 7/10s
Oh yeah, then where is Aetherius? Checkmate, nineist!
>>39633 Why are there no NPCs like this? They're all disgusting
(12.22 MB 3840x2160 av.png)

Maybe it's because i'm an old man now (25) but dangling "old thing but new visuals" in my face doesn't excite me in the slightest, if i want to play old thing then i'll just play it also the new visuals and feel of the game really reminds me of Avowed
I think the remake is profoundly ugly. Like impressively bad. I'm not about to say the old potato faces in the original were good but they weren't repulsive like the new ones, especially the new argonian and khajit heads.
>>39671 right thems the words i couldnt remember. i still dont believe in any other continents though. akavir and atmora are just some atlantis tier myth and the rest are tiny islands. other than continent stuff not seeing lots of evidence of being a planet, just kind of assumed to be.
>>39675 Didn't ask.
>>39670 Nirn is a spherical planet, but even if it were true that Nirn were flat, the atmosphere would still need to exist in order to seperate the livable, breathable habitat of the world from the cold confines of space. If you were to try and make the argument that 'space doesn't exist in this fantasy reality', then you would also need to explain how the constellations explained ingame, charted by the stars, are allowed to exist. Once again, flat earthers BTFO. >>39677 >other than continent stuff not seeing lots of evidence of being a planet >What is Axis Tilt? >What is Climate? Besides, burden of proof is on those who assert a claim, not the ones who deny it. If you think Nirn is flat, let's see your evidence?
>>39366 She always looked creepy. but more goth creepy Eh, I'll take it, she's not as uglified as Methredhel Does she have a new voice?
>>39654 Oblivion has had advertising out of the ass with half a year of <ZOMG OBLIVION UE5 REMASTER "RUMOUR"
>New Topic: Do you need couriers? Did they actually do anything with this now or is it just a leftover bug?
>>39190 >I like to make goth girl witch characters Post em
>>39679 space is weird >As all know, the stars in the heavens are perforations in the Mundus through which shines the magical light of Aetherius but i dont really remember enough to have a good argument anymore.
Filthy subhuman Skyrimbaby here, I'm having so much fun. Why didn't you niggas tell me there was custom classes and spell making, holy shit have I been missing out. If Morrowind has this too I hope they remake Morrowind as well.
>>39674 The new faces were probably not designed with the old face data in mind, so most NPCs are copied 1:1 and look like shit as a result. The NPCs for the deluxe edition content apparently look just fine.
>>39524 >game runs near flawlessly indoors and cities >absolute shitshow outdoors
(115.05 KB 1024x768 IMG_5845.jpeg)

>release nothing but the most atrocious dogshit imaginable for a straight decade >fan distaste is at an all time high, worried about your legacy and future profits >start panicking, decide to call up your saars in Hyderabad, India to make a soulless UE5 demake of a beloved game >normalfags eat it up without question, buy millions of copies >Bethesda’s reputation is greatly improved and hype is built for TES 6 HE CANT KEEP FUCKING GETTING AWAY WITH IT
(221.59 KB 1920x1080 20250424012429_1.jpg)

>>39681 It's the same voice.
>>39688 That's every Bethesda game
>>38952 Even better: it's an unholy fusion of the Creation Engine and Unreal.
>>39679 >the atmosphere would still need to exist in order to seperate the livable, breathable habitat of the world from the cold confines of space. Says fucking who? It's a FANTASY WORLD, for all you know space is completely liveable in tes
>>39692 sounds slightly more holy than raw gamebryo
(351.60 KB 2560x1440 20250423213220_1.jpg)

it's beautiful
>>39686 You're going to lose your mind when you play Morrowind use OpenMW
>>39690 That's good. I can't really imagine her with any other. Did they leave the effeminate Orc smith as is? He's ripe ground for people to get offended these days
>>39686 also they arent remaking it because its already great and doesnt need to be remade
>>39696 Nice, if they take too long maybe I'll go play the original if I'm able to handle the graphics. Maybe there's some graphical mods.
>>39699 there are graphical mods but nothing that will make it look that great. My only real suggestion if you decide to play is to mod out fatigue drain when running, because fuck that shit
>>39699 The only thing in Todd's entire life that he has been consistent on is that he has no desire for a Morrowind remake and he frequently tells people to just play it.
>>39699 even if you have the original i'd recommend openmw just for stability. they do have a list of very compatible mods but i bet its a million years out of date now.
>>39366 >>39681 WHAT DID THEY DO TO MY SEXY GOTH GIRL
(320.17 KB 1920x1080 20250423221053_1.jpg)

>>39697 He is the same and looks hilarious this time around.
performance patch doko...
I've played so much skyrim since oblivion, it's all kind of meshed together. Oblivion really shows how blacksmithing and enchanting were completely unecessary skills in skyrim.
>>39704 Jesus
>>39706 and lockpicking in skyrim there was zero reason to level lockpick because it was just "turn when you hear a click"
>>39704 Can you go to Punishment Point and see if the Death Decree was changed?
(847.56 KB 1060x780 bosmer Oblivion.png)

>>39633 Why are all the cutest characters Bosmer?
>>39703 At least she looks like an elf
>>39700 running fatigue is the whole point of the athletics skill, its a core gameplay concept. >>39704 jesus christ its like a zombie monke
>>39700 >mod out fatigue drain when running what next? gonna suggest a fast travel mod lmao? back to skyrim, bud
>>39709 I'm not playing right now. I took these screenshots earlier today.
(441.25 KB 2580x1080 62241241-1745434399.webp)

(647.28 KB 3464x3464 187539312-1745455542.webp)

>>39717 qt dork elf
sitting here trying to fight this immortal dread zombie that self regens past any damage i can do fucking retarded scaling some times
I fixed the pixel problem, the ESL 4VRAM bro's graphics settings don't like AMD computers or something. Either way, vanilla's works significantly better GPU wise, but worse regarding framerate. Also, I can't read signs with the vanilla Engine INI. >>39450 So graphics wise, they're doing the ESO style vampirism and not the abysmal Oldblivion style. Actual kino.
>>38996 I figure it's the same reason you see characters with vitilago randomly thrown in. It's easy diversity points for minimum effort
>didn't invest anything into stealth and speech/merchantile Fug, will this be a problem for me?
(1.76 MB 1280x720 Screenshot (554).png)

im leveling destruction magic off this unkillable fuck
>>39680 what was it?
>>39680 Wow, shocked they would remove that honestly. >>39724 JD Vance preset
>remaking Oblivion and not Morrowind I just wanted to get into Morrowind...
>>39722 stealth is all you need really. i dont know how game levels up now though, used to be a spreadsheet type job. >>39726 morrowind still stands as a masterpiece
>>39726 thank god they didn't touch what doesn't need to be remade
>>39676 At least the old potato graphics had a charmabout them. The game felt very cozy even if it wasn't the most technically impressive. This demake is so visually uninviting it's unreal. Also combat feels way worse than original.
>>39722 >stealth Depends, did you want to play a stealthy character? >speech Not really, just learn to bribe >merchantile Also not really a big issue, you'll level it up just buying and selling shit. You can also get training.
>>39674 Probably something in the water. I don't know why, but the ugly characters just werks for how weird Oblivion is. Some of the enemy NPCs are okay looking though.
>>39545 Zero fog isn't the answer, it has a purpose, just toning it down is needed.
>>39725 aw damn, bunch of prunes on nexus
>>39725 >>39733 Nexes are drama averse.
>>39726 There isn't a Morrowind Remaster that would make Morrowboomers happy, or at least not one that Bethesda would actually make. Honestly with shit like OpenMW they don't seem to need or want one
>>39733 >>39725 dont know why redditors are so obsessed with jd vance and the pope pretty fucking pathetic how they were making memes over the dude immediately after he died
>>39729 no game that exists has surpassed the seyda neen hand tailored environment. toppest tier trees
>>39736 >on a site where tranny ack jokes and kys are common vernacular >NOOO MY HECKIN POPERINO Do christcucks really?
>>39736 That's the best time to meme. Strike while the iron is hot and all.
>>39725 That actually makes me mad, because most of the people I've seen making Vance edits are trannies and leftists. Maybe they're anticipating a shitstorm between normies and shitposters, or political screeching. >>39736 It started as trolling to get people to (inevitably) believe a joke schizo theory that Vance killed the pope. I don't think anyone actually believes it. If they do, they're retards. And worse, it started on Tumblr. >>39735 True. Some will inevitably play it, but the Morroboomers are (rightfully) scared of their favorite game getting ruined.
>>39726 Morrowind is shit.
>>39737 woah... brown and gray... morrowinds beauty is truly unsurpassed...
>>39722 I don't think so. Levelling those skills is tedious, and not required, but it's nowhere near a softlock. >sneak You sneak around proximal to NPCs without being detected. You could sneak around a rat in the starting dungeon until you get to sneak 30 if you wanted to. In fact, I have. >speech Persuade minigame is tedious and in most cases you don't actually need to talk to most people very much. This isn't NV. Train speech by just spamming the minigame over and over, talking to people. I trained mine by just talking to Imperial City guards over and over, jumping from district to district. They're everywhere. If your speech is really low, you can compensate by buffing your Personality stat with potions and enchantments, in some cases this will allow you to bypass persuasion checks entirely in certain missions. >merchantile Trading is useful, but not required. Unlike in Fallout, there's a lot less items in Oblivion, less weapons and armor variations. You train merchantile by just buying and selling things. If you don't have the patience, you can powerlevel through this by just selling a single item, and then buying it back, from the exact same merchant over and over again, if you don't mind losing some gold in the process. But if you think about it, that's pretty much the same idea as when you buy training from other NPCs to increase your skills.
>>39731 Dremora Twinkynaz
yeah, morrowind (the location) is a real shithole and you get to know it up close and personal right away. the whole bitter coast is a fugly swamp that probably smells bad and has retarded lizards in it. still, the best.
>>39741 Your mum is shit
>>39727 >>39728 Any mods I should know about? Essential stuff or underappreciated gems?
>>39726 kill yourself with your garbage demakes
(269.25 KB 599x617 image_2025-04-23_222505818.png)

Vavra bends the knee
>>39722 You can just use spellmaking to create a charm on touch 100 points for 2 seconds to avoid bothering with speechcraft
>>39727 >>39730 >>39743 Thanks, sounds good. For Stealth it's because I want to do the Thieves Guild quest, I heard it's amazing, and I want to be stealthy for it.
>>39731 >>39633 >>39710 All of this looks like your generic BG3 normalfag fantasy bait
>>39748 i would maybe get a mod to fix blocking. "hold button to block" shit isn't conceptually better but vanilla is actively shitty and unusably broken. >>39751 leveling base charisma was handy for some initial disposition reasons iirc
>>39743 They fixed merchantile leveling. No needs to spam single item sales anymore.
>>39740 nah they were seething and spamming jd vance for months, pics of him constantly with morphed faces and shit, like pure obsessed i guess because they cant win by posting trump >>39738 nah retard, i said reddit not here see how fast you get banned making fun of trannies over there
new peak
>>39756 That's not what I'm talking about. The Vance edits are an entirely different thing and actually funny.
>>39750 >game that influenced KCD the most Explains all the fucking bugs
has anyone confirmed if you still want to get endurance to 100 first for hp scaling?
>>39675 I asked.
>>39757 Still a flop until it surpasses flopfield
>open dlss swapper >switch game to most recent dlls >game runs better even though all i did was swap the files huh
>>38945 Chinks and frogs shit all over a white man's game
(557.08 KB 2560x1440 01.jpg)

(579.61 KB 2560x1440 05.jpg)

(586.43 KB 2560x1440 03.jpg)

(596.34 KB 2560x1440 04.jpg)

(587.77 KB 2560x1440 02.jpg)

>>39753 Well, people want to play as cute characters. You can have both uggo and cute elves in the same game.
is the gray fox questline any good i played the gray cowl mod in skyrim and thought it had a somewhat cool ending so i want to see how it worked out in oblivion
>>39750 kcd2 was such a piece of shit, he just is salty his game is already forgotten or something >>39758 nah bro youre just an obsessed redditor seething over trump still >>39763 placebo, a lot of placebo shit going on right now hopefully the devs optimize it better in patches, runs like ass , i bet a lot of bloated high poly models everywhere tanking performance and stupid mistakes all over
>>39752 take off your boots and you can wear whatever you want. you won't need high sneak for a lot of scripted stuff, but it helps in the dungeon parts a lot. and if u want to steal stuff ofc
>>39766 yeah, oblivion had the best factions (except fighters guild)
>>39767 definitely not placebo. game was unplayable in outdoors now i can move around without feeling disgusted. still nowhere near perfect though and game still needs a patch
>>39765 Doesn't look like a TES elf, you couldn't guess which race that is based on this games customisation system. Is it bos, alt or dun? doesn't matter
(586.35 KB 2560x1440 06.jpg)

(560.55 KB 2560x1440 07.jpg)

(600.57 KB 2560x1440 12.jpg)

(600.59 KB 2560x1440 11.jpg)

(554.20 KB 2560x1440 09.jpg)

>>39765 Second part of sliders.
(650.69 KB 2560x1440 20250423214444_1.jpg)

>why yes I play argonian every time, how could you tell?
>>39771 Observe the unique physiognomy of the Mer races
(40.49 KB 600x637 1709177167908975.jpg)

>>39750 Todd left a decapitated pig on his doorstep, he didn't really have a choice when it came to kneeling.
>>39752 yw. The way I play is that one guild leads into another, and provides the skills that help complete them. Do the Arena questline first, by the time you become Grand Champion you get to kill The Gray Prince which prompts you to be recruited by The Dark Brotherhood, so the combat training will help you kill your targets. By the time you become Listener, you'll have the necessary stealth skills which will help you in the Thieves Guild. After that is when I go into the Fighters Guild. Then I do the Mage's guild last because it's honestly not as fun as the other questlines. >>39760 I read that they fixed that; Endurance now retroactively increases your HP so it's like you didn't lose anything. >>39766 The quests are good but the rewards are meh. Dark Brotherhood was leagues better, the best in the game, imo. >>39773 >Playing as a Chadgonian Now I'm actually considering...
>>39774 have you noticed any unique bandit lines for beast races
>>39504 He likely wasn't born yet. >>39561 >number go up mean good No.
>>39776 mages guild mini-quests make up like 90% of oblivion small town charm though, otherwise they'd just be flyover shit with no reason to stop.
>>39774 You jest but at least that picture keeps the Dunmer's red eyes, ever since ESlOp they've allowed anything to go
(573.36 KB 2560x1440 10.jpg)

(572.22 KB 2560x1440 08.jpg)

(843.52 KB 1290x1797 IMG_5893.jpeg)

SKYRIM SISSIES WHATS THIS???
(638.83 KB 2560x1440 20250423215330_1.jpg)

>>39773 >killed by a rat oops, expert really is kinda poopoo
>>39779 Sure, but it's mostly 'go here, find this item/person'; that's fine, but it's not as much fun for me as infiltration, assassination, and escaping undetected.
>>39782 Kek, a morrowind remaster would decimate skykiddies
>>39782 Atronach mage is actually a huge pain in the ass for a first character.
(926.23 KB 2560x1440 20250423220502_1.jpg)

(848.37 KB 2560x1440 20250423221111_1.jpg)

>>39783 playing on a system with a ryzen 3950x, RTX 4070 and 64 GB of DDR4 memory, high settings and high RT setting, DLSS on "balanced" whatever that means, haven't dipped below 90 fps yet Really haven't noticed any great use of RT outside of a couple shadows on the wall
>>39675 25 is too young to no longer be able to enjoy things I'm sorry anon
>>39782 Not being encouraged to prattle on and on with every NPC is why this game is better
>>39726 hello you fucking retard stick to skyrim
>>39782 >mark >divine intervention >refresh mana >recall oh wait sorry Ive only played good Elder Scrolls games like Morrowind.
>use custom class >all i did was swap archery to melee for the agent class bros...how often can i do tactical espionage action in this
>>39710 What's the fur?
>>39792 stealth in this game isnt as good as skyrim, you get spotted insanely fast. theres a dagger backstab but youll like never use it
>>39786 Agreed, don't pick Atronach unless you either know what you're doing, or you don't plan on using magic at all. Late game spams tons of powerful mages at you, and you can increase your 50% magic absorption into 100% later on, which renders late game mage enemies effectively useless mooks who throw free mana regen at you. By the way, has anyone else seen a recurrent trend that in RPGs, especially Western RPGs, that the games are heavily biased towards the mage class? You usually get a choice of being a combat-focused warrior, a stealth-focused thief, or a magic-focused mage, yet despite your choices, the mage class will always be overpowered because they always use magic as a stand-in for skill. Basically, magic is a way for mages to bullshit their way through the game because they have access to ALL of the skills of the other two classes, along with their own exclusive magic-only skills. Warriors get combat bonuses? Doesn't matter, mages get a spell that increases their melee strength, and can summon warriors to fight for them. Thieves get the ability to lockpick and can sneak around more easily? Doesn't matter, mages have a spell that opens locked doors automatically, and a spell that makes them invisible and muffles their footsteps. Archery skills? MAGIC MISSILE! 'Anything your class can do, mages can do it better.' Just for once I wonder what'd be like to play a game where another class has a skill that mages can't bullshit their way through with their magic. >>39792 Dark Brotherhood and Thieves Guild, which is basically the same thing minus the assassinations. Just use magic or potions for invisibility, or enchantments for chamelon.
>>39417 that was the one good thing starfield did, separating the difficulty options so you could have dangerous enemies that weren't damage sponges
(718.57 KB 2560x1440 20250423223256_1.jpg)

(745.73 KB 2560x1440 20250423223312_1.jpg)

(1.24 MB 2560x1440 20250423223529_1.jpg)

>>39787 drops to around 70 fps outside, really starting to feel that brownness, I'll install a reshade later also some of the textures seemed to load a little slow when I just got outside, all the foliage was just giant triangles, seems to be a consequence of me installing the game on an HDD because I was all out of SSD space oops, but other than that there seems to be no performance hit
>>39773 this is who dunmer women cheat on their men with; a piece of farm equipment
(443.33 KB 1536x2048 F5ItpnMXIAAFSUs.jpeg)

>>39619 >>39395 >but then I realized that I'm not a retard and Skyblivion is coming out later this year
>>39767 >obsessed redditor I don't use Reddit and have been using Imageboards for several years. I find the memes funny because Vance responded to them in a lolcowish way and they remind me of the memes from 7-9 years ago before all the brainrot genalpha slop. Not everything is an attack on your /pol/itics >>39773 Based. Argonians get too much hate, they're awesome even if I prefer to play Bretons and Nords in every TES game. This is also the best one I've seen in both appearance and name. Best Khajiit I've seen was named Rainfurrest and mass sent messages with 50k gold to NA ESO players.
>>39263 Normies think sepia filter == premium/vintage/nostalgic. So the remaster of an old game needs the sepia piss filter to look vintage and nostalgic. I hate that this is even a thing.
>>39795 >has anyone else seen a recurrent trend that in RPGs, that the games are heavily biased towards the mage class? Linear warriors, quadratic wizards was a thing for decades at this point. Trade off supposed to be that in mages start out extremely weak, borderline useless until the mid lvl at least. Modern game strive for balance and equality, so wizards tend to be just as powerful early, with little drawbacks. TES is kind of irrelevant in this topic, since it's systems are absolutely wack unbalanced in every direction.
>Intel(R) Core(TM) i7-7700K CPU @ 4.20GHz 4.20 GHz >RTX 4060 >64 GB RAM mostly consistent 40-50fps in cities and open world around 80-90fps in caves, dungeons, or building got one infinite loading screen and 2 crashes for around 14 hours in considering i was playing og version around the time the "leak" happened and that crashed on me 2 or 3 times, it's not bad for a "Bethesda" game slightly less stable than current Skyrim with no mods (did it to see how different it's gotten) has started to take a few seconds to load stuff after loading screen the most off putting jank is the sprinting animation and the wrinkles on old people seems too much running mostly High and turned off the upscaling Anti-Aliasing leveling and balance is much better so far, though you feel too strong right out the gate on adept, around lvl 3 or 4 the difficulty feels nice If you have never played Oblivion before for some reason and don't have nostalgia for the old aesthetic, the Remaster is objectively better gameplay/UI wise
so what's the "safest" way to kill some rando so I can start the dark brotherhood quest line? I don't want to kill a merchant or quest NPC or get criminal points w/e it's called
>>39803 I do miss the old Khajiit voices
(114.77 KB 611x625 smug orc chieftain.jpg)

>>39762 Flopfield got 300k out of years of pure sweet little lies, Oblivion got shadowdropped and is an actual game with an actual spirit. Oblivion's development costs barely 10% of SAARfield's. Oblivion has actual legs thanks to porn modding. It's not even a competition.
>>39804 Haven't you been paying attention? Read my posts: Go to the Imperial City, fight in the Arena, complete The Gray Prince's sidequests, fight and kill him, then the Dark Brotherhood will recruit you when you go to sleep.
>>39806 >Oblivion got shadowdropped and is an actual game with an actual spirit. It's an Unreal 5 cashgrab remaster made by chinks that runs like dogshit If you think the remaster has "spirit" you're either a retard or a shill
(1.38 MB 2560x1440 20250423230131_1.jpg)

(1.32 MB 2560x1440 20250423230138_1.jpg)

(1017.41 KB 2560x1440 20250423230212_1.jpg)

'member back in the olden Oblivion days when if you wanted to look at any structures or trees or cities in the distance you had to install a bunch of demanding and unstable LoD mods and if you had a bunch of city and village mods you had to build your own custom LoDs every time, and they never worked right and always caused CTDs, yeah I memba Just that is enough to never make me want to download and mod Oblivion ever again, now it just works Thank you Todd
>>39806 >Oblivion got shadowdropped Does it really count as a shadowdrop when shills have been shilling it for over half a year with "leaks" all over the internet?
>>39808 Search engine "reading comprehension" and work on that. >>39810 >uuhhh it's not real cope lol >AN OBLIVION REMAKE JUST FLEW OVER MY HOUSE HAHA LOL >wait, it's real? >... >FUCKING SHILLS lole
How's the stability for Reblivion compared to Oldblivion? With Oldblivion, it was a hassle to get it running okay.
>>39811 Everyone knew it was real because of how clearly astroturfed it was. no one was surprised by this
So would minmaxing class just be picking skills that you can't powerlevel easily and don't use in combat?
>>39813 >trying to pull this hyperbolic revisionism when we had naysayers literally just 48 hours ago lole
(1.84 MB 2560x1440 20250423231100_1.jpg)

(1.66 MB 2560x1440 20250423231116_1.jpg)

>>39809 TOOOOOODDDDDDDDDDDD!!!!
>>39816 All of it just works.
My brain says to just play the original or wait for skyblivion but I really want to consoom
>>39815 Keep up your mental gymnastics about how this low effort remake definitely wasn't mass advertised on every imageboard, forum and news rag for the past 6 months
>>39818 just pirate it nigga
>>39820 You know you can just say nigger right nigger?
>>39821 Yes, my afro american friend. I know.
There are mesh replacement mods already. How long until we get working bodyslide?
>>39809 This looks ugly bro
>>39772 >>39781 AGPsisters....I'm in love
>>39823 Yeah, seems like they're figuring things out.
(1.45 MB 2560x1440 20250423231500_1.jpg)

(1.19 MB 2560x1440 20250423232332_1.jpg)

(822.23 KB 2560x1440 20250423232935_1.jpg)

(380.91 KB 2560x1440 20250423232949_1.jpg)

(597.47 KB 2560x1440 20250423233118_1.jpg)

>>39816 Performance outside ranges from 50-70 fps on my system depending on density of foliage Also I must admit some of the raytracing does create some moody scenes like Jaufre being backlit here
How would you build an oracle/seer in this game?
(501.36 KB 1920x1080 garden.jpg)

Don't remember how much there was in original, but Arcane University has a ton of reagents to gather. Can't yet tell if Mercantile adds new stuff like spells and items as skill says it should with high lvl. Even easier to make ton of gold with constant shop money + alchemy + 100% gather chance and more nodes to collect in general.
>Check Nexus public ban list >Some guy has made a legion of alts to post the Male/Female mod repeatedly Not sure if based because he doesn't care about the jannies, or cringe because he's clearly lacks a job or hobbies other than pissing off Nexus staff. A guy who supposedly isn't him (And realistically, other than a similar UN there's no evidence so he probably isn't the mass reuploader) put it up again. You can reliably get it from Basedmods, though. https://www.nexusmods.com/oblivionremastered/mods/335
(530.15 KB 2560x1440 20250423233934_1.jpg)

>>39828 this is what happens when you install on a hard-drive btw It loads after 2 seconds on initial entrance to the city, next times entering and exiting houses it only takes a fraction of a second
>>39831 It's based because it pushes his discontent, read the 160 comments that aren't all seething troons but people asking why they're deleting such a small change
>>39820 Is there a good repack yet nigga?
>>39832 Actually kinda cool, like abstract art.
(463.32 KB 2560x1440 20250423234245_1.jpg)

>>39832 >me and my 10 feet tall gf enjoying the ambiance at night, really I got no problem with this color pallet for night scenes, but days are so brown and washed out jeez
(717.76 KB 2560x1440 20250423214222_1.jpg)

(844.18 KB 2560x1440 20250423214216_1.jpg)

It's insane how much better a little bit of ReShade tweaking can make the game look Before and After
>>39837 right looks like neon puke though you might have gone too far in a couple places
>>39832 it goes away after a few seconds at least
>>39833 I agree that part is based. The ban logs of Nexus are very funny though. In specific, the one for the original uploader is quite interesting: https://forums.nexusmods.com/topic/13513424-ultraporing-banned/ They're using excuses to get him banned, but most of the reuploaders are purposefully trolling Nexus staff too and it's funny.
Need to get skeleton key, I forgot how much I suck at lockpicking mini game
(668.64 KB 2560x1440 20250423214832_1.jpg)

(851.83 KB 2560x1440 20250423214812_1.jpg)

>>39838 Nighttime colors get a bit too out of wack with that level of saturation, true, though I think daytime looks decently better
>>39832 I'm using a very fast gen 4 NVME ssd and this still happens sometimes.
>>39840 >Posting an intentionally-antagonistic mod with intention to evade the rules. The mod altered the "body types" in the Oblivion Remake from "1" and "2" to "male" and "female." While the modification itself is not inherently a problem, the intention of the author is the problem. When a user reported that they had archived the mod on a website dedicated to archiving TOS-breaking content on Nexus Mods and other modding websites with a particular focus on bigotry, the author replied: "Awesome, thanks for picking up on my intentions o7" From our File Submission Guidelines: "Files that remove gender identity including pronouns from a game that have been intentionally put in place by a game developer, when the removal is clearly to be divisive or cause hostility within the community or marginalise specific group(s)." Haha what horseshit
(543.53 KB 2560x1440 20250423234734_1.jpg)

(573.19 KB 2560x1440 20250423234743_1.jpg)

>>39836 all windows are now illuminated at night and have a simple parallax effect inside to simulate an interior There goes another very annoying mod from classic Oblivion that will never have to be ported also I keep getting this dress glitch
>>39823 >UE compatible bodyslide meshes
>>39844 Agreed, it's very obvious word salad that amounts to "THEY BINARIED MY NONBINARIES!" and the end rule cited makes that clear. I miss when that shit was modded in instead of needing to mod it out.
(687.06 KB 2560x1440 20250423235854_1.jpg)

(658.69 KB 2560x1440 20250423235959_1.jpg)

(870.74 KB 2560x1440 20250424000007_1.jpg)

(748.09 KB 2560x1440 20250424000012_1.jpg)

(384.39 KB 2560x1440 20250424000038_1.jpg)

>Game full of abhorrent freak creature NPCs >Hackdirt >HP Lovecraft inspired fish people village >everyone here looks more or less normal except like one guy god dammit, they couldn't get anything right
(63.02 KB 2366x440 1000047425.png)

are these "people* serious?
>>39849 He was being sarcastic, read his other comments.
>>39850 Guy isn't going heavy enough, it legitimately sounds like a screeching troon
>>39851 No, you're just fucking stupid.
>>39851 The user going the hardest seems to be k8765yu76, but he's failing to bait anyone either, which defeats the point. You need to word it in a way where autists on either side get mad, but not enough to out yourself to anyone keeping an eye out.
>>39852 You sound like a troon that feels threatened by the oppression of the majority
>>39853 Kek he was writing all caps about niggerdick, I guess that's where 4/v/ ended up, trolling the nexus fags
(1.61 MB 2560x1440 20250424000927_1.jpg)

(1.67 MB 2560x1440 20250424001010_1.jpg)

RT really highlights how the game only renders your shield and sword when in first person, it's slightly distracting to watch those disembodied shadows
>>39841 theres something weird about the minigame its way harder than og oblivion, i think they got something wrong with it
(391.52 KB 500x373 computer smash.gif)

>>39119 has anyone gotten this one to download yet? I'm looking at like over a day to finish this and I don't want to wait that long just to get a virus.
(944.11 KB 2560x1440 20250424001932_1.jpg)

(1.48 MB 2560x1440 20250424002329_1.jpg)

(1.43 MB 2560x1440 20250424002457_1.jpg)

>>39856 other 'member moment, 'member how classic Oblivion had almost no landscape decoration meshes and was just the pure height map data on a doughy featureless ground map only covered by some trees and grass? 'member how one of the biggest mods was unique landscapes, a mod that just added landmarks and landscape features, oh and it also conflicted with ever city and town improvement mod and it also you had to build your own LoD models with your mod load if you wanted to see these landmarks represented more than 50 yards away? god fuck I'm glad nobody will ever have to deal with that Also here's the division of Valenwood and Cyrodiil, thought it looked neat, and the exterior of Skingrad and the first BAC victim of the playthrough
Am I right to assume that engine hack mods (script extender, dotnet hooks, etc.) will never ever be a thing with this remake?
>>39860 It would be a miracle if they figured it out.
>>39394 pls respond
Anything above normal difficulty is damage sponge hell, while you also get 2shot. So playing with permanent 100% chameleon is intended.
>>39860 I wouldn't say impossible, none of the logic or physics or NPC code runs through UE5, it's exclusively graphics, so injecting code into an existing UE5 project would be the almost impossible part, but on the other hand if it's just asked to render whatever fuckery you do with the original Gamebryo engine it might work I still want to see how it will react to stuff like new NPCs, new quests and stuff like that
(82.86 KB 791x858 kissable pussy.jpg)

that damn smile...
>>39865 no. shit thread
One of the things thats always felt kinda dissapointing to me about elder scrolls games is the lack of cleric or divine magi flavor. Restoration is basically the cleric magic school but nothing stops wizards from just also learning restoration. at least oblivion has the KotN pilgrimage and wayshrines as well as chapels to pray at.
(314.32 KB 1920x1080 horsn man light.jpg)

>>39860 This will depend entirely on how hacky, convoluted or obscure they made the bridge between the two engines and how well it reacts to intrusion and changes. If there is a way to trick unreal into thinking custom mods are legit game code and files, then it should be pretty easy to inject new things, after figuring out with trial and error what the engine expects to see.
>>39860 It'll be difficult. The good news is though that many of the modding tools are easy enough to port.
(412.61 KB 2560x1440 20250424014429_1.jpg)

Was it necessary to give a bunch of the Khajiit ladies fucking beards?
(915.57 KB 600x1000 Flame_Atronach_(Oblivion).png)

>>39329 unacceptable, why is she bald?
(69.04 KB 400x380 1410859436991.jpg)

did they fix the horrendous scaling or do I have to wait for Oscuro mod
The are 90% Black now so i endedup creating a fucking Khajit only to realize i was not having fun, shit looks like any other UE5 garbage game and i really hate the illumination that lumen/rtx creates. Some models are ok but i ain't playing this demake even if it's free, i'd rather toast my card with AI
>>39873 They fixed leveling up requiring minmaxing the entire game. They didn't fix glass armor bandits and xivilai spam. Higher difficulties require abusing game mechanics to not have to hit mob enemies 50 times and get one or twoshotted.
>>39871 It feels like they fucked up somewhere, as looking at the hairstyles clearly shows some of them have no chin fur attached, but it never changes. It's like they forgot to enable the beard option selection for females, leaving them permanently stuck with beard_1.mesh on.
(35.15 KB 493x493 o1ofh74lfqwe1.jpeg)

How does he keep getting away with it?
>adept is brain-dead easy >Expert is tediously difficult 20 years later and after a "rebalancing" they still can't fix this basic difficulty balance. Garbage game then. Garbage game now.
>>39871 They did the kahjits so dirty in this remaster, at least argonian bros got full body scales, they didn't even get body fur
(916.06 KB 2560x1440 20250424020004_1.jpg)

<RIP in piece Marauder Shields <better looking than 99% of named NPCs with that I must take a break and go to sleep, I played this shit for 5 hours already
>>39880 thats a mans face
>>39877 Todd has gone on record saying he dislikes remakes. This is a Zenimax/Microsoft decision.
I'm actually baffled at how many people think this fugly shit looks good. It just made me appreciate the original more, despite how weird it could look at times.
>>39883 flashy lighting effects and early ps4 level realism le good
>>39883 Now you know why some people don't play games released after 2010. It's all downhill from there
>kill adoring fan >he somehow comes back to life a week later aah the memories
>>38945 Ah so that's why everything looks smoggy, the people working on it have never seen clean air before
>>39757 >>39762 >>39806 How much did the remaster cost to make? 4 years+ development, multiple studios worked on the game (Virtuos paris with over 100 employees and bethesda game studios), and an all time peak of 180k. this needs to make a lot of money to be a hit and starfield wasn't despite having almost twice the playercount.
>>39888 looks like almost all of the work is internal engine stuff because gamebryo has always been a flaming pile of shit. chink stuff is cheap though, effectively free.
>>39889 It was developed in Paris though?
>>39890 the UE5 stuff is unrelated to oblivion, todd's finally correctly giving up on being a game engine company.
>>39878 The difficulty curve on the Oblivion Remake in the mid to late game feels just as fucked as the original game, but for entirely different reasons. >100 Stats in everything but personality and luck >100 in main non-magic combat skills besides Restoration, which is maxed >Special items like Goldbrand and Spellbreaker on hand >On Adept everything melts in a few hits and I am an unshakable wall who doesn't flinch from anything less than 4 high level enemies wailing on me at the same time and even that's not bad >Go up one tick to expert >Enemies are now complete beefcakes that can eat 5x the hits and can punch through me like paper This game seriously needs a difficulty between Adept and Expert because it's either zero challenge and threat or utterly unfair and unfun brick walls. This has been my entire experience since level about level 15. I literally have some of the best equipment in the game but doing dumb cheese strats legitimately feels like the only viable option on expert mode.
>>39892 thats the same kind of fucked as the original game
>>39893 The original game you would end up completely screwed on anything but the easiest difficulty if you actually leveled up and didn't plan out your levels with how low your stats would get vs everything else, here you just end up fucked no matter what. It also at least had a much more granular slider for difficulty. Adept is x1.0 on damage given and taken. Wanna know what Expert is? You take triple damage and deal 60% damage.
>>39894 thats unrelated, the oblivion system had dynamic spawn levels. this is the mob health scaling and that was always fucked on higher difficulties even if you were optimized. a very unfun difficulty setting.
>>39894 >deal 60% damage Wasn't it 25%?
>>39877 Bethesda fans are uniquely retarded and will buy everything.
>>39897 >Bethesda fans are uniquely retarded and will buy everything /v/ says this about practically every company Sounds like gamers in general are retarded
>>39894 >end up completely screwed on anything but the easiest difficulty No the only thing the level scaling did was give them some more health.I made the fights more tedious but it never made them actually hard. >and didn't plan out your levels with how low your stats would get vs everything else, That was never necessary unless you were a retarded min maxer.A fighter only needed Endurance and Strenth and maybe some Agility. It didn't matter at all if your other attributes were low.Same thing for a mage you needed Willpower and Intelligence everything else didn't matter.You have no clue what you're actually talking about.
>>39877 >Rerelease the only good game you have ever made >Its still good, but prettier
>>39344 Do you know in Daggerfall the Atronachs can actually talk, implying they're sapient?
>>39877 New games are shit, so 20 year old games that are slightly less shit sell well
>>39900 >prettier lol lmao
>>39873 OOO never removed scaling.He capped enemy health by giving the enemies that didn't have them already max levels.Encounters would still scale pretty aggressively for most dungeons.At low levels you could run into 1 skeleton and at higher levels the OOO leveled lists would spawn in 3 skeleton champions instead.The only exception were a few of the dungeons that had the new static enemies like the rangers.
>>39903 reshade nigger
>>39905 Link the best reshade, nigger
>>39905 Still looks like shit because of the new armor and enemy models.
>>39782 these are people who ruin games
>>39901 They could talk in Morrowind as well.
>>39078 >Every distinctivly female armor piece in the game has been replaced in favor for male armor looks across the board. it's 2025 no more sexual dymorphism, chud
didn't know Bruma had such a large pig pen
>>39078 Unlisted changes i've noticed: Fatigue can no longer become negative. Paralysis turns the target into a physics object that can be pushed around by running into it. Wide radius shock and fire spells no longer launch physics objects.
>>39910 Bird Type 2 & 1
>>39857 It's the same. Maybe you played the original with a screen that had input delay, and muscle memory compels you to press the button too early? Or maybe your reflexes have eroded since playing the original?
You feeling alright, Oreyn?
>>39726 The game is still there
based recruitable companions mod, now we just need coombait
>>39882 This. This is not something the old bethesda would have done.
what version do i buy other than not steam?
>>39782 I'll admit it. I was like this when I first played Oblivion. Skyrim just holds your hand so much. I regret starting out with that. Now that I've grown accustomed to it, I have almost no issues and prefer a lot of its systems over Skyrim, especially the ability to spellcraft, which Skyrim doesn't have. The only thing I still kind of hate is the stupid persuasion mini game and lockpicking. I understand how to play both, but the persuasion mini game is just dumb luck half the time and lockpicking just gets boring after awhile once you master it. I always just go for skeleton key and warden key on new playthroughs now. Also this guy chose the worst birthsign for a beginner. He should've just chosen Mage or the Lady.
>>39920 what makes games 'fun' is figuring out 'complex' systems. Lazy people don't want to play a game they want to watch an interactive movie and be entertained.
I want the original iconic guard dialogue back.
>>39922 It's not?
>>39923 no it's new voice work
>>39921 If we're talking about OPs image, that guy isn't lazy. He's overwhelmed. He needs to take the game at a slower pace and pick a better build for a beginner. Otherwise he should just wait for Skyblivion or download mods to make the game baby mode. >>39923 Some guards have this new voice that sounds really shit. Also I feel like the new voice lines are much quieter than the original ones.
>>39924 >>39925 Well damn, haven't done any crimes yet so I didn't notice.
>>39920 Persuasion is fast and brainless if you do the following: Select the smallest wedge if it is on a negative emotion. If it is on a positive emotion, select the positive emotion that it is not on. This will always lead to a net positive round and can be done really fast, you can max out disposition in 15 seconds or so.
>>39927 This. I'm surprised others haven't been playing it like this.
>had zero interest in this when the rumours about it where going around >the second it gets released I cave to the hype and buy it I wish I wasn't such a consoomer.
>>39929 I did the same, but it's only because of this particular game.
>>39927 I knock out small wedges on negatives first always. Just like you say here. I still sometimes end up with marginal gains. Then again, I feel like I did a lot better before I unlocked the rotation.
(100.52 KB 371x342 the superlative kek.png)

(52.53 KB 1206x664 shadowdrop it.jpg)

(176.01 KB 1154x1071 hail to the king.jpg)

Morrowhiners have been seething and coping non-stop since the Goddblivion Rekino dropped and it's been a spectacle. Thnk you Godd!
>>39829 mysticism / illusion main. Maybe counjuring too
>>39924 Wes still hosts some of the guards
>>39930 Yeah same, oblivion is my weakness. Despite all its issues I've got a soft spot for it. I just wish the remaster didn't run like shit. I can deal with the weird unreal graphics.
I've played these games for years and not once have I cared for staffs. You have to carry around gems to keep them recharged and they're always kinda weak in my experience. Did I miss something?
Who else just went instantly back to playing the original for comfort and to wash your eyes?
if only the remaster ran properly everything on low looks like how i remember oblivion but it looks like the original.... really bad
>>39936 The only usable staff is a paralyse staff.
(5.80 MB 1280x720 oblivion (1).mp4)

(37.42 KB 168x196 lonk.jpg)

>>39937 Not me, I didn't play this or the original. I might play Skyblivion though and if this game caters for it somehow... that might convince me. Experimental mod openness for me would be a selling point and would make it a unique experience. There's no way a AAA dev could do that though with modern licensing though. Sigh...
fresh bread when?
(2.42 KB 298x128 sys.png)

>website now says "see you soon" >mobile clients now actually load the boards and threads instead of being stuck on an infinite loading screen Soon /v/ros
>>39943 4chan remastered?
STOP ME(O)WING
>>39806 Artist name?
>>39943 >>mobile clients now actually load the boards and threads instead of being stuck on an infinite loading screen Not working on my kurobo-dev. Granted it's now says server error right off the bat instead of timing out.
>>39943 First thread will be dabbing on the doubters
>>39931 Rotation is a meme. There is no cost to playing the game so you want to maximize gains in relation to time, not move count. The method i described is the best because it is highly spammable.
>>39819 I've literally never heard about it until it dropped.
>>39950 So far I always get a positive result as long as I get the big one on the best positive. You can pretty much spam through it once u find the big one and match it to the big smile reaction.
(59.75 KB 987x995 1734454376735191.jpg)

>The Gray Prince's mom was a whore who walked out on the dad and didn't let him see his kid just because he had a special condition Why are women like this bros?
>>39952 Loss from negative > gain from positive minimising loss is more effective than maximising gain.
(243.10 KB 1920x1080 20250424163557_1.jpg)

Is porkchop supposed to be out of his cage?
>>39955 Yeah, he just kinda walks around. Wish he became a follower after you complete the Arena questline.
>>39897 >Fromsoft fans are uniquely retarded and will buy everything FTFY
>>39418 Man so many streamers are going to get fucked by people who don't realise they fixed the leveling system giving them bad advice
>>39877 sure and diablo 4 sold 666 million copies amirite? Doesn't this breach a corporate/stock related consumer law at this stage?
>>39877 Todd Howard could peddle me shit and I'd still love him
>>39961 Good, because that's exactly what he did, again.
>>39962 i like the oblivion remaster tho
>>39882 Which is, unironically, far more based and correct.
(80.67 KB 500x500 1722947781817224.png)

>>39877 Is anyone else just disappointed with the current state of gaming? Everyone is hype for a game released almost a decade prior and its even a bit more sad when you consider that Oblivion was always pretty mid, it wasnt as good as Morrowind and Skyrim. Thats besides the point still, like where the fuck are the NEW good games at? It's honestly crazy to think that a game as painfully mid as Oblivion, with its 20 year old jank, is something that we would consider to be good today. How has gaming gone downhill so bad after it was looking pretty good 15 years ago?
part of me misses toddposting but maybe that's a monkey's paw wish
>>39937 And yet : A/ you still bought it B/ you are still advertising it for free Are you genuinely retarded? Or just a paid shill?
I have to give them props for not making it too woke. Yeah they shouldn’t have done the body type shit but imagine if they went back and turned a bunch of the NPCs into redguards or gender flipped NPCs
>>39963 It's a polished turd. They didn't even get rid of the loading.
>>39965 We aren’t going to get an anti nostalgia movement. They barley existed for Vidya as people were jerking off muh classics as soon as 4th gen
>>39959 After making it to level 22 I'm considering making a new character because level scaling (especially the xivilais being everywhere) makes the game unplayable, I'm going to make my major skills all things I never ever use just so I don't level up really fast just from fighting a few mudcrabs and trying to get money for a trainer. Then considering the massive damage sponges everything becomes and how fast I die I'm going to abuse weakness to magic spam just so I don't have to spend 10 minutes fighting one enemy while having 100% chameleon at all times. This seems to be the intended way of playing the game.
game looks great when you get the right shaders, feels like RDR2 riding around on horseback between cities.
There's just not that many epic sized games like theirs. People crave them and want them, but few offer any worthwhile. Like a pig in heat, we return to the trough for another meal.
>>39971 Poisons are really good too, especially when combined with weakness to poison spells. Poison also ignores the difficulty penalty and always deals normal damage.
Does Todd still voice Clavicus Vile?
>>39953 did thing break so easily in original or did just remember it wrong because mods fixed it? tire of carrying 20 repair hammers in single oblivion gate
(702.27 KB 640x360 videoplayback.mp4)

>>39975 There aren't any new voice lines so yes They even kept in the wrong voice lines
>>39970 Yeah but most of the time this happened I was a literal teen or young adult. Maybe in my 40s I might go back, but right now I am seeing franchises I expected to go places that just did so many things wrong. I remember Morrowind as a tiny kid and the clout it had. People were obsessed with it and I guess Daggerfall (I was too young to even know what that was) and the lore. Oblivion came in and was the moment Elder Scrolls became pure cheese to me. Skyrim was a baffling return to form that I honestly didn't expect, having seen friends play Oblivion and thinking "this looks like complete shit". So that was my first real entry into Elder Scrolls. But I wanted a Morrowind remaster with cleaner better narrative and that's just never going to happen with Bethesda. They don't know what to do with the world they have. They refuse to humanism it (hence the type 1/2 shit). They refuse to give anything any stakes. They kinda spit on their own lore now. It's baffling. This isn't Fallout, this is Bethesda's child we're talking here. So what do they do? Remaster the game that arguably was the first sign of problems with Bethesda - Oblivion. I don't get what Todd is doing. He should know, simply, that this game is a pile of trash and that Skyrim was the massive improvement and somewhat of an achievement given how much Oblivion fucked it up. I'll never understand people that like Oblivion, it's the 3rd worst game in ES after Arena and Online. If ES6 is still happening, it needs to understand what went wrong with Oblivion and ESO. Patchy UE rendering and dicky corporate neologisms replacing shit with character is not the greatest indicator to me. I've seen people say "well the lore wasn't that important" for this shit and I kinda ask - were you even into this franchise?
(68.24 KB 871x869 IMG_5895.webp)

It’s up https://www.nexusmods.com/oblivionremastered/mods/429 Also should I make a new general thread since this just passed 1000 posts?
(250.46 KB 574x629 1715107366587848.png)

>>39979 Honestly surprised it took this long, wonder when someone will make an alternate skin type mod. Don't like how all the non Beastfolk races only have the one bumpy skin type
>>39975 Of course!
>>39978 The issue is modern game dev is more about chasing trends than making games with your own thoughts put behind them for a large amount of devs because putting in new or original ideas invites too much risk with how big budget they've become. Game Industry is inching its way closer to Hollywood with each passing year.
Weirdly, I unironically still consider Fallout 3 a better game than Oblivion because I was so disappointed with seeing Oblivion having grown up watching older boys play Morrowind and seeing all those weird fucked up creatures and weird landscapes and just general Morrowind weirdness. And I didn't like Fallout 3 much at all. I saw it's setting and was hyped and just got disappointed by it. It took Skyrim, not FNV, to make me like Bethesda in the end and make me believe they could do something good.
(673.41 KB 600x599 1354822622608.png)

>check sneak perks >no mention about boots >"huh, guess they removed boots affecting sneak, that's fine I guess" >10 hours later >get a loading screen tip about boots affecting sneak YOU MOTHERFUCKERS
>>39983 >I consider oblivion with guns better than oblivion Wow!
>>39967 >bought it Game pass. >advertising it for free I'm shitting on it, plus everyone already knows about it. So, what're your thoughts on the game, wiseass?
>>39969 >They didn't even get rid of the loading. Thank the engine, which instances everything as "cells". It's funny how the Daggerfall engine was better at this than Gamebryo.
>>39971 this is the classic leveling strategy, select the class exactly opposite to what you are aiming.
I NEED OSCUROS OBLIVION OVERHAUL NOW
The performance is so bad. I showed it to my normie friends and they immediately freaked out about how the game looked “grainy” and “blurry” because of DLSS.
>>39971 All skills contribute to leveling now. You're just going to level a bit slower. I'm playing an absolutely braindead warrior build with shit like blade, heavy armor, athletics and acrobatics as major skills and at lvl 19 I'm still mowing down enemies like they're nothing. It's almost too easy. I don't know what you're doing, but you're doing it wrong.
>>39982 I honestly hope Bethesda tries to bring ES back to a time when they could do weird creatures on par with Fallout/Halo/Starcraft/sci fi with a Diablo/fantasy rpg feel. It was what made it seem unique. While Skyrim was good, it definitely lacked these dark fantasy body horror alienesque beings that separated the series from Tolkien rip offs or Zelda clones (though Zelda sorta did this too). Tamriel used to feel exotic and alien to me. Skyrim made it too nordic myth focused and should have added far more of this shit given it was next to Morrowind, right? Instead they kinda just make European myth clones. I personally think Oblivion needed far more of these sorts of things too. Morrowind was kinda spooky to play in. It felt dripped in evil and darkness. You can't do that well in fallout because it's just tethered to retro-sci fi. ES had the opportunity to take on the dark fantasy far more and it could make it seem like a natural environment.
(295.84 KB 1920x1080 time 2 grind.jpg)

You are power leveling your armor skills and restoration in the city sewers, right anon? Imagine how high blade skill rats will get too
(73.28 KB 1051x783 1737122666756778.jpg)

>>39993 Misread that and was very surprised that a line like that existed for a moment.
>>39932 From what I've seen it's not THAT good, so is everyone just blinded by nostalgia or something?
>>39987 I don't know what they're thinking trying to merely rely on 3rd party engines ay. Do they not realise that they're not quite in the same boat as other corps? Their engine game their games character. Gamebyro was not theirs initially. Only when they transformed it enough did it become good for them (with Skyrim). I'm glad ES6 is apparently using Creation. I will say that much. I don't think Unreal could do it. Unreal even kinda fucks up Oblivion a bit, but that's rendering only over earlier gamebyro so it doesn't matter too much to me to be too much of a put off. I think Baldur's proves people are now beginning to notice big devs that tackle this mountain of making an engine again. It gives games unique character. Unreal is a good, don't get me wrong, but it makes all games using it look sorta samey.
>>39991 On what difficulty?
>>39990 Don’t be a poorfag
>>39634 Still beautiful
>>39998 Adept. They completely messed up the difficulty settings, so if you're playing on a higher setting than that then yeah, your're getting the original Oblivion damage sponge experience. I suggest installing https://www.nexusmods.com/oblivionremastered/mods/58 if you want a higher difficulty without the game being a drag.
>>39999 >Don’t be a poorfag >Happy merchant.jpg
>>40001 Yeah Adept is easy, I'm talking about expert and up.
>>39999 And here's the shill, right on cue.
>>39996 It's better than original Oblivion... but I never liked original Oblivion. It's always looked like the devs didn't know what they were working with, engine wise. Fallout 3 had ironed the creases out a little bit better. Creation almost felt like a different engine and that's probably why I liked Skyrim way more than Oblivion or Fallout 3 prima facie. It just looked way better. Felt better. >Morrowind was Gamebryo TES too Strange, it looked better. I guess they just focused on the art design and got away with the appearance of Morrowind? Or maybe they just didn't touch up the engine and left it more like the orig Gamebryo? In fact, I think I remember an interview of Todd complaining about issues with developing Gamebryo post Morrowind. I might need to check if it's still out there.
>>39999 Don't be a poo.
goodbye lockpicking minigame, you will not be missed
Any mods yet that rescale items as you level up? >>39943 >total 8chan death Nothing personnel
(140.79 KB 1024x768 20250424152754_1.jpg)

(191.24 KB 1024x768 20250424152604_1.jpg)

(209.99 KB 1024x768 20250424153153_1.jpg)

>>39937 I'm doing one better and am playing Project Cyrodil instead. >It uses the lore back from Morrowind when Cyrodil was tropical, before Todd saw LotR and decided he should do that instead >The culture is fucking weird >There are races mentioned in canon but never seen before, like the Ape-people from Valenwood casually hanging out in shops and temples It's pretty cool. Shame only Anvil and the surrounding coastline exists at the moment, but I have high hopes for this.
(139.91 KB 1920x1080 20250424180435_1.jpg)

I managed to save the guy who attacks Baurus at the bar. Now he stalks him at cloud ruler temple and keeps reminding him that he can't escape the masters vigilance.
>>40009 Just to note, there are actual TES threads to post in at the moment >>1170272 I recognise your screenshot format from this one :^) >>1242060 There's little need to post in the bitchfest threads, you'll find little real discussion.
>>39882 He hates them since all you have to do is add a word to the title and retards will buy it again x15 Remakes are too much work and too costly for Todd
Are we cracking 300k this weekend on steam?
>>40012 >Remakes are too much work and too costly for Todd The real reason is because Morrowind's development was a fucking nightmare and he felt it was a personal failure on his part, so he never wanted to return to it. That seemed to spread to a general "no remakes" attitude. By the way, the industry is making so many remakes lately because of how massively AAA development times have ballooned. This remake started development probably in 2023 according to leaks, so that's a two year turnaround. To development an actual mainline TES game would at at least four, probably a lot longer now.
I've always had this problem with oblivion, am I missing something? with my stats I have 160 magicka. Spark Touch costs 27 mana, heal major wounds is 50 and barely does any healing. How am i supposed to keep up with the increasing costs?Am I supposed to spam magic regen pots or something? Enchants?
I won’t buy fo5 if it cost over 30 dollars 💵
Just spent a little over an hour doing the Go Fish quest because I was too dumb to realize that the green quest arrow was pointing me towards each fish. I assumed the green arrow just marked where Lake Rumare was and that I was meant to just check the whole area. I didn't choose the grug life, the grug life chose me (I am retarded).
>>40017 arrow didn't work for me, I had to just swim around looking for fish and leaving the area so they would respawn
>>40014 I think everyone understands Starfield was a bit of a flop financially so they might need this remaster to maybe tune up ES6 and also refresh themselves on what they should really do. I think they want to test fans on what they think they want from it. I know what they won't do with it though - Type 1 Type 2. kek What is this? Has sex become diabetes? >tfw diagnosed type 2 diabesex
>>40018 Oh that's brutal that it wasn't working for you. Guess we were in the same boat. I only found out on my 10th or so fish after it just so happened to be the one that the green marker was leading me to. When I saw the green arrow move after looting the fish I knew it was time for a little break haha.
>>40009 well that seems interesting, never could get into morrowind because the world was like 90% brown, this looks much better
>>40015 Wearing armor reduces spell effectiveness below journeyman. Go to magic tab and bottom of the spell list. Magicka birthsigns. Higher skill in a school decreases the cost of its spells. Drinking +bonus int/magicja potions or casting +magicka spell on yourself, if it regens fast enough. Enchanting on +int Overall alchemy is your friend, it's the way to get buffs/money. Touch spells are better dmg per mana + apply weakness to element. Pure mage is a classic case of being very weak in at first, it'll take around 70+ in Destruction until you can blast more then 5 times, Level scaling on rewards and available item pool makes it worse.
>>40005 From everything what I've seen it's a mish mash. The graphics look alright (environment) but faces look awful if not worse then og oblivion. Leveling and difficulty is better, but certain ganeplay changes might be awful. And the AI might be actually worse then original. But then again oblivion isn't perfect either. My opinion is meh at it (as in on the game, the EULA can go fuck itself)
(41.51 KB 574x259 hrm.png)

>>39965 Development cycles have gotten so ludicrously long and expensive at the big studios that it's hobbled their output and that's coinciding with them bleeding off their best talents (sometimes intentionally). A lot of these old studios just don't have the capacity to make decent games at all, let alone games as good as their old ones. Back in the old days, a lot of these terminally ill companies would've just broken up and everyone would lament the loss, but now they're unnaturally sustained through these advanced techniques of cash grab remakes and some cash cow live service bullshit. We're all watching these AAA studios keep on living and declining instead of just mercifully dying. It's just pathetic. As a consumer, you just have to look lower, toward AA and indies, if you want to find anything fresh. All that said, a lot of time has passed since Oblivion. Nearly 20 years. There's a whole generation of kids who didn't grow up with it and it's a completely new experience for them. It's still a cheap cash grab to sell the kids an old game with a fresh coat of paint for nearly full price, but I actually can sympathize with taking the opportunity to expose the new generation to a relatively timeless classic. I just wish they could also be making some actually good games for the rest of us in the meantime.
(1.90 MB 2560x1440 HDR.jpg)

(1.83 MB 2560x1440 base.jpg)

Base game vs. HDR10
(273.37 KB 1920x1080 RIP.jpg)

He didn't fight so good
>>40002 That's a chinkshill, actually. Not a joo. It's one of their favorite non-argument, just next to "you're indian"
FOR EVERYONE WITH POOR PERFORMANCE, TRY THIS: Change upscaling technique from DLSS to FSR FSR 3 Mode - Balanced FSR 3 Sharpness - 100 FSR 3 Frame Generation - On I went from 50-60 FPS to 100-110 with those settings.
>>39197 >>39487 >modern games have such an issue with shit bleeding together >Your eyes have evolved to naturally focus on things in real space and tune out the rest The problem is so much worse than this, as evidenced by not having this issue when looking at an image of a real scene in a photograph or film - with no stereoscopy.
>>40027 I hate anti optimalizationfags And shills And every bad actor
Is it just me or does the dodge you get at 25 acrobatics feel surprisingly good? Feels better than TKdodge and a lot of Skyirm mods
>>40028 it definitely improves fps
(368.62 KB 2560x1440 Deathwing.jpg)

>>39773 I know that chin...
(2.13 MB 1482x2097 GFbYtYlXMAEjVRg.jpg)

>>40024 This issue, and im unsure how it is that companies havent figured this out yet, is that they need to cut out what exactly is making games take so long. It's very obvious now that games do not need to take 5, and now more like 7, years to come out and it be considered good. For example if we look at Witcher 2 to 3. There is a 4 year gap between both of these game's releases of 2011 and 2015. According to wikipedia, dev time took 3.5 years and it's not like W3 took a lot of things from W2 such as recycled assets or really anything, it's a totally new game. W3 is considered to be an exceptionally great game, among one of the best of all time. So how is it that dev times have ballooned up to 7 years? That's pretty much doubled and something like Witcher 4 is going to take that long. Like if W4 takes twice as long as W3 to develop, will it be double the amount of game? I doubt it. Cyberpunk took 7 years to release and it was still a bit undercooked with the amount of bugs it had (it wasnt unplayable but still a bit much) and while I loved Cyberpunk as well, I wouldnt say its twice the game that W3 is.
>>39877 Because of his attention to detail and love for quality products, obviously.
Haven't played it, but it's shit. Morrowind forever.
(1.42 MB 1600x2000 1707410158264756.png)

>Still can't fuck Dar-Ma What went wrong?
i bought it today and i'm going to play it in few minutes just after planting my herbs in old school runescape.
Could someone explain to me how this game is made? Is it entirely based on UE5 or does it use Creation Engine and UE5 at the same time?
>>39877 keep xitter screencaps out of this chan, faggot
>>40040 It uses Gamebryo for all of the actual game mechanics but UE5 for the graphics pipeline. In other words, it’s a Frankenstein’s monster of epin proportions. OG TESIV is better btw, remake is bad and I’m only playing it because I grew up with the game and want a nostalgic dopamine release
We have several threads can you please check the catalog first >>1238182 >>1242060 >>1240900
(48.84 KB 225x350 Blame! 8.jpg)

>>40039 also i bought the Deluxe version because i want ALL the DLC's (even horse armor) and i get to have the soundtrack. about the soundtrack app : if you click on the icon on your desktop, it immediately starts the music and it is handled by Steam directly, there's an icon on the top right inside side to control the music. otherwise you can go to C:/programs(x86)/Steam/steamapps/music/Oblivion Soundtrack and all the soundtracks are there if you want to copy/paste them elsewhere, there's no DRM and there's two versions of each in MP3 and WAV.
>>40028 >DUDE FAKE FRAMES Fuck that. I will lower my settings and put up with lower fps.
>>40040 It's a mix, yes. I don't know what in Oblivion they've done to hook it up to UE5, but it uses oblivion data structure
I didn't buy it and I won't be buying it.
(126.64 KB 1024x772 Tamriel.jpg)

>>40040 The game portion is still in CE, essentially the og game with some changes, wrapped in Unreal for graphics. At least that's what devs told us and what it seems seems to be for now. The Remake is better btw, i'm only playing it because I grew up with the game and want a nostalgic dopamine release
It's cheaply made cash grab.
>this game uses two engines >unreal 5 for the graphics >and the old gamebryo engine for the game logic itself >so if the performance wasn't already bad enough due to unreal slop, the game is still running on the 20 year old jank engine too I'm not buying it until I upgrade my ram because I heard it chugs with anything under 32 gigs.
>>40044 Wow, not even flac? The CoH2 OST I got with the game was in flac.
(2.95 KB 124x118 1742562527215044s.jpg)

>>40047 Based, I'm still unsure if I want to reward the devs with my money. But so far it seems faithful and a little refreshing, unlike how typical remasters go.
>>39877 Because gamers deserve the shit industry they are stuck with, ever since horse armor they have supported every shitty decision with money.
(123.25 KB 220x164 1743487196117320.gif)

>>40050 >anthro sex mods with unreal engine graphics
I'm getting around 30fps outdoors, installing this mod right now to see if that fixes anything.
>>40024 I think that's sorta not true. But only sorta. Nintendo was making fucking 3d game engines as well as games in the 90s from scratch nearly. They just got older and lazier. You look at the n64 and how optimized it's architecture was for specific things. They knew what they were doing with it, the problem was no one else did at the time so it struggled to get games. They could code that shit precisely in C (which was new and they modified) and ASM though back then. AND make a good plot. Anyway, they worked in precise detail that I don't think is done at all by them today. That must have taken FOREVER to optimize and get right. AND they had to learn a completely new art with 3D gaming in the process. The switch is a miserable mess computer architecture wise. Switch 2 is an improvement, I think they've become more switched on somehow (though it's GPU is gonna be an issue). Maybe critics are more precise with criticism nowadays and technical components, so they attenuate their shit better and better now. But it shows how much of that technical detail they had lost over a couple decades and lax mentality with optimization due to a lack of proper competition in their demand market. Things have changed, they are competing with not only PS5 and Xbox, but also the Steam Deck. They also have very active detailed modding and fans communities nowadays that are no longer taking their crap with the Switch nowadays. Zelda/Mario/Metroid especially. So they did try to optimize the switch 2 a bit more. It's not that bad compared to the switch, but it's still not there either. Anyway, Bethesda are almost hyper-focused on the engine shit nowadays. They need to improve art direction more now. After Starfield and developing a work model around programming that nightmare (which must have been HORRENDOUS), perhaps they have more opportunity to do this because they've improved how they manage time in their company. Then again, you also have ESO and F76 chewing up their focus too. So maybe not. I do think that part of the reason why corps are much slower though is just due to new workers and their lack of familiarity with in house engines and technical detail up to basic primitives like ASM. I have a feeling that this remaster is an attempt to train some new employees (Bethesda has grown a lot since Skyrim) while allowing interaction with Unreal engine. It kinda does make sense to me. You can kinda mingle them enough that employees can get familiar with CE easier. Then there's the added scope of art needed, things that just weren't focused upon in older games. Ambient/Radiant/Peripheral AI for a start. Ambient programming was a large focus for Bethesda for a LONG time from memory. In fact it seems to be the core of Starfield. Now with a bit more reduced scale and scope with ES6 though, that could be really cool if implemented well in it. More AI functionality per square unit of area on the map. You look at oblivion, the AI is kinda clueless. Radiant AI wasn't up to par and AI often broke the game for ridiculous reasons (Josh Sawyer has a good video on this here https://www.youtube.com/watch?v=B9XcGgjnObw ). Starfield had much improved shit in that regard, it was just sorta stretched really really thin because of the scale of it. Condensing the space it's utilized in allows potentially for way more optimization for this shit. Anyway, that's probably also part of the art direction, so it's way more fucking complicated in that regard. The actual making of the landscape is kinda less of a hassle than that shit to make.
(66.51 KB 1079x685 GpOXMZRXEAAlr68.jpg)

(139.93 KB 1080x811 GpMvasMXgAEHtd_.jpg)


WE ARE SO FUCKING BACK IT'S UNREAL
(1.23 MB 2560x1440 20250424120504_1.jpg)

(1.56 MB 2560x1440 20250424120723_1.jpg)

(1.57 MB 2560x1440 20250424120738_1.jpg)

Just installed a basic reshade thingy hmm I think it might have overdone it a little
>>40043 Besides TES general, those are awful. You can't even search for them in the catalogue.
>>40058 Ok, this is epic.
>>40051 WAV has a better sound quality than FLAC supposedly, because they are totally uncompressed.
>>40058 >Painting world actually looks like a painting Kino, link the reshade plz
>want Merunes Dagon to take over Tamriel >he's the epitome of an evil demon lord and his realm is a literal hellscape of pure suffering What is their problem?
>>40063 chronic edgelords
(808.19 KB 2560x1440 20250424120443_1.jpg)

(1.08 MB 2560x1440 20250424120106_1.jpg)

(1.93 MB 2560x1440 20250424122217_1.jpg)

(1.78 MB 2560x1440 20250424121203_1.jpg)

>>40058 I was too underlevelled for the painted trolls I think, will come back to that later
(157.23 KB 1280x720 1741220442475768.jpg)

>>40057 >2nd picture <
should i play with reshade or without ? does it mess up distant lands if you use a reshade (basically unhiding the unloaded distant assets) ?
>>40066 Literally me
>>40062 > >Painting world actually looks like a painting That's in the original
looks like nexus jannies bent the knee to bigots
>>40056 Oh and I forgot to mention that there are several studios for Bethesda nowadays. I think they had issues around Fallout 76 with getting these up to speed, hence why F76 was a disaster. I think Todd underestimated how much power a new hired team of marketers or strategy people could fuck up their direction especially. That's why F76 and ESO are kinda cucked by transaction bullshit I think. That's also why Starfield took even longer than expected and why they felt a need to make this remaster. They had to train a fuck tonne of people to get ready for ES6 and Todd clearly wanted to test the waters for things like procedural shit and radiant AI shit. They also needed to train people on the lore of ES right? That's not an easy thing to do. I guess he saw Oblivion's buggy situation and went "great I can teach them the lore and then train them on the precursor to Creative Engine with some overlapping help with Unreal". That's what I think made this remaster. It's not a bad choice at all. It also appeases dickheads at MS too. They worked with Ubisoft and had MS interactions with Morrowind through them (Ubisoft were involved with Age of Empires from memory, strange connection) so maybe Todd has some experience with handling them. With modern Pajeetsoft, must be dicky as hell.
>>40070 ACK, they roshambo'd xim/xer.
>>40063 They believe Nirn is Dagon's natural realm and he was banished to his plane of Oblivion so they're righting things by bringing him back.
>>40069 Yea but in the remaster does it still look like a painting or is it the reshade doing it?
>>40071 Oh and lastly, MS tried to fuck around with their studios and shut some of them up. So you had vagrant employees moving into different studios and people now joining the ES6 team. So they needed to train them into things too.
(165.12 KB 164x128 1730879657735985.gif)

>>40070 Total Chvd Victory
>>40074 Yeah it does, I meant 'in the original' as 'in the base game'.
>>40077 Ah, when you said in the original I thought you were referring to OG Oblivion.
(362.97 KB 1920x1080 life.jpg)

Bush grows from the seed
>>1242821 get 60fps on low in the world space but input lag is noticeable I HATE EVERYTHING
>>38942 UE5 is literally the worst thing that happened to gaming I hate it so much its unreal
Never played oblivion, no i dont care what you think of that, is the bad level scaling still in or did they fix it?
Do high level goblins still have gorillion hp?
(359.76 KB 2560x1440 20250424122909_1.jpg)

>>40065 since I installed the reshade I started getting this white aura around my shield when in dark caves what setting causes this?
>>40082 it's a mix of skyrim and oblivion now but everything above adept is still a bullet sponge.
>>40073 Cool drip and secret club status is a classic retard bait, people did worse for less irl
>>39898 Casuals are retarded. Gaming has had these tourists and migrants around so long, you tend to forget they're the main reason we're surrounded by garbage.
Will probably get shit from you guys for this but I am going to wait for a physical PS5 copy. I do not really care for mods. I have dozens of other games I would like to get to and I only got so little time. Mods are really cool though. Another thing is I already played the original game plenty and I'm also waiting to see if they may have pozzed a bit more than just the body type 1 and 2 nonsense. I do know they made some females uglier as well which is retarded of course. So I will see soon if this remaster is for me.
>>40070 >got banned because the mod author was trolling It would have been much funnier if he played it cool, letting people seethe while you're stoic. <Sorry, friend. This is a mod for clarity! Some people might forget which body type is which, or suffer from prosopagnosia and are unable to interpret sexes correctly. Please do not take offence~ :3 Instead, going full /v/irgin and showing your power level is a fast way to get b& from basically any community. Nobody wants an intentionally antagonizing asshole around.
>>40079 HAWT
FOR EVERYONE WITH POOR PERFORMANCE, TRY THIS: Change upscaling technique from DLSS to FSR FSR 3 Mode - Balanced FSR 3 Sharpness - 100 FSR 3 Frame Generation - On I went from 50-60 FPS to 100-110 with those settings. Reposting this since I caught the last thread pretty late. Hopefully this will help any anons that are struggling to run this game smoothly on their machines.
Usually new releases make some groups of people mad. Who is mad over this one and for what reasons?
>>39937 >Same ugly faces but in 4K Not really. >>39986 >Game pass. You still gave them money retard.
>>40088 >Will probably get shit from you guys for this but I am not going to play the game right now lmoa who fucking cares faggot, the world doesn't spin around you. Play the game when you want, or pirate it, then come back. But yes, it's slightly more pozzed because they simplified/censored female armor in general, and they did the type 1 / type 2 bullshit, but it's nothing too serious. It's pretty much identical to the original in all fronts except some improved levelling.
>>40091 FSR is dog Shit too much ghosting, I prefer play in high with dlss Q or use xess
>>40092 >Who is mad over this Impoverished third worlders >for what reasons Their toasters they built in 2012 can't run it.
>>40091 Can you use Optiscaler to inject FSR 4 if you're on a RX 9000 series?
>>40096 but.....i can run it? .. .. mmmm wait a minute....ooh fuck i forgot to set dlss4
Why does everything looks so shiny and wet?
(1.44 MB 2560x1440 20250424125758_1.jpg)

>>40084 I don't remember there being manly tears sized ogrelets in the game
>>40096 I get pretty decent performance on my 7800 xt and will still admit that it's nowhere near what it should be for the amount of resources it demands.
>>40055 can't even tell if it's working of not
>>40092 I'm not a big fan of Oblivion. Despite playing it on release I have no nostalgia for it. I do like the Shivering Isles, but that doesn't make buying this game worth it. I'm mostly in this thread because I'm curious.
>>40070 This is pure BS and a poor cope because the nexus jannies nuked several such mods including ones which described the changes in as neutral a tone as possible. They can't all have been trolling. This is like Dan Vavra ignoring the ocean of legitimate criticism and questions only to respond to the guy with the nazi avatar to tell him he doesn't respond to nazis. They are walking this back because they realized it's an unpopular decision.
we're never getting ES6 are we?
>>40105 d'you even still want it after how starfield turned out?
(35.52 KB 680x638 todd.jpg)

(429.72 KB 754x286 todd_eyes.png)

(21.13 KB 336x347 todd_paint.jpg)

>>38942 >Ultimate Engine Tweaks >Universal Achievement Unblocker >Unleveled Item Rewards yup... it's time...
>>40106 maybe they won't make it abysmal dogshit like starfield I'm coping aren't I?
>>38942 I have never played Oblivion or Morrowind (well, maybe a few hours), but I have spent over 2k hours in heavily modded Skyrim. Will I have fun?
>>39937 Nope. I was playing Morrowind before it dropped. Then it dropped. I saw. I kekked. I said "fuck no". I went back to playing Morrowind.
>>39656 well i always have balanced npc and creatures level cap, unique landscapes, quest award leveller
>>40109 unlikely, you lack the soul and can never appreciate the sense of adventure
>>40109 you can have fun with watching paint dry at this point, so go for it
(1.01 MB 1024x768 sseeh9t.png)

Here is my dickass thief that goes around at night and makes a fortune off your hard earned coin and has sex with your husbands. Please say something nice about him.
>>40104 >This is like Dan Vavra ignoring the ocean of legitimate criticism and questions only to respond to the guy with the nazi avatar to tell him he doesn't respond to nazis. Didn't he actually do that? That guy's a fag.
>>40094 >Will probably get shit from you guys for this but I am not going to play the game right now Nope not what I said at all. I said I was going to wait for a PS5 physical copy.
>>40058 nigga you're playing the painting
>>40109 no quest markers will make your head spin
>>40113 >>40112 >implying heavily modded (provided that you're using tasteful mods) Skyrim isn't the most immersive and content-filled fantasy experience you can ever have.
>>40115 Yes, he did do that, that's what I was referencing.
(176.08 KB 449x640 1722215066315640.jpg)

>>40108 >abysmal dogshit like shartfield >dream project Marketing and brand recognition is what sells. Not quality.
>>40107 Cool stuff, any other must have mods?
I cannot fucking stand the ghosting in all these fucking UE games. Holy fuck can we get out of this era already?
>>40012 good thing they usually hire sweatshops for cheap ass UE engine remakes that reeks of reused assets everywhere. all the profit, none of the hassle of making an actual game.
(334.75 KB 557x663 1636546986475.png)

>>40118 >no quest markers
>>1244456 This but there's a goatse watermark in the corner of every image
>>40119 >implying I don't imply, I state >tasteful mods 50-60 mods to enhance woman's ass and hide broken elbow meshes, 300+ mods for clutter upscale, 10 various mods to make grass even more obnoxious, 600 for various paralax crap, one perk overhaul, worst possible looking reshade on top >content-filled after people sucking off barren wasteland that is Falskaar I don't want to hear about it
>>40118 I don't think it will be a big deal, I actually played Skyrim with no compass and no map for quite some time for a challenge. But besides that, I see that the remaster is somewhat less clunky mechanically and the updated graphics pull me in to try it again. Do you think it's better to wait for a few weeks for mods to get out or should I go in raw?
>>40126 this but the background also strobes really fast in rainbow colors and inverts colors every few seconds
>>40107 I'm torn between using Unleveled Quest Rewards or Balanced Quest Rewards, since I don't want to be completely OP off the bat with Chillrend or Umbra. Maybe I'll do unleveled with difficulty scaling mod on top
>>40009 >Todd saw LotR and decided he should do that instead Based. Jungles are for niggers
>>40119 I have no idea what you see as a good mod and worthwhile content they add. So it's impossible to judge. Maybe it's the rollslop gameplay or autism survival perk tree or hardcore realism combat or gooning inna woods. The only mod I had ever had big fun with is realistic trade routes for vanilla Skyrim. The quest and areas mods for Skyrim are bad.
seems kinda unfinished. i'll wait for a few patches
>>40126 Overlay the text with lolis so it's impossible for him to censor it
>mods remove geberals from the board >now it's 10+ threads for the hot FOTM I hate you 4niggers so much and cant wait for you to go back to your fucking shitheap of a website when it's back
>>1244496 *three hours, I'm retarded. Still, back to back to back capping from the fucking sharty, and this nigger has the gall to ask for money.
>>40105 Not in our lifetime kek.
>>1242821 I just turned off fake frames and my FPS went up significantly. Fuck fake frames and fuck AI upscaling. If I'll use AI it'll be RVC shitposts. >>40070 The comments on the original had trannies praising it (although arguing with chuds) and enby women melting the fuck down. Very interesting. >>40089 Strongly agreed. All the mod author had to do was not troll OR promote BasedMods, since the latter is a guaranteed ban. >>40119 Factually correct, but Oldblivion had SOVL and part of Skyrim's charm regarding mods is that so many of them are shitposts, or lore-breaking but fun. I want to play as a Maormer, I do not care that they're an isolated tribe. Also, ErinRace is the only anime race slop worth anything.
>>40131 >Umbra Umbra is always unleveled.
>>1244424 because of the way the X algo works you literally need to be pumping out content on a regular basis or you fall out of the algos favor
>>40054 sex with Kaorin
>>40122 They aren't out yet
>>40114 The first player-made Khajiit in OR that isn't ugly, congrats.
>>40140 True. I should avoid getting it early if I want stuff to remain semi challenging. I wish the base difficulty sliders weren't so absurdly retarded. I'll just stick to unleveled rewards since some of the stuff in balanced rewards seems too weak for my tastes
>>40139 >>40128 I've been using modpacks for skyrim lately with a bunch of gameplay mods on top. Living Skyrim and Nolvus are good examples of non-shitty ones.
>>40095 Ghosting is a bit of a issue with this setup, but it's a price I'm willing to pay in order for this game to run well on my computer.
(196.42 KB 580x580 1669431713206919.jpg)

I'm torrenting the remaster currently but I'm wondering if I should've just modded the original instead. I absolutely need some kind of gameplay mods to make the game more challenging or at least to fix the scaling enemies.
>>38942 >second webm. That must be intentional right
>>40149 nope, and in the OG version of the game, there's a similar thing with an orc male in the French version.
>>40149 Yes, Bethesda intentionally left that blooper in the remaster instead of fixing it.
test
What is your first race/sign/class choice, /v/?
>>40144 what about my kitty cat?
>>40144 i tried to make a dark furred khajiit and it always defaulted to fucking orange, the color selection for them is terrible, fucking neon green but then 2 variations of brown and black or white
>>40137 How dare he. DRM request this motherfucker.
(1.21 MB 2560x1440 20250424140233_1.jpg)

(1.41 MB 2560x1440 20250424140251_1.jpg)

Bravil is still appropriately shitty and grimy, I really hope they can port over better cities Full on swamp ghetto Bravil is still one of my favorite things from classic Oblivion mods Has anybody gotten new buildings with new interior cells working yet?
>>40153 I am yarr harr harring the game right now and haven't decided on classes. Is the magic system fun?
>>40127 What I find interesting is that the stated reason for the ban isn't even true- "removes gender identity or pronouns from the game". The pronouns in the game are unchanged, dialogue already tracked he and she to body types 1 and 2. The mod therefore isn't removing gender identity, it's actually adding it back!
>>40148 There are many mods for og and some for remaster that are essential. I'm not telling which, because I want you to suffer from your ocd indecisive autism. While installing pirated game no less kek. Let's be real you will probably drop it in two evening tops, or argue with me even if I give a honest answer.
>>1244846 >which really shouldn't be the case with a system this strong What did you expect from Bethesda?
So is the remake really just the exact same game with a shiny coat of paint? No balance adjustments or gameplay tweaks?
>>40153 Breton, thief, Spellsword. Atronach is too strong
https://gamerant.com/oblivion-remastered-save-files-missing-bug-how-to-fix/ >>40160 I wont argue. If you have any to recommend I'll listen
>>40153 argonian, apprentice, full mage, no armor, blocking with fists, first rat on expert, final destination
>>40158 >is the magic system fun You can craft spells once you join the Mage Guild which is cool (but worse than it was in Morrowind), but you don't equip spells to your hands like in Skyrim, so magic builds usually have to be some kind of spellblade. You also pretty much need to be a high elf or breton for a good mage build since all other classes have shit magicka. Unless you use player.setav magicka x in the console
>>40166 You recommend a magic build for a first timer or should I just go full ungabunga?
>>40162 Leveling has been adjusted. Each level you get 12 points that can go between any attribute, with luck costing 4 points. So you dont need to level up certain skills before each level up Item scaling us the same but mods exist to make them unlebveed. Enemy scaling seems to be unchanged
>>40153 Redguard, The Thief, Thief BIX NOOD
(553.90 KB 781x692 bix_nood_3.png)

(155.85 KB 600x500 bix_nood_2.jpg)

(112.85 KB 399x443 bix_nood_1.jpg)

>>40169 >BIX NOOD
(211.98 KB 900x715 Master race.png)

Yep das rite, it's GAMING TIME !
>>40171 Trust me, it's not worth it unless you modded it
>>40171 gl bro I got filtered by the first zombie
>>40168 >Leveling has been adjusted. Each level you get 12 points that can go between any attribute, with luck costing 4 points. So you dont need to level up certain skills before each level up Honestly that alone makes it worth it. Literally the single worst part of the original game.
>>40172 How does difficulty work in this game and what did they do with the enemy levelling?
(2.65 MB 1920x1040 Oblivion.png)

>>40144 Thanks! here is a shot of him in his natural habitat (stealing your shit with no clothes on)
Has anyone tried backporting some of the things done in the remaster to oldblivion? Like the leveling system specifically. I can't stand the current oldblivion alternative leveling mods. This steaming pile of Unreal shit is going to take a couple years before being optimized. Also lots of new bugs.
>>40028 >bro just lower resolution and enable fake frames to "double" your framerate Are you retarded?
>>40172 >>40173 i've always played the OG Oblivion like this, finished it several times even !
>>40175 >how does the difficulty work? Pic rel >what did they do with the enemy levelling? Seems to be unchanged but unsure. Character leveling being fixed makes it so you're unlikely to get outpaced by enemies as you level up.
>>40013 Probably not, maybe 250k
>>40181 the master difficulty in the OG game is even more difficult than these new stat balances. if you've played the OG in master, the new one is easier even.
>>40183 Its still kind of a shit and unfun form if difficulty unless you focus on minmaxing But you seem to know what you're doing so you do you
Oscuro's Oblivion Overhaul when?
>>40040 It's kinda like the GTA Defective Edition or RTX remix titles. Unreal 5 is handling the graphics pipeline, everything else is the old engine.
How long until modding tools?
>>40187 Official modding tools are never ever unless Bethesda backtracks But apparently the tools if OG Oblivion still work in some capacity
>>40187 Officially? Never. Bethesda already said modding isn't supported. Most oldblivion just works tho, you just need to put them in a .pak
>>40174 They also changed how some skills gain exp. No more spamming cheap spells or selling items one by one.
(1.03 MB 2560x1440 20250424134559_1.jpg)

>>40162 I'm at level 8 currently and honestly it feels a lot less egregious now than it was in classic vanilla times
>>40186 Allegedly Unreal is handling some scripting for the underlying Gamebyro part and its going to take time to make a script extender for it. Its really a Frankenstein's monster under the hood.
Can someone help me understand what the point of leveling is if enemies level up with you?
>>40193 I feel like Frankensteining the engine is preferable to just redoing it completely in UE5
>>40192 i felt the same, just reached lvl 8 and have been having great fights as Breton Spellsword
>>40189 They didn't say modding wasn't supported just that there weren't going to be any official mods.
>>40194 New enemies and better loot I suppose.
>>40191 I remember spamming jump and moving around a bunch in sneak to level up those skills in the capital, can you still do that? >>40192 I can imagine, just being able to use stuff and level up without worrying about the negative impact of it sounds way comfier.
>>40194 Upgrade attributes (Strength Int Etc) Better loot Better quest rewards unless you upt for the mod that removes ir
>>40194 Welcome to Oblivion. >>40197 Well, that's basically the same from an official standpoint. Doubt they even have tools for that shit either, it was a random external studio that duct taped this shit together.
>>40186 It is weird though because animation timings, projectile speeds, sprinting, horse controls, physics, and a bunch of other things feel totally different. It feels more like they modified UE5 to interpret gamebryo scripts and the rest was remade in the new engine, it really doesn't feel like gamebryo with a UE5 graphical layer at all, it feels like a total remake in UE5 with backwards compatibility for the scripting languages used by gamebryo.
Where the FUCK are my tittymods?
>>40202 >It feels more like they modified UE5 to interpret gamebryo scripts and the rest was remade in the new engine Would any of the old mods and modding tools work if that were true?
>>40204 Yeah they would work if UE5 modified to be capable of interpreting .esp files which it clearly is. I think this is a lot less of a Frankenstein than people are saying, it is UE5 with an extra scripting language and support for the gamebryo filesystem.
>>40204 I saw one person brought a mod back from Oldblivion that added a chest with gear into the starting prison, so at least some non-SE mods can work out the box
Multiplayer mod when? /v/an pls Playing, "Master" difficulty. I want to play, "Master" difficulty, but don't want to continue losing. I'm getting my shit fucked up so hard. God damn...anything is blazing me down. Probably just gonna humble myself, whenever I play. Just gonna.....fuck my shit up!... fug
>>40207 In oblivion there is no reason to ever increase the difficulty unless you are trying to level offensive skills.
>>40207 i'll give you a freebie, your blunt melee weapons do more damage against skeleton compared to bow or magic, same for zombies except zombies also hate fire,. so use maces or axes to kill them and fire magic too for zombies.
>>40207 Remaster leveling works as pic rel >>40181 Its absolutely not worth it and just makes everything a slog. There's mods that make it less egregious
>>40206 Yeah because it is a UE5 game that is reading gamebryo plugin data and using it to set up the game world and script the NPCs and quests and such, any mod that only touches those aspects of the game should be mostly compatible.
>>40202 Oblivion used havok physics which I dont think this new game uses
>>40203 It's going to take a while for NSFW mods to start coming out, and that's if authors are willing to learn UE. I think Skyblivion will still have a bigger scene since it would be easier to port over all that stuff from skyrim
>>40121 >take two tablets >its a gel bottle Still a funny image
>>40208 I just didn't want to play through the game...and then realize my playthrough looked like a TTV girl gamer's playthrough. Also, wanted to just enjoy the beautiful game. Very beautiful graphics. Also, in a world of magick, I assume a whole bunch of enemies are blessed by some mad god or another. Anything other than Master difficulty disrespects those mad gods, and their dependents. >>40209 I might have figured I'd have to conform to weaknesses and resistances, or else...am I really a Master? Thanks. >>40210 Definitely a slog. I am maybe a slight bit masochistic? Dangerous wolves! Who knew!
>>40213 I don't think real coomer mods are going to happen for this game beyond basic nudity mods, the animation system seems totally different and is probably entirely controlled by the UE5 end of the engine which isn't going to be easily accessible.
Does the game still slow down to a crawl in the imperial city waterfront? Also if they still have the Oblivion Source Code, why couldnt they just recompile the game so it properly uses RAM, VRAM, and multiple cores?
>>40210 What do the mods do differently.
>>40212 They must be using something more performant for sure, but the physics is still there. Still kinda crazy what they managed to have all these dynamic items with collisions still be scattered everywhere like in the OG and savefile keep their location. No other game does that.
>>40070 Companies continuing to add this body type shit is one of most retarded things I've seen. Even most trannies identify as male or female. You're trying to support a niche within a niche. At best, people won't care. At worst, you're actively turning people off to support 0.000000001 percent of the population.
>>40215 another tip, breton is usually the best race because you're resistant to magic in general, and the dark elf has a 75% resist against fire, useful for mages (it's also true for Skyrim btw).
I love this game.
>>40055 >>40102 The game runs on D3D11 so you could alternatively try DXVK. Drop the 64bit dxgi.dll and d3d11.dll in TES4R's folder, boot it up and see if it helps.
>>40218 Adjust the damage given/received to be less annoying
>>40202 >>40205 I read more about it, it's undoubtedly still Gamebryo, it's just that they went a step further to integrate UE5. It handles a lot of stuff now, stuff such as LODs are handled by Nanite, for example. It isn't just graphics. They are using a lot of Unreal middleware, it's a huge Frankenstein, modding beyond the basics will probably be a huge pain since you'll need both CK and UE knowledge.
>>40114 I want to rub his tummy..
>>40224 That does seem more reasonable, cheers mate.
>>1245482 I this case I bet they just did it for convenience, male/female bodies use the same base mesh, which would mean they'd have to do more work to integrate gendered armor. That's probably why they removed all the female armor lmao
>>40221 Breton bretty gud, but my Imp buddies are always happy to see me. They are just somewhat stoic. Guess that is just the Imperial life? Gonna just Imp. Got any quick tips for getting health potions, better restoration spells, or mod to make this game VR? In the roleplay, got to Cloud Ruler Temple, got to Wizards Orrery. Home. Kinda can't believe there is not even a bed at Wizards Orrery though...guess some spells can increase conscious endurance into normal concentration, and restore health to not be a waking zombie. No sleep needed for the Wizards? I watched a jewtube video on a Virtual Reality Unreal Injector, but am not convinced on immersion.
A third of active KCD2 players are playing this remaster, interesting.
>>40225 What are/were the most popular or essential mods for Oblivion and would they be portable?
(1.14 MB 2560x1440 20250424151101_1.jpg)

lots of hillside are now impassable because they're made of rocks I still will never miss the doughy featureless land of old Oblivion
>>40216 Well I wouldn't assume the worst just yet, there are a few pornographic video games made in Unreal Engine 4 and 5. So a similiar thing could happen in this game.
I heard poisons bypass the damage moddifiers on the higher difficulties? What are some good recipes?
>>40232 >doughy kek thats a good description of NPC faces too
Did Oldblivion have horses slow to a crawl when going up slopes?
>>40233 Assuming the parts of the game needed to make those animations aren't Frankensteined
>>40229 for health potions, just grab any plant you find lying around, find (or steal) alchimy tools (they have different quality from novice to master), eat random things to discover their effects or try crafting random pots, you'll eventually find things with health effects. or you could just go the restoration magic route and continuously heal when you take damage, you'll get better spells eventually and the more you lvl up the skill, the less mana they will consume. better spells appear in shops when you get to milestones (lvl 25/50/75/100 in the skill usually). or find/craft a weapon that steals health, you can get an easy enchantment stone if you do an Oblivion gate and take the core at the end, this thing works as an enchant stone of lower power (but useful early game). and go to the first floor of the wizard tower in imperial city to craft spells or enchant armor.
>check out previous thread >people are still posting in it >but only furfags >they're about to start ERPing
>>40231 Probably the leveling fix ones, and they are already a thing. If your mod goes beyond changing what kind of stuff spawns, prices, spell effects, weapon wear, etc it'll probably be a pain
>>39992 The only way they were able to sneak these designs past the approval boards was because those approval boards hadn't yet caught on to the standard methods for bluffing toddlers. A particularly savvy individual could submit concept art for a thing they wanted to get in competing against concept art for a demon with phallic knifenipples and the thing that they wanted would get approved. Someone with an extraordinary gift for speechcraft could just submit the same design twice and insist that they changed it, thus getting an approval. By the time of Oblivion they knew to just block anything that wasn't LotR and for Skyrim they blocked everything that wasn't SoIaF.
The game is so damn blurry and the graphics a chore to look at no. No amount of config tweaks I'm getting from the nexus is helping. I'm not settling for 60fps with laggy mouse input in the outdoor with a goddamn 1200 dollar gpu. Fugg this bullshit.
ALSO PRO TIP FOR EVERYONE TOO NOOBY TO USE HIGHER DIFFICULTY : you can run around enemies to avoid the bulk of the damages like in the original, easier in 3rd person. also if it's like the OG game, high level lich are very resistant to magic attacks.
>>40240 I see, well I guess we won't be missing anything actually important then and can just wait for various small things and porn to be added.
>>40243 I just dislike how many hits it takes to kill basic enemies
>>40238 Thanks Anon. Did read. Gonna /v/an, whenever multiplayer mod is blessed onto Oblivion?
Why is the starlight spell not working at all? It makes a little ball of light around you for visibility for 60 seconds but when I cast it the ball appears, hovers around my guy for like 2 seconds then vanishes?
>>40242 Optimization is shit but you aren't using the Ultra preset, are you? The performance gap is pretty big for basically no visual improvement. Try using Ultra and disable the Lumen/RT shit (or use hardware if available), and use TSR/DLAA or XeSS native AA. Looks a lot nicer
(14.81 KB 474x135 proxy-image.jpg)

>>40247 wearing armor?
>>40248 *using High
(236.07 KB 415x441 1547389560776.png)

Fatigue not affecting melee damage is a good change.
>>40245 you have to use the enemies weakness to kill them, just google the enemy name in google and you'll find the UESP pages for the OG game and it's the same thing. and use enchants early and spell scrolls when in a pinch.
>>40154 I missed that one, also very impressive. Glad we're getting plain fur again. >>40155 True, it's also not great for other races. "Skin tint" should be entire tones, not slight variations with the opposite on the color wheel being the most vibrant one. >>40177 I love when players have a gimmick for their characters.
>>40249 Yeah, but it shows 100% effectiveness, idk?
(923.17 KB 2560x1440 20250424152142_1.jpg)

(431.60 KB 2560x1440 20250424152414_1.jpg)

(498.59 KB 2560x1440 20250424152438_1.jpg)

(643.22 KB 2560x1440 20250424152635_1.jpg)

>>40246 One of the worst parts of the old game was the oblivion gates, on top of being repetitive and boring they were some of the ugliest places in the game, strawberry jam lava and the ugliest skybox in the game Currently I gotta say this is the best graphics upgrade in the whole game yet, I like the illumination and ambiance that I see here
>>40248 I dropped everything to medium and it doesn't help. Basically need to use DLSS Q and render at 1080p to get ok performance which I find unacceptable. Even if ignoring the blur, the art style of the game bothers me a whole lot and I can't cope with it. I find it really hard to believe they designed a game around using a 4090 at least to get okay performance in the open world.
>>1245813 The one with the ring of burden? You're still gonna drown if you get overencumbered there, unless you're an argonian ir have water breathing stuff
>>39965 Personally I almost never buy AAA games past 2010. The price tag alone puts me off. The one exception I ever made was Armored Core VI. All the new games that I actually play are indies.
(105.14 KB 768x1152 1744520141594116.jpg)

>>40255 >the developers did the best job on representing hell >and pissed on tamriel
>>40254 i dont really remember oblivion spells mechanics, is your skill too low? casting an apprentice at novice numbers or something?
>>40254 >>40249 Nvm I just looked it up... known issue, others are having it as well. TODDDDDDDDDDDDD
>>40255 The red tone of the whole game fits quite well when you're actually in Oblivion. I usually disable my ReShade when going in there
>>40256 Disable Lumen: https://www.nexusmods.com/oblivionremastered/mods/183 Not only does the game look better in outdoor environs since Bethesda fucked up the values (seems like they just used the UE5 default), you'll gain a ton of FPS.
yet another pro-tip, if using a shield bind it to the quickslot with your weapon (like sword on 1, shield on 2) so that when you use your bow the shield doesn't appear on your arm. you need to unequip it to avoid this and you can do this while your bow is already drawn, so keep that in mind.
>>40263 I already did... anyway I'm sorry I just wanted to vent. There's nothing that'll satisfy me. It's inherent to the way the game is designed.
>>40181 i'd rather just add more enemies for stuff above adept
>>40263 sexo elf
What's with all the qt Bosmer?
(1.25 MB 800x3176 Stealth archer.png)

not gonna lie, still in the sewers in master difficulty and this game is just like the OG game, you can exploit every dumb AI moves to win fights without losing too much HP (and now easier because it regenerates), it's fun so far and i demolished the zombie. just use whatever you have on hand to kill stuffs, spells, potions, scrolls, sword, bows, just bind them to your quickslots and change style during the fights. and start fights in sneak with the bow because it deals extra damage, hell you can do the entire sewers as a stealth archer it seems.
>>40213 >I think Skyblivion will still have a bigger scene since it would be easier to port over all that stuff from skyrim "Port"? There's nothing to port; Skyblivion IS Skyrim. Skyrim mods should work as is on it.
>>40255 >>40259 >devs are now living in a hellscape and have no issues faithfully recreating demonic realms and even enhancing their misery >struggle with recreating idyllic paradisal lush fairyland I find it kinda funny I find it kinda sad
>>40270 >Skyblivion IS Skyrim Is Skyblivion made to let you explore Cyrodil in a Skyrim playthrough, or is it a separate save that takes place in Cyrodil? I havent kept up with it much but I'll play when it releases
>>40263 When I looked at the sample pictures, I started believing Lumen ensures video is more like how eye perceives environment. Disabling Lumen seems to look like pictures of the environment. How your eye sees, compared to what you see when you look at a picture. Frames cannae be saved..? I prefer Lumen. Thanks though. Might consider for people who don't care for the perception simulation difference, or if trying to consistently react quickly for people.
>>40272 >Is Skyblivion made to let you explore Cyrodil in a Skyrim playthrough, or is it a separate save that takes place in Cyrodil? Presumably the latter. It's literally a TES4-in-TES5 remake.
>>40272 it's not a Skyrim save or playthrough, it has its own launchers and launches like a brand new game. it's the same an the other huge Skyrim conversion : Enderal. you just launch it from the icon and it doesn't mess with your Skyrim save or data.
>>40132 wrong, they are for bunnies and it is the colonizer man's duty to breed them
>>40273 With me, I find Lumen in Reblivion makes scenes look incredibly flat. I want things to pop. Bethesda seems to like flat and washed out visuals though, probably because it's easier to work with and less likely to cause eye strain during long play sessions.
it's really like the OG game, master race difficulty bros, just turn around enemis while smacking them in 3rd person, find a pillar and turn around it, it's just that simple. to think people need mods...
>>1246075 Even at high noon the colors are very desaturated and warm-toned compared to the original release
>>40024 >>40034 >This issue, and im unsure how it is that companies havent figured this out yet, is that they need to cut out what exactly is making games take so long. It's very obvious now that games do not need to take 5, and now more like 7, years to come out and it be considered good. I've read a couple of stories behind development for big games. I've noticed a lot of them always go "we want to make a game that's bigger and better than everything else" and as a result of this mentality they end up with a bloated project. Other times the devs go "we want to do something totally new" except they end up having no clue what to do and wander around without a clear vision. So I bet it's a combination of bigger and better that makes development more difficult and not having a clear concept causing you to waste time.
>>40105 Tamriel Rebuilt is the closest thing to a new Elder Scrolls we're getting. The good news is it's better than anything Bethesda could shit out these days, the bad(?) news is it's a mod for Morrowind and a bunch of newer players won't touch that with a ten foot pole because it's not dumbed down to shit and the graphics are admittedly dated.
>>40278 I'll say it again - to most people it's just not very fun. Every enemy taking 5x longer to kill and necessitating breaking their pathing and cheesing them or min-maxing gets old very fast. A line between adept and expert wouldn't go amiss (or just bring the slider back)
>>40270 It's going to be an entirely one off type game like enderal or fallout london, a bunch of mods wont work.
another tip, free on the house : every archer or spell caster in the game will always target you where you are STANDING (if you don't move) or where you are MOVING (if you're moving), that means that with a good timing you can start moving in a direction when they are about to fire and then move in the opposite direction and stop, that way you can avoid the spells and arrows almost all the time.
>>40271 there have been times where it looks more lush and every time it's not it seems to be clouds blocking the sun or other weather at night it seems pretty lush, and the mountains around bruma look great when there's no weather i do think it's too exaggerated but from the looks of it a lot of thought and effort went into it but that doesn't mean it came out well probably trying to do too much with the weather causing weird lighting hopefully in the future companies focus on 2-3 different lighting settings in regards to weather Plane of Oblivion is kino though
(334.73 KB 1920x1080 510-1745527602-842079701.webp)

(334.19 KB 1920x1080 510-1745527623-1808768726.webp)

Lumen on (left) vs off (right) Which do you prefer?
>>40286 I have to play with lumen off because my GPU doesn't allow raytracing. I don't mind it.
>>40028 mouse lag is fucking gay with FSR and things look blurry as shit, instead developers should make better engines and optimize them, game looks like from 2015 and runs like shit
Official poorfag/morrowhiner thread? Nice.
I could over look the body type shit (even though it's obvious that even the devs know it's bullshit, they do it to piss off people) but they couldn't even alter the enemy levelling? Hard pass.
>>38942 All demakes are slop
Why are all the guards imperials? Wouldn’t it make sense for them to be more diverse since it’s a cosmopolitan empire
>>40292 >since it’s a cosmopolitan empire lol
Is it a good game for people who already like Oblivion? I saw it in the usual digital thievery sites like a few hours after it released, and i like playing Bethesda slop between real thinking-heavy games
>>40286 apparently im not enough of a pc grognard because I can't see a difference
also if any of you are having problems in the starting sewers with the goblin camp, you can "activate" the log pile so it falls on enemies, then you can bring any goblins on the logpile (after it has fallen) and they will take huge damage and die, the only one that won't go on it is the shaman but just wait until she exhaust all her staff energy (it doesn't recharge) and when she's out of mana she'll charge you, stand on the log pile or behind it and she dies.
>>40293 I’m not trying to be woke or politically correct here just an observation
>>40294 There's some gameplay changes to make things slightly different from the original
>>40297 I'm not implying you're being woke, I'm saying you don't let the heartland be guarded by non-natives
>>40286 KEK That a statue of someone mounting someone else? LULLULUL
>>40300 No, and what's 'lululu'?
>>40296 >also if any of you are having problems in the starting sewers with the goblin camp Then you should close the game and play some Sony movie game.
Fastest way to make potions?
>>40303 MGS is my favorite movie.
>>40286 The difference is more noticeable if there's a light source closer. Like inside the Ayleid ruins across the sewers. And it's pretty easy to test too, just open the console and type lumen, one of the commands is a global toggle and you can just change it to 0 or 1 anywhere.
>>40286 Lumen Off. The colors with Lumen On look softer, more white oriented. I don't know how to describe it properly, but I find it weird and off-putting over Lumen Off which has stronger colors.
>>40305 MGSV, right?
>>40301 I don't know, Anon. Looks like someone trying to mount someone else. LOL
>>40283 Mods that center around improving models should still work, surely, unless Skyblivion changes radically the way in which the models are made and handled by the game's code.
>>40303 i'm playing in Master boy, any of those goblins can kill you in less than 12 seconds.
>>40292 Some of them are bretons, or can you just not tell men apart you fucking racist knife ear.
>>40035 >>40057 >>40058 >Toddthesda remakes another Elder Scrolls game >Remake Oblivion >Somehow make the faces even more horrifying than the original game I swear, it's like Todd laid claim to the monkey paw back in the 80's or something. He's guaranteed success, but only for the most superficial and surface level reasons for what he releases.
Lumen GI enabled/disabled
I'm in the process of downloading right now. Can anyone verify that this mod actually does as advertised, and the comments aren't entirely bots? It sounds like a good mod, but I remain skeptical for the next several hours. I really need to call my ISP and ask why my fios is going at fucking Cox speeds... https://www.nexusmods.com/oblivionremastered/mods/35
I genuinely have no idea what to do in this game. There are no quests anywhere other than "find me 12 boar asses", nobody has anything interesting to say that doesn't directly relate to the main quest, there are like 500 shops in the capital city even though you don't need more than like 3 and the rest might as well be set dressing. Is this just a dungeon crawling simulator with randomly generated loot where every enemy dies in 1 hit? Skyrim would have showered me with quests already. Is this how games were in 2006? Man, we've come along way, huh?
>>40316 I am so sorry but I think you might be retarded
Anyone release a voice mod yet? Or ported them over from base oblivion? I hate the barbarian dude voice
>>40316 there's plenty of quests in any cities, pro tip : kill a random citizen you don't like (must be innocent, so not an enemy) and then go to sleep, you'll get a visit.
>>40316 Talk to random npcs and listen to their rumors. Many of them are breadcrumbs that'll lead you to quests. If you really want your hand held then you should join one of the guilds.
>>40316 Oblivion was VERY heavily carried by the mods at the time. Nobody cared about Martin or Dagon, and the only memorable characters were the Adoring Fan, the omnipotent guards, the necrophiliac Dunmer woman, and that one cat (or was it dog?) family.
>>40314 Overworld This boards feels like using dial-up
>>40292 There are Bretons and Redguards too.
What is with these guards?
>>40321 >and that one cat (or was it dog?) family. Who? Or do you mean Dar-Ma, who was a lizard milf who tasked you with rescuing her daughter?
>>40324 Imperial guard order allows members to cloak invisibly for work purposes? I see no problem. To each their own.
Are you playing in first or third person?
>>40320 But random NPCs have no dialog options other than rumors and that at best just points to a dungeon somewhere to clear for loot. I don't really need that to find stuff in the wilds. Also NPCs talking between each other sound like the conversation was generated by AI on the spot.
>>40321 More like no one cared about the main quest since any guild is better. >>40316 lol zoomer. Yeah, the game won't hand hold you, you need to explore to find quests. And there's plenty of shit, the flower picking ones are barely a thing compared to Skyrim. Look up some guide if your brain is that fried by tiktok.
>>40325 Wasn't there someone or a family in one of the cities who had a lot of pets? I distinctly remember that someone in the building got super sentimental over the pets if they were killed.
God bless Steam refunds. It's running like shit on my thirdie rig, it's usually a playable 55-70fps on 1080p medium in the overworld but it stutters too much, I already tried lots of performance mods, made little to no difference. Also, FSR artifacting and ghosting completely broke my immersion, even without the stutters I would've refunded, UE5 slop graphics look so fucking ugly.
>>40322 Oh great, I uploaded 2 of the same pic. Here's the Lumen disabled one
(366.84 KB 1084x1058 Dark Mage of doom.png)

my custom master difficulty class : Dark Mage. Blade : so you can kill anything with a melee weakness. Alteration : to protect myself and cast powerful mule spells to carry more crap Conjuration : because why cheesing enemies when your base skeleton can two shot them ?? awesome class for early game to late game, carries you through the game everywhere. Destruction : because offensive magic is fun and you get Drain Life (touch spell) to debuff enemies and steal their HP (but must be within melee range, which isn't a problem with Blade). Illusion : to rush that stealth invisible archer assassin, useful anywhere, also can calm enemies or make them go berserk on each other. Restoration : to never have to worry about dying ever again, also the most powerful magic school late game when spellcrafting because you can buff or debuff attributes with it. Archery : stealth archer assassin, nuff' said main characteristics : intelligency and Wisdom Zodiac sign : Lord why Lord ? because you take less damage, the most armor you carry as mage, the less effective the spells are, so less armor = more power but less defense, only for early game but with Lord you still get a defense bonus for shield and general 15% resistance to magic anywhere, so also good for late game. also i took a dark elf for that sweet 75% fire resistance. this is THE class for Master difficulty if you don't want to play a Breton TRASH or to main the game as stealth archer assassin. it's good at everything.
>>40330 You are probably thinking of that fighters guild quest where you have to kill some rats in a house in Anvil >>40331 Yeah, UE games often resemble each other a lot. Graphics on this one reminds me of Hogwarts Legacy
>>40333 >stealth archer >no sneak
>>40331 >2025 graphics >2006 combat This remaster would be labeled as Eurojank if it was developed in Europe.
NIRNROOT
>>40308 4 is the quintessential sony movie game
>>40335 you can easily train it in any city while stealing shit and while power training conjuration ;) it's not needed for any build imo because it levels quite fast once you get to the sneak/invisibility spells/gear anyway.
>>40315 It's not a mod per se, it's an engine.ini file. Tweaks that you could apply to basically any other UE4 or UE5 game nowadays. Open the .ini file and google up the different flags and parameters it modifies if you want to know what do they do.
(199.99 KB 1000x1007 Lord_Dagon.png)

>>40063 During your quest to infiltrate the Mythic Dawn during your initiation where you sacrifice the argonian priest, one of the priests gives a sermon about how Dagon will return to Nirn and grant his devoted followers supreme power so they'll rule over the lesser nonbelievers. So it's classic 'our god will rule over us but grant us enough power to tule over those under us' trope. Whether or not Dagon actually keeps his promise is up for speculation. But I wouldn't count on it. Lord Dagon (PRAISE BE) exact words were: "When I walk the earth again, the Faithful among you shall recieve your reward: to be set above all other Mortals forever." >>40114 Nice cat, but christ, those claws...
(170.08 KB 1898x797 Untitled.png)

Have been playing it on ultra preset at 4k@60. Didn't even know there were complaints about the performance. How old is your rig, anon?
(74.51 KB 1024x998 bethesda QA.jpg)

>>40286 >>40314 >>40322 GI looks noticeably better in interiors, but is negligible in exteriors; arguably, it looks worse in exteriors. However, it's not without its issues in interiors. Many interiors are too bright because Lumen doesn't seem to understand the difference between a fucking candle and a 200W bulb. The aesthetic of the remake is honestly completely artless, or perhaps it's UE5 itself that's the issue. I mean artless in both senses of the word. It's both aesthetically ugly and lacking the graphical ingenuity of older games / engines. All these "impressive" graphical effects like the GI in >>40314 or the reflections in >>40322 do less for a game than good art direction does. I think it's possible for UE5 games to look visually distinct and aesthetically pleasing, but it's so much more common for them to fall into the same-y "uncanny valley" of UE5.
>>40333 Just got done installing FitGirl's repack of it. Having fun getting used to the new controls. The game feels very natural, like Skyrim when I first played it. I chose the Mage stone intending to level up my illusion and get invisibility ASAP along with Muffle if we still have that.
>>40271 Games will be saved when the epoch show up bringing along a new era. For now we lie in wait. And waiting sucks. I hate waiting. I wish I could kick time in the nuts.
>>40342 Not even a 5090 can do 4K60fps with everything maxed lol Even if you disable RT it still falls to low 60fps, which is pathetic for what this thing is. https://youtu.be/Ds42KFgflIg&t=250
>>40333 Is Stealth Archer actually good in Master difficulty?
I got so used to scroll duping I'm actually having issues managing gold
>>40234 Damage health is pretty good. It's on so many things that giving a list is kind of pointless.
>>40257 >>1245813 You don't actually have to take the ring out of the well. The quest moves to the next stage once you pick it up.
>>40316 As another anon suggested, kill a random citizen. The Dark Brotherhood is my favorite quest line I've played. They busted Antoinetta though. >>40327 I swap. First for combat, third for normal gameplay.
>>40328 Thats just not true. NPC rumors will lead you to the two expansion pack questlines, the DLC homes of the original game, and tell you about other quests around the world. NPC chatter is soulful jank
>>40333 Weapon skills are pointless on master and alchemy is by far the best skill.
Does this game run well on arch?
>>40354 It's Deck verified so probably
Am I missing something or does the game not tell you at all what level a spell is? I crafted a spell for 20 lightning, fire, and ice damage on touch. Then found i wasnt a high enough destruction level with nothing during spell crafting actually showing that
>>40304 Skingrad has grape farms on one side and tomatoes on the other.
>>40304 Raid farms for vegetables
>>40356 There is a red warning text if the spell is above your level. Also, don't make custom destruction spells unless they are DoT. For instant damage store bought spells are better.
>>40347 It's good at any difficulty even in Skyrim and you can enchant your bow with paralysis or fatigue damage to render the enemy helpless, any sneak attack deals extra damage (i think x3) and high level sneak or invisibility allows you to continue sneak attacking. With my built you can even spellcraft a spell that destroys the enemy weapons and armor and they'll fight you by fist (with a force reduce debuff spell if you want to be extra mean)
(11.70 KB 477x172 Untitled.png)

why are they like this?
This one just freezes my game completely. Does it happen on steam version? I'm using the high seas version.
(160.90 KB 677x737 024_022.jpg)

Still sad no one ever made a mod to make Mazoga look like the Nezumi version of her. Even just the hairstyle would be better. So many of the Oblivion hairs suck.
>>40353 I prefer one weapon skill because alchemy can be power leveled easily, you can easily steal a master alchemy set and craft poisons to kill tough things, what poison can't do will be done by spell crafting and enchanting. And imo my build allows you to do anything and be fun, also they added unlockable bleed damage for blade skill at lvl 75.
>>40360 >with my built you can even spellcraft a spell that destroys the enemy weapons and armor and they'll fight you by fist It doesn't work like that anymore. Enemies won't drop broken weapons, instead they just stop attacking entirely.
>>40365 Really ? That's probably a bug, it's not supposed to happen.
>>40362 Isn't qqq literally just the command to exit the game? If it's freezing it then just close via task manager. >>40361 Go back twitter nigger (that somehow has no id)
>>40366 I would call it a dev oversight. It happens every time you do it.
>>40367 >Isn't qqq literally just the command to exit the game Yeah, it's how I'm used to do it, because its quick. But it seems broken here, I had to kill the process.
>>40331 You can skip out on DLSS/FSR and just use Unreal's TSR or TAA (at 100% resolution scale) and it honestly looks a lot better. I dunno why the game by default wants you to use upscaling. The stuttering I haven't been able to find a good solution for. The original release has stuttering problems and adding Stutter Engine 5 ontop of it just exacerbated the issue. I can deal with it especially since most of the real game takes place in cities/dungeons but man it would be nice to play a game without these issues in 2025.
>>40368 Damn, that's the one thing mods should fix asap, makes no sense.
>>40282 >>40370 >I dunno why the game by default wants you to use upscaling. Because modern devs see upscaling as an essential graphical feature and no-upscaling as a performance-intensive graphical improvement.
>>40371 If you manage to break an enemies bow while it is drawn they can't even unleash the arrow. They will be stuck aiming at you forever. The devs should feel ashamed if mods fix this before they do.
>>39882 >dislikes remakes >releases skyrim 10 times i think it might not have been microsoft man
Oscuro's Oblivion Overhaul is up! https://www.nexusmods.com/oblivion/mods/15256
Fun Fact: You can max security very easily and quickly by >opening up lockpick minigame on any chest or door >clear the first tumbler >mash left click without moving lockpick to next tumbler Pretty sure that exploit wasn't around originally. Won't say no to easy lockpicking though
>>40374 Those weren't remakes
(2.53 MB 1920x1080 17454152844800.png)

(370.51 KB 3440x1440 17455129639210.webp)

(693.88 KB 760x452 Ar10gfGzQ9nlZBgj1OPQKw.png)

(158.82 KB 600x1000 Flame_Atronach_(Oblivion).png)

>>40066 >>40176 Damn, I want to impregnate a flame atronach.
>>40378 same
>>40377 You could probably make the argument that just releasing the same game a bunch of times is worse though
>>40375 Need me some FCOM Convergence with Martigan's Monster Mod and Oscuro's Oblivion Overhaul and I will be sooooo happy.
>>40378 >>40379 fellow atronarchers, we must never forget to use the fire resistant potion and deny the conversion attempts into becoming a daedra, atronussy is good but stay vigilant lest your soul is shackled away from other warm atronussies.
>>40370 >I dunno why the game by default wants you to use upscaling. It's industry-wide, really. Most things push for using upscaling so there are fewer complaints about performance, and in many cases the quality is "good enough" to be worth it if you aren't super focused on details, aka the general population. >>40369 It's probably terminating gamebryo just fine, but not passing through the termination command to the UE5 part of the engine. >>40380 Maybe, but it still wasn't a remake. It was a port to a version of Creation somewhere between Fallout 4 and Fallout 76 in features and a repackage with some mods included.
ELF
>>40035 Most attractive elf, also kek
>>40378 They do look good. My compliments to the 3D artists.
>>40384 Why are bosmer girls pure sex The only thing they're missing are their little horns and less clothes
(2.34 MB 1920x1080 Screenshot (36).png)

Anyone else have a fucked up neck/shoulder seam that looks like a tanline?
>>40388 Not on my male Breton, but female characters got shafted pretty bad.
>>40362 >>40369 2 bucks it kills gamebryo but unreal keeps running so it crashes
So sad they didn't address the godawful fucking enemy or item scaling. They've changed the difficulty bar and added the type 1/2 bullshit so it's not like the devs can justify leaving it as is by saying it's 100% faithful to the original. I wanted a cosy console game so I could play it on the couch but now I'll have to play it on PC so I can mod it.
>>40378 *casts resist fire*
I'll give Toddy boy some credit Seems like he took the criticism about how difficult modding was with Starfield to heart and made this game fairly modding friendly. Considering just how many companies are actively antagonizing modding their games, I can respect a AAA studio continuing to support it.
>>40393 They aren't supporting modding officially and it's quite literally the old game files in a unreal .pak file, so in some aspects it's easy to mod as the original, which is why you are seeing so many ports. They really did nothing to support modding.
>>40393 And tbh Starfield is not so hard to mod, specially not after they published the CK, it's just that no one cared.
So why don't the Skyblivion people make their lives easier and just rip the models from Oblivion Remaster?
>>40396 They aren't compatible and it's 99% done already.
Do you play in 1st person or 3rd person view?
>>40356 The game is retarded and can't evaluate the skill requirement for a multi effect spell. It won't display the warning unless one of the effects alone is enough to demand a higher skill level than your character has.
>>40398 both
>>40396 they are almost done with everything and is releasing this year
(103.71 KB 1024x1023 1625625291406.jpg)

>>40105 Elder Scrolls 6 is coming out in 2029. It will be set in High Rock and Hammerfell, it will have ship building and sailing, and it won't be even more dumbed down than Skyrim was.
>>40402 >and it won't be even more dumbed down than Skyrim was. that's a lot of hopium after starfield happened
>>40403 Starfield was a new ip.
(230.07 KB 539x864 Hi I own TES and Fallout.jpg)

>>40403 To be slightly fair, Starfield was developed almost entirely under the auspices of hyper-jew Robert Altman, who was so jewish that he was banned from international finance before founding Zenimax Media and screwing Christopher Weaver out of his own company. What little bit of time it was still in development under Microsoft's ownership wouldn't have made a difference, and the delays were basically just there to make sure it was in a (mostly) playable state before release. It's yet to be seen how Microsoft's ownership will change Bethesda's workflow, but their budget is going to be expanded greatly. TESVI is the crown jewel of the Bethesda acquisition, and MS is more likely to just write a blank check to ensure it shines as brightly as possible.
Imagine if they weren't afraid of adding content and decided to add Sutch to the game What could've been
>>40404 And it plays like even worse Fallout 4 in space. >>40405 Throwing money at the problem doesn't automatically fix it, if anything they will be pressured into making an even more dumbed down RPG to appeal to a larger player base. Not to mention that the people that worked in Oblivion/Morrowind are all gone already, they even sacked SOULe on some pseudo #metoo. We are getting some TES developed by millennials and zoomers devs with modern sensibilities and it'll be grim.
>>40407 >>40405 good god you guys are scaring the shit outta me. I really hope TESVI blows us all away and has NO WOKE in it whatsoever. I hope it has a killer UI system and is jam packed with content and is ultra optimized. Alas, what happens happens.
>>39967 >boughted are you?
>>39992 they gave beast races human feet in oblivion. Meanwhile u ppl shit yourselves over oblivion remaster, as if moowind isnt not only the superior game, but also the 1 that saved them from bankrupcy
It's so fucking ugly I'm crying
>>40407 No, it doesn't fix the problem, but from what I hear BGS was running on shoestring budgets for a studio of their size and a lot of their office equipment was years out of date. They also desperately needed to open up some outsourcing studios to take the pressure of the core teams, but Altman wouldn't pay out. Fallout 76 was supposedly Todd's greatest lie - a ruse to get Altman to come off of the funds for much needed upgrades with the promise of even greater monetization schemes and microtransactions than TESO. Once he got the money, FO76 was basically shit out as a polished up alpha and all of the promised tie-in products ended up being slapped together for as little cost as possible. Hence the vinal bags, mouldy power armor helmets, and Nuka Rum that tasted like it was brewed in a New Vegas bathtub. Take that with a huge grain of salt though, since I don't have any archives to back it up.
(802.86 KB 1366x768 TESV_2017_09_09_21_55_01_547.png)

>>40410 feet look like this in oblivion bro, they didn't give a fuck
they looked like this, u fuck. Cuz the species is a digitigrade
>>40413 nvm, that was skyrim lol
(365.93 KB 720x705 klbf7saad7za1_png.png)

Any quirks with playing this on GamePass? Also, are there any item level scaling mods yet?
>>40416 >goypass lol just pirate at this point
(247.64 KB 1920x1080 20250424233742_1.jpg)

Why are Khajit like this? An Argonian would never.
>>40418 looks like one of these wojaks
>new game comes out >nah I just dont like >LMAO YOU'RE POOR!!! why is this the one narrative they always lean on? Why is it impossible for these people to consider that not everything appeals to everyone?
>>40009 The jungle faggot shit was always lame >le unique fantasy setting XD No. Tolkien did it better, stop making dogshit you're not improving on what he did you pathetic hacks.
>>40411 All my friends who are playing it keep saying how great it looks
(160.92 KB 1920x1080 20250425001100_1.jpg)

They bothered to make an actual treasure pile for this event, instead of just having some blue glowing rocks.
(1.36 MB 6446x1241 Bosmer profile.jpg)

Anyone else get neck seams? >>40387 Yeah, I think they're cute.
>>40422 It looks like every UE5 game ever. Normalfags love that.
(450.78 KB 1024x768 RG-map-West_Tamriel-1024x768.png)

>>40402 If they're going for the sailing angle, they should go all the way and set it around the Abecean sea. It would be way too big, so I understand why they aren't doing it.
>>40402 It has been so long it wouldn't surprise me if they changed location.
>>40418 This is horrifying. Everything about this screenshot is horrifying. Was this taken in a daedric realm?
>>40416 >Also, are there any item level scaling mods yet? Two of them. One maxes all scaled items including the deluxe ones, the other balances them all to certain levels based on what they are.
>>40416 Literally none, I know some friends who downloaded it and applied the crack so it just runs local now. idk what it will do about updates.
>>40428 >Was this taken in a daedric realm? Yes, it was.
>still has neck seams 70 dollar "remaster"
>remastered >it’s still filled with janky bugs and uglier than ever >>40255 Still boring filler.
>don't make me laugh >HAHA THAT'S GREAT TELL ME MORE kek
>>40426 I'm betting on something like this
>>40431 Oh. Well, carry on then. Good job, Chinks.
Hey guys, I just boosted my frame rate by 5-10fps in exteriors by disabling in-game Antialiasing and re-enabling it in my Nvidia Control Panel. I love Unreal Engine 5
>open a chest with lockpick > >1 gold >nothing else >this keeps happening Is this shit just bugged wtf? I keep getting these
4.6 GB vs 120 GB Are there 115 GB's worth of improvements to justify the storage loss?
>>40421 >stop writing fantasy because 30 year old book
>>40423 I don't understand why everything that 2 feet from the player has this washed-out, low contrast look, even in a dark dungeon illuminated by a brazier. >>40388 is another really bad example. Is it really just the effect of volumetric fog / lighting? I feel like it doesn't reflect how human vision works, especially when adapted to darkness. I tried to fix it with PhotoShop and I honestly couldn't even get it right, because there's so much anti-soul gas in the image that's completely fucking with the lighting conditions.
I need OOO + MMM + FCOM to properly enjoy this game, and I don't think Skyblivion will get it either.
>>40440 depends on how poor you are.
>>40444 >depends on how poor you are. Is the only thing people can think of when requirements get stupid is "WHAT ARE YOU POOR?"
>>40444 So no, then. Objectively no, the visual improvements do not justify the massive waste of storage. Thanks for confirming.
Can someone make a "no more essential npcs/kill everyone" mod already or am I gonna have to do this shit myself?
>>40440 You get PS4 graphics but the same game under the hood.
>>40445 any time i see someone say "you have a potato rig" when a game is unoptimized dogshit it makes me want to piss on their burning bodies
>>40446 when you get the shaders to your liking it looks gorgeous.
>>40451 Shaders can’t fix the fugly faces
>>40452 not my problem
Does anyone know how to fix permanently being invisible? My game shat itself because I reloaded a save with Chameleon active
>>40454 try activating it again and waiting for the timer, maybe
>>40454 Right as I said it, it fixed by reloading the save for the 3rd time. It seems to work sparingly. >>40455 I did that before reloading a few times, it was only after the second reload I thought to ask, though.
>>40410 >as if moowind isnt not only the superior game It's not.
Oblivion is the one game that I love bloom.
>>40456 load another save and then reload.
>>39937 I just started a new Morrowind game. I never got that much into Oblivion.
>>40459 Thanks anon. I'm not shocked that there's bugs in Bethesda games, moreso that it took me that long to find a spell-related bug in a newly released game by them.
>>40451 Show me
So is this just a visual upgrade or has the gameplay changed in any way?
(4.16 MB 1920x1080 5.png)

BETHESDA HIRE THIS MAN
why is speech craft even a thing when i can just bribe them to be my friend
>>40463 Who was in the wrong here?
>>40456 >>40461 I thought you had restarted the game already. Quick loading a save can cause issues sometimes, since the game isn't 100% reloaded, so some stuff is kept from the previous state. That's how they do these bullshit speedruns btw
>>40439 Skill issue. I keep getting cool enchanted shit. Just bump up your luck stat when leveling up.
(3.74 MB 521x421 1686702320125651.gif)

>>40418 Why do all the Khajit women have beards in this game?
(633.07 KB 1920x1080 20250424170116_1.jpg)

>>40465 because bribery is bad mkay
>>40468 So the underlying engine is still Gamebyro with UE5 handling the rendering?
>>40463 Gameplay was changed to a Skyrim-Oblivion hybrid, but in a way where it's moreso Oblivion. The worst change is the difficulty settings. One-hits in Novice when in Oldblivion that still wouldn't happen, whereas in Master you can get instakilled by a mudcrab. >>40467 Good to know. I'm not shocked about the speedrunner thing, either. I'm curious now, though, to see how fast someone can beat Newblivion without quicksaves or cheats. Some cheats are broken on arrival, such as QQQ and TCL.
>>40453 Only ugly people like looking at ugly faces.
>>40470 Not having an option to remove the muttonchops is probably one of my bigger complaints, they really should give the option to remove them and remove them from some of the khajiit NPC's in an update.
>>40316 >Complaining about not enough hand holding in FUCKING Oblivion of all games Jesus fucking Christ.
>>40469 Odd, I have been leveling luck, it's at 59 right now. Guess I'm just a lucklet
>>40472 Yes they explicitly said in the launch day reveal stream that "gamebryo is the brain, while UE5 is like the body and muscles" or whatever the fuck it is almost literally *just* normal Oblivion with an unoptimized slop visual engine overhaul, chink outsourced, possibly AI upscaled remaster.
>>39965 >Is anyone else just disappointed with the current state of gaming? Pretty much the only AAA games I get excited for anymore are re-releases/remasters so, yeah.
>>40472 Yes. Gamebryo but UE5 middlewares integrated everywhere.
>>40479 >>40481 I see. That's a little disappointing and going through >>40468 it looks like they haven't done anything with the Radiant AI. Kind of feels pointless, though I guess the visuals look good enough.
>>40449 >>40451 Oh, I'm not denying its playability on old machines or its beauty (with tweaks). I'm just saying that there's virtually no form of graphical improvement that could justify a 30-fold increase in storage size.
>>40482 The radiant ai has been downgraded, don't let them sell you the lie of it. I've walked into several rooms now where every npc just spontanenously comes into existence from the same corner and then immediately scrambles to find their positions and seats. Its bafflingly immersion breaking.
anyone else goblin-maxxing?
oldblivion screenshot I had
>>40486 God it looks like crusty old garbage. I miss this aesthetic.
is it just another lazy bethesda cash grab?
(787.56 KB 816x769 asadfdsg.png)

>>40485 my goblina
r.Fog 0
>>40488 Kind of. Seems more like a test to build a hybrid engine that the next Elder Scrolls and Fallout will run and was release a little too early because of Skyblivion's imminent release. It has a shitload of new bugs over Oldblivion that might have something to do with Unreal handing some of the scripting now.
So we have the script extender now: https://www.nexusmods.com/oblivionremastered/mods/282 What are you looking forward to getting a port from Oldrim?
>>40490 or use r.VolumetricFog 1 to make it less blue, it's disabled by default for some reason
>>40452 I'm guessing you hated the original too then?
>>40418 All the khajiit in this look creepily vacant.
So is there going to be ENBSeries for this or is there no point beyond ReShade?
>>40493 >>40492 >The Oblivion Remastered Script Extender, or OBSE64 for short, is a modder's resource that expands the modding capabilities of Oblivion Remastered. It's a plugin loader for now because people are making plugins with no version compatibility detection and that's dangerous/confusing for users. Fixing some of the areas where mods would conflict with each other is planned. We'll see where modding for this game goes - many things can be done from the embedded engine side, and other things can be done from the Unreal side, but communication back and forth is a problem. Virtuos' design also has several single points of modification conflict that cause problems if you want to have more than one mod installed. As modding will probably be very different, this is not intended to be a direct port of classic OBSE's functionality. oh
>>40452 There will definitely be mods for that.
>>40500 >UE5 >mods lol lmao even
>>40498 this can be fixed only if virtous releases the UDK to make it compatible with tencent engine as per ureal's .pak bullshit filesystem.
>>40501 Game is a creation engine and UE5 Frankenstein. But it's mostly Creation engine mechanically. Most mods can be ported over easily
>>40502 so where does this leave modding if they don't release the UDK?
>>40503 So how does modding even work with that? Didn't they abandon the ESP/ESM containers?
I've been loving this game so far, question about the magic though. I just bought the Summon Flame Atronach spell. Will the Atronach scale with my level as I play, or will I need to get more powerful summons? If it doesn't scale, is there a way to make a more powerful Atronach spell?
TODD WHY DID YOU FUCK ME IN THE ASS LIKE THIS?????????????? WHY??????????? WHY?????????
>>40456 >>40507 You'll need better summons. Frostcrag spire let's you create a permanent flame astronach follower.
>>40508 >those 2 million people would totally have bought my shovelware slop instead!!! delusional
>>40508 What made you think it was okay to post a twitter screencap on this website? Serious question. Do you even realize what an awful irredeemable human being you are?
>>40486 soul >>40504 soulless
>>40505 shit like animation and mesh might be very complicated without the UDK because that's how unreal handles pak shit. if they released UDK then you would need modders to not be retarded and release something like ZaX universal skeleton to replace the current oblivion one in order to get shit going, including calls for animation which translates to better sex mods support, similar to how conan sexiles did it.
>>40504 That new Imperial wall is ugly as sin.
(426.57 KB 1920x1080 1.jpg)

(479.71 KB 1920x1080 2.jpg)

(653.87 KB 1920x1080 3.jpg)

Default r.VolumetricFog 1 r.Fog 0 Fuck this dial-up tier website btw
pretty just before dawn on a clear morning.
Does the arena still feel so empty or have they added any crowds?
(2.41 MB 320x180 SHUT UP.gif)

>>40515 >Fuck this dial-up tier website btw DID YOU PAY FOR IT? THEN SHUT THE FUCK UP YOU NIGGER FAGGOT
yeah, it's a hybrid of skyrim and oblivion leveling up. definitely don't level up your major skills in the beginning because they will cause you to level up fast. basically level up and max the shit you aren't majored or minored in first. I think I'm gonna restart as a persuasion faggot
(531.54 KB 1920x1080 penis.jpg)

>>40517 no and it looks even worse now
(1.10 MB 3440x1440 538-1745534736-1152017536.webp)

(1.06 MB 3440x1440 538-1745534736-1202635719.webp)

(698.29 KB 3440x1440 538-1745534732-1220430456.webp)

spider tatas mod
>>40508 This is quite possibly, the worst thing for PR you could've ever said. The people hyped for your shitty indie game that could be counted on one hand are not the same audience of people who will not buy your game because another big game came out that day. If they're interested, they're interested.
(472.04 KB 662x648 Mahei.png)

Wtf did those Bethniggers do to Mahei's voice? Numeen's voice is still normal >Old https://www.youtube.com/watch?v=e5zir1CmN9I >New https://www.youtube.com/watch?v=KxU6ySoBulU
(3.91 MB 960x540 oblivion.webm)

uh could you do this before
>>40520 curious, did you noclip to get this screenshot or did you jump out of bounds? I remember being able to glitch out of the arena easily in the original.
>>39944 4chan with denuvo
>>40521 Yeah but can you fuck it?
>>40525 noclip
>>40465 bribery is there if you're too retarded or autistic to spin a wheel and look at funny faces
>>40521 does spider have puss puss?
>>40523 they picked many of skyrim's voice actors to redo a couple of voices.
(571.13 KB 975x388 trtfefd4.png)

>>38942 >Check age slider >"Young" makes character look 35+ years old at best >"Old" just looks exactly like young but with a facial condition I'm enjoying the game so far, but this is pretty bad.
>>40523 That's the Skyrim Argonian voice but also what did they do to his face, holy shit,
>>40532 Looks like a render from the 90s
(893.29 KB 1024x768 Smug ANSI.png)

>>40515 >Fuck this dial-up tier website btw
>>40532 Nasty.
>>40523 This is the lip syncing they said they added? His lower lip is clipping into his upper
>>40537 lip sync is for all races but it's based off human models, which means clipping for other races.
(582.13 KB 1000x500 y6tgrf.png)

>>40523 here's your argonian bro
>>40533 https://en.uesp.net/wiki/Oblivion:Voice_Actors Actually here's all the VA comparison >debra wilson Also this confirms that Bethesda maintained a contract with their VAs but refused to bring any back for the creation club DLC, they truly are a pile of shit of a company.
>>40070 Context? I just finished a 16 hour masturbation session and haven't been reading any threads or keeping up to date.
(3.09 MB 1080x1920 fasled.png)

>>40532 How the fuck do the characters look worse than a 10 year old game.
>>40531 >>40533 >Skyrim's Argonian voice actor I entirely forgot how Argonians sounded in Skyrim, I didn't remember how weak that voice acting was
>>40341 >Whether or not Dagon actually keeps his promise is up for speculation. His only purpose is to destroy so they're fools. Oblivion cannot be destroyed so he is ironically stuck in a place he can't accomplish his fundamental purpose in. Nirn sure is destructible however.
(67.26 KB 506x713 8.jpg)

>>40538 >you are the one from my dreams
>>40532 >Somebody already fixed it Thank you modderGODS https://www.nexusmods.com/oblivionremastered/mods/445
>>40538 He looks just like me......I......thank you
>>40547 Uriel Septim VII dreamt of the Pot of Greed?
>>40545 I can just hear it, same with the Dunmer, heard it instantly >>40544 It looks like Oblivions original morph data on Unreal's Metahumans, unironically I prefer Oblivion Character Overhaul, which got far more of the details right in the first place. When the mod was still in development they basically went over why the TESIV characters looked like shit and then instantly addressed these issues with the mod, hence it hitting so well, but they never figured out that the neck seams were caused by the normals at the seams not being aligned and how easy it is to fix this issue, then again Bethesda's artist never solved this either, the model format/engine itself actually had the features to fix this and fixing it would have been a trivial amount of effort.
>>40550 Pot of sneed
(402.98 KB 750x565 1717349184662398.png)

>>40552 What the Chuck?
>>40550 Anon my sides are in orbit.
>>40544 This is modded, but yes even Fallout 4's vanilla textures look younger than the ones in TESIV R and that's actually quite ironic considering the player character in that game is around that age range canonically (30-40). I blame it on technology desu. When you can add more details, western developers won't hesitate to do so; they add wrinkles, blemishes, scars, crow's feet, etc. And I know these aren't "western" developers since the developers were all outsourced chinks, but they were definitely directed by a western dev who likely has the pozz virus.
>>40492 >>40493 >Skyblivion is still alive 'cus modding will still be easier in that engine <there's a slight potential that someone might make a tool for Oblivion mods to be ported to remastered with just a single file conversion The Skyblivion team(they do it for free btw) might unironically ACK themselves if that happens
I just noticed that there are slight physics on Argonian tails as you crouch and uncrouch, right at the base of it. Assuming that modding is not as "easy" as in the Creation engine I hold out hope that some based modder can leverage the existence of this to implement titty physics I know there's more movement when you jump, but that just looks like an animation while this looks like the presence of actual jiggle bones
>>40556 This is way harder because you're now modding for 2 engines simultaneously and if there's an issue with the communicating you're fucked hard, and that's assuming that tools for advanced modding even make it, look at Starfield right now, there isn't even a proper nude mod nearly 2 years on, there was a proper nude mod for Fallout 4 just over a month after it launched.
(131.32 KB 1080x884 Screenshot_20250424-230912.png)

This actually works for helping the games performance btw
>>39877 He's just that good.
>>40558 and there are already like 3 or 4 basic bitch nude mods for this game after just 2 fucking days, wait a week
>>40558 and nobody bothered modding starfield because the core game is shit and has nothing to latch onto
>>40561 >>40562 It's more of an issue of will things work without proper authoring tools, the assets are probably using Unreal engines formats so that will be easier, .nif format tools are extremely unreliable.
(926.69 KB 2560x1440 12764-1735453906-896728353[1].png)

>>40558 There are multiple nude mods for starfield though?
>>40489 it was quite over stated how bad people looked, different yeah but they never looked that good to begin with
I feel like I'm going insane when I see normalfags talk about how good this looks. The whole thing reminds of those shitty mario in unreal engine youtube videos
>>40564 Yes, shitty ones, normally just retextures or morphs to the mesh, vs something proper like CBBE which offers a completely remade model and nude textures, there's a big difference here, unless a proper one finally released, I haven't looked in a while because the modding scene for that game is really shit.
>>40564 Yeah, but the modding scene is unbelievably dead. It never materialized beyond a few basic mods and 99% of the playerbase stayed with Skyrim and Fallout 4.
>>40559 I hope there's a patch soon to fix these graphics settings bugs It's really killing performance Ill have settings made to run good in the open world, go into a city and it runs like shit. Reset the game and it runs good again, then go back to the open world and it shits the bed despite working good not 5 minutes ago
(210.14 KB 1920x1080 BALD.jpg)

>>40475 Nice, and I'm still procrastinating on the amulet quest to do the Dark Brotherhood quests 7 hours in. Speaking of which, where the hell is Vicente's hair? They made him go full nosferatu. >>40493 I kneel. Two days is incredibly fast for a team that knew nothing about UE5 >>40550 Damn, I haven't laughed that hard in a while, thanks anon.
AAAAAAAAA I FIGURED IT OUT GUYS. AAAAAAAAA If you want to be able to kill all npcs/remove essential npc bullshit you just need to change one line in the Oblivion.ini from 1 to 0. I really didn't think it would be this easy, but it was and now I am immensely happy. bEssentialTakeNoDamage=1
>>40569 The only engine edits I can find actually having an impact on performance are removing lumen and removing shadows, but they also make the game basically unplayable visually
>>40460 Same, tbh. I played Morrowind for so many hours, I was too burnt-out to look at Oblivion. Didn't even care enough when an OpenMW 0.47 prerelease update refused to load all my saves, and no version after has loaded them since.
So two handed weapons are just useless now? The swing speed is so slow.
Is anyone else having vendors lose no money when selling to them? I have a few mods installed but none that should be doing that >>40574 I saw one mod on Nexus that ups their damage by 1.5x or something that may help - but overall yeah they're way too slow to be worthwhile
>>40566 I think a good reshade does the game wonders. Vanilla lighting is dogshit and way too warm, making the whole game look way too dry compared to the lushness of the original
Someone please help me. I have a bug where I have the permanent effects of the arena heavy raiment armor on no matter what I do. I've tried player.dispelall in the console but it won't remove the effects no matter what I do. It's not letting me equip the armor because I already have the effects. What the fuck do I do?
>>40575 That's how vendors always worked in Oblivion, no bugs there
(6.80 KB 280x280 1345593522389.jpg)

You guys didn't actually pay for this, right?
(296.30 KB 722x768 1432498179182.png)

Is there a mod manager yet so I don't have to type the files into a fucking ini?
(443.99 KB 1929x1921 159389748-1745556659.webp)

Does this inherit the same issues with bloat and save overwrite instability that Oblivion had?
>>40579 Forgive me Godd for I have sinned...
not gonna lie I forgot how same-y all the ruins looked like when you're actually in one and exploring
>>40583 True, but at least the game isn't built around em to the extent Skyrim was. In Oblivion, there are many activities and quests that don't involve a dungeon, whereas Skyrim, pretty much everything involves trekking into a samey, linear dungeon.
(65.37 KB 692x925 god.jpg)

>>40579 of course
I'm kind of surprised they didn't give Orcs better looking faces. Everyone else did but Orcs literally look like disgusting monstrosities, even worse than the original because of the detail.
>>40586 You expect literal fecal monsters to look good?
>>40579 bought delux edition todd-sama. no i didn't pirate it, i swear on yer mum.
>>40587 They could have atleast made them look similar to the ones in Skyrim, I actually thought orcs in skyrim were cool
>>40091 Or alternately download https://www.nexusmods.com/site/mods/738 and put the dlssg_to_fsr3_amd_is_better.dll and version.dll in... \steamapps\common\The Elder Scrolls IV OblivionRemastered\OblivionRemastered\Binaries\Win64 directory so you use DLSS and FSR3 frame gen at the same time.
Ah, so this is what those things are for
>was supposed to workout today >got lost doing daedric quests in todds magical realm instead I'll do them tomorrow, its too late now. Not too late to keep playing oblivion though
>>40518 Did anyone?
>>39978 >baffling >I expected to go places that just did so many things wrong. Your line of thought is what's baffling to me. If a company makes a good game, why does that imply their next game would be good? Staff is constantly changing, values, motivation, budget, deadlines. So many variables exist that I'm not sure why you would think >X made a good game so there next one will be as good if not better! When practically every variable for the first game being made will be different from the second game.
>>40591 Should I just not use an alembic if I'm making poisons and I want to optimize them?
>>40571 >I found out something that you can discover immediately with a basic google search School really failed you, huh.
Got my 100% chameleon and overleveled 200 destruction, now I can finally play the game.
>>40592 todd is actually a gains goblin
>>40596 Why would I use google's botnet to search for mods when everyone hosts their mods on nexusmods? I'm a do it yourself kind of person if I don't have the answers I seek immediately because I'm not a tech illiterate faggot.
>Tons of empty soul gems in inventory >Killing things with soul trap >Not filling gems Am I retarded or is some fuckery going on?
>>40600 Restarting my game somehow fixed it. I have no idea.
>>40600 there are limits depending on what soul you are capturing and what gems you have, non monsters for example can only be trapped by black gems
Adding to what I've said earlier already about the AI, I can tell the scripting for rumor interaction is broken as well. In the original game characters would begin moving away from each other after finishing their exchange, in the remaster they just silently stare at each other until you interact with one of them directly.
Man I hate oblivions skill system. Its so bland. I know everyone shits on skyrim but the perk trees where a good addition. A lot of perks were boring shit like "do 20% more damage" but it allows for a lot more customization and it gives you something to look forward to every level other than numbers going up.
>>40108 Yes, Beth haven't made a half decent game since Skyrim, I only recently played Fallout 4 for the first time and that was irredeemable shit, Fallout 3 wasn't great but it was significantly better than 4. Neither were as good as New Vegas though.
>>40603 Funny too I also just noticed if they get stuck in this state and if I reload the cell/chunk they'll immediately loop back into new dialogue and then get stuck staring again.
How much sharpness for dlss? I feel like at 100 the vegetation just looks way too weird
>>39937 Nope. I paid for the VPN so I can torrent and I'm gonna enjoy it
>already put 20+ hours into this hand-to-hand monk I've been developing, because I wanted to try something new. >still get that itch to just play a wizard, my home class
This piece of fucking shit grass keeps trolling me by looking like a Nirnroot
really fucked up my initial main skill selection and leveling up choices so i rerolled, its way better now
>>40611 Made the same mistake on my first character and rerolled too. Good thing too because even minor skills level you up crazy fast. It also matters which level you get, raising a skill from 10 to 11 contributes way less than leveling a skill from 70 to 71. Hell even at level 20 raising a skill from 150 to 155 gives you half a level.
>>40023 HOW ABOUT YOU FUCKING PLAY IT INSTEAD OF GIVING ME YOUR DOGSHIT OPINION OF "WHAT YOU SAW" YOU DUMB NIGGER.
>>40612 i am just trying to focus on combat so i dont get unkillable enemies again. dunno how itll scale later on when everything is maxed
>>40604 >Me like when have to select buff, that good. If same, less restricted buff happen automatically through the process of skill go up, that bad
>>40604 Skyrims perk system is better, but the perks themselves were not. I always spent like 5 minutes faffing about trying to figure out which 5% bonus damage i wanted before deciding just to bank the perk point. All the cool perks were locked behind having X skill.
Archery is so smooth what the fuck. I dont know what they did that makes it feel different. I feel like character speed is double what it was in the original. I did not expect this to be this good to play.
Player animations are so floaty, they feel awful... I don't understand why wouldn't they want to fix that moving onto UE5. It's a gamebryo problem since forever. Hard to explain what's wrong with it's animation system, but it's as if your character is attached to the camera, and not the other way around.
I feel like they changed the leveling speed for restoration. In the original it was by far the slowest magic class to level. Even though it was used excessively for healing spells, it was always levels behind the others it felt like.
>>40620 probably because you heal out of combat now thus it gets used WAY less.


Forms
Delete
Report
Quick Reply