Still gonna finish the rest of my 'episodes' for Chara's first jump but I've been brainstorming his next two builds in advance for Chara in his next jumps.
Jump #2: Kirby Classic
Build:
Chara:
Age: 13
Sex: Male
Species: Dreamlander - (Boss Monster Look-a-like)
Background: Royal (Drop In)
Perks:
Dream Buffet (This Jump Only)
Dream Battle: Chara’s attacks won’t do anything more than disable an enemy or knock them unconscious unless he’s trying to kill them. Additionally, he can choose to have any enemies he’s defeated be immediately restored to tip top condition the moment they leave his line of sight. (200)
Dream Life (This Jump Only)
Dream World (This Jump Only)
Dream Element (This Jump Only)
Popstar: Chara has access to the entire Kirby soundtrack. In addition, he can play his own theme in the same style (Voice of Reason).
Victory Dance: Whenever Chara achieves some notable victory, a short jingle will play, during which he can initiate a short victory dance. Any nearby allies will also hear the jingle and feel compelled to join in. If he doesn’t have any allies nearby, he can produce two powerless clones of himself to dance alongside him for the duration of the jingle.
Shaped Like a Friend: Chara has two faces. One of which is an incredibly cute disarming goat boy, a pastiche of his brother. The other, a terrifying smile and soulless void eyes, ‘the funny face’ reborn. (50)
Heart Matter: One has to wonder why Dark Matter doesn’t simply possess Kirby directly. Perhaps it's not that they won’t, but they can’t. Like Kirby, Chara is wholly immune to any unwanted possession, mind control, or supernatural corruption. (400)
Power: Copied Ability: Sword (Regal Theme, Delta Rune Crest)
Bonus Game: At the conclusion of every significant “stage” or milestone of an adventure, Chara will be able to take part in a peculiar “bonus game”. If he performs well in this game, he will receive some rare or helpful item, whether it be medicine, trading cards, currency, or just some delicious food. He only gets one shot at each bonus game. The nature of the game can vary slightly between adventures. Sometimes this game will manifest in the world, but usually he’ll be taken into some tiny alternate dimension that exists solely for this game. (50)
Star Power: Final Boss: Chara is like a force of nature. Entire countries are powerless before him. (400)
Existential Routine: Chara is immune to negative lingering effects of psychic possession or corruption. He won’t experience any unintended lasting effects once it passes. This doesn’t make him any more immune to such effects, but he won’t find himself (any more) traumatized or his brain fried once the psychic threat has run its course (unless that was explicitly the point of the effect, to torture him.)
Lovable Heel: Say what you will about Dedede, he knows how to put on a show. Chara has a similar charisma and flair for the dramatic that lets him effortlessly gather an audience for any presentations or events he has in mind. Even if he gathers infamy, people can’t help but want to see him in action, if only in hopes of seeing him knocked off his high horse.
Items:
Stolen Star: This strange ball of light is an actual star that was once torn from the night sky. Visually, it is a ball of light, small enough to fit in the palm of a human hand. It produces nowhere near the light, heat, or energy of the stars one may be familiar with, but on a metaphysical level, it is indistinguishable from any other star. It’s up to Chara to find a use for this.
True Arena: A peculiar arena has been added to his Warehouse. By entering here, he can undertake a continuous gauntlet where he is somehow able to battle perfect copies of every major enemy he or his allies faced over the course of the current Jump. He can also choose to access “The True Arena” where he battles against alternate universe versions of the various enemies he faced that are significantly stronger than the ones he’s familiar with. He will be able to re-challenge any notable enemy from any Jump he’s been to, including those from before this Jump. (200)
Castle JJJ: What is a prince without subjects to rule over? Chara now has his own castle, overlooking a large territory that will follow him between Jumps. This territory is populated by a variety of species commonly found on Popstar, with Waddle Dees making up the majority. This population recognizes Chara as their rightful ruler, even if they aren’t entirely sure what a prince is beyond someone who lives in a castle and bosses people around. In that sense, they’re actually quite easy to manage. As long as everyone gets plenty of naptime and snacks, they’ll never think to question his authority or competence. (300)
Drawbacks:
Usual Suspect Chara has a real talent for being in the wrong place at the wrong time. Whether it’s the arrival of an alien invader or a nightmare demon corrupting the land, he will often find himself at ground zero. His affinity for such incidents has earned him a (perhaps deserved) reputation. Whenever some major incident seems to be going down, he’s usually the first one people point their suspicions towards. +200
Upon entry to Dreamland, DDD decided on a whim to blast Chara with a cannon. This somehow caused all his perks and powers from Generic 80s Cartoon to be scattered all around Dreamland as “shards”. Chara must collect these shards to regain his former power. While nobody else can use these shards for anything, those who find these are possessed by an irresistible feeling of greed and protectiveness towards these shards. +400
Jump #3: SatAM
Build:
Chara:
Age: 15
Sex: Male
Royalty (Drop In)
Mobian - Boss Monster
Perks:
Pretty Prince(ss): Whether he’s a guy or not one thing's for sure and that's the fact that Chara’s a looker and nobody can deny it. His stunning appearance brings all the gals to his heels (and some dudes too), and his charms may just start fights between potential suitors trying to win his heart. Okay, maybe that's not exactly an upside but it's definitely a lot like home. (Free)
Sorcerer: This world may be one of great technological advancement, but hidden beneath the surface are mystical forces greater than mortal minds can comprehend. Chara learned how to harness these forces, gaining truly terrible power in the process. What he’s capable of? The better question would be what he isn’t capable of. Teleportation, mind control, forcefields, shapeshifting to perfectly mimic others, turning others into barnyard animals, stealing someone's speed, turning his foes to crystal, he can do all this and so much more. With years of study, he may even discover how to open portals to other dimensions such as the void. Depending on his technological aptitude he can also learn how to create devices like a belt or a crystal computer that can cast spells for him. His powers are so sick even Sonic and Robotnik would be completely helpless to stop him. (800)
Items:
Royal Signet Ring: This is a beautiful and intricately designed ring that was passed down to Chara by Asgore. The primary purpose of the ring is Identification. Simply by showing anyone the ring, they'll be able to tell that he is, without a doubt, true royalty and after that the matter will no longer be in question. Convenient. (Free)
Mobotropolis: Since he’s royalty, it only seems logical he’d have a kingdom of his own. He possesses a city much like Mobotropolis before its conquest by Robotnik. It is fairly utopian and possesses a mostly robotic police force and military, though one Robotnik would have an incredibly difficult time taking control of. The existence of such a place will be of great interest to Robotnik, so he will find himself in a war quite soon, but this may also be the best chance anyone has had to do that egg shaped freak in since the fall of Mobotropolis. (200)
Companion:
Canon Comrade(s): Princess Sally Acorn. Sally Acorn is likely to come into contact with Prince Chara Dreemurr during her fight against Robotnik, especially given his plans to overthrow and decimate the human tyrant. Chara was informed of Princess Sally by Jump-chan explaining the setting of this world to him, and he’s already intrigued by her. It’s likely the two will grow a rather close bond through a mixture of mutual admiration, circumstances, sympathy, and personality compatibility. (x1) (100)
Drawback:
Smuggest Thing Alive: Look, Chara might be great and all but maybe sometimes he should cool it with the attitude. For the duration of this jump, he has such an absurd level of confidence that he rarely takes anything seriously. He'll goof around on the job, handicap himself in a race, take the time out to taunt his enemy and all because deep in his heart he doesn’t think there's any way he'll lose. He absolutely loves to polish his own horns. This tends to annoy his friends too, so it’s not a surprise if he finds himself given the cold shoulder from time to time. (+100)