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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
>>1641254 why isn't it enabledm
Does anyone know how these images are made? They seem amateurish so I imagine they'd be easy to imitate but it's outside my wheelhouse. >>1586258 Personally, I just went in with no knowledge and fiddled around in LMMS, song is my work. The hard part is knowing what the combined timbres will sound like, so I think it's best to focus on one sound, like piano or drum and bass, and gain experience until it feels intuitive, then mix in more timbres. As a beginner you'll probably find there's a narrow comfort zone where you can work, and you've just got to expand out from there; looking for an instrument for the notes, instead of notes for the instrument, is a trap I've seen others fall into. It's common that you put slight inflections and timing changes on tunes you imagine or find while jamming, and then when you convert it to another medium there's a lot of hidden changes in the complex differences in instrument and performance. You can record samples and play them at different pitches as a series of notes in LMMS, or create and export a synthesized sound and use it as a sample, but you can only have one sample per channel so you'd need to record a long hold compared to a quick strum, for example, and do the note roll on different channels -I don't know if there's a program that does it better. LMMS can also output in different bitrates of mp3, ogg, or wav; you don't want to get stuck in proprietary formats. I like SSH and Demetori but I've only found myself writing piano-like music. I kept wanting an instrument that sounded like wind to go with, and I finally found one. It'll probably be a while before I can make something like SSH but by the time I'm there it'll probably sound interesting.
Remodeled Sachi's ass. Haven't touched this model in a while because I'm having some trouble with her hair. I built her hair mostly out of curves and I don't know how to combine them into a single mesh without topology issues.
>>1650642 >I built her hair mostly out of curves and I don't know how to combine them into a single mesh without topology issues cant you just group the hair objects together and then apply a bone to the group extended from the head to follow ts movements and rotation? i know it sounds like a half assed quick and dirty fix but it might work
>>1639175 I'm just a tourist of this general and have no valuable insight but the gal is cute and I like what you're doing.
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>>1639175 Since the game's food themed, you could use an Adventure Island style hunger meter instead of a timer. Maybe?
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>>1655236 Thank you very much. I'm happy it even looks playable, I'm just bashing ideas together and going "eh it'll work". Also really grateful to the anon helping me with code. >>1656262 Kasha doesn't eat the food. The idea is that she's preventing the pests from getting it and they can't open the fridge so she puts all food items between waves in the fridge for bonus points. Various bad things happen if the pests eat the food. >>1651074 No, I meant more for aesthetic purposes, I just want Sachi to have a "front" part of her hair and a "back" part of her hair but I'm a bit clumsy at modeling it.
>>1650642 I need to practice making hair more.
New Kasha vs Kritters enemies. Still working them out. Monkey, hornet, snail, and a Gorilla boss.
>>1650642 >>1657017 Have you tried filling in the caps of the hair and then converting them into a mesh to join them up?
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Libtards.
Damn it I'm stuck. Want so desperately to make something yet lack the ability to actually make something. Made a flat plane with an orange ball in it Godot that doesn't do anything. Made a Kasha sprite that hops around. Unsure where to focus my attention because I'm encumbered with things I want to make and limited ability to actually make them. >>1689027 Yeah but the thing I'm worried about is how they'll join up. Intersecting meshes is messy and I can't ever get the topology right.
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>>1561432 >https://itch.io/jam/agdg-demo-day-62 Btw that link should be updated. If this community's demo day is the same as in halfchan's /vg/ then we already awaiting Demo Day 65
>>1738739 We have our own demo days, that link isn't for ours. I don't know why Josh copied the OP from 4chan. He's a dumbfuck, maybe that's why.
>>1743691 Sorry for the multipost
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>>1743691 >2nd thumbnail
>>1738946 The next one for here should be 11/11, right?
>>1738946 >assuming >>1744618 Are we still having them? Didn't we all miss the last one? I'll submit something if we're doing it but this place seems a bit lifeless lately.
>>1745075 This thread is noticeably deader than usual, possibly because it's become Josh's personal blog. A good percentage of all posts here are by or about him.
>>1745075 They're replaced by the Steam Next Fest threads. Just post your game in those threads.
>>1745132 >Replying directly to me and calling it my personal blog lol what is your fucking damage faggot. I'm a gamedev same as anyone else here, shit your diaper about it.
What's the logic for procedurally generating a 2D/3D environment that's destructible/deformable in game play, while also being efficient and not lag-inducing? Like in Scorched Earth, Scorched 3D, and Worms? How do those games do it without being lagfests? Especially Scorched 3D, which was apparently made in early 2000s by college students in their free time for the computers of that time. I am interested in making my own artillery game, but the very idea of randomly destructible environments eludes me.
>>1759619 Oh, add Noita to the list. Although Noita is closer to "falling sand" than "artillery game", upon watching footage of Scorched Earth it also apparently has some falling sand physics which can be disabled. But Noita still has a procedurally generated environment that you can destroy to your whims.
>>1743691 >Tomboy >Sporty >Pixie cut >Huge tits and ass >Abs A man of taste
Gaston Grilla is a travelling cajun chef gorilla who escaped from the zoo and now sneaks into people's backyards to attempt to cook things with their barbecue grills for his youtube channel. But it always goes wrong and he has burned down many homes around town because he can't cook because he's a stupid gorilla.
>>1759619 Doesn't seem that hard, I assume it's all pixel based not mesh based.
Should I consult a legal expert before releasing my first commercial game?
>>1762822 He's a big guy!
>>1784760 Everyone says that you should consult a legal expert before starting a business or a self-employed career.
>>1785644 Do it before opening a studio, not releasing a game. Think of releasing a game like selling something you made at a yard sale. You don't need to talk to a lawyer for that. It's different if you're opening a thrift store where you will regularly be selling stuff you made.
>>1785644 It's not a terrible idea, just be careful about doing so until you've done all the basics already so they can't try and milk you out of hundreds to thousands of dollars for shit you can do yourself.
>>1785644 You basically just have to consider how likely it is for you to be sued. If its somewhat likely then make an incorporated business. If not then you're probably fine being a sole proprietor/whatever. Remember that if you have a incorporated business then you have to put yourself on the payroll and any money your company makes gets taxed when the company earns it AND when you pay yourself.


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