>>1565
>>Usually bustling town is 'lethargic'
>>Everyone is 'miserable' and no one knows why
So our curse has more defined form, it is a
Wasting Blight or
Wasting Curse. Curse is spreading through townsfolk like sickness, resistant to healing magic of both natural and divine origin. No one knows (officially) how it started, but right now, there are dozens afflicted being treated in local temple converted to infirmary.
>>Usually bustling town
This is also very good point, bustling towns are towns that have commerce and movement of goods, but if locals are wasting away, people will be afraid to trade with them, therefore we have additional solid quest giver: Local Wealthy Merchant aka LWM, who wants problem solved, not because of townsfolk suffering, but because his investments are suffering. We could even extend city to add commercial river docks, maybe town is on important crossroad, where goods are transferred from river boats to land based trade caravans. This already gives multiple reasons, why party would be visiting, on top of their personal background hooks.
>Recurring 'symbol' has been seen painted onto various walls
>Rumours of strange 'artifacts' being traded between the locals
I like the artifact aspect, maybe they are just weird local fetishes/talismans/charms for protection, or maybe they were trading these artifacts well before curse struck them? Was the artifact trade only between locals, or were they also exporting those artifacts outside? Can the artifact be linked to Wasting Blight?
I would suggest to introduce first proper NPC: "Placeholder Nobleheart", half-elf, cleric of life domain with druid multiclass. She is running local apothecary and takes care of temple in absence of head cleric, who left city in seek of cure (possible side plot hook). I think she could be introduction point for players, giving them some initial activities that force them to explore specific areas:
>"Anons, I need Crimson Cusps, mushroom endemic to our weald, to prepare concoction, that at least slow wasting disease. Can you gather dozen cusps for me?"
<Party explores Weald area near town to unlock additional information about wasting disease
<Party can gain trust of Nobleheart
>"Anons, rumor has it, that caravan from East, carrying rare healing reagents was ambushed! I need you to investigate and reclaim cargo for me."
<Party can get small reward and access to Temple's small cache of scrolls and non healing potions
<Party has chance to encounter some module unique monsters
>Alternatively, I had the idea that this town is a cursed place that can appear just about anywhere, luring unsuspecting travellers to their dooms.
While I find this interesting plot point, I think this gets too close to Ravenloft's Dread domains, I would vote to not follow this exactly as written, instead safe it for possible source of curse.
So further questions we should tackle:
>Source of curse, where it came from, why now and how it spreads
>What are the rumored artifacts and how they tie in into current situation
>What other locations and encounters are within and around the town?
Also sorry for slop posting, in my defense, I just found it on google.