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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
More work on facial topology. I've pretty much given up all pretense of "low poly" and embrace the GameCube era aesthetics. I haven't rigged her yet, but her face contorts naturally which is a good sign, I think.
What happened to that Banjo-Kazooie game that was being developed? Did they give up after Yooka-Laylee released?
>>1875253 I heard it eventually went into dev hell and ground down to a halt.
>>1875253 You mean Anton & Coolpecker? I don't think they got so far as a single level. A lot of the devs bled away from 8chan during Prime's awful technical issues. I think people forget how genuinely unstable old 8chan was and how many users we lost each time the site went down.
>>1875253 >>1875572 >>1875607 This was posted to the twitter acount this February but that's it as far as I know.
>>1870043 I redid her model entirely. Still haven't fixed her hair. >>1875640 They refuse to kill the project but I don't think anyone working on it even cares about it anymore.
WIP Kasha walking sprite for her "bigger" game and more progress on Sachi's model. It vexed me for a while but I think I finally figured out her hair.
>>1875607 >A lot of the devs bled away from 8chan during Prime's awful technical issues Cosigned. Multiple passes of captchas is one thing, but the constant roulette of double/triple posting, posts getting eaten by vichan, and vague errors not allowing any posting was simply not workably at all >>1875640 >>1876657 Genuinely think that AI/LLM code generation may potentially be the only way that Ant & Cool would be completed without needing 30 years and/or paid contractors. At least those models have *a* working knowledge of smashing Unity scripting together.
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Hey there /agdg/. It's v3guy here letting you know that our next /v/3 show is December 20th! If you have a game and are willing to make a trailer, then we'd love to air it for you. If you're interested more information is available on the site: https://thev3expo.com/ How to see you devs there.
>>1935811 Does it matter if my game is already released?
Proceeding.
>>1938819 From the submission rules: >Q: My game has already been released, can I submit a trailer for it? <A: If your game hasn't been featured in a V3Expo event before, yes, if the game itself is over 6 months old however it may be up for the moderation team to allow it. I say give it a shot, what do you have to lose?
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I know it's not demo day, but can you guys playtest my game? If you do, I would also really appreciate it if you filled this form: https://forms.gle/PVRsrsPbYAVpAM9VA Or you could give me some feedback here, that would be really helpful as well. Here's the link to the game: https://seburd.itch.io/wannaplaycards
>>1953565 can you release a web build of your game ?
>>1959033 >>1959028 Nice samefag
>>1959987 It’s just Josh again, he’s known for samefaging
>>1960119 Mark are you seriously so fucking stupid you can't even check poster IDs that are on every post here?
>>1960207 Please repost the progress. I wasn't done with it yet.
>>1591418 >>1876657 You guys that are 3D modeling, what programs are you using? What are some good ones to get started with, and what are some basic things to know?
>>1961748 Very nice abs. Thanks.
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>>1959092 I made a web build if you want to give it a try. https://seburd.itch.io/wannaplaycards
>>1968742 The last card game that I've played was Forbidden Memories, that is it. >UX use icons to describe attack/health values on the cards, its simpler, easy to understand, and you won't have to deal localization in the future add an icon for the mana, for the cards and for the UI put the current mana, life points and end turn button in the same area, it decreases eye movement if a card can't attack, make sure the attack value is zero cards without a description have empty space, I don't know how to solve this one other than have popup window with the card description, but its not a good solution cards that I cannot summon should be greyed out add a reset button at the end of the match when selecting a card in the field, show an attack icon and/or a path, makes it easier for the player to understand what is happening add the option to discard cards >Gameplay I don't think me nor the opponent should be able to attack with a recently summoned card on the same turn, because depending on the pull it can easily snowball for one of the players, I suggest that you block the ability to attack with a recently summoned card or require mana to attack the RNG mana is not a bad idea, but, there are times where you cannot summon or place anything in the board, even the AI suffers from this, its like getting stuck in a infinite combo but the game disables your control and cannot defend yourself, my suggestion would be to accumulate mana points between turns being able to summon multiple cards in a single turn is OP, again, depending on the pull it can easily cause a player to snowball out of control, personally I would increase the cost of subsequent summons, or limit to one summon per turn
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>>1969065 Thanks for the detailed reply anon. >use icons to describe attack/health values on the cards >cards that I cannot summon should be greyed out >put the current mana, life points and end turn button in the same area >when selecting a card in the field, show an attack icon and/or a path >add the option to discard cards >I suggest that you block the ability to attack with a recently summoned card or require mana to attack >my suggestion would be to accumulate mana points between turns I like these ideas. I'll try implementing most, if not all of them. >if a card can't attack, make sure the attack value is zero This is kind of a joke with the 'Rabbit Gentleman'. He is not incapable of fighting, he just refuses to. I don't intend to do it with other cards. Thanks again, cheers.
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I'm making a small game for Christmas. Should I go with retro diffusion, or should I go with sovl?
>>1983958 RetroDiffusion one looks like shit, the second one looks better. I don't think diffusion models can replicate sprite work similar to the ones found in the NES, SNES, Arcades or PSX games, it works really well for illustrations.
>>1983958 Sovl looks better.
Hello, all amateur game developers in this thread. I'm not one of you, but I appreciate and respect all the work that you do and thought you might like to hear about some non-amateur game development. As a joke. Because you have to laugh. Otherwise you'll cry. HELLDIVERS 2 Tech Blog #2 File size reduction beta! https://store.steampowered.com/news/app/553850/view/491583942944621371 >We have followed through on our plans and made small reductions in the PC installation size over the last few patches while still adding new content. While this was a good start, our short term fixes have not been enough to keep up with all of the new content in the latest patch. The longer term goal has always been to bring the PC installation size much closer in line with the console versions. We are happy to report that, thanks to our partners at Nixxes, we have reached that goal much sooner than expected. By completely de-duplicating our data, we were able to reduce the PC installation size from ~154GB to ~23GB, for a total saving of ~131GB (~85%). ~85% Thank you all for never behaving like this in the first place.
>>1984524 I don't understand, they had 131GB worth of junk in their game?
>>1983958 >Retro diffusion Pixel art is easy, how are you so lacking in talent that you can't even draw pixel art.
>>1984657 They had 131gb of duplicate files because they were told having multiple copies of the same files means faster loading.
>>1984683 >They had 131gb of duplicate files because they were told having multiple copies of the same files means faster loading. What ? >>1984667 He should try this technique.
>>1984524 What the fuck?
>>1984667 The last time I tried drawing something was at Kindergarten. I only know how to code.
>>1984524 >a small loan of 100 gigabytes
>>1984717 <Option A >generate an animation sheet >scale down >trace over pixel by pixel >use another sprite as reference >repeat for each frame <Option B >kit bash a character in blender >animate each frame >apply some shader magic to pixelize it during the rendering process >render each frame in a character sheet >fix any problem using gimp or krita There are options


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