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Ninja Thread Anonymous 04/17/2025 (Thu) 00:31:44 Id: 9125d6 No. 1105049
In this OP i'll be drawing attention to >Ninja Gaiden Ragebound 2nd Protagonist - Kumori >Ninja Gaiden 2 Black mods >The return of Intercept technique to Ninja Gaiden 2004 Many recent developments have happened for Ninja Gaiden that are worth bringing attention to. I'm making the OP about Ninja Gaiden, but Ninja's are a pretty broad category when it comes to video games, so feel free to post about other games that involve ninjas. <Nioh 2 Sliders code for my Goemon is S-Qkip+DaP4x=z As of the day of this thread's creation, a new Trailer for Ninja Gaiden Ragebound has dropped showcasing the 2nd protagonist Kumori a Kunoichi for the Black Spider Clan. Seems she and the other new protagonist Kenji of the Hayabusa clan, for the sake of their own survival, will join forces literally, as their spirits have been bound together. >With upgradable abilities, hidden collectibles, unlockable secret missions, optional challenges, and more, NINJA GAIDEN: Ragebound is a thrilling modernization of the tense, satisfyingly swift battles and precise, skill-demanding platforming the series is known for. They seem to be laying it on thick that this is a real Ninja Gaiden game, not simply an appetizer for NG4. In other news when it comes to Ninja Gaiden 2 Black some Glorious bastard finally made the Hayabusa armor from Halo 3 a mod, In multiple colors as well. This has been a very long time coming. https://www.nexusmods.com/ninjagaiden2black/mods/150?tab=files If one desires to make NG 2 Black more In line with NG2 360 then the "Ninja Gaiden 2 White" mod exists, to the same Ballance changes that the Simga 2 Black mod. https://www.nexusmods.com/ninjagaiden2black/mods/30 There are plenty of cool mods for NG2 Black that are worth taking a look at. Now this last bit of info about NG 2004 is a fair bit old, but it's still obscure, and most people are not informed of these developments. For those who haven't heard of it before, The Intercept Technique is an ability that can only be found in the The Hurricane Packs DLC for Ninja Gaiden (2004), up until recently this DLC was Quite difficult to actually get access to, as the DLC was designed to be accessed with an Xbox Live connection. If you couldn't connect to Xbox live in NG 2004 you were incapable of starting a playthough of the DLC, the only way to access that DLC offline would be to already have a Save file ready to load into. Now thanks to the fan run replacement for Xbox live 1.0 Insignia, it is possible to connect either an actual Original Xbox, or XEMU to Insignia's Servers, and get access to the DLC properly once again. The Significance of The Intercept Technique is that it Essentially grants Ryu Royal Guard, by Blocking with good timing, once an Intercept is performed you'll have enough Invincibility to perform your next action entierly free. The Intercept was understandably overpowered, thus it was not bought forward to Ninja Gaiden Black, but it's still a cool move to play around with, so anyone who is a fan of NG1 would likely be Interested in running a play through with the Intercept, just for a change of pace.
>>1129495 >The most popular 2d ninja game recently was The Messenger, is that it? I think that may be the one I was thinking of. >>1133973 They could also just embrace the cheese but play it completely straight and not care.
>>1132521 I want to be excited for this game, but it really looks nothing like NG. It looks a Platinum game through and through. Those big guys remind of the big axe-wielding angel guys from Bayonetta. The flying enemies just look like those flying guys from MGR. And if that's their idea of "a ton of enemies", then I can't say things are looking good for the game.
>>1105049 Hello
>>1137164 Hi, have some Tenchu.
>>1135473 That's because it is, the new character plays similar to MGR while Ryu plays like Ninja Gaiden proper. The enemy count is pathetic I agree
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>>1152763 There is very little to see when it comes to Ryu so far, but we can see in this short clip they posted on Twitter that Ryu Essentially has Nero's Roulette Spin, and can perform what looks like a midair Flying Swallow combo ender. The Izuna Drop is also different from how it typically looks when performed. Ryu will be Familiar I'm sure, but he understandably might feel more like a Platinum character, which still having signature moves. This might be over you where there's less commitment to his movements, and attacks. Since Platinum is known for letting you dodge cancel the vast majority of what you do freely.
>>1153573 >This might be over you where there's I don't know what the fuck happened here?
>>1133973 >The problem is likely because they never learned the value of being genuine. If you want to fit into a group, you have to conform to that group. Many likely have not made an effort to develop enough as Individuals and actually become interesting people. No one wants to be sincere out of fear of being mocked for that sincerity. I agree. And the internet only accelerated this trend. It's likely to continue. Shortening attention spans contribute to anxious, rapid fire dispositions that skim on the surface. Increasing social media connectivity amplifies the self conscious and anxious tendencies young people already have. Avoidance of risk taking (engendered by a wired world of entrenched bullies that insist there is only one right way to do things,) will also probably continue for the foreseeable future. I've noticed a writer's social media use and presence is almost directly proportional to the quality of their writing today. The more time they spend online, the more insincere, self-referential and shallow their work becomes because the internet by design encourages group think and conformity. >>1135223 >They could also just embrace the cheese but play it completely straight and not care. That requires a degree of vulnerability that most creators just can't summon anymore. They can't even be authentically silly or childlike without worrying some rando is going call them cringe. I'd say the solution for them is to grow a thicker skin, but that can also backfire by making them too cynical and stiff from scar tissue to innovate.

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I implore you all to play Shinobi for 3DS, it's genuinely my favorite in the series. It feels like a true sequel to Shinobi III that takes some queues from later entries while adding a couple of smart new ideas. It was forgotten since it was a launch year non-Nintendo 3DS exclusive made by a team who shuttered shortly after, but I played it on a whim after homebrewing mine and loved it.
In regard to people worrying about NG4 having limited weapons, people went back to the reveal trailer, and they noticed the Lunar Staff and Eclipse Scythe, on the Dev's PC's.
>>1200270 >Lunar & Scythe Based, best two weapons along with Dabilahro. Hope we get an equivalent to that and Kusarigama.
>>1157153 Shinobi isn't a sequel to Shinobi 3. It's a sequel to a PS2 game isn't it?
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>>1201355 I meant more mechanically when I said it was a sequel to Shinobi III; it builds on a lot of that game's concepts but tweaks them in ways to encourage more of a flowstate and risk vs reward in terms of score building. In-universe it's actually something of a prequel to the main side-scrollers since you play as Jiro Musashi, Joe's father, though he spends a chunk of the game flung into the far future. PS2 Shinobi & Kunoichi/Nightshade (and thus Hotsuma & Hibana) exist in a separate timeline entirely. I wish we had the game's 2D animated cutscenes in higher quality.
>>1200270 People are worried about how many weapons Ryu will have, not NG4 itself. I couldn't less about how many weapons the new guy has because you'll never make me care for a character with a "Perfect Block" mechanic in a Ninja Gaiden game.
>>1216846 The game is outsourced, I don't know what to tell you. NG4 is a Platinum adaptation of Ninja Gaiden in the same way Revengeance was a Platinum adaptation of Metal Gear. It's looking better than 3/3RE IMO, even if it's straying even further from the first two games overall. If it's not good, we have Ragebound to look forward to.
So which mod is better sigma 2 black or white? I've heard he went a bit too far with the white mod
>>1332881 White Sigma 2 Black is janky to setup and iis missing the new weapons
The last "ninja" game I played was The Messenger. It was pretty neat and worth a playthrough. By the way, am I the only one who thinks Team Ninja should have called the points "honor" or "merit" instead of karma? The concept of karma is a rationale for India's rigid social class system while honor is more of an actual reward.
>>1339677 Should be called Extermination points and should be measured in liters of blood.
>>1333860 Ok. Thank you anon
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>>1105049 Never actually played a NG game before, but I'm eager to try. Which one should I start with? Which one is generally considered the best in the series? This random chart I saved years ago specifically recommends the Ninja Gaiden Black - Is it usually the fan-favorite one?
>>1115642 >>1115809 >>1115899 Fun Fact: The concept of Ninja's wearing black clothes came from theater. Its unlikely that real Ninja's would have dressed in all black as doing so would be so suspicious that they would be killed on sight. They more likely dressed as commoner or beggars.
>>1513497 Personally I would start with the original NG on xbox. Black is a harder version of that. You could start with black too but be warned it will be more difficult. They did add an easy mode but it involves Ayane calling you a casual. While you are at it go play the nes game too.
>>1339775 Splatter house reboot had that. What a shame what happened with that game.
>>1513803 What I heard was that a common disguise for them was as gardeners or farmers since it would allow them to carry tools around in plain sight that appeared to be agricultural in nature but could be used for other tasks. Additionally, it gave them a potential avenue for eavesdropping on people in outdoor venues, since they could pretend to be tending to the plants.
>>1105049 Playing Ninja Gaiden Black as my first NG game right now. So far, I've been really enjoying it! It's not as difficult as I worried, but also the combat doesn't feel as "cool" or "flashy" as I expected. Both probably because I'm only using a few select strong moves most of the time. Maybe things will change the more I get used to the game. I'm having a bit of "ninja-itch" right now, so I'm planning to play NG, Tenchu, and Shinobi games back to back. My current backlog is Ninja Gaiden Black (currently playing), PS2 Shinobi, and the first Tenchu game. Because I heard they're the best 3D installments in their respective series. Which, I'm not sure if I can trust that claim. If you think there's better ones, pray tell!
>>1660048 It's only difficult the first time you play it, and even then if you know the controls and upgraded the Dragon Sword then the game should just be a fun time.
>>1660048 Ninja Gaiden Black and Ninja Gaiden 2 are both great games but if you're specifically looking for something "cool" or "flashy" I think you'll prefer the second game. The action is a lot more frantic because you're facing many enemies at once, and combat often involves cutting of an enemy's limbs and then delivering a flashy finishing blow. >Maybe things will change the more I get used to the game. You might change which moves you spam as you figure out stuff, but ninja gaiden games never really reward elaborate flashy combos. A large number of enemies can be killed in a single hit. The way I play it's more about prioritizing safety and efficiently eliminating enemies when you see an opening. Then you can use the essence dropped by the first kill to start chaining charge attacks, although many people feel that playing that way is too cheesy.
I have completed both NG Ragebound and Shinobi Art of Vengeance. While both of these games are 2d action games, they're quite different for each other. Ragebound goes for more of the traditional side scroller stage based formula, once the mechanics are fully introduced after a few levels, the rest of the game comes down to player execution. There are some items to earn and equip to vary up the one's play style somewhat, but the difference in loadout isn't that substantial, that it's really gonna change much compared to how you are early on. The one item that makes the biggest difference would be the one that increases your damage when at low health, as with the bosses being pretty challenging with fairly large health bars, that damage boost is pretty appealing. When it comes to Shinobi it is for the most part the standard MetroidVania, There are still multiple stages, but they all have that layout where you will earn exploration abilities later and return to prior areas and find more stuff. This game goes far more into the player growing stronger as it goes on. There are many abilities to buy to increase your combo variety, upgrade health and such, and the equipables play a more significant role, as with the right ones you can really trivialize some of the Difficulty, after beating the main game you'll unlock an arcade mode which you can get S ranks for, and they're probably the most challenging part since the simplest method of getting an S rank is no damaging the level. but this would require a no hit run for around 10-15 mins of level. There is one equipable which increases your damage as your combo count gets higher, and your combo doesn't reset unless you take damage, you can pair that with a second equipable so that you get a shield which will guard you for 1 hit, and it takes a full minute to recharge, this is pretty much the pair to use for getting S ranks. playing the normal game without that goal for S ranks, it's nothing too challenging, but still entertaining. The combat can be a bit button mashy, but it stays satisfying though out the full game,. It's actually the platforming where most of the games challenge comes from. Plenty of the optional areas task you with real platforming that put your movement to proper use, and the movement feels good enough that it all enjoyable, the game in general feels good to play. Out of the two games, Ragebound is probably the more favorable of the two in terms of the full package it's a tighter more focused experience, where while Shinobi is good, aside from the art of the levels being high quality, it's a bit Generic in it's other areas. The story being it's weakest aspect. In NG Ragebound Kenji and Kumori as leads are plenty likeable characters, so the blandness of Shinobi's characters sticks out in comparison. Joe Musashi is a silent character though out the game, and the story might have been improved if every character was also silent, and the story was simply shown though what you saw on screen and though the art.
>>1732264 Year of the Ninja indeed. I hope they'll do more than just marketing crossovers, the games were good, but very short.
This interview was posted a while ago, but nobody made mention of it here yet. https://next-play.com.au/ninja-gaiden-4-hands-on-preview-and-development-team-interview-meeting-yakumo-ryus-return-new-weapons-dlc-plans-and-more/ Ryu will have more than one weapon, but not at launch. Steam page lists > Future Gameplay Content "The Two Masters" So it can be assumed that DLC is when Ryu's going to get his other weapons.
>>1740223 Of fucking course
>>1740223 Looks like most of their team are working on Nioh 3 if this is any indication, like how fucking hard is it to take his older weapons and movesets from the previous games and get it to work in the new one.
>>1740223 wew lad


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