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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432
Demo Days Next: https://itch.io/jam/agdg-demo-day-62 Previous: https://itch.io/jam/agdg-demo-day-61 Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links New Threads: >>>/vg/agdg Archive: https://arch.b4k.dev/vg/search/subject/agdg/ Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs.
>>1594862 i don't know if i'm hallucinating this but in an earlier /agdg/ or draw thread there was this guy who posted a picture of a BBW with a futa cock that looked similar to this. anons were calling out the tranny and the guy was like "Wow, thanks for the great feedback guys! Really helped me out here!" or something
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>new thread Alright.
>>1587428 ♂️ Orange ♂️ Dog ♂️ Next ♂️ Door
>>1588223 https://godotengine.org/asset-library/asset/1062 https://godotengine.org/asset-library/asset/2201 Don't forget there's plenty of platformer plugins you can grab on the asset store if you want to use that instead.
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>>1608653 I already have most of the basics down, what can this do?
>>1610747 What do you mean, it says it right in the description.
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>>1598270 pls rate my model boys
>>1621283 It's time to graduate to learning textures/materials/shaders. You've got a solid foundation, now you just gotta build on it.
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over the last two days I've been experimenting with the Wonderland Engine. it's a web game engine and similar but simpler than Unity. ergonomics are pretty good! for example play mode = it compiles the whole game and opens it in a new tab in your default browser in less than a second. and there's a button to simulate physics so you don't have to switch to the browser if you merely want to confirm that physics objects land/collide as you expect. I haven't coded much in it (Javascript) but even just looking up the documentation and thinking about how I would create a minimalist version of my main project in this toy engine had my mind racing with cool ideas. one of those ideas ended up in my main project a couple hours ago so I'm still making real progress on this little detour. my take-away so far: it can be really productive to imagine you have to start your current project over from scratch and make a simplified toy version of it. what would be different, what would stay the same? how would you solve problems you already solved (but maybe you're not 100% happy with the solution you came up with)? I don't know if I will actually make the simplified version of my main project in Wonderland Engine for laughs. but I want to at least get a decent FPS character controller going, with shooting and a moving and shooting enemy, maybe 1-2 more important mechanics. then upload a build to itch.
>>1588223 I like double tapping to run like Kirby
>>1621544 Can you embed what you make in websites? I'm still a little amazed some games can just be embedded in chats/other sites so people can just join a room and fps/cardgame/boardgame.
>>1621320 I'm out of school already dude
>>1621688 I have no idea, I've never even made a webGL project before. try this: https://itch.io/updates/introducing-game-embeds
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Submitted something to the GMTK jam. My original idea of a Zachtronics-like was showing early that it wasn't going to catch the deadline so I had to pivot into something simpler. Still keeping the original idea in my pocket though, I feel like I can make it work, going to be a bit before I can get to it, however.
>>1626583 Blender v2.77, my beloved....
Heavy Rain, but instead of quick time events it uses The Witness puzzles. Called, "The Wetness".
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Current state of KVK. Trying to polish what's here, but unsure what the game needs right now. More enemy types? Trying to think of some. Also trying to work enemy food eating behavior into the gameflow. >Brown rats: become fat and bounce around if they manage to eat food >Birds: lay eggs if they eat food >Grey mice: don't eat food. Just low level nuisance enemies. https://files.catbox.moe/iu5soj.mp4
>>1639175 Add a timer to pressure the player, like an arcade game.
>>1640824 There is one, it's just disabled at the moment
>>1641254 why isn't it enabledm
Does anyone know how these images are made? They seem amateurish so I imagine they'd be easy to imitate but it's outside my wheelhouse. >>1586258 Personally, I just went in with no knowledge and fiddled around in LMMS, song is my work. The hard part is knowing what the combined timbres will sound like, so I think it's best to focus on one sound, like piano or drum and bass, and gain experience until it feels intuitive, then mix in more timbres. As a beginner you'll probably find there's a narrow comfort zone where you can work, and you've just got to expand out from there; looking for an instrument for the notes, instead of notes for the instrument, is a trap I've seen others fall into. It's common that you put slight inflections and timing changes on tunes you imagine or find while jamming, and then when you convert it to another medium there's a lot of hidden changes in the complex differences in instrument and performance. You can record samples and play them at different pitches as a series of notes in LMMS, or create and export a synthesized sound and use it as a sample, but you can only have one sample per channel so you'd need to record a long hold compared to a quick strum, for example, and do the note roll on different channels -I don't know if there's a program that does it better. LMMS can also output in different bitrates of mp3, ogg, or wav; you don't want to get stuck in proprietary formats. I like SSH and Demetori but I've only found myself writing piano-like music. I kept wanting an instrument that sounded like wind to go with, and I finally found one. It'll probably be a while before I can make something like SSH but by the time I'm there it'll probably sound interesting.
Remodeled Sachi's ass. Haven't touched this model in a while because I'm having some trouble with her hair. I built her hair mostly out of curves and I don't know how to combine them into a single mesh without topology issues.
>>1650642 >I built her hair mostly out of curves and I don't know how to combine them into a single mesh without topology issues cant you just group the hair objects together and then apply a bone to the group extended from the head to follow ts movements and rotation? i know it sounds like a half assed quick and dirty fix but it might work
>>1639175 I'm just a tourist of this general and have no valuable insight but the gal is cute and I like what you're doing.
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>>1639175 Since the game's food themed, you could use an Adventure Island style hunger meter instead of a timer. Maybe?
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>>1655236 Thank you very much. I'm happy it even looks playable, I'm just bashing ideas together and going "eh it'll work". Also really grateful to the anon helping me with code. >>1656262 Kasha doesn't eat the food. The idea is that she's preventing the pests from getting it and they can't open the fridge so she puts all food items between waves in the fridge for bonus points. Various bad things happen if the pests eat the food. >>1651074 No, I meant more for aesthetic purposes, I just want Sachi to have a "front" part of her hair and a "back" part of her hair but I'm a bit clumsy at modeling it.
>>1650642 I need to practice making hair more.
New Kasha vs Kritters enemies. Still working them out. Monkey, hornet, snail, and a Gorilla boss.
>>1650642 >>1657017 Have you tried filling in the caps of the hair and then converting them into a mesh to join them up?
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Libtards.
Damn it I'm stuck. Want so desperately to make something yet lack the ability to actually make something. Made a flat plane with an orange ball in it Godot that doesn't do anything. Made a Kasha sprite that hops around. Unsure where to focus my attention because I'm encumbered with things I want to make and limited ability to actually make them. >>1689027 Yeah but the thing I'm worried about is how they'll join up. Intersecting meshes is messy and I can't ever get the topology right.


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