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Mechanics that turn you off games Anonymous 03/10/2025 (Mon) 01:32:49 Id: f77b31 No. 1078466
>Was going to buy Rise of the Ronin >Turns out it has color coded gear just like Nioh, the reason I dropped that game and never played the sequel I absolutely hate this garbage and I fucking hate Blizzard for making this lazy awful shit popular. What I love the most about this color coded RNG bullshit is the fact that not only are you getting the same weapon with different stats, which just waters down the weapon, instead of adding actual variety like a different weapon model with the same moveset, is the fact that you constantly get lower tier colored weapons that have higher DPS than top tier colored ones. Not even a skin to differentiate these weapons as well, absolutely immersion breaking and lazy to the very core.
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>>1264784 >kids
>>1264809 >moviebob
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>>1264874 Heard he was changing his legal name to Bob Chips Ahoy
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>>1078590 When a level 100 leather armor somehow gives you more defense than a level 1 plate armor.
Random stats on gear pieces. It's pretty much only gacha that does it but fuck off with adding even more RNG to all the gacha shit
Games whose appeal is to give you a lot of ways to build your party/character but making it prohibitively time-consuming and annoying to experiment or test them. >>1078548 Status moves/debuffs need to be carefully designed. In most JRPGs, status effects are either useless or completely broken.
>game gives you over 150 characters >you can only use 6 of them at a time >The ones you don't use don't receive XP
>>1265507 >Games whose appeal is to give you a lot of ways to build your party/character >only a few builds are actually viable
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Maybe I'm angryposting because this is something that's happening in a game I'm playing now, but: >Dodge isn't spammable (good on its own) >Zero indication of when the dodge is usable again after using it (no meter, no little flash, nothing) so I can't develop an internal rhythm for it >Keep getting hit because I must've misjudged the timing from my last dodge by 12 frames or some shit
>>1078622 >Bullet-sponge and fist-sponge enemies Number one reason why I don't care in the slightest about the Oblivion remake.
>>1078466 any daily/weekly quest system it's always manipulative at best
>>1078466 this is less games, plural and more of a Nioh thing but the whole gimmick of having to parry or whatever after every single attack to regain stamina has got to be one of the most retarded game mechanics i have ever encountered. if you wanted combat to have an extra combo, put an extra hit in instead of making me push another button on the controller after every combo. it's so repetitive, annoying and takes me out of the flow of combat. >>1078622 >Forced to walk/crawl through i hate this shit, big reason i'm probably not going to touch any of the other FFVII remake games. Rebirth seems to have it even worse because they've piled on retarded mandatory QTEs into these walk forward scenes. nigger just make a fucking cutscene i can watch, forcing me to have minimal interaction to progress the cutscene is just gay and annoying. >>1078812 sovl >>1078811 sovless >>1155492 having it off center like that allows you to see more of the characters than if it weren't askew. like when Mario is facing away from the camera you always get a side profile, vs otherwise you'd just see his back. >>1252503 ER's last DLC was laughably bad about this, so many bosses were just camera bosses, the bosses themselves weren't challenging but mechanically they were so amateurish and janky that you were fighting the game's shit camera more than the boss itself. exploration was 10/10 but the bosses were some of the laziest cheapest bullshit in a From game.
>>1272049 The daily chores add up if you ever want to play more than one live-service game.
>>1078466 >>1078640 with cinematic dialogue scenes
>>1078524 >but if your central mechanic is rhythm based and you're not a fucking regular rhythm game you fuck off and stay gone with that shit Disagree. Necrodancer and Hi-Fi Rush were both pretty great
Hunger, weapon breaking, stealth
>>1264706 Yeah I agree with you. If it's explicitly and mainly a deck building/TCG card game like Magic the Gathering or Yu Gi Oh, then sure, go be a deck building game. But seeing it outside of games that don't really need the deck building aspect is just infuriating. Balatro worked because it made classic poker spicier by introducing more cards and more effects. Making deck-building a core mechanic of a game where you explore character's stories and alter its course with stat checks and decisions; why?
>>1295080 >Necrodancer I'm a rhythm game guy, and that game wasn't fun at all. Similar thing with other games that try to combine rhythm with "action' like Kickbeat and Retro/Grade.
>>1378389 What's you take on KH:CoM and Lost Kingdoms?
>>1378395 I haven't played either game.
>>1078466 Not exactly a mechanic but voiced protagonists in (C)RPGs, very few games do it right. Death to BioWare and Todd Howard.
Lately I don't like timers that give you a game over when the countdown reaches zero. Like in Mario games. Like yes, I realize that Super Mario 3D World is a better game than Sunshine. But it's hard to appreciate World's beautiful environments when you always feel hurried along and only have a few minutes to explore each level. You can't sit back and enjoy the scenery like in Sunshine. Same reason why I like Super Mario Wonder over the other 2D marios. No timer means you have all the time in the world to take in the visuals. Letting you search every nook and cranny the world has to offer.
>>1078817 >get a codec- I mean magic call from your handler >"Rogue, you see that yellow paint on the wall? That means there's a mechanism to open it somewhere in the room! Take a look around for any suspicious items, you may get a reward!" <"Hrmm... suspicious items..." >*camera slowly pans in on a row of torches on the wall, one is a skull and is flashing, even in the cutscene* >cut back to over-the-shoulder view, looking right at the skull <"Maybe I should check out that skull..." Etc etc.
I've always found the lack of vanity slots in games that tout player customization and freedom of choice to be kind of a big irk of mine. It's not that difficult of a fix, all you have to do is simply add in slots for armours and (possibly) weapons where you can just slot things in for the sake of appearances and MAYBE give people the freedom to dye selective parts of their armour different colours or disable certain features of armour sets like pauldrons or tabbards or what have you. But instead you're just stuck with clownsuiting or god forbid sticking with full sets with no ability to really mix and match. Also I really dislike skill trees in comparison to just being able to pick and choose what skills work best with your build or whatever sounds fun from a thematic and roleplaying point of view. Like how Age of Wonders 4 swapped out the freedom of picking which skills you like the sound of and the ability to earn skills from your tomes in exchange for pre-defined classes that're all more or less the same with the exact same progression trees, and removed tome skills in favour of preset "affinity" unlocks where you have to min-max your affinity alignments just to satisfy quotas so you aren't just stuck with elemental buffs for your weapons and the occasional minor defence/crit buff. It just feels inherently restricting with not much in the way of interest, if you're gonna do skills and levelling up, make them freeform or at least do something mildly interesting like how FFX did its sphere grid system.
>Luck >Has a minor effect on various abilities :) Just tell me what the fuck it does. Does it increase drop rate? Crit rate? Ailment resistance? Luck works differently in every game that has it, and I hate having to guess that shit.
>>1387784 Your guess is based on luck! :D
>>1078511 This is a good one. It's easier to navigate in a game not designed around them too. having some NPC tell you to follow path x until you find landmark y and take a right turn down to destination Z is sometimes clearer than quest markers
Losing to get scenes in H games. Actually, losing to get the big chunk of the content in those games, making any other route lacking in content.
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>>1078466 Endless spawning enemies in a objective game mode. When I was younger it wasn't so bad, but now it's just annoying. Just let me have a finite number of enemies and then do my objective in peace. I'm an old man, CONSTANTLY being swarmed by shitass mobs can be for the kiddos who need that stimulation, I'll pass.
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Mechanics that turn you on
>>1387784 Bothers me more when skills are worded like >Does moderate damage >Slightly increases attack (actually a huge buff) >Greatly increases defense (does fucking nothing) Just give me numbers you fucking assholes
>>1078466 ADS and sprint in FPS
>>1387784 I will never like Luck as a stat in game when its tied to the rarity of items. Because nobody is going to pick it, even if they have a chance to get a shinier item. Treasure isn't going to outweigh your chances of negating or dishing out damage. What games should do is just add the odds of finding loot tied to classic stats and go from there.
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Shit in the foreground layer that blocks you from seeing what you're doing in 2d games. Sometimes it's a fog/darkness layer that only affects your vision beyond a certain radius, and that's fine, but FUCK these pillars in particular.
>>1388124 Most of early Pokémon pissed me off, yeah.


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