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Driving game to learn how to drive? Anonymous 04/24/2025 (Thu) 15:50:22 Id: def86f No. 1242592
I've been thinking of getting a steering wheel controller and pedals to practice how to drive a real car when my driving school isn't open. The game I'd drive would be a driving simulator like "City Car Driving". Has anybody tried anything like this?
>>1269618 Yo, if you're still online, I'm running a bit now with a friend or sorts. Convoy server "Hot Dogs", I think. Don't think he has much in the way of states tho.
>>1244053 And those same drivers come back to say how shit most games are and that their team's million dollar sim is better.
>>1270389 I think Coomerlot says he practices tracks in Asseto Corsa, but it's less about how to handle the car and more about timing the turns of the various tracks. Then again, that motherfucker crashes quite a bit so it's probably not a good idea to listen to him. I can say from firsthand experience in ATS and a smidgeon of CLD experience that the biggest disparity between a simulation and reality is that there is ZERO fucking sense of momentum in a simulation, and that is a huge disadvantage when trying to learn how to drive. You really have to know how your vehicle handles and get a feel for how the weight shifts when you're handling corners. Even if it's just a hatchback going onto an onramp. Force feedback in a videogame steering wheel can only help so much, and it can't replicate the feel of an actual vehicle turning at speed against momentum. ATS is my fucking zen meditation when drinking, but one thing I hate is that even with a decent force feedback setup with a buttkicker and everything, there is zero feedback from how your load is shifting when accel/decel and turning. It's a very glaring flaw in the realism.
>>1242592 Horrendous idea: the big challenges with actual driving are ergonomics, visibility, and braking in time when some absolute retard pulls off a suicidal maneuver right in front of you, none of that can be replicated easily in a simulator. >>1244053 >Professional race drivers practice in sims all the time. Car racing has almost nothing in common with everyday driving. >But you'll get familiar with wheels and pedals Just practice in an empty parking lot with an actual car, that's the easy part.
I really want to get a moza r5 bundle but they jacked up the prices in euros compared to the dollar value it's so unfair...
>>1242592 Keep in mind that not everything will be simulated in the game, so don't try to copy your in-game driving habits to the real world without giving it any thought.
>>1246647 >Most driving games don't simulate that. If you can race other people without you being at fault for crashing, you can simulate it. Fuck, play a realistic racing game and then gta5 back to back and you'll learn how to drive pretty quick
>>1269763 >>1269915 Thanks anon, appreciate it.
>>1271244 Supposedly theres rumble motors for seats that helps you realize tyre slippage but I imagine its a per-game kind of thing to support. There're also people working on things like direct drive brakes, since most brakes just have a spring with no feedback, followed by ones with random amounts of feedback since there is no standardized perepheral force calculations for how much pushback to give. There isn't a real substitute for G-force at all though, unless a motor snapping your seat neck counts, and turning your seat rig around adds pretty much nothing to the experience.
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For anyone interested, SCS announced a road-trip mode for ATS a little while ago, in which they plan to (at the very least) add a bunch of passenger vehicles - if not expand the roadways a bit in more touristy areas not typically used for commercial trucking. They also just released a (partial) list of the vehicles they plan to add, including: Ford: 1967 Mustang with 390 Thunderbird Special V8, 2023 F-150 with 5.0 V8, 2023 F-150 Raptor with 3.5 V6, 2023 Bronco with 2.7 V6, 1998-2012 Crown Victoria with 4.6 V8 Dodge: 1970 Charger with 426 Hemi V8, 1996-2002 Viper with 8.0 V10, 2023, Challenger with 6.2 V8, 2025 Ram 1500 with 3.0 I6 Toyota: 1984-1987 Corolla GT-S with 1.6 I4, 1993-2002 Supra with 3.0 I6, 2024 4Runner, 2024 Sequoia, 2024 Tacoma, 2024 Tundra And Nissan: 1970 Datsun 240Z with 2.4 I6, 1998 240SX with 2.4 I4, Nissan GT-R, 2024 Frontier The year ranges are because they put out a call for owners of the specified cars to contact them so that they can record audio samples from them. Didn't see Chevy on the list, so either they don't plan to add Chevy vehicles - or they're working with Chevy directly. If you want a good "road sim", ATS is one of the best ones for a more organic and natural feel to driving, especially if you have increased traffic mods and enhanced AI to make some vehicles more aggressive/cautious. You can currently drive modded cars in the game, but the physics on them are still just tweaked Semitruck physics. With the upgrade to PhysX64 physics handling and dedicated passanger car physics, it should provide a much more realistic driving experience than just having modded cars. If you have a proper racing wheel, frame, shifter/pedals, maybe a button box with ignition, and a VR headset - it will give you a fantastic driving experience to get acclimated to driving a bit, but again it's still no simulator since it's AI traffic doesn't behave like real drivers, and there are zero real road hazards. No pot holes, no black ice, no wind resistance or white-out conditions during storms, no deer/wildlife or pedestrian obstacles. And I would consider having a VR helmet essential as it will make checking your gauges/mirrors/or even just turning around to look behind you as you backup far more true to life than simply flicking a mouse or analog stick.
Why yes. I do have setup at home and drive around in a 2016 yaris while drunk and stoned out of my mind. How could you tell?
>>1284105 It's fun. Games are supposed to be fun, right? Also, something I forgot to mention earlier. If you want a more realistic experience, and this may be obvious, but make sure you turn on ON voice navigation, but turn TURN OFF GPS. That will force you to pay more attention to actual road conditions and signs. The voice navigation is, eh, about 90% accurate - and you can always open your map with a keypress if you need finer details about where you're supposed to go - but for the most part, you'll be on your own, just like you would be on the road. If you're not in VR, and you want to be really autistic, you can turn off voice nagivation too and keep an atlas onhand. The game is accurate enough that you should be able to plan out your route with proper exits - but not every road is modeled in game - so cross-reference with the in-game map to make sure your route is clear of barriers. Especially if you turn barriers OFF like I do.
Not trying to talk down but whats hard about learning to drive and why are there driving schools? Its just right pedal go / left stop. Is it people struggling with anxiety? I also think something like going to a go-cart track would be a better suppliment than a vidya sim.
Is this an American thing? Did you know normal parents let their kids drive around in empty parking lots on weekends long before they even approach driving age, or let them hold the wheel when sitting next to them? It must be shocking to you. What sort of sad clown buys expensive gaming equipment for the sole purpose of "learning how to drive"? Are you an actual fucking idiot with too much money? Every retard can drive a car and pass the test.
>>1242592 You don't really get the same feedback from a wheel that you do inside a car. Games also aren't going to teach you how to deal with shitheads on the road, traffic rules or anything of the sort, which is what driving is actually about. Other than some very basic understanding of how to operate the car itself, which is braindead easy, there's not much to learn from simulators. If anything, you could end up picking bad habits that will have to be corrected in driving school.
Don't listen to anyone telling you you can't learn to drive from a game. I've never driven a real car but 1000s of hours of GTA has made me a master of weaving through incoming traffic at 100 mph and I don't see how it can be harder in real life with real life graphics and actual 3D depth and peripheral vision. Right trigger to go fast and left to brake that's really all you need to know.
>>1285603 Depending on where you live, learning to drive in a dense urban area is like being thrown into the middle of a lake and being told to sink or swim. A lot of them end up just saying fuck it and taking public transport like a Europoor. If you're in a more rural area, most kids learn the basics of driving early on the farm, or by having to drive your father home from the bar on the weekends. At least kids these days have the benefit of having cell phones they can call, and don't have to just sit there in the parking lot and read a fucking book for a few hours until he stumbles out like some of my friends had to do. >Just practice in a parking lot Will teach you absolutely nothing but the base mechanics of vehicle operation, which is the most braindead simple part of driving you can pick up in five minutes. You'd honestly be better off learning from a videogame if that's how you're going to approach it. Empty parking lots are mostly useful for doing doughnuts in the winter and learning how your car handles on ice and snow. Speaking of ice and snow, if anyone is interested, I just updated my North to the Future (Alaska) mod since my old one was out of date and crashing my game. New version for 1.54 has basic bitch ice road physics and snow effects on the windshield from the Christmas events added. What's a good site to just drop it without having to make an account or anything? It's about half a gig, and catbox has a limit of 200mb.
GOD it's so hard to research this stuff because every company in this market is shilling their own products. I can't even trust the posts on reddit, never mind the youtubers.
>>1282277 Is this ATS only or will it come for ETS too?
>>1286186 No word on an ETS2 version for now, but I don't see why they wouldn't. They hired on extra staff specifically to handle the Road Trip development, so it's not like the ETS2 team can just peel off a few team members to work on it. Once it's out for ATS the new team will probably start working on an ETS2 equivalent. ATS is just the priority now because there's a lot more state DLC upcoming and it'll help them shill that, while ETS2 is getting close to being exhausted once Nordic Horizons and Heart of Russia are out.
>>1286244 >ETS2 is getting close to being exhausted once Nordic Horizons and Heart of Russia are out. I was wondering that myself when I saw Nordic Horizons. Looking at the map, all that's left is a Celtic expansion for North Scotland and Ireland, and Ukraine, Belarus and Turkey, but who knows how likely any of those are going to be in the current political climate. Also, you convinced me, I got that damn trucking bundle.
>>1286830 >>1286244 Oh, right, different IP.
>>1285993 You're not supposed to just drive the car around in a literal empty parking lot dumbass. You put things the car can run over in the empty parking lot so you learn to gauge where the corners of the vehicle are wrt external objects.
>>1269618 >How much a difference is there between a DD wheel compared to FF wheels wtf is an FF wheel anyways there's 3 kinds of wheels gear driven, belt driven and direct drive gear driven like the logitech g29 are trash and not worth the money, belt driven wheels like the thrustmaster t300 are pretty decent entry level wheels, and direct drive wheels are the newest tech, like the name implies its literally a steering wheel hooked up to a motor, giving you a lot more force and detail compared to gear/belt driven wheels i'd suggest that you either try and find a used t300 or get the fanatec csl dd ready to race bundle which gets you a 5nm DD wheel that you can upgrade to 8nm with a cheap power supply from aliexpress and 2 pedals
>>1288922 That's a bit much. Can't I just buy the turtle beach bundle and call it a day?
>>1242592 I'm a truck driver. At my first company, a condition of employment was that I was able to adequately pass a "road test" on their simulator setup. Basically it's exactly what you think, an ATS or ETS2 style setup complete with authentic driver's seat, steering wheel and dashboard. If you fucked it up by driving carelessly, they'd send you home, they took it that seriously. So yeah, while I think driving simulators can be used to refine your driving techniques and general ability, they're no replacement for the real world, and nobody seriously looks at "time spend behind the virtual wheel" as actual experience. >city car driving I'd suggest BeamNG.drive because of its realistic physics. It lacks a lot of base game content but there's a huge modding community for you to check out. Also, ATS is going to unveil "project road trip" at some point in the future, basically turning the truck simulator into a real world driving simulator. Even if you're not into trucks, it'd be worth picking up just for that, plus ATS and ETS2 have huge modding communities as well so you'll never be thirsty for more content.
>>1242592 I don't think any kind of virtual simulation will prepare you for absolute morons on the road, no matter how confident and safe you drive, that's the biggest issue. Past that, it might give you a picture of what it's like to operate a car and adhere to traffic rules, but if you've passed your driving school then you should already know the rules. You can learn to drive virtually but you'll get accustomed to driving in real life quickly, just be cool and pay attention to others around you. Drive safely and good luck.
>>1247001 I recognize that hood, but the logo on the steering wheel says ford. I could've SWORN it was a jeep cherokee or comanche, what truck is that?
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>>1315435 '86 F350 It's what I've been using to explore new southern states in as they release. I've got a rusted out white skin on it, but I think I'm going to have to make my own confederate flag mod for the bed.
I learned drifting through driving games since the counter steering is pretty accurate, but clutch and shifting is something you wont learn from games, Id even argue theres risk of developing bad clutch/shifting technique that might put slightly more wear. Also one thing games wont teach are the 3d dimensions of the car (specifically the passenger side of the car), so you'll still have problems with parking unless you practice it in a parking lot with a friend
After careful consideration, I have decided not to get into this hobby. The most I will get out of it is 100 hours of gameplay. That's not much for the money I'm going to have to spend just to get into it. Besides, I couldn't find a good deal on a decent used setup.
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>>1242592 Just get some practice in a real car. You won't learn shifting especially this way, nor moving from an incline. >>1249042 Everybody not american does. And everyone with taste does.
>>1322587 Really? You can't just buy an used logitech g25 and wheelstand pro?
I learned driving by driving lessons, but I learned a lot more about the physics involved from Beamng. And I played that with a 360 controller.
>>1322590 sticks suck in cities
>>1325283 That's because cities suck. Get some normal cities instead of those liberal hellholes.


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