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Deus Ex remaster Anonymous 09/24/2025 (Wed) 21:57:01 Id: 5375e7 No. 1786063
It looks absolutely fucking horrible! Yay~ Also general Deux Ex thread? I've been meaning to make one anyway
>trying to play Deus Ex 2 for a series marathon >can't get the fucking thing to work >finally get in-game hours later after hacking the .exe, running it in compat mode, inserting new DLLs and starting it through dgVoodoo >forced 4:3 >bugged resolutions >massive load times >can't even progress beyond the opening apartment because it freezes at the elevator >read about the game because I must be doing something wrong <mfw What a fucking catastrophe. Did you know it opens a new instance and reloads all the game data every time you enter a load zone, because it was faster than memory dumping assets? I noticed that when looking at that task manager, but didn't know that's what was happening. That's why it takes so long to load anything. How is 2 less compatible with modern hardware than the original game? Deus Ex works fine on modern machines, this is near unplayable. Even though I played about 15 minutes, I could tell it was actually worse than people say. It says a lot that in this 120~ post DX thread, 2 is mentioned exactly three times and two of those are in passing. Any ideas? I would stop right now and move onto 3, a game I actually like, but my motivation is 2 apparently being by far the shortest mainline game.
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On a different note, in my "research" I learned Project Snowblind was a Deus Ex game repurposed at the eleventh hour. I've heard it's significantly better than 2 but a normal action game instead of an FPSRPG. >>1880638 Already using it.
>>1880638 How do I use this on Linux?
>>1880930 Probably with WINEDLLOVERRIDES="dinput8=n,b" %command% or adding Dinput8 in winecfg
>>1880631 Weirdly enough, it work perfectly for me with just the fix and dxvk even though I'm on linux.Guessing you need a lot of old ass compatibility stuff since it's a very old DX version on shitdows. You could always just VM a windows XP install and try to run it through that, see if it's more stable. I was dead set on doing the entire deus ex series a year ago. Got this shit running and put it down after 3 hours and a half. The first 10 minutes made me go "this has to have been outsourced to a different company" until I read that no, it was the same people that made this game. Just feels like a complete downgrade of the first game in every sense of the word.
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>>1884129 DX2 was like that for a number of reasons. >Deus Ex sold the best on PS2 ergo consoles were made the focus >Xbox was chosen to be the target platform >many new team members from console development were brought in >DX was visually dated so graphics were prioritized >devs were "embarrassed" how complex and difficult to understand DX's story and writing were >the team wasn't working well together >focus tested heavily >rushed, DX1 started planning 1994 and released 2000; DX2 in 2001 and 2003 There are other things, like the composer being put on a creative leash, but these lead to a cascade of design compromises resulting in DX2 being 6/10 at best. So much was a result of the Xbox's mere 64MB of SDRAM, and this RAM was not well used. (PS2 has even less with 32MB RAM/4MB VRAM, but it managed to handle a relatively faithful port of Deus Ex) The wild thing is that for awhile DX2 had actually outsold the original game, 1.1m copies vs 1.2m by 2011, it also reviewed great. DX2's terrible legacy is entirely retrospective, even before Human Revolution it had soured significantly. I've sat here and pondered why DX2 was so positively received on launch, and I have a few guesses. Most of it come down to "early 2000s". 2003 was a weird time for the industry, FPS especially. DX2 genuinely looked fantastic for the era, Doom 3 was its only competition on that front, and the industry was very graphics focused during the 6th gen when graphics were still rapidly advancing before stagnating in the 8th gen, so the razzle dazzle of DX2 would have mattered more to the press and arguably gamers. 2003 was also too early to see the devastating effects of consolization -- or "console-idation", as Ross Scott put it -- on the industry, especially CRPGs and previously PC focused games. It's obvious DX2 was a victim of this in hindsight, but there wasn't enough history to see that. Finally, 1996-2007 was a period where many gamers were maturing or entering gaming for the first time, you saw all sorts of okay games hailed as brilliant, like Halo. As DX2 outsold the original, it's likely many of those people never even played the original to know how different it was, or played an immsim at all. Think of how many Fallout fans have never touched the series before 3. If all you knew was Halo and Goldeneye, Invisible War must have felt absolutely out of this world. In the many years since DX2, it's easier to see how inferior it was to games that came out before and after it, even its once-lauded visuals are critiqued now. It's not that DX2 is bad, but it's nothing special and certainly not a worthy sequel to one of the best and most intelligent games ever made. Many of its creators also express regret and frustration with the game and the entire development process, Harvey Smith and Warren Spector both having choice words. I believe Smith at one point said "we fucked up". Interestingly, both of them believe setting DX2 even further into the future was a massive hindrance to the game. My dream scenario is the unlikely hope a skilled new team decides to just retcon the whole thing and take a brave step after Deus Ex, picking one of the endings and exploring what the immediate aftermath is. If there's anything positive I can say about DX2 over the first, I did like the female spiderbots. The robots in general were too adorable to be threatening, with their cute voices and designs. I enjoyed walking by a vacuum bot and it chirping "Greetings!"
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sure thought those silly things a lesson
>>1922106 Why are that in that pose
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>>1888111 I still remember those days when every 2D game was shat on just for being 2D. I don't think it was new people coming into the hobby that was at fault, rather absolute shit for brains retards entering the hobby or buying other games other than FIFA/GTA, the same kinds of subhumans that still engage in console wars in their 30s/40s while playing nothing FIFA/COD nowadays. It was those dudebro faggots that were being pandered to during those days, most blatantly so in the late 2000s and early 2010s, that meant dumbing down every genre and franchise to fit their narrow view of the world.
>>1888111 >>1923362 The biggest reason DX2 turned out that way was the bum-ass advice they got from other devs in the industry who felt Deus Ex was "broken". Listen to the dev interviews, it's heartbreaking how gaslit they were about their masterpiece. The game being complex and expecting intellect from the player was considered a flaw. You can absolutely still see this mentality among modern gamedevs, especially in the infamous yellow paint debates. Watch a few GDC talks about game design from big shot AAA designers and you'll quickly learn a lot of the annoyances of modern games are completely intentional choices made for horrible and misguided reasons. Anybody have that video of the God of War director using DSP as his example player?
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>>1925504 >The game being complex and expecting intellect from the player was considered a flaw. You can absolutely still see this mentality among modern gamedevs, especially in the infamous yellow paint debates. Wait a minute... that card.
>>1925504 >>1925669 Appealing to retards = More money Brilliant!
>>1927132 It's the lowest common denominator, or rather a neighbouring effect I haven't seen named. It's not just trying to appeal to the widest audience possible, it's also trying to avoid alienating anyone. Anything that offends even a small portion of the population has to go. A "smart" game that appeals to smart people who want a deep and complex story to follow does not appeal to a massive audience. A basic plot that anyone can comfortably follow even when distracted does not offend anyone (except a few internet weirdos, i.e. us). The option that is acceptable to the widest population wins, even if it's not actively desirable by anone. The option that polarized people, with some loving it and some hating it, usually loses. This happens to anything designed by committee, by the way. This is how you get the most bland and safe end result possible. If you commit to causing the least offense possible you end up with something lukewarm and corporate Police and laws work the same way. The majority of people do not need armed guards to behave themselves, but a few criminals ruin the status quo so we subject the entire community to surveillance and law enforcement
>>1927177 >Spoiler That's the funny thing isn't it? Despite that fact, the same institutions will indocrinate individuals about the negative consequences of generalizations.
>>1927177 >Police and laws work the same way. The majority of people do not need armed guards to behave themselves, but a few criminals ruin the status quo so we subject the entire community to surveillance and law enforcement Disagree, a lack of consequences would lead to drastic changes in the behavior of people you would otherwise consider "normal".
>>1927244 Sort of agree, a lack of consequences of any kind, from the state, would create private police and vigilantism, maybe even bring back public hanging. In the short term, it might be a lot more violent, but in the long term, it might be even more peaceful than before, because if the state won't enforce public order, people will, as long as they aren't punished by the state, of course. Case in point, whenever BLM were in, armed, white neighborhoods. Those were actually peaceful and quiet protests, and you could tell, they wanted to get away as fast as possible, to the safety of their ghettos where they could freely loot from Apple stores.
>>1927244 >>1927289 We had that happen in Poland when the government decided to not protect our border with Germany, while more and more reports came in about Germany pushing over niggers into our country. Finally a vigilante group of border guards was created, while the government suddenly decided to send police and the actual border guard... but only symbolically and attempt to fight the citizen border guard. The state is by extension the people. It only exists because it is necessary to keep order. When it fails to do so, it gets replaced.
>>1786063 On the topic of Human Revolution, despite what you think about it, there is one huge redeeming quality of that game. You can knock out all of the nigger gang members of Detroit, drag them into the sewer, then drown them in the shit of the sewer water. I spent hours doing that, waiting for the battery to recharge to knock out every single nigger.
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>>1930455 I'd say you might have a couple issues, anon... But I also admire the dedication and the efforts. Fuck niggers. >>1888111 >It sold best on the most popular console at the time that was flying off the shelf and not the fucking computers whos graphic and sound cards cost more than an entire ps2 did. Wowee it sure is weird how that would happen. <Let's choose xbox next Ok so they were fucking retarded All of these issues make sense now.
>>1786063 People want remasters/remakes so this keeps happening. They also want to be able to play games on modern systems and have their achievements logged. I'm sure this will get sales though. The collective desire for games to be remastered and remade means we will see things like this, more and more. I wouldn't mind playing it though if I didn't have to pay for it.
>>1945553 "People" as in zoomers and alphaggots who are too tech averse or don't have the understanding to find and play the original older versions of games that get re-released. Agreed on the achievement part of your post too, everything they do nowadays is mostly performative rather than for the sake of experience or experimentation.
>>1945553 What this basically boils down to is <We want the most hassle free version possible with dopamine boosters They don't want to play the game for the sake of playing it, they want a reward system that is also something they can bring up as a social talking point for the next week or 2 after it release. ...because the game work on GOG without hassle. I know the steam version lack a fanpatch but you can find and download that with a single internet search. So as >>1945589 said, extremely tech averse people. Which I can only consider cattle at this point. It's far from difficult to get the game running. Which mean these ""remasters"" really aren't for people looking to play the games but rather people looking for a piece of conversation they can bring up for a couple days to their fellow ""gamers"" until they jump to the next piece of media. Fuck, you're right, these things will keep selling and the desecration of these old titles will keep happening. Because, just like boomers with TV and sports, people need a talking point for their boring uninteresting ass life at work and social circles. God modern life fucking suck.
>>1930718 >I'd say you might have a couple issues, anon.. Who doesn't these days?
>>1786419 There are already mods for that shit.
>>1928641 >Polishnigger >Germany Wasn't it Russia and Belarus that was pushing rapefugees into Poland? I thought Germany was the one accepting them.
>>1786063 Guys, can we report this shit to Steam for undisclosed usage of AI-generated assets? The game: https://store.steampowered.com/app/3131640/Deus_Ex_Remastered/ Let's not let them have an easy time selling this slop. We need to drag them for this low-effort cancer so that this garbage fucking industry trend of remasters worse than the original ends.
>>1946687 I doubt it.
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>>1946687 Here you go. One quick guide to reporting games to Steam.
>>1946027 I think this is just the end-state casualization (or commodification? So few people actually work on and makes games now, they're just copied and run through a machine for resale) of gaming as a hobby.
Why are people saying that it's already bad when it's not even out yet?
>>1947964 >looks like shit >smells like shit <But you haven't tasted it! How do you know it's shit? Are you the same guy from the Metroid thread?
>>1947964 Cause I've eaten enough vidya shit before to recognise it when I see it.
>>1947964 >I have no money and yet I must shill Hang yourself. If you can't see how the remaster looks worse than the original just from the publicly released footage, you are beyond help. Stop insisting everyone needs to take it up the ass first before they can judge whether or not it's awful even though the obvious signs are already there. Ass-kissing fags like you deserve to get shot because it'd be doing the human race a favor, but how about you do us all a favor and neck yourself already?
>>1947964 Imagine a recipe with different ingredients. You then think 'this could use even more salt' so you add salt to it. Before you realize it, the recipe has been thrown out of balance because you added too much salt and it conflicted with the other ingredients. This is how I see all these remasters and remakes. Yes, people demand them so that's why they exist, but it has been overdone in general, and games like Deus Ex never needed them to begin with. I still do respect the work that goes into them though.


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