/v/ - Video Games

Vidya Gaems

Index Catalog Archive Bottom Refresh
+
-
Options
Subject
Message

Max message length: 12000

files

Max file size: 32.00 MB

Total max file size: 50.00 MB

Max files: 5

Supported file types: GIF, JPG, PNG, WebM, OGG, and more

E-mail
Password

(used to delete files and posts)

Misc

Remember to follow the Rules

The backup domains are located at 8chan.se and 8chan.cc. TOR access can be found here, or you can access the TOR portal from the clearnet at Redchannit 3.0 (Temporarily Dead).

Ghost Screen
Hilda Anniversary Marathon


8chan.moe is a hobby project with no affiliation whatsoever to the administration of any other "8chan" site, past or present.

Reminder that 8chan.se exists, and feel free to check out our friends at: Comics, Anime, Weekly Shonen Jump, /b/ but with /v/ elements, Official 8chan server: mumble.8ch.moe:64738

Elder Scrolls thread Anonymous 04/24/2025 (Thu) 15:06:27 Id: c22176 No. 1242060
Sorry the catalog is so fucking full of TES at the moment, my intent is to well the random shit like >>1238182 and >>1240900 But leave up the Morrowind thread, there's not going to be much Morrowind discussion here Here's my current Argonian girl. STR and Hand-to-Hand focused. When I enter town I take off all my armor and my shirt then start drinking alcohol at the local inn.
I forget you can get bare ass naked in old TES. Their Argonians are cute :3
(30.88 KB 480x353 139271054085.jpg)

>>1242117 >I forget you can get bare ass naked in old TES There was seemingly going to be prostitution at one point, but like many things it was cut.
(2.69 MB 304x408 1640560705981.gif)

>they left leveled items in the remaster 10000 hours played and he didn't think to get rid of that shit?
>>1242060 Anyone have any Skyrim bug fixes/solutions for some bugs I got? Brynjolf's stuck on the roof of the inn in Riften & the Night Mother's voice is super quiet for some reason. I don't know what mods if any I have could be causing the latter as there's nothing that touches her dialogue.
(449.90 KB 1200x1579 dunmer telvanni.jpg)

>>1242060 As someone who really likes the worldbuilding of Morrowind, is Daggerfall worth getting into? It looks very generic and like it doesn't have the same level of care and attention to cultural detail that Morrowind does.
>>1250685 morrowind's main quest dungeons are pretty neat. there is numidium there. also all the elder scrolls' cool lore was written in that game.
(72.91 KB 620x886 dagoth and akulakhan.jpg)

>>1250768 That's actually Dagoth Ur's scuffed bootleg version, Akulakhan, but yeah I think Morrowind is really where it came into its own. I know a lot of people dickride Kirkbride, but I do love the flair he added to the game. A lot of interesting lore had already been written by Daggerfall, but Morrowind was the game that really brought it to the forefront and made it obvious that Tamriel is a weird and magical place full of diverse and rich cultures. Speaking of: https://www.youtube.com/watch?v=8M3zMP-ZD7c I'm very excited. One more week and we'll be able to go to Narsis.
>>1250685 No. Daggerfall is terrible. The overworld is completely meaningless. The towns are copy pasted and completely meaningless and the NPCs are all the same and serve no purpose.
(1.40 MB 1054x1040 do it.png)

>>1250685 Despite what people say (including those replying to you), you would be surprised how much of TES's lore was there by Daggerfall. It's difficult to get a good answer on DF from people who only like Morrowind because they are radically different games. DF is an open world dungeon crawler with a focus on roleplay and systems, there isn't much in the way of a story outside the main quest. DF isn't a themepark like later TES games, it's an evolution of classic CRPGs in the vein of Akalabeth, if you care about "care and attention to cultural detail" then you will not like it. A lot of what makes DF neat are all the systems it has, like the factions and the simulated political alignments. The cliché description of DF is "it's a fantasy life sim". It's kind of disappointing to see the stereotypical skybabbies and morrowhiners show up here after the 4meme exodus, fucking scourges of the TES community.
>>1247550 Figured out the Brynjolf issue at least. Mihail's crows & ravens mod. I love the idea behind a lot of his more immersion mods but damn if they can't be technically lacking & broken.
Is TESO worth playing as a singleplayer game? What's its current state even like?
>>1265595 Can you play it as an SP game, does it have private servers you can setup?
>>1250685 Morrowind was a complete fluke and an accident. Every other TES game is generic garbage from Arena to Skyrim, only Morrowind stands apart as being actually interesting or worth playing.
>>1265595 Why would you even want to? I heard it retcons the entire lore of the games up to that point
>>1242060 >lizard breasts >lizard milk but why
>>1268249 The will of the hist.
I found what might be the coolest perk/levelling overhaul for Skyrim: https://www.nexusmods.com/skyrimspecialedition/mods/72352 Of course, it's also an absolute compatibility nightmare that basically requires you to learn2code and write your own Synthesis patchers.
(69.69 KB 755x388 Furstocks.jpg)

(296.88 KB 1080x1080 Trickster.jpg)

>>1267887 To be fair every TES game has also done that, you could criticize Morrowind for the same thing. Not saying I like TESO, most of its new lore is fucking boring. I only like the expansion of Khajiit and their clever explanation of why they look different in each game, bringing back the original Arena and Daggerfall Khajiit, even if only in the form of statues, was a cute addition. >>1268249 Why do people get so annoying about this? >but they're not mammals! They're fucking talking lizard people created by magic sentient trees, why are you going full reddit "OH MY SCIENCE" over it?
I'm being overly hostile, I apologize. That question just annoys me a lot because it's the exact meaningless pedanticism that both ignores readily existing explanations and entirely misses the point of high fantasy. Have a flat-chested Argonian who looks based on TES1?
(134.16 KB 364x273 post-359-1469809687.png)

>>1242060 Arena and Dagerfall were so shamelessly horny, they were great
>>1271320 As said earlier, there was going to be prostitution before it got cut, like much of Daggerall sadly. The Necromancers gave me a thing for masked women, I swear
(143.78 KB 753x1391 CA488fh.jpeg)

>>1271239 What do you think lizard milk tastes like?
>>1271412 Amusing their biology is anything like a human's, it would be heavily impacted by what they eat. The Argonian diet heavily consists of seafood, supplemented by eggs, fruit and sap. This suggests it would be rich in proteins, glutamines, triglycerides, and sugars. So if I were to guess: thick, slightly sweet, creamy and a slight "umami" taste. Probably not the most pleasant to a human palette.
>>1268249 Someone said they lactate hist sap instead of milk, would make sense for Argonians far away from a hist tree.
>>1271706 Sap and milk are different things, this would make them even weirder than "lizards with boobs". Milk with the sap's properties is better, but doesnt that sap have some weird ass properties? You don't see people high on hist running around the games.
>>1271821 I have been told that non-argonians drinking the sap have a massive drug trip. So if their boobs did make sap then you could easily make a drug business out of a few pregnant lizards.
>>1271239 TESO didn't even come up with the Khajiit explanation, pretty sure it was Morrowind that started it by trying to explain why Khajiit didn't look like they did in Daggerfall and Arena.
>>1271824 The busty lusty argonian maid...
>>1271567 >Probably not the most pleasant to a human palette Likely more tolerable in Argonians living in the Imperial Diaspora, but on top of that I'm pretty sure the fetid swamp waters of Black Marsh that they drink and swim in add a distinct flavor that would not be enjoyable. Also should probably stay away from Khajiit milk. If Moonsugar isn't fully metabolized, part of it likely gets excreted in the mammary glands, leading to a low-level addictive potential.
>>1250685 Daggerfall is more like a fantasy life immersive sim than a quest driven RPG like Morrowind and TES games that came after. there is a main quest but it's pretty much presented entirely in letters and convos with NPCs and that's it. it's also probably light on world building and lore in the way you're thinking because aesthetically it's fairly generic fantasy, it doesn't have that alien feeling Morrowind has of stepping into a totally different world. Daggerfall is all things you've seen before. still not a bad game but you have to go into it with the right mindset. >>1265595 YMMV but i find it to be intolerable to play. the combat is so floaty and shit, you just spam attacks with zero feedback, nothing has a visceral feel, it's like you're fighting with pool noodles and confetti instead of swords and spells.
(5.94 KB 364x295 trollge.jpg)

>>1273291 >addicted to Khajiit milk A most dire circumstance.
Never played any of the games should i just go from the first game? i'm not playing skyrim though fuck that
>>1274230 I'm no expert when it comes to Elder Scrolls, but based on what i've heard starting from ES II Daggerfall the games get progressively less complex and more "streamlined"/ Normalfag friendly with every sequel. As you can plainly see from these two videos.
(74.54 KB 1080x618 Skyrim cities.jpg)

>>1274230 I like Arena but it's very different to every other game in the series, if you've played very old CRPGs then it's like those -- you go into a dungeon, kill monsters, level up, get loot, return. It's a straight dungeon crawler. Arena has no modern version so you'll be busting out DOSBOX, it also has an awkward control scheme compared to modern games. Daggerfall is superficially similar Arena but better in every way and considerably more expanded. Arena almost feels like a prototype in comparison. Do not put any points into speech skills or Critical Strike, the former are useless and the latter doesn't appear to have been programmed correctly. Morrowind is where the series as it is today begins, almost being a franchise reboot more than a third entry. TES2 is commonly described as a Medieval fantasy life sim sandbox, in that regard TES3 would be a themepark. A damn good one, at that. My advice? At least try Arena, if you bounce off it then move to Daggerfall. Play the Unity port. If you don't like that, try Morrowind. The problem with the first three TES games is how inaccessible they are, I strongly recommend reading up on UESP on mechanics; these games expected you to read a manual but UESP is a more accurate and clearer source of information. A lot of Oblivion/Skyrim fans go into these blind and get filtered hard. Skyrim isn't bad, I'd argue it's a good game, many classic TES fans are frustrated by Skyrim because the setting is relatively boring for how interesting the universe is, and it stripped away many mechanics and systems to appeal to casuals. For Bethesda's part, that did work.
(34.00 KB 474x355 BattleSpire.jpg)

>>1274230 Play Battlespire faggot.
>In Arena Argonians were Roman's >Then in Morrowind Imperials become Romans while they became Aztecs What a weird change that was.
>>1274420 This is Daggerfall 2: Dungeon Edition. I'm only half-joking, its working title was Dungeon of Daggerfall: Battlespire. It was originally conceived as an expansion that got turned into a different game with less RPG mechanics and more of a combat focus.
>>1274204 rub some lidocaine onto your gums and then suck on a stuffed animal that has been dunked in milk
>>1274377 Mechanically yes. Not a completely bad thing but the things that limit RPG potential are prettying annoying. Skyrim kinda had too much of a philosophy of letting you do everything without putting the work for it.
>>1274230 depends on your background. if you're used to playing classic CRPGs and dealing with DOSjank then no reason not to jump right in with Arena which is the first one. otherwise Oblivion might be more of a safe bet. Morrowind if you're fairly familiar with CRPGs and enjoy exploration and whatnot, it's considered the best in the franchise for a reason.
>>1274230 >Never played any of the games should i just go from the first game? Good lord no. If you don't already have experience with DOS and the RPGs from that era it's a horrible place to start. If you want to jump into the deep end then play Morrowind with OpenMW and the community patch. >i'm not playing skyrim though fuck that Skyrim isn't really a bad game overall, it just falls into the typical "wide as an ocean, deep as a puddle" trap that Bethesda is known for; the RPG elements are only marginally significant so other people looking for an RPG aren't satisfied by it and the lore, writing and world-building is lazy as hell so TES fans don't like it but as far as open world stabby-blasty adventures go it's in a league of its own - largely because every other game that has tried the same formula has been trash, but still. There's a reason it's been re-released like a dozen times at this point. >>1274377 >I'm no expert when it comes to Elder Scrolls, but based on what i've heard starting from ES II Daggerfall the games get progressively less complex and more "streamlined"/ Normalfag friendly with every sequel. For Oblivion and Skyrim that's certainly correct but Morrowind is easily the most complex game in the series from both a gameplay and writing perspective and it only seems more "streamlined" because it's not a DOS jankfest.
>>1275407 >Morrowind is easily the most complex game in the series from both a gameplay and writing perspective I would disagree, TES2's character creator is easily the most in-depth in the series for example. >largely because every other game that has tried the same formula has been trash You say this, but it's strange how few games are actually like TES; any of them. You'd expect a surge of Daggerfall clones after it sold 700,000 copies, but no. I don't think it got any clones whatsoever. To this day there isn't anything else like Daggerfall. Morrowind sold around 3 or 4 million, it didn't really influence games until 20~ years later with titles like Dread Delusion. Oblivion was a monster hit, but again, no real imitators. Skyrim was a massive superstar blockbuster release that became one of the most famous games ever, and I only saw the first genuine Skyrim clone this year. (The Fall of Avalon) What is this about, why has TES remained relatively uninfluential?
>>1275505 >What is this about, why has TES remained relatively uninfluential? I'd say Elder Scrolls probably has been Influential, but not to the degree straight-up clones are going to get made. Games like Elder Scrolls are very ambitious in how large they are, and if you have the money and time to make a game that big, then you also have the money and time to make the game much more unique then just copying one point of Inspiration. Make a Deus ex, instead of copying Elder Scrolls beat by beat. Clones happen to games like Classic God of War, Call of Duty, or GTA because the basic game design is simple to grasp. You copy the game mechanics, but with a spin on it, be it the setting you use are the weapons you use. But to copy something like Elder Scrolls suddenly you need to make lore for a whole universe, and Many different Races to interact with, they all need their own dialogue style, and relationships. If you are that invested in working on a game just like Elder Scrolls you might as well see if you can get a job actually working on an Elder Scrolls game. Making those kinds of games is hard, and clones are supposed to be an easier task to make. A game like Mass Effect will release and that's the easier formula to copy. A similar thing happened with Devil May Cry very few DMC clones are out there as that game is harder to copy, but then God of War came along and suddenly there were countless clones.
>>1275505 >Daggerfall insanely ambitious title in scope and had a pretty troubled development from what i remember, i don't think anyone was excited to try to follow that up. if you're a shovleware dev or a hack that needs to rip another game off for a quick buck you're gonna pick something easier to rip off. >Morrowind i think this was more of a slow burn, by the time it became a cult classic the things that made it popular were extremely taboo in the industry when games are tailor made for the lowest common denominator of mouth breather (Skyrim). AAA has gotten so intolerably samey that you only see innovation in indies now, and they're willing to explore those unconventional gameplay mechanics or styles that investors make impossible to develop in AAA. >Oblivion it was coming off the tail end of the Lord of the Rings movie's popularity and shooters were starting to become very popular, CoD and Gears of War and shit like that. fantasy games still existed but LotR mania had kind of faded by that point. but it is noticable for being the first major casualization of the series, for better or worse. as a kid i found Morrowind pretty unappealing, but Oblivion was easy enough to pick up i could just be whatever kind of guy i wanted and go off and have adventures. but as an adult, enjoying mechanics and more immersive roleplay, Morrowind and Daggerfall are by far the superior experience. i've tried to replay Oblivion over the years but i just can't take its tacky plastic setting seriously. >Skyrim there was no direct ripoff but it was largely influential in a lot of other games which would also have very half assed skill trees to create the illusion of being an RPG because this game was cranking up the simplification of Oblivion to absurd levels chasing the "broader audience" everyone was shooting for. i remember some RPG franchises shooting for that mouthbreather audience tried to "Skyrimize" their games in various ways as well, like the skill trees i mentioned.
>>1275407 >>1274775 >>1274701 I think i will start morrowind then
(905.43 KB 1053x798 cute slut.png)

I'm so close, just a few more mods and I'll actually start playing.
>>1265595 It's an alright mmo but a terrible TES game.
>>1280843 That's absolutely ghoulish.
>>1280843 Is that supposed to be 4chan e-slut Jenny Nicholson?
>>1267887 That didn't stop people from playing Skyrim or its Dragonborn expansion, retconning Solstheim into being home of mulitple dwemer dungeons and retconning draugr from rare cursed undead who ate the flesh of their fellow man and became cursed into generic enemies for every dungeon ever.
>>1275505 Daggerfall's "complexity" largely hails from having a billion useless skills like the various different languages whose only purpose are giving a chance for a creature that knows that language to maybe not attack you on sight and from combat being retarded shit like "hold mouse button and flail your mouse around". >To this day there isn't anything else like Daggerfall. Starbound and Starfield both strongly share Daggerfall's map style, where you can technically go anywhere and manually travel everywhere across giant maps, but there's hardly a reason to not fast travel 99.9% of the time.
>>1281106 >>1281182 Alright, let's see your waifus assholes.
>>1281391 I don't have one. Yours is just ugly.
I still can't quite put a finger on why, exactly, but ever since Oblivion every single video game made after that felt like Oblivion. And not just the horse armor or about every game coming with a compass so you can just mindlessly follow the quest arrow from start to finish so you never ever need to read or listen to a word of dialog to do what you need to do.
>>1283111 people just want to hold W and whack stuff now
>>1274377 Toonami actually got me into the franchise. I didn't buy Morrowind directly after I saw that episode but I eventually did get it I think a year or two later. I saw it at a Blockbuster for the Xbox at a low price and I remembered this Toonami review. Very glad I got the game since it ended up being one of the best games I ever played. I have played the PC version as well. I just can't get into Daggerfall at all though. It looks way too old and I know its full of bugs and jank. So I refuse to even try it out. I like how fair the review here was although I would say Morrowind's combat is a bit better than most give it credit for. All what it needed was more feedback so that it feels better to play. For a game series with action based combat it was the right call what they did with Oblivion and Skyrim. Dice roll is better suited for turn based games. The games do get less complex with each successive game but streamlining isn't always a bad thing. Even since Morrowind I always thought the series biggest strengths was its sense of exploration, NPC's, lore, story, factions. Stuff that isn't really tied directly to game mechanics. Its for this reason that Morrowind remains to me one of the greatest most interesting games I ever played. Its probably my favorite world in any game ever.
>>1283111 It's simple, the vast majority of any Audience is going to be dumb, because the majority of people are dumb. Trying to challenge your audience is a risk, catering to them isn't. The Industry has changed, at least when it comes to AAA games. In the PS2 era selling a million copies was a success. In the 360 era Tomb Raider 2013 selling 3.4 million in four weeks meant it failed to hit sales expectations. They'll keep cranking up the Fidelity on the graphics which makes video games more and more expensive to produce, but those shiny graphics are what appeals to normal fags, so to not scare them away they need to make the games as retard proof as possible. And we have proof of this, because we know for a fact DSP is who they have in mind in terms of their Audience when they are making games. Anything that can possible get a player stuck in a video game has been slowly but surely sanded off, as a player getting stuck is considered a failure on the game's part, rather than the players. When games need to sell absurd numbers of copies just to break even then they can't risk potentially alienating a single person.
>>1282956 >I don't have one. That's like a homeless person calling other people's houses ugly.
>>1284339 You don't need to be a professional chef to know when food tastes bad.
(521.33 KB 2560x1440 20250429031833_1.jpg)

Reevaluating Oblivion gates-
>>1285995 Finally getting the respect she deserves beyond that cringy copypasta, I always loved her design.
>>1285995 >>1286022 That's hot!
(219.68 KB 714x908 Justin.jpg)

>>1286022 >cringy copypasta Lord Justin slander will not be tolerated, first and last warning.
It'll be a while yet before I get to Oblivion but I'm looking over options to lightly mod it. Particularly right now I'm thinking about graphics. Atlasing, better LOD, etc are given, but textures are questionable. Qarls is fucking ugly, it looks like that retarded era when tessellation was the hot new thing. I looked through a few AI upscales and they're a mix of good and bad - some things become less muddy but others get smoothed out and LOSE their material texture or just look poorly sharpened. I also see that there's a normal map replacement over vanilla textures which might be more my speed. This is a vague question, but any advice?
I really should give Daggerfall another try. I booted it up last year and played an hour or two and just wasn't getting into it for some reason. maybe it's the lack of lolis
For me, it's playing as a scantily clad femargonian barbarian.
>>1283111 oblivion was made to dumb the series down, but still made an attempt to try to still be a RPG, so that's probably why. it's very accessible, anyone can pick it up and throw fireballs with little preamble, even if the level scaling sucks dick in the late game. >>1283816 > I just can't get into Daggerfall at all though. It looks way too old and I know its full of bugs and jank. So I refuse to even try it out. give modded Daggerfall Unity a try, there's a lot of QOL stuff that makes it very smooth to play. it's more a matter of knowing what you're doing going in, it's easy to make a shit character in these games. (at least until Oblivion made them easy) >>1289555 you have to think of it more like a Minecraft kind of game than a guided experience like the other games in the series. you have to make your own fun, get invested in the character and world. again have to recommend mods as they can go a long way in this regard, depending on how you go about it. i like to play it like an immersive sim as much as possible.
(2.16 MB 1920x1080 enb2025_4_30_13_01_57.png)

Skyrim is just more fun.
>Daggerfall has the best character creator of any RPG game >Absolutly no one tried to copy it Why? it's not like Bethesda has ownership of it, hell even they abandoned it.
>>1291489 Too complicated for normalfaggots.
>>1291489 Beth kind of went back to it in Starfield, but not to the same degree. I'm guessing it's because the system was really complex and intricate, and that would both be difficult to implement and hard to test fully. You can absolutely make a broken character in ways that don't feel intentional.
Questions for diehard TES fans, loosely based on TGA categories. Which games win which categories? >Best Game Direction >Best Story >Best Art Direction >Best Score >Best Roleplaying >Best Gameplay >Best Action >Best Quests >Best Writing
>>1291489 gamedev now is obsessed with cost/benefit ratio for designing stuff. if a game mechanic is made and the time is put into iterating it and implementing it, it needs to be used x amount of times so they feel like they got their money's worth out of it. so all skills have to be bland and get the same amount of usage, no room for niche builds or skills that are more situationally useful but very powerful if you know what you're doing. >>1293089 i'd probably give most of these to Daggerfall and Morrowind, i have little love for Oblivion and everything that came after.
(9.60 MB 480x360 STAR.mp4)

>>1293089 >Best Game Direction Morrowind >Best Story Morrowind >Best Art Direction Morrowind >Best Score Daggerfall >Best Roleplaying Daggerfall >Best Gameplay I would have said Skyrim because it's the most polished, but I have to say Oblivion because it has an actually good magic system and it's not as clunky as Morrowind. >Best Action This one is hard. Skyrim, Oblivion and Daggerfall could all fit in different ways. Skyrim because it's the most refined, as rough as it still is. Oblivion because the game doesn't railroad you into Stealth Archer, and the magic system is excellent. Daggerfall for the sheer amount of combat the game has and the variety of combat options. >Best Quests Oblivion >Best Writing Morrowind
>>1293089 >Best Quests Oblivion 100% >Best Gameplay I can safely say it's Oblivion now. The rest mostly goes to Morrowind.
Argonians are better than elves.
<<1255745 <<1267872 >every TES that isn't Morrowind is bad I hate Morrowhiners so much it's unreal >>1308095 Depends on what build you're going for, Argonians are especially shit in the early games though. They can't even breathe water in Daggerfall, they get a reduced stamina loss in water instead.
>>1308095 I only like the humanlike races, except redguards. I would probably like redguards too if I didn't have nigger fatigue from every media. Elves usually look like humans with different skin color and pointy ears.
>>1308095 Elder Scrolls elves would be great if they weren't ugly.
>>1308432 I like how weird they look, Dunmer being anime girls would be fucking lame.
>>1308095 Why is that Argonian punching Frieren a Bosmer?
>>1308622 >Dunmer being anime girls would be fucking lame. The amount of anime dunmer fanart I've personally had the misfortune of stumbling upon is staggering in amount and candyassery. >>1308664 I dunno. But I'm certainly not going to question an An-Xileel on the warpath. I'm nowhere near as awesome as a Redoran warrior so I'm backing the fuck off.
>>1308622 Ugly wrinkly slant headed elves get out. Pelinal was right to hate them.
>>1308095 Oh yeah, im sure. Anyway. get in the cave please, those kwama eggs arent going to harvest themselves.
>>1242060 >>1271320 >>1271379 What is the potential for lewd modding for anything from Battlespire and earlier? >no specific modding tools >less code bloat that 15+ years of iteration would bring >earlier games likely had way more hardcoded logic and was built for DOS (Redguard excluded) >newer games still have a good amount of scripting gotchas due to said iteration >2D/3D asset creation can go both ways until displacement/height map and mesh fuckery happens
>>1242060 Morrowind > Oblivion > Skyrimjob
>>1309226 Daggerfall Unity has good modding tools with a surprisingly large scene, Cliffworms is probably the most famous mod author in the community. There are a couple of lewd mods though I've never tried them. https://www.nexusmods.com/daggerfallunity/mods/102
>>1308095 Lore wise yes, gameplay wise no.
Don't know where to ask, so I am going to ask here. Is it possible in OG Oblivion to load more then 255 mods?
>setscale on self resets on game launch >also stretches the player model in the inventory screen >also causes you to be simply too big to fit into some gaps at least ebony armor looks fucking sick "horns are forever" for OR when?
>>1314122 Just merge them into one mod.
>>1318866 Won't that break shit like quest and location mods though?
>>1319326 Boomer.
>>1319127 Not by itself, no. It just merges them. The problem is that if one of those mods you merge is borked, and you may not know it's fucked until you're several hours in, then there will be no easy way to turn it off. You'll have to make a new merged plugin without the offending mod, or make a patch.
>>1268249 Doth thou prance through the flowers? Does anyone have the picture? I can't find it.
>>1319326 >forced to use the same weapon all game <forced to have unique playthroughs Wow what a shame.
>>1319326 >same weapon >dont want the main story be the background noise of his own personal story >direct sequel lol, lmao even Nigginogg you are the reason why the series gets dumbed down.
>>1320453 >>1320521 Why are you picking up on a stupid detail like that and not him saying every game is set hundreds off years apart. That's not remotely true, Arena to Oblivion are all set in a 44 year period. It was Skyrim that for some reason did a 2 century time jump. Shitting on the series for constantly discarding its own lore is a one hundred percent valid complaint, why give a shit about the universe if it's radically different each entry.
>>1320549 Yeah I'll admit I messed up on that but that makes it even less of an excuse (even with you being in different province) for the lore to be so different each time.
>>1320521 >Being able to use more than one weapon type effectively the entire game means you wanted the game to be dumbed down! But anon that's retarded. I want some variety in my gameplay and not having to do the same thing over and over again all game.
>play skyrim >make waifu >gets decapitated by a bandit >pop boner And that's how I got into guro hentai
(1.58 MB 720x714 cats oblivion.mp4)

I've been replaying original oblivion because fuck buying the remaster but there's something that it does right that I wish was a thing in the original: Agility giving damage to daggers and short swords. That is absolutely perfect for a thief character and the best that can be done to replicate it is the numerous +5 to every tagged stats at level up mods so you can just level strength still. But that's a really unsatisfying solution. Does a 'finesse weapons' mod really not exist for oblivion to give agility to dagger/shortsword damage? I don't know literally anything about modding and how I would just make that my self but I wish I could.
(512.59 KB 2518x1229 t8Mp762.jpg)

(507.56 KB 1375x1719 lzxhw623t2ae1.jpeg)

(64.30 KB 622x401 altjva6ek9be1.jpeg)

(74.71 KB 500x502 morrowindh5jz6e6pfgbe1.jpeg)

(2.16 MB 1526x1782 4g7k862s2mbe1.jpeg)

>>1322135 >miss >miss >miss >no voiced dialogue >here's the same sewer endlessly for an important lore DLC
>>1322135 Anon, are these literally from reddit? That looks like their filename structure, and that the first one is from imgur
(119.87 KB 1111x1080 2gjutcxmdobe1.jpeg)

>waaaaaah you got pic from site I don't like I'm gonna throw a tantrum now waaaaaaaah Just put the fries in the bag, kid.
(19.98 KB 307x315 top lel.jpg)

Certified reddit behavior Updoots to you, sir
Now quit being a whiny little faggot bitch or I'll spam straight up porn and gore, we all know that shit never gets cleaned up.
>>1322183 >no voiced dialogue <anon when he reads a book
>>1322198 I don't play a video game to read paragraphs of text.
(512.22 KB 1280x720 You are fucking stupid.webm)

Absorb fatigue 50 pts in oblivion is pretty broken Switch to Mehrune's Razor after they fall over for added fun
>>1322266 Not an argument.
>>1323278 Well yeah who would want to argue with a retard?
In a month from now this teaser will be 7 years old, and all Bethesda has to show is a rock and an elderly woman being added to the game. The silence might be a marketing strategy so that people won't shit on it and be surprised when they announce it last minute, they did the same thing with Oblivion remastered.
>>1323430 They need to just not use the writer for Fallout 4, Skyrim, or Starfield for a better one instead & any technical issues can be forgiven.
>>1323465 Emil Pagliarulo wrote in all those games in addition to Morrowind and Oblivion which is proof with him writing it is possible for your choices to matter but for whatever reason it's just not happening anymore and Skyrim was the death of player choice in games developed by Bethesda
>>1323487 He only wrote the bloodmoon expansion for morrowind which explains a lot.
>>1323505 Yet Bloodmoon was the only good expansion
>>1323509 Ok todd.
>>1323542 You know it's true lol
Anyone else just chug apotion of fortify speed 50 pts and run past everything to deal with oblivion gates?
This thread is lacking in Howard posting.
>>1323921 Todd is gay and so are you for buying his shit games
>>1323933 Cool it with the anti-Toddic remarks.
>>1323945 I'll forgive him if he lets Obsidian make another Fallout game :^)
>>1323954 Just play the outer worlds :^)
>>1323954 obsidian is dead vro they fucking suck now
>>1323487 That's a game design decision to ensure you do everything... even though player choice would actually encourage multiple playthroughs more.
>>1323911 I never bother with alchemy, despite how broken it is, because I find making potions a overly cumbersome process. >>1323954 Obsidian's track record ain't all that great, and half the people who worked on NV are gone now.
>>1323933 1) Todd is Based 2) Implying I bought it you dumb buffon. Only Todd Howard can create something great like the Fallout and TES series, no indie chucklefuck can imitate his success because they are too busy jerking themselves off over 1 pixel noodle characters.
Why are Mages Guild such tremendous faggots? I need a black soul gem to complete my daedric quests list and I don't wanna cheat with OOC knowledge such as what the wiki says. The amount of fucking you about these assholes do, and they think I wanna be a mage? In my bathrobe, waving a wooden stick around? No thanks, it's claymores and heavy armor baby. The only bigger faggots than Mages Guild are Fighter Guild faggots, I've long since given up on their quest line. They had one decent quest and the rest is muh Blackwood Company (bear in mind as a Dark Brotherhood Chad I've tried killing all of them and those assholes are all essential, thanks Todd). Join Dark Brotherhood, join Thieves Guild, fuck the rest of them faggots. You can get custom spells altar and enchanting from the Frostcrag Spire DLC anyway.
>>1333587 Oblivion in general has a huge issue with essential NPCs. I remember when an NPC died and it failed the quest, I was actually shocked as I wasn't aware any quest NPC could die.
>>1326691 Starfield.
Is OpenTESArena is a decent state yet?
>>1333939 Unforgettably no, but the dev said next update will finally have actual gameplay. This is the current state, it's a walking sim with TES1 assets. A lot of the game is here, but it's not exactly playable.
>Unforgettably Unfortunately, I meant unfortunately. Was I having a stroke writing that?
(3.20 MB 1923x1078 NIGGERING BASTARD STONE.png)

The amount of effort to get these stupid things "legit" >game never explains what "shade of the revenant" actually is and how often it happens >days count pauses if you're jailed, so your math is gonna be wrong >necomancer adepts are supposed to drop them, with a 10% chance >game never spawns more than 1 necromancer adept even at high levels I only need them to do Vaermina's quest and they have no other use to me, grand souls are easy enough to come by Fuck you Todd you fucking faggot
>asking around for spies >get to this bum >wait a minute, he sounds fucking familiar >he sounds like balgruuf >check voice cast >it is balgruuf
>>1323465 LoL no, that braindead quests and writing were a strategic choice on their part so they can attract the widest possible audience of drooling idiots.
>>1336836 staying lowbie for forever was a valid strategy that prevented grabbing grand souls because of level scaling. still not a huge deal to do it legit because time doesn't matter.
>>1339296 By Legit I mean without looking it up and finding out "organically" through mages guild quest line, which sucks I've seen these altars glowing just while exploring, would it have killed them to add some necromancer NPCs performing the rite or dropping the notes on how to make black soul gems?
>>1323487 He was good when making smaller, isolated game sections, like the Dark Brotherhood quest line in Oblivion. As a project lead, managing the main story? He shits the bed.
>>1341997 And to be fair, even then the DB story is overrated in lieu of the quest design being great (at least before the dead drops start). The Purification is this big twist and a heavy moment, but it's pants-on-head retarded. I do wonder about the logical precedence of the five tenets. That would make for some "The Senate interpreting the original U.S. constitution" level of clusterfuck which third or fifth tenet overrides each other if you were to ask Lucien that. Or the fact that you killed half the Brotherhood but UH OH the betrayer was still out there with you all!
(345.06 KB 680x352 WWWWWWWW.png)

>>1333939 The next release will be playable according to the project lead, but releases can sometimes be years apart; the longest being 0.14.0 to 0.15.0, which was almost three years. The shortest was 0.5.0 to 0.6.0, which was only four months. 0.15.0 released nine months ago so it's hard to tell when 0.16.0 will release. Though I've played Arena trice on DOSBOX, I would love a version that runs above five frames a second and has functional audio. The glacial pace of the project is agonizing. Daggerfall Unity was finished at this point and that's a much harder game to port.
Are there a lot of mods for Daggerfall Unity version?
(16.08 KB 239x477 argo.jpg)

>>1352617 A decent amount, yeah. 700 on Nexus and I think there's also Daggerfall Workshop which is a lot older. They can get "inspired", but beyond that one of the most famous is Quest Pack 1, which adds hundreds of new quests. The single most famous is DREAM which is a retexturing project and looks absolutely hideous, avoid it. Some of the other famous mods are >World of Daggerfall Tries to make the world more dynamic, one of the more interesting and impressive mods. >Distant Terrain A remake of the most famous original Daggerfall mod, Eye of Argonia. >Archaeologists Adds an entirely new guild to make the game more viable for non-magic users. >Basic Roads If you've seen footage of DFU they've probably had this installed, it adds roads between towns so they don't just exist in random little pockets. Have a look for yourself. https://www.nexusmods.com/games/daggerfallunity/mods?sort=downloads&page=1
>>1352677 I'm holding off until the loli mod
>>1352677 about over 700 mods for Daggerfall Unity? that sounds good. I may pirate it later and play it then. I hope there is a mod that removes the stupid timers from quests, I don't like timers at all.
>>1361713 >pirate Daggerfall has been free for over 15 years
>>1361731 Well I tried downloading Daggerfall off from Qbittorrent and it says it has 7 seeders and yet after 30 minutes it is stuck at 0% and still loading fucking meta data.
>>1361929 You can get it on Bethesda's own site instead. https://elderscrolls.bethesda.net/en/daggerfall And to answer your questions about mods, I'm pretty sure I've seen time limit removal mods on Nexus
>>1361937 >It's steam only Dumb, but whatever I'll grabbed it now. >Spoiler That's good to hear.
oh lol now it downloaded it
the only thing disappointing about DFU is that it runs in Unity. it's probably awful for preservation.
>>1322135 Morrowind fags truly are reddit. They will sit there and claim Oblivion and Skyrim are "casual" compared to Morrowind, when Morrowind is the Oblivion and Skyrim when compared to Arena and Daggerfall.
>autism so hard that i made a storyboard and all my characters are interconnected storywise
>>1364782 Arena and Daggerfall are skyrim compared to Zork.
>>1364379 It runs on its own game logic actually, I think Unity handles mod packages and graphical rendering. It's completely open source, anybody can reimplement that with bespoke code. Interkarma played around with the idea of porting it to Godot, and after messing with it for a week he said it probably would only take him a year or so to do it, but he's finished with DFU and wants to move on to making his own game.
(488.21 KB 2560x1440 2025_05_19_16_35_37.jpg)

>>1352677 Is that Argonian modded? What's the mod or where can I find sexy lizards?
Saw an ad for a modding site called "yamaka mods" and now I am desperately trying to find it. I can't though, where the fuck is it? Why am I suddenly obsessed with this?
>>1380210 Ayakamods! its was called ayaka mods!
>>1379842 That is modded, though as your own lovely image shows Daggerfall already has sexy lizards. The mod was sadly deleted, it was Resource Variety NPC Flats by Lysanafae http://web.archive.org/web/20231028203537/https://www.nexusmods.com/daggerfallunity/mods/521?tab=description I don't know when or why he deleted it, maybe you can message him on Nexus and ask for it.
Reminder that Skyrim is still the best elder scrolls game to play
>>1286036 That last paragraph is just kino roleplaying and worldbuilding. Kirkbridean
(57.13 KB 1265x1236 twsjw4garjo31.jpg)

Is Tamriel Rebuilt good?
(1.22 MB 1840x1280 1 (1).jpg)

(1.20 MB 1840x1280 1 (2).jpg)

>>1286036 My tribute to the greatest of men. (My god did I make a lot of fat dudes with big tits before these appeared)
(882.00 B 64x64 bored skelly.png)

A cemetery tile in TES2 I like
>>1308416 I really like the lore and such around Redguards with the Arabic influence and their unique religious beliefs. Shame they're going to fuck it up with ES6 by turning them into Kagnz based on that one internal leak of a dev concept board that was just covered in African tribal bullshit.
>>1409221 TES4 did a ton of annoying retcons and ESO has already fucked TES lore more than any other game*, I'm long past my "grieving" stage with the series. The Oblivion remaster added an island that only existed in the MMO, so I assume they're going to mainline ESO instead of keeping it secluded as many hoped. *All the games fuck up the lore to add new stuff, Daggerfall got rid of the whole "One Prophet" thing from Arena to introduce the Nine Divines and Morrowind turns the Khajiit into cat people. ESO does this, but to indulge in the worst kind of worldbuilding lore 'tism, it takes the Star Wars lore approach of pointlessly expanding on things and inventing mountains of new uninteresting shit out of nowhere. "What if there were more races of Mer, what if there were more kinds of giants, what if-" it's the worst lorebloat Wiki stuffing.
>>1409263 I am too retarded to understand lores of any games. so I am playing the TES series just for the sake of being a RPG game even though Skyirm is the weakest RPG game of the series. I played Morrowind through OpenMW, Oblivion and Skyrim. I wish there was a OpenMW port of Oblivion at least already. OpenMW already can load newer engine assets but so far they did not much work to get the other aspect of the newer games to work.
(458.88 KB 1080x1080 player Khajiit.jpg)

(173.67 KB 567x1011 unused khajiit.png)

In the files of Shadowkey there are three fully modelled Khajiit. Two for the player, and one speculated to have been intended to be for NPCs. This third model goes unused in the final game as Shadowkey has no Khajiit NPCs. Interestingly, they seem to be different furstock. The player Khajiit look possibly Cathay while the NPC appears Suthay-raht. This would have made Shadowkey the first TES title to feature multiple furstocks.
this only slightly iritates me. but still I thought this streamlining was kept to the wikia pages. look at all this wasted white (yellow?) space.
>>1250811 I actually meant to write daggerfall's main quest dungeons.
Some of Arena's lovely concept art, including the box art to the cancelled Saturn and PlayStation versions.
The original painting of Fang Lair, one of the early game dungeons. This painting was possibly the origin of the famous Imperial emblem that appears in later games, and if so would be the first time it appears in the series.
>>1413597 I watched a playthrough of Arena and felt taken aback when that popped up. Arena's so goddamn weird, it's surprising what lore the game doesn't have and even more surprising what it does. None of the Divines or Daedric princes are there, but a lot of the artifacts like Chrysamere and Auriel's Bow are. All of the cities like Narsis and Whiterun are there, but they look different and are sometimes in different places. Oblivion is there despite Daedra not existing at all. How the fuck was the Warlock's Ring in the lore before Akatosh? That feels so backward.
(193.27 KB 1200x900 Deedlit Mad.jpg)

>>1413570 >In another distant timeline, we could have potentially seen TES become as popular in Japan as Wizardry, and early enough to get a Record of Lodoss War style anime made just about the time Morrowind was releasing. Sure I'll be able to generate my own using AI in a few years, but it just isn't the same.
About TES VI... Here's your leads.
>>1414171 Sawyer used to be a cute chubby alt chick.
(56.65 KB 1280x700 ddragon.png)

I wonder what they sell
(42.68 KB 640x320 better times.jpg)

>>1415742 >>1414171 Aw man. Sad!
(16.42 KB 1308x306 heady, musky.png)

uh oh
>>1415778 >>1415130 I really, really wonder what they're selling now
>>1415778 you about to get PLAPED son
(41.32 KB 606x459 No Takeshi! You'll die!.jpg)

>>1415742 SEEEEEEEEEEEEEEEEEEEEEX
>>1415742 >homely punk girl turns into a hamplanet >all of the cool old guys who worked on the best parts of ES 2-4 are dead or quit >Bethesda's full of diversity hires and failures, with Emil of all people at the head We truly are living in some sort of a cursed timeline.
>>1411268 look like lizards
>>1242060 Hate how the plot of the Numidium exists because some retard courier is like "you speak to me knave? look upon my eyes again and I'll cut you down where you stand. What's that? You bear the sigil of the queen? I suppose I can answer your questions. Yes of course I delivered the letter of the emperor to the queen of Daggerfall. Which queen? Why the current queen of course even though I should be very aware that there was a change in the noble houses during my delivery and anyone who enters Daggerfall would be extremely aware of Lysandus's spectral army haunting the city crying for vengeance each night"
(31.83 KB 1552x800 Mines.png)

I argue the Mines of Khuras is the worst dungeon in the entire series. It's of course fucking enormous, but most early TES dungeons are. The real issue is how poorly designed it is. >Requires a lot of platforming in a game that does not have good controls or movement physics >A million complex interconnected hallways >Absolutely full of dead ends >No obvious path towards the goal >Most of it looks the same Many dungeons in the first game suffer these problems, the first floor of the Elden Grove is kind of a mess and the Labyrinthian is annoying with all its tunnels, but I don't think any of them have it to this degree. It has a lot more treasure than most dungeons, that's something I guess?
(407.44 KB 1920x1080 20250531152044_1.jpg)

>bodyslide/obody are reduntant for OR because clothes just automatically morph to the body shape i have entered an argonian mommy paradise
Is there a way to pirate ESO and play entirely privately by yourself with custom software like you could with WoW back in the day? I don't think I actually want to play ESO, I'm just curious.
>>1422053 I haven't researched but I doubt it. WoW got server core work that was halfway decent largely because a tier of expansion was a fixed thing to do the work on which isn't how ESO is structured. And the AI pathing and boss scripting was garbage for a loooong time.
What are the strangest series retcons you know of? In the original games, Dagoth-Ur was the name of the Red Mountain. In TES3 they turned it into a person and created House Dagoth around it. The volcano is still sometimes called Dagoth-Ur, but it puzzles me why Kirkbride decided to do any of that.
>>1428377 The entire idea of Dragon Breaks. Literally canonizing retcons. One of the series creators did an interview expressing how stupid he thought those were. >it puzzles me why Kirkbride decided to do any of that. MK did a bunch of unnecessary retcons even other TES devs didn't like, Douglas Goodall somewhat infamously voiced a lot of displeasure over his work.
>>1421206 >Argonian Hags Hagonians
Surprised no one has bothered mentioning that the real life lizard who gave voice to the argonians in Skyrim died just a few days ago
>>1429372 She certainly looks like a lizard
(365.35 KB 202x227 1636178250688.gif)

>>1429372 In Skyrim, only the male argonians had had that smooth silky sexy voice. The females sounded kinda shit. Although they at least get points for having Khajiits, Argonians and Orcs having unique race based voices. >pic Jesus Christ what a fucking demon.
>>1429095 >>1429246 remaster lizards are pretty tight just needs some pose mods and a decent photo mode, thankfully the right people are already on it
OpenTESArena has hit 0.16.0. It's now vaguely playable! The music a little borked if you can't tell. Not as many updates this time, but actual gameplay is a huge step forward. I think the only tasks he has left are all game logic. >>1429526 Modders managed to get Lua scripting in, so the possibilities have been blown wide open for TES4:R.
>>1429876 >Modders managed to get Lua scripting in what does this mean for someone who's not into coding (retarded)
>>1431289 The Script Extender that has been made for literally every Bethesda Gamebryo game that allows more things to be done than the base game scripting, retard.
>>1414171 Just flush it down the toilet now
>>1422053 not that I know of, I assume there isn't enough autistic interest yet considering the work required. more so when the game can be played by yourself for the most part already, with no subscription required (base game is like 5 bucks and even includes morrowind iirc). stuff like dungeons/raids and pvp couldn't properly replicated with bots anyway
(790.94 KB 624x744 Julianos.png)

Well, LeFay is dying. I'm sure you've seen the thread and already know the story. https://archive.ph/p7z9e It's an absolute tragedy he never got to finish Wayward Realms, and the industry never truly gave him his flowers for his influence. This might be inappropriate considering the gravity of the situation, but I don't see a bright future for OnceLost after this.
>>1429876 >randomly generated NPCs to flesh out the population That means… >LUA-scripted sex mods to roleplay as The One Man Population Explosion Oh, and I guess all the features cut from Arena for time/technology could be added back in, too. Like traveling teams of fighters–companions who you can recruit and take around the continent.
(27.01 KB 165x180 DK Shake.gif)

>>1571487 >Wayward Realms never ever
>>1571646 >LUA It'called Lua, it's not an acronym, it means "moon" in Portuguese. Out of all languages, why is it that people always capitalize Lua? You never see PYTHON, JAVASCRIPT, GO, or RUST. It sticks out, it's like white writer is talking normally and then all of the sudden he has to shout out the name of the scripting language.
>>1583291 You don't see many three letter technology words that aren't all caps. I still get people asking me why I need to know their MAC addresses when they have a PC.
(819.86 KB 3840x2160 Tainted Grail Fall of Avalon.jpg)

So, I actually gave that Not The Elder Scrolls game by a Polish studio a 2nd chance. I actually had dropped it once getting to the first hub city as the writing took a nosedive with some characters who were getting too quirky and reddit "funny" for my taste. I'm glad I did, because characters like those start getting rarer and the game continues to be proper dark and griddy. Despite plenty of jank, there is no level scaling cancer and the combat is varied and enjoyable.
>>1615880 Nevermind, It's still very prevalent and it's pissing me off.
>>1414171 Looks aside, all these heifers have worked at Bethesda for decades already, you fgt. They're not some middle aged DEI hires to get numbers up. They've worked on Bethesda's golden era.
>>1571487 Unfortunately he passed away last week. He was 59.
>>1429526 It's just a shame they changed the faces from being so cute and fuckable to mewing dragon chads who will fuck you.
daggerfall sex mod when?
>>1421185 its a fucking mine system its supposed to be like an ant nest
>>1415742 She could just be trying to fit in amongst predators to not get kicked out and devoured by hr ladies You know how they are around tomboys and other cool ladies just look at her dyed hair, yells trying too hard
>>1413650 Cause arena was a tech demo for daggerfall duh
>>1621763 Arena was extremely slapdash and changed genres twice in development. I think it was less that TES1 was a tech demo than LeFay et al not knowing what they actually wanted to make until TES2. TES1 was on a different, custom engine while TES2 was on a modified version their new in-house XnGine. Morrowind was also meant to be on XnGine before they went with GameBryo, and the Great Curse of Evil descented upon Bethesda forever
>>1621903 >The great curse of evil Altman?
>>1429876 Wonder if the guy plans on re-implementing the raytracing tech that the earlier versions of OTA used? Or will that happen once it becomes convenient for his job? Saying this less condemnatory than as fact. Just have a difficult time imagining the Darkest Dungeon devs using raytracing if they're not creating any 3D game. This is also why I'm a bit ambivalent about using Jolt physics, though it is more hobby and less college project. Jolt isn't exactly the greatest and/or cleanest when it comes to holistic physics, but it's for a video game and not KleinPAT-tier contemporary SIGGRAPH research headed by doctorates. >>1618903 d*mn, RIP
Missed doing the new TD release due to some computer issues (normally play every new release). Decided I'd finally do a clean install directory with OpenMW rather than the dirty directory I've been using for a decade. So far I've got >most of the I Heart Vanilla list >TD, TR, SHOTN, PC, TotS >NCGDMW Lua Edition >Hit and Miss Indicators >CharGen Revamped >Vanilla Style Body Replacer (+TD version) >Familiar Faces >Speed Haste (Makes Speed boost your attack and cast speed. Seems good for making pure mage more viable.) Any recomendations? I actually find MW's combat actually decent once you figure out everything, but overly opaque and poorly balanced, so I'm not looking to totally change everything, but welcome tweaks.


Forms
Delete
Report
Quick Reply