>>1495851
Papers, Please
<memorable soundtrack
I don't even recall if it has music.
<simple gameplay, low difficulty
It starts out simple, but gets pretty hard as things progress
<heavy story/lore focus
I don't recall them going to far in depth about the geopolitics that the game is set in, but I never beat it
>lots of characters
If you define every single person who you have to check as a character certainly.
<twitter art style
Nope
<one main gimmick
I don't think its a one trick pony. There is a lot of depth to the constraints that the game places on the player.
<obviously inspired by [insert retro game]
Not that I'm aware of
>short playtime (6-12 hours max)
I never beat it, but I'd wager it could be beaten in the time frame
<waifu/husbando bait for twitter art
Nope
<gay and as anti-hetero
No gays as far as I'm aware
<Open World Survival Crafting
Not by a long shot
>procedural generation
I'm assuming. As far as I could know, the NPCs could be procedural geneated
<Have connections to someone famous already
Not to my knowledge
<advertise exclusively to furries and zoomers
Nope
>make your game as insufferable as humanly possible
If you define the difficulty as insufferable and the some of the moral choices you have to make then yes.
Here we see a pattern emerging. Insufferably. That said, I'm not going to bother doing the full analysis of games, but I'd argue that games like Powerwashing Sim, and Slime rancher break that trend.
>>1495892
I'm not saying that the remakes soundtrack is good. It was notably bad. The only thing I recall about the OG soundtrack is that it was better then the remake. It wasn't memorable.