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/agdg/ - Stand and Deliver Edition Anonymous 07/14/2025 (Mon) 08:53:41 Id: a9384a No. 1561432
AGDG resources https://hackmd.io/dLaaFCjDSveKVeEzqomBJw Helpful links Steam Games by AGDG: https://agdg-steam.netlify.app/ /agdg/ Steam Games: https://made-by-agdg.vercel.app/ Post your progress and no crab bucketry round here. Keep that shit in cuckchan where it belongs. Reminder that PsychoJosh samefags and is a retard
Edited last time by Mark on 09/10/2025 (Wed) 13:08:37.
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>>1561432 >https://itch.io/jam/agdg-demo-day-62 Btw that link should be updated. If this community's demo day is the same as in halfchan's /vg/ then we already awaiting Demo Day 65
>>1738739 We have our own demo days, that link isn't for ours. I don't know why Josh copied the OP from 4chan. He's a dumbfuck, maybe that's why.
>>1743691 Sorry for the multipost
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>>1743691 >2nd thumbnail
>>1738946 The next one for here should be 11/11, right?
>>1738946 >assuming >>1744618 Are we still having them? Didn't we all miss the last one? I'll submit something if we're doing it but this place seems a bit lifeless lately.
>>1745075 This thread is noticeably deader than usual, possibly because it's become Josh's personal blog. A good percentage of all posts here are by or about him.
>>1745075 They're replaced by the Steam Next Fest threads. Just post your game in those threads.
>>1745132 >Replying directly to me and calling it my personal blog lol what is your fucking damage faggot. I'm a gamedev same as anyone else here, shit your diaper about it.
What's the logic for procedurally generating a 2D/3D environment that's destructible/deformable in game play, while also being efficient and not lag-inducing? Like in Scorched Earth, Scorched 3D, and Worms? How do those games do it without being lagfests? Especially Scorched 3D, which was apparently made in early 2000s by college students in their free time for the computers of that time. I am interested in making my own artillery game, but the very idea of randomly destructible environments eludes me.
>>1759619 Oh, add Noita to the list. Although Noita is closer to "falling sand" than "artillery game", upon watching footage of Scorched Earth it also apparently has some falling sand physics which can be disabled. But Noita still has a procedurally generated environment that you can destroy to your whims.
>>1743691 >Tomboy >Sporty >Pixie cut >Huge tits and ass >Abs A man of taste
Gaston Grilla is a travelling cajun chef gorilla who escaped from the zoo and now sneaks into people's backyards to attempt to cook things with their barbecue grills for his youtube channel. But it always goes wrong and he has burned down many homes around town because he can't cook because he's a stupid gorilla.
>>1759619 Doesn't seem that hard, I assume it's all pixel based not mesh based.
Should I consult a legal expert before releasing my first commercial game?
>>1762822 He's a big guy!
>>1784760 Everyone says that you should consult a legal expert before starting a business or a self-employed career.
>>1785644 Do it before opening a studio, not releasing a game. Think of releasing a game like selling something you made at a yard sale. You don't need to talk to a lawyer for that. It's different if you're opening a thrift store where you will regularly be selling stuff you made.
>>1785644 It's not a terrible idea, just be careful about doing so until you've done all the basics already so they can't try and milk you out of hundreds to thousands of dollars for shit you can do yourself.
>>1785644 You basically just have to consider how likely it is for you to be sued. If its somewhat likely then make an incorporated business. If not then you're probably fine being a sole proprietor/whatever. Remember that if you have a incorporated business then you have to put yourself on the payroll and any money your company makes gets taxed when the company earns it AND when you pay yourself.
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Work in progress.
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Concept for a Kasha attack update. I'm indecisive here - while I suppose it makes sense for her to attack with kitty claw swipes, I can't decide if I'd rather have this or keep the broom. The broom tail seems more suitable for the idea of frantic pest control. I like how this came out though.
>>1851131 Powerup :)
Can anyone get me into cgpeers.to? I would really like to make a collection of their content in case I lose internet
WIP. Also my first time modeling a head. Will you guys watch her while I go to work?
>>1865497 No I will not. Also your character has a sloping neanderthal skull. Next time draw an orthographic character sheet before you begin modelling and try to follow it.
>>1865497 Looks pretty nice for a first try. Eyes look a little high on the face and the front profile is a bit flat (forehead above nose bridge should curve in some more).
>>1865846 >>1866405 Thanks for the feedback. I've kept the same topology and fixed the head shape. Then I went crazy and redid the entire texture. Still working on the hair.
More work on facial topology. I've pretty much given up all pretense of "low poly" and embrace the GameCube era aesthetics. I haven't rigged her yet, but her face contorts naturally which is a good sign, I think.
What happened to that Banjo-Kazooie game that was being developed? Did they give up after Yooka-Laylee released?
>>1875253 I heard it eventually went into dev hell and ground down to a halt.
>>1875253 You mean Anton & Coolpecker? I don't think they got so far as a single level. A lot of the devs bled away from 8chan during Prime's awful technical issues. I think people forget how genuinely unstable old 8chan was and how many users we lost each time the site went down.
>>1875253 >>1875572 >>1875607 This was posted to the twitter acount this February but that's it as far as I know.


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