>>1722180
>As investment and capital circulation increased in the games industry, so did the attention from money grabbers and the incompetent.
There is a nice talk from Will Shen on how the company was structured between Skyrim and Starfield
https://yewtu.be/watch?v=oLjVwfUABvw or you could watch the patrician_tv stream https://yewtu.be/watch?v=ef5ZvDCXnuo . From what I remember, from that talk, when they released Skyrim there were abut 100 people working at Bethesda. At this level almost everyone knew everyone else, what they were doing, Todd was always available for a talk, he would also talk with everyone else to know how they were doing and maybe coordinate them. When they released Skyrim most of the feedback from casuals was "make the sequel just like Skyrim but with 20 cities". Of course there was not enough man power to make 20 cities in a reasonable time frame, so they almost doubled their team and problems began to appear. No longer could everyone know what everyone else was doing, Todd was harder to reach, because he had to manage way too many people and was stuck in meetings. If in the past, getting an idea approved by Todd was easy and fast, now became very cumbersome. Their "solution" was the use of Jira, and writing down everything you they doing, which meant that 2 people could no longer have a talk at the fountain to discuss some quest they would like to implement in over-time, because EVERYTHING had to be logged in Jira. You can also see this in the talk, as it became less about them doing a cool stuff in a dungeon by coordinating with the other people in the company during Skyrim, to mostly talk about Jira during Starfield.
The point I am trying to make, is that this is less about incompetent people joining Bethesda while the talent left, and more about their managerial structure, or Todd Howard being the Ubermensch, could not handle that amount of people. Another problem was that some people really wanted to make TES and were unsatisfied when they were forced to work on Fallout 4, while other people really wanted to make Fallout and are unsatisfied that the next project is TES VI. One solution I have heard, and it might be best for Bethesda is to just divide the company in 2, one lead by Todd Howard to make TES VI, while the other will be lead by Emil to make Fallout, with the employees choosing were to go to. Yes, I know Emil will butcher the lore of Fallout even more, I said it was for the good of Bethesda, not the good of the Fallout community.