>>1803817
>You mentioned Castlevania, there was an anon, who made a post that was basically how bullshit the Japanese naming convention was, and that they almost never had a unified name like in the west, so caring too much on what they decided to call games back then, might not be all that productive.
That was me. My whole point is that names don't determine what is a sequel or remake. Castlevania: Bloodlines is called Vampire Killer in Japan, but it's obviously a sequel to Akumajou Dracula. The MSX game called Vampire Killer in Europe is called Akumajou Dracula in Japan, but it's a totally different game than the earlier released Akumajou Dracula on Famicom. If it's a later released game in the same series, and not a port or remake (I think it's absurd to say Vampire Killer for MSX is either), then I think it's a sequel.
>Calling a game Ninja Gaiden on the NES, was probably more for marketing/drawing in customers, if you say it differs that much from the arcade version.
The arcade game is a beat em up, while the NES game is a platformer. There are ports of the beat em up version for home computers, but they suck. And of course technically they're remakes. They're done from the ground up technically, with only artistic decisions being taken from the arcade game.
But yes, there are many games like Ninja Gaiden or Dragon's Lair on NES, and I do think it was done for marketing reasons, but Ninja Gaiden NES is an excellent game, and pretty much everyone loves it more than the arcade game it tried to trick kids into thinking it was. So it can't be disregarded. But what is it? A sequel? A remake? A port? It was sold like a port, but it's so damn different from the original that it's hard to call it that. And what about the later 3D series, which began with a game just called Ninja Gaiden. Is that a remake? I think it's just as much a remake as Wolfenstein 3D, but of course I think it's a little silly to actually consider Wolfenstein 3D a remake. I think really it should be considered a sequel.
>For music, a remaster is when you, well, remaster the audio, maybe remove some static noise from the recording booth, and try to make it as close to the original as possible.
So it's when you keep the original stuff and just try to perfect it. But at a certain point could it start becoming a remix?
>A remake is when someone else does the song,
But people can remake their own things. Many artists do later versions of their own songs that are quite different (but still obviously based on the earlier versions). A-Ha's famous version of Take On Me isn't their first version, for example. They just kept re-doing it until they got a version that was a hit
really the video helped a lot, but that's not the point. There are also film directors who have remade their own films. Hitchcock remade The Man Who Knew Too Much, for example. DeMille remade The Ten Commandments.
Really, for music and movies the concept of a remaster is totally different to games, because it's literally taking the master copies and altering them. That's why Star Wars fans got mad that George Lucas literally altered the master copies of Star Wars. The originals literally don't exist anymore. This doesn't work quite the same with things that are originally made digitally. A digital copy can be made exactly the same as the original, but that isn't the case with analog things like film, there is generation loss. So really the term remaster doesn't even make sense for video games. It doesn't even really make sense for movies or music originally recorded digitally and not onto film or tape or some other analog medium. To use another Star Wars example, Attack of the Clones was the first major film recorded digitally. It was literally made in 1080p, so it cannot be remastered in the same way as the original films, which were on real film. The most they can do is digitally upscale them, but even that isn't actually going back to the master film and altering it, cleaning off dirt, etc., it's just making a new copy with a computer guessing how to add additional detail that was never there in the original recording.
Of course a remake in films is a term used often, but even then there are times when it gets a little more blurry. Like lately I've seen people say Heat is a remake of LA Takedown (both by Michael Mann), but they certainly aren't as close as some other remakes. Rather I just see it as a director taking concepts he already used but refining them further and making a second film with them. Then again, there are some remakes that get kind of far from the original but nobody argues about. King Kong (1976) gives the characters different names and jobs, but everyone acknowledges it's a remake. King Kong vs. Godzilla and King Kong Escapes do the exact same thing, having the same character archetypes, just with new names and jobs, go to Kong's island, capture him, and bring him back to civilization, but nobody says they're remakes. I guess because he fights Godzilla and Mechanikong at the end of those, instead of just fighting some airplanes.
Or what about this modern trend of taking the same basic plot and ideas but referencing the old material as canon so it can count as a sequel? The Force Awakens pretty much has the same plot and archetypes as A New Hope, only it sucks. The new Naked Gun is a remake but also technically a sequel. There have been tons of examples, and I'm not counting "reboots" that are usually just new adaptations of source material that has already been adapted before.
You know an interesting example? Planet of the Apes. The original is a rather loose adaptation of a book, then it got four sequels and two TV series in the same continuity. Then the 2001 remake is a somewhat loose adaptation of the original film, clearly taking elements that are original to the film and not the book. But then there are the new Planet of the Apes movies. They are remakes, but not in the way people think. Rise of the Planet of the Apes was marketed almost like a prequel, but it's not, it's a remake of the fourth movie, Conquest of The Planet of The Apes, which shows how the apes took over. Rise's sequel, Dawn of the Planet of the Apes, is a remake of the fifth film, Battle for the Planet of the Apes, where the now organized ape society battles humans who are starting to mutate and lose their humanity. Then the two latest films aren't remakes, they're original stories which are sequels to two remakes. I'm still waiting for them to catch up and remake the original film (and book, and 2001 remake) where astronauts show up and find the monkey planet. If it were me, I'd combine it with elements from the first sequel, Beneath the Planet of the Apes, and make a movie that remakes both at once.
>Movie ports
I think there is a reasonable argument to be made that whenever you used to see "This film has been formatted to fit this screen," typically on TV broadcasts, VHS, and early DVDs, those would count as ports. They're changing the films to work in another format. Clearly still the same movies, but those changes are rather significant, and some directors would take it seriously.
>Director's Cuts
Sonic Adventure DX: Director's Cut wasn't even directed by the guy who directed the original.
I think when there is a rerelease of a game with altered content, that is rather analogous to alternate cuts of movies. There are Director's Cuts, of course, but there are other alternate cuts of movies. Peter Jackson released the Lord of the Rings Extended Editions and called them such because he considers the theatrical editions to be his preferred versions. Those are his director's cuts. But he also directed extended editions because he knew the fans wanted them (and everyone involved would make more money). There are also weird things like the Halloween 6 Producer's Cut, which is way better than the theatrical cut. Not by the director, and still bad, but much better. Or other "Extended Editions," many of which the directors don't like, but fans seem to be okay with. Alien is a somewhat famous example. Or how about The Exorcist: The Version You Haven't Seen? The 2000 rerelease, with new stuff by the original director, which famously got laughs in the theater because modern audiences didn't find it scary. Still, sequences from it, like Regan running up the stairs, became classic. I guess my point is that alternate cuts of movies happen for all sorts of reasons, and some are good and some are bad. I think this leaves them clearly analogous to rereleases of games with altered content.
So you said you don't think all remakes are ports, but are any remakes ports? I think the answer must be yes, due to so many early games that really defined what a port is technically being remakes. How about remasters? Are they all ports? Shadow of the Colossus on PS3 is much closer to the original version than, I don't know, Donkey Kong Jr. on Atari, but nobody would say the latter isn't a port. How about if a game has enough alternate content? Is Sonic Adventure DX a port? It's a director's cut, but does that preclude it from being a port? I think it's a bit silly to say it isn't a port, even if it has a bunch of new content, and a bunch of problems that make fans prefer the original.