Catalog of /agdg/

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R: 3 / I: 1 / P: 1

Godot sucks.

I beginning to regret ever choosing the godot to make my game. I feel like I've gotten to a point where all of the issues with the godot engine is hitting me like a goddamn semi truck. The engine feels unprofessional and messy. You have to basically jury-rig everything, some of the ways you implement basic features feel like you're doing something that was never actually intended. The godot engine tricks you into using it because of the hype around it and it being easy and simple, but you don't realize all of the downsides to the easiness until your midway through. Once you realize how shit the engine is, it holds you hostage because you don't wanna have to completely redo your whole game in another engine and start back at square one when your midway through with it. After I'm finished with the game I'm currently working on, I'm gonna move to unreal.

R: 5 / I: 5 / P: 1

QTDDTOT

>Ask questions that are probably better asked on the active >>>/v/ thread instead of here >Receive answers

R: 6 / I: 5 / P: 1

/agdg/ - Tem. Amature Game Development General Thread

R: 5 / I: 2 / P: 1

Progress General

Post what you're working on

R: 7 / I: 5 / P: 1

Welcome/Meta thread

Welcome to yet another /agdg/ bunker, a place to archive your progress and discuss all matters related to gamedev. This thread is for discussing the state of /agdg/ as a whole, linking to other bunkers and planning for a more permanent place for us. If you have any banners for the board, feel free to submit them here. Rules: https://8chan.moe/agdg/rules.html Also check out theother bunkers should this place prove too slow: http://8agdg.wikidot.com/general:bunkers

R: 4 / I: 2 / P: 1

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/

OFFICIAL DEMO DAY THREAD ~ /v/ + /agdg/ >What is demo day? A seasonal community event in which your fellow nodev anons show off their vidya, and for you anons to do what you do best. >That is? Play our vidya, and tell us how we can improve, show us the untapped potential you see, tell us how much our game sucks (or doesn't, after you've played it of course), and why it does or doesn't suck. Obligatory Notices Please post criticism/bugs/etc in this thread.
Open

R: 1 / I: 0 / P: 1

making a game - details in thread.

R: 3 / I: 0 / P: 1

How to monetize?

I hope to launch my game in about a year, and haven't yet added any monetisation. The game-design aspects of it (what to sell, etc.) are a separate question, but the more important issue is: how do I do it, mechanically? How do I sell digital goods or modify a player account in exchange for real money? Do I need to make a deal with a credit-card provider or bank? Are there open-source libraries I can use?