>>1275505
>Daggerfall
insanely ambitious title in scope and had a pretty troubled development from what i remember, i don't think anyone was excited to try to follow that up. if you're a shovleware dev or a hack that needs to rip another game off for a quick buck you're gonna pick something easier to rip off.
>Morrowind
i think this was more of a slow burn, by the time it became a cult classic the things that made it popular were extremely taboo in the industry when games are tailor made for the lowest common denominator of mouth breather (Skyrim). AAA has gotten so intolerably samey that you only see innovation in indies now, and they're willing to explore those unconventional gameplay mechanics or styles that investors make impossible to develop in AAA.
>Oblivion
it was coming off the tail end of the Lord of the Rings movie's popularity and shooters were starting to become very popular, CoD and Gears of War and shit like that. fantasy games still existed but LotR mania had kind of faded by that point. but it is noticable for being the first major casualization of the series, for better or worse. as a kid i found Morrowind pretty unappealing, but Oblivion was easy enough to pick up i could just be whatever kind of guy i wanted and go off and have adventures. but as an adult, enjoying mechanics and more immersive roleplay, Morrowind and Daggerfall are by far the superior experience. i've tried to replay Oblivion over the years but i just can't take its tacky plastic setting seriously.
>Skyrim
there was no direct ripoff but it was largely influential in a lot of other games which would also have very half assed skill trees to create the illusion of being an RPG because this game was cranking up the simplification of Oblivion to absurd levels chasing the "broader audience" everyone was shooting for. i remember some RPG franchises shooting for that mouthbreather audience tried to "Skyrimize" their games in various ways as well, like the skill trees i mentioned.