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(683.26 KB 1511x1997 gedg.jpg)

/gedg/ - Game and Engine Dev General ∞∞∞ - refugee edition Anonymous 04/18/2025 (Fri) 06:28:16 No. 17907 >>18565
/gedg/ Wiki: https://igwiki.lyci.de/wiki//gedg/_-_Game_and_Engine_Dev_General IRC: irc.rizon.net #/g/gedg Progress Day: https://rentry.org/gedg-jams /gedg/ Compendium: https://rentry.org/gedg /agdg/: >>>/vg/agdg >>>/v/agdg Graphics Debugger: https://renderdoc.org/ Previous: >>∞∞∞∞∞∞∞∞∞∞ Requesting Help -Problem Description: Clearly explain your issue, providing context and relevant background information. -Relevant Code or Content: If applicable, include relevant code, configuration, or content related to your question. Use code tags. I have no idea what I'm doing, I just want to talk about ECS and all the other fun stuff.
(816.88 KB 400x300 progress250420.mp4)

Progressing at glacial speed. I now have a shitty scene graph and can render meshes with normal colors.
>>18522 Glacial progress for a glacial board. Keep it up anon.
>>17907 (OP) Where is that picture from?
>>18633 awigato anon chwan
(3.68 MB 1920x1080 output.webm)

I got some basic sdf font rendering going on in my shitty engine. I noticed it has some artifacts but i think it's good enough for now, I'm just wrapping freetype to create a glyph atlas.
>>20849 Nice font rendering. Does it also look good for small font sizes? >800fps That makes me nervous, almost gpu coil whine levels.
(1.41 MB 1920x1080 output2.webm)

>>20933 It more or less does, here it is at 12px (the last one was 48px) with a regular bitmap atlas for comparison. You can start noticing some flitering fuckery going on when you scale it up. I think I saw that you can mitigate a bit it by using multiple channel sdf's, so I might look into that later. Also i realized that i wasn't scaling the glyph bearing properly, so I fixed that here. >That makes me nervous, almost gpu coil whine levels. Don't worry, i just uncapped the framerate so i can see where the limits are in my shitty third worlder pc with integrated graphics (so no coil whining either kek).
>>18522 Glacial speed progress update - slow down I'm going too fast edition: kinda able to load multiple meshes from gltf files into my shitty scene graph.
>>21511 Glacial speed progress: half working texture loading. For some reason I can't figure out it only works for loading directly from an image file but when I try to load the texture data from gltf I only get garbage.


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