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Anonymous 04/24/2025 (Thu) 22:36:02 Id: 9e28be No. 1247313
What's the spookiest abandoned location for a horror game and why? >Hospital >Asylum >Prison >School >Ship >Mansion >Hotel >Factory >Amusement Park >Church >Theater >Orphanage >Station >Mall
Pride Parade
>>1264924 The atmosphere in these are sorta ruined since I always get lost trying to find the thing I have to interact with to advance the story.
>>1321089 That's what happened when I tried Ib: got to a point where I just wandered back and forth not knowing what to do next then said "fuck it" and never tried another RPG Maker game again.
A city. Imagine a town or a city completely devoid of human life. Perhaps even an entire country. You're the only human soul for miles.
>>1477976 Have you ever seen normalfags? I'm the only soul for miles every day.
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>>1477976 You should've had a pretty good taste of that already thanks to the plandemic, anon. It was pretty surreal, unless you were lucky enough to live somewhere that didn't enforce lockdowns.
>>1247313 >research station on the south pole You can run home from a hospital/church/etc., but on the Antarctica there is nowhere to run.
>>1247313 Are there any horror games where you're a chad and not a cuck or being cucked by shitty cameras, controls or mechanics? FEAR is the last horror game I played that fit the bill.
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>>1479908 If I wanted to play a handicapped gay jew nigger in a wheelchair I'd commission some german to make a sim of your life.
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>>1479918 My bad, I forgot you prefer to be the receiving end of BLACKED nowadays.
>>1306060 There's this one older game called Monstrum that does this. You're trapped on a freighter that was transporting "live" cargo, if you will, and now have to escape while avoiding the monster. If you die you start from square one and the monster can be one of three different ones each time. The key items and shit are always in the same place though, and there's multiple ways to get off the tanker. The game's $18 on steam, a bit too much if you ask me, but it should be a piss easy pirate and I'd say its worth your time in that case.
I really love space ship horror settings. Usually it is a result of some bat shit insane scientist who screwed everything, or a bioweapon experiment went wrong. Metroid Fusion had some semi horror elements in it. The story is great as well.
>>1494138 Is there a romhack that makes the game not a linear setpiece filled slog? no Zero Mission doesn't count
>>1494179 I don't know, I never checked sadly. I played Fusion first before playing Super, so I get why some people dislike it for being linear. However, I greatly liked it. They did a good job on translating linearizing the game by making security doors an attempt to contain the X virus.
>>1247313 Prisons aren't scary if they are abandoned. Prisoners, being the only scary thing you would think of, want to leave, so an abandoned prison on its own isn't scary. An asylum could have some manic cunt waiting to kill and rape you, or some weird schizo writing that could san check you. A hospital is already kinda creepy since people die there (way more than in a prison), but also an abandoned hospital has the uncanny valley that is lack of medical care. >School Oh nooooo, what if there is a 4ft tall intellectually underdeveloped pseudo human running around, right? >Ship Only if surrounded by water >Hotel No. Same with the rest imo.
darkness within 1 had a well you decend into a recess with a rope so you can't tell if something would come from the top or the bottom of the well maybe I was too engrossed in the game but it did have a palpable atmosphere
>>1247769 It really is a pain in the ass that whenever I want to search for gameplay footage or what have you I always have to add "no commentary" and "-reaction" to the search terms, otherwise I get fucking swamped with LPs and other e-celeb wannabe garbage. Even that isn't foolproof because sometimes I have to sift through dogshit Jewtube analysis videos and similar dreck. It's awful.
>>1247313 Underground bunkers/factories/laboratory >>1322231 The problem with those is that they don't really try to build true atmosphere they mostly rely on jumpscares
>>1322231 >That's what happened when I tried Ib: got to a point where I just wandered back and forth not knowing what to do next then said "fuck it" and never tried another RPG Maker game again. What? Ib is piss-easy. Do you have Down's or something?
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Small Islands and Underground cities
>>1581548 Call of Cthulhu
>>1247313 Ship is the scariest because it's isolated, has an oppressive atmosphere composed of rusty/slimy metal floors and walls, and there is danger in every direction. Simply seeing a big shadow moving in the water is enough to trigger a primal fear response. Hospital is the least scary because the developer won't be able to resist the urge to add ghost nurses. The situation is erotic instead of scary and you'll have a raging boner while playing the game.
>>1247313 Suburbia
>>1581824 I can't decide what's scarier: if the water is murky and you can't see anything but some waves shifting, or if the water is crystal clear, and you see something staring back at you, but only for a brief moment.
>>1258019 Underrated.
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Visiting places you grew up in, except they're empty now. Nobody is there, not just from your past, but I mean nobody. Things have shifted in a subtle way, the area seems darker, strange sounds can be heard you didn't hear growing up. The place has been warped by time, and it now has potential for danger. I am speaking from experience, the old neighborhoods I walked through don't look much different, but man there's a bad feeling to them now.
Personally, I think that a middle of nowhere wilderness is scariest of all. You're completely exposed from all angles. >>1250024 >because a lot of horror depends on ambushes and surprise, which cramped locales are naturally conducive to. Or, something comes over the hill and you get to watch it slowly close in on your location. >>1299196 Played a bit of RE4 and I haven't really got to the scary parts yet. It's more a simulator of me and my friends as teens playing about in the woods. >>1478305 The inner-city photos are kinda surreal and feel like a 3d render but that Central Park one and Grand Central Station feel so peaceful. Central Park could be a Spyro hubworld. >>1604432 I like that feeling but it's a different sort of horror. Somewhere you felt safe and comfortable becoming uncanny. It's an all too familiar feeling. I look at games like POSTAL 2 and Cruelty Squad and imagine living in those places. Wanting desperately to go home ...but I already *am*.
Any location can be the best. It depends on how the game does it.
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>>1247638 >monster tries to spook me >put a child in her take that, scoundrel
>>1892307 Well, that is how you were conceived, son.
Abandoned space station for me, extra spooky.
>>1247313 Remote villages where the entire population is on it is a classic horror set-up and I like it >>1892307 But I thought it was supposed to be a horror encounter?
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>>1247313 >Mansion Big fan of the spooky mansion. The classic second empire style with a mansard roof especially. It's practically iconic. >Church Specifically a thing I like is traditional Christian church/cathedral archatecture but with obvious non Christian elements. Not in the sense of it being a desecrated church. I mean in an alternative history sense. It really makes a setting look otherworldly. Souls games seems to be really good about that sort of thing. >Creepy Old Castle Absolute classic. Too many examples to mention. >(Not) Abandoned or Haunted Village Probably my favorite honestly. Bonus if it's set in an Asian environment. I loved it in Bloodborne, DS3, and Sekiro. There's several levels in Nioh that like that as well. Fatal Frame 2's another good example. The Asian subset has quite a bit of Japanese and HK cinema to draw from.
>>1247971 Gex 3 had a maze area in its murder mystery level. Pretty spooky, especially with those undead bears.
>>1893247 It's a horror encounter for her alright
Speaking of horror, we're doing a Halloween celebration on >>>/vb/30527 if anybody wants to post spooky lewds


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