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You enter a strange web board filled with terrible off topic posts, roll courage to avoid fleeing. Aligned Boards Random|Hisrol|AV|literature|Animu|retro vidya|Japan

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Reflections, Dreams, and Reality: A MTG Fanblock. Anonymous 04/21/2025 (Mon) 08:44:30 Id: 24958f No. 2013
So back on halfchan, I had posted a mtg fanset called "Reflections: What could have been". Well I had gotten some great feedback, and thus, wanted help with inspiration for my next set Dreams. However, that died with the site, and required me to post single cards multiple times a day just to keep the thread from 404. Here things seem more mellow, so I'll start again. I'll start with the four color 'colorless' cards. which is entirely anachronistic for a set inspired by the earliest days of Magic, but I included them. Everything else here exists with the intent to be played in the 93/95 card pool, as a proverbial "what if?" set. I did modernize the text (since this is the fourth draft of the set). Also after these four cards, green text will be mechanical comments, red text lore comments. I'd appreciate all feedback, praise, hate, ect. I'd also appreciate any art recommendations, with the one cavet they have to be public domain art. Now, lets go.
>>3799 I wonder if Lunar dreams could drop 1 mana. It has an extra R in you. Mirage is a flavor triumph. I forget the order of operation here, since Rhine Merfolk blocks before damage that means most everything can't get past it. >>3800 As she learns more spells she can slay greater beings to the point her curses overtake her. Beautiful. I think I've seen a card similar, but the effect is a fun one. Just reading the title makes me think I'm in for something good. Oh that's good, that's really good. An it's for permanents too. A nice sacrifice fellow, with nice power too. Looks very fun to mess with, though the fact it's not a noble irks me a bit. A nice effect to put on anything.
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>(Time Burn) needs a name. >Cannoneers were originally a completely different design, and worked differently, though both versions gave trample. <After the Elves, Orcs live a relatively privilege position in the Reuger Empire. Industrialization has only benefitted the natural strength and endurance of the ork, and the fierce loyalty to those above them have only benefitted orc clans for centuries. >They mess something up, and then disappear. Besides obvious color pie reasons, them being unable to interact with enchantments is purely for flavor. They can hurt things, but not ideals. >I might cut this one out. >A massive roc. MIGHT be too strong as a 4/2 for 4.
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>A really old design that once upon a time was white. I really like the art on this. >Old school land hate is still cool right? I really wanted for the "End of an era" vibes with the set, and this one gets that across well. >Yeah I know new cards that do this. >one of our first looks at the Reuger Empire, and industrialized civilization at least somewhat bent on conquering the world. >simple design who works somewhat as a mana sink. >cut from the first set.
>>3805 >Dreams of the Dead Wow old Magic really got wild.
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>>3809 I ran it in Jon Irenicus. It was awesome.
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That cuts all the mono colored cards for 'dreams'
>>3807 Name for time burn, something about damage and time, but erosion is already taken, and more associated with earth specifically. Terms like frailty and crippling sound more black than red. Oh, how about Burn Out? Or something like that that related to a candle burning down.
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Lets go to multicolor. Maybe Winter should be a 1/1
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>>3814 Considering Pacifism I could see upping Inherit Melancholy to nonland permanents. Agreed on Winter too. The scout is very flavorful. >>3816 That is an effect I've never seen before. How interesting. That seems like it'll kill you really fast. Now there's an effect I like to see. Stop those druids from hiding in the back-line. It's like if the adolecent witch managed to find a patron (you) to help her with her magics. Cool cool coolest.
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Here we see the autumn Allegory, which doesn't necessarily interact with the Queen, but represents the harvest very well. <Luddite, revolutionary, mythical figure. More myth than man, Den Ludd is a rallying call to the oppressed and the victimized. Originating in the Reuger Empire, defectors have taught the peasants the ideals of self-representation, or fair wage, and personal freedoms. Some historians wonder if these 'dessenters' were actually planted by the Empire to destabilize the empire, or if they were in earnest a splinter.
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>>3818 Den Ludd's effect got me to outright say 'Woah' out loud. The power of a revolution coming with it's instability. I like it a lot. Those World enchantments are something else. Seal the Realm is perfect internally, telling the story and adding the impact from it's simple effect. Probably to powerful right? That's what I think just from reading the last line.
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>This card started life as a non-legendary creature simply called 'Aunt Istvan'. As the design changed, so did many aspects of the card. She quietly became a legend, despite me wanting to keep her non-legendary so she could relate to Uncle Istvan as a homage. I also eventually made her w/b because Reflections had too many mono-white cards (which eventually got cut though). <The homeless woman called colliqually as 'Aunt Jane' is old woman, who currently resides in a tower outside of the capital. No one is quiet sure how old she is, nor does anyone know how old she is. She will occasionally yell at people who insult her in a strange and lost tongue, but is otherwise described as kind and helpful, if not something of an eccentric. People still avoid her though, when they can, convinced her of being a witch. <Despite this no one has seen her perform magic, and most of the more educated simply dismiss her as a eccentric old lady. >I wanted a 'Super' Fallen Angel. This design I've recycled a few different times in different forms. I also broke my own rules about not using famous art for this one. <The reason for the death of the Creator and the reason the world exists as it exists now. Azael walks the world, bound to it for eternity. Every remaining angel would kill him, if they could, but most don't have the strength, and even fewer can find him if they wanted. <He walks the world, longing to take to the heavens. Occasionally he offers deals with mortals who have particularly strong souls. He naturally, can't warp reality like a Djinn, but strength and experience go a long way in getting things done. When he feel satisfied his client has gotten enough, he will come back to collect on the deal. Using powerful Magic, and eating the soul, he can temporarily fly like an Angel again, which is ultimately all he ever longs to do. >I wanted a legendary reanimator, and skeletons as soldiers is a common motif in art. <I don't have much lore on this one, but he's not on the sides of The Realm, or the Reuger empire.
>>3820 Den Ludd costs is to placate him. If you're 'for the cause' he will be on your side. As soon as you're not (or no longer useful) he turns his back on you and joins another cause. Originally Seal the Realm didn't have Cumulative Upkeep, just a regular upkeep cost. It's extremely strong.
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This finishes up all the multicolored cards I currently have for 'dreams'
>>3822 Oh, I get it now, The less metaphorical side of revolutionary chaos. So with that only the colorless remain? After they've all been posted I wonder what your plan if for the future.
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>>3825 I want my cards to be interpretated by the player. However you imagine it is the canon one.
>>3826 Either Hero's Tomb is an infinite loop any instant/sorcery cast from the GY, or what it's doing would be better served by shutting off such abilities outright.
>>3827 Thats a very good point, though I did intend for it to shut down Flashback in Jailer.
>>3826 Something about the design of the Ancestral Arch makes me feel happy. A mix of potential and perceived balance I with simplicity too. Ski's are kind of silly, must they be sacrificed?
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>>3827 I scrapped the tomb I intend for these to have flavor text like the regular basics.
>>3830 These works of art, I can feel it in my eyes. Appreciation of the moments they convey.
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These are cards I designed while posting the set, with the one exception being Crystal Mine, which didn't fit in with any other posts. >Colorless storage land. Was originally in Reflections, but when I designed Allegory of Winter, moved it to here. <The Dwarves 400 years ago bitterly sold their mining rights, and many became merchants. Most now are owned and operated by humans. >More flavor than function. >Another bands with other knight, designed around the idea of your knight having a mistral. <The Order of the Thespian is an official knightly order largely composed of knights from other orders and those two old to actively take the field. <The order contains numerous chapters, and they reenact famous legends and battles in controlled battles. These are often done as plays, designed to entertain and keep moral. <The membership of the knights in the order is largely kept anonymous. Many knights belong to other orders as well, and the general opinion among other knightly orders that this is a waste of taxes keeps members from being more open about their membership. >A strong, but extremely frail red creature. <This card depicts the sentry found at the north gate in Pompeii. He was found standing his post, while the world literally ended around him. Since his discovery, he has been romanticized both as a symbol of duty, of unflinching courage, or unwavering discipline. >Apart of the "cards with same name" theme.
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Tokens
>>3833 Love the idea behind Last Sentry, captures the sometimes forgotten theme behind red of desperation. Twin Sphinx even back then would have been not to good, though I seem to recall some spells that change names did any work mid-cast?
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>>3836 "Reality" far away from anywhere near completion is third and final set of the block. Most of this is placeholders for unused art and designs. Other cards in this are still there but proved to be too strong.
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The prevailing theme is simple, a new age. The war is over, the Capital of the Realm lays in ruins, and the kingdoms are new kingdoms. While what was the realm is still there, as a group of new nations, the encounter with another civilization has forever changed the world, and some go with the change well, others not so much.
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>>3838 Monk Companion feels very right for banding. The new age theme is in full effect already, though I see the lesser throughline. >>3839 Willis is one of those fun things that creates unusual situations without warping the whole game around theme.
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I wanted to finish off the season theme with a series of 'ends' of the season. I've debated an uncommon set of aura's as well, but that isn't here or now. >Autumn's End shows the arrival of winter by being a sort of weird and conditional Scapeshift. Cost is pending. >Winters end destroys snow lands >spring, the time of renewal, returns all lands to play. >Finally, the last gasp of summer's heat is a very powerful, and very dangerous burn spell. >May Queen doesn't really the cycle, but sort of fits the theme.


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